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Old 03-12-2005, 09:54 PM   #41
Mav
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Quote:
Originally posted by Hades_One
I like how they look and all but they seemed a tad bit overpowered.
They seem a bit overpowered because they were designed to go along with the Hardcore Mod created by beancounter, which makes the game harder, thusly you need better weapons


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Old 03-12-2005, 10:44 PM   #42
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A question on the fantastic MOD guys??? Is there any way to get rid of the annoying "dancing Bandon scenario" when standing still for extended periods of time? I don't mind it but I've noticed it's in ALL used of that body. Just curious And Hardcore + This MOD makes the game anew.


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Old 03-12-2005, 10:52 PM   #43
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hmm but if u take the master robe, remove those gloves, one for black and one for white, and install it to the race you perfer then u got a small file. also assuming if your jedi master your not going to fall to the darkside

theres an idea
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Old 03-12-2005, 11:50 PM   #44
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Quote:
Originally posted by Bobo
hmm but if u take the master robe, remove those gloves, one for black and one for white, and install it to the race you perfer then u got a small file. also assuming if your jedi master your not going to fall to the darkside

theres an idea
If it was just that easy, why do you think OE didn't do it?

Sorry Bobo, while I agree that the gloves stink, I just don't see this happening.
Quote:
Originally posted by Darth Melignous
A question on the fantastic MOD guys??? Is there any way to get rid of the annoying "dancing Bandon scenario" when standing still for extended periods of time? I don't mind it but I've noticed it's in ALL used of that body. Just curious And Hardcore + This MOD makes the game anew.
Nope, that is the body models animations, and is nothing that can be altered, at least by me. I find it entertaining myself.


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Old 03-17-2005, 12:05 AM   #45
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Request

for the armour could you increase the max dex bonus to like 50 becuase i did editing for the exiles armband that increases my max dex bonus to past 8 after the character gen is done other wise it is totaly cool*gives two thumbs up*



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Old 03-17-2005, 01:36 AM   #46
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Re: Request

Thanks for the praise!
Quote:
Originally posted by jedigoku
for the armour could you increase the max dex bonus to like 50
Uh... No way... I don't cater to the idea of any type of PC being able to...

(AD&D Example) "Walk out of their Enchanted Indestructible Castle with it's +20 Walls, wearing their +20 Enchanted Artifact Armor of Ultimate Power, and wielding their +20 Artifact Sword of Discusting Power, wearing their Artifact Belt of Holding and their Artifact Pouch of Whateveryouneedatthetime, along with their Artifact Boots of Power..." ad nauseum.

Sorry jedigoku, but adding anything over a +10 bonus on an item is something I won't likely do in TSL. Because unlike in KOTOR I, in TSL we can go to level 50 and have Prestiege Classes...

Of course this doesn't stop you from doing so on your end!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
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Old 03-17-2005, 09:55 AM   #47
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Re: Re: Request

Quote:
Originally posted by RedHawke
(AD&D Example) "Walk out of their Enchanted Indestructible Castle with it's +20 Walls, wearing their +20 Enchanted Artifact Armor of Ultimate Power, and wielding their +20 Artifact Sword of Discusting Power, wearing their Artifact Belt of Holding and their Artifact Pouch of Whateveryouneedatthetime, along with their Artifact Boots of Power...
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Old 03-17-2005, 09:07 PM   #48
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Re: Re: Request

Quote:
Originally posted by RedHawke
Thanks for the praise!

Uh... No way... I don't cater to the idea of any type of PC being able to...

(AD&D Example) "Walk out of their Enchanted Indestructible Castle with it's +20 Walls, wearing their +20 Enchanted Artifact Armor of Ultimate Power, and wielding their +20 Artifact Sword of Discusting Power, wearing their Artifact Belt of Holding and their Artifact Pouch of Whateveryouneedatthetime, along with their Artifact Boots of Power..." ad nauseum.

Sorry jedigoku, but adding anything over a +10 bonus on an item is something I won't likely do in TSL. Because unlike in KOTOR I, in TSL we can go to level 50 and have Prestiege Classes...

Of course this doesn't stop you from doing so on your end!
what value do i edit in the text file



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Old 03-18-2005, 07:09 AM   #49
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Re: Re: Re: Request

Quote:
Originally posted by Darkkender
OMG, I almost miss those first days of Role-Playing when you thought everything was cool if nobody could stop you.
Definately!

Though thankfully most people grow out of that type of PnP RPG power gaming fairly fast...
Quote:
Originally posted by jedigoku
what value do i edit in the text file
Read here first, then here is a good tutorial by Achilles for item properties.


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Old 03-18-2005, 01:04 PM   #50
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um on last question your armour doesn't restrict force powers does it



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Old 03-18-2005, 02:11 PM   #51
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Nope no restrictions of Force Powers, the model just replaced the game's samurai-like looking jedi armors, which didn't restrict force powers.


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Old 03-18-2005, 08:32 PM   #52
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My compliments, my friend - just one more excellent mod from a family of outstanding mods:-)


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Old 03-23-2005, 09:59 PM   #53
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Ermmm

I just got a very very very weird thing LoL
This is the second time I go through the game using this MOD but this time something went wrong, I'm a Jedi Master and I just noticed the Jedi Master Lightsaber model and blade color replaced all other green sabers...
I went to the Override to check and the model in them are correct..
And I didnt modified the regular green sabers...
Any idea on what might be causing this?



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Old 03-23-2005, 10:02 PM   #54
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considering that any class can use that saber why is there a problem or are you just stating a that you incountered that all those sabers are completely upgradeable any way



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Old 03-23-2005, 10:03 PM   #55
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You didnt understood me jedigoku.
Read more carefully. I said THE MODEL is replacing the green sabers. I never said all the green sabers are becoming Jedi Masters Lightsabers.



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Old 03-23-2005, 10:06 PM   #56
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Sorry, but I have no idea, are you sure that it is our mod overwriting your sabers, and not another saber mod you downloaded? I just checked the download file from PCGamemods.com again and there are no files that would overwrite any of the in-game files, just the opposite in fact, the only game files in there are the games saber files to overwrite the unique saber, so there is no logical way for and unadapted file in the mod to overwrite a natural game saber, as far as I know.


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Old 03-23-2005, 10:08 PM   #57
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ummmmmm I wasn't aware that was possible but to fix it you could try extracting the original uti file from the game and put it in the overrides folder cause it shouldn't do that

and sorry



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Old 03-23-2005, 10:11 PM   #58
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Quote:
Originally posted by maverick187
Sorry, but I have no idea, are you sure that it is our mod overwriting your sabers, and not another saber mod you downloaded? I just checked the download file from PCGamemods.com again and there are no files that would overwrite any of the in-game files, just the opposite in fact, the only game files in there are the games saber files to overwrite the unique saber, so there is no logical way for and unadapted file in the mod to overwrite a natural game saber, as far as I know.

Yeah I thought the same... I'll try to remove that saber and get another one...
It is very weird LOL

Quote:
Originally posted by jedigoku
ummmmmm I wasn't aware that was possible but to fix it you could try extracting the original uti file from the game and put it in the overrides folder cause it shouldn't do that

and sorry
I'm sorry, I didnt mean to be rude.



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Old 03-23-2005, 11:23 PM   #59
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I have a request for the armour could you add a bonus feat for rist mounted rocketlauncer so I can use the mira's rocket launcher



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Old 03-24-2005, 12:35 AM   #60
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Quote:
Originally posted by jedigoku
I have a request for the armour could you add a bonus feat for rist mounted rocketlauncer so I can use the mira's rocket launcher
Sorry to have to be negative again jedigoku but that would be a very resounding... no!

Jedi or Sith would never lower themselves to use such a lowly and primitive form of weaponry...

Of course, as always feel free to do so on your end.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 03-24-2005, 11:04 AM   #61
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Quote:
Originally posted by RedHawke
Sorry to have to be negative again jedigoku but that would be a very resounding... no!

Jedi or Sith would never lower themselves to use such a lowly and primitive form of weaponry...

Of course, as always feel free to do so on your end.
Agreed! Lightsabers are much better than rcokets, blasters or grenades...


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Old 03-24-2005, 04:07 PM   #62
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Quote:
Originally posted by Emperor Devon
Agreed! Lightsabers are much better than rcokets, blasters or grenades...
I agree with you there!


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Old 03-26-2005, 11:13 PM   #63
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Can you post this is .Zip, dumb thing wont let me download, thanks!


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Old 03-27-2005, 02:49 AM   #64
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Can you post this is .Zip, dumb thing wont let me download, thanks!
PM me your e-mail I'll see what I can do.


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Old 03-27-2005, 03:42 PM   #65
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Thanks Mav, worked perfectly, nice job!


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Old 03-30-2005, 09:49 PM   #66
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Request

can you add the main class equivalant of the prestige class to each armour and make it so ba-dur can use it



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Old 03-30-2005, 09:59 PM   #67
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As far as the Bao-Dur thing I don't think it is possible, and I doubt RedHawke will want the adjust the robes so that the normal Jedi classes can wear them, especially since they are Prestige Robes, but that doesn't stop you from doing it yourself


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Old 07-09-2005, 11:31 PM   #68
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*Lets try this again!*

UPDATE: I have released textures that are compatable with svösh's Robe collar fix. For the Jedi Master and Sith Lord Robes.

Available Here.

Remember you need IlikeCommas Padawan Robe Texture Pack for svösh's Robe collar fix installed to use this.

Enjoy!


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Old 07-25-2005, 01:35 AM   #69
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I've only seen the Sentinel stuff, but this is a great mod, and likely to get better as I see more of it. Gives me a real reason to consider playing more than one or two prestiege classes. Thanks.

However, I am having a problem with it. I can't seem to get the lightsaber upgrades into my lightsaber. I build them at the workbench just fine, and they're in my inventory, but they simply don't show up when I go to the upgrade screen to put them in. I'd appreciate any help I can get on this. Thanks again.
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Old 07-25-2005, 02:57 AM   #70
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^^^^
Hmm... that sounds like our mods upgrade.2da isn't in your override... if you are using subfolders you might want to check them and see if you might have a conflicting upgrade.2da somewhere.


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Old 07-25-2005, 11:02 AM   #71
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Yep, that was it all right. I'm not using subfolders; it seems that I simply didn't overwrite my existing upgrade.2da with the new one. I must have said "no" when it asked to overwrite. Everything I remember insatalling should be compatible, and I don't seem to have disabled any other mods. Still, looks like it's time to learn how to edit .2das

Thanks, RedHawke.
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Old 07-25-2005, 11:44 AM   #72
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Quote:
Originally posted by StarRaven
Yep, that was it all right. I'm not using subfolders; it seems that I simply didn't overwrite my existing upgrade.2da with the new one. I must have said "no" when it asked to overwrite. Everything I remember insatalling should be compatible, and I don't seem to have disabled any other mods. Still, looks like it's time to learn how to edit .2das

Thanks, RedHawke.
Cheap plug here you can also get the [TSL] Holowan plugin as I have done alot of 2da merging for people depending on which mods you are trying to have merged. That and this mod of Mav's & Redhawke is in the Plugin. For that matter which mod has the upgrade.2da file?


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Old 07-26-2005, 11:32 PM   #73
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Quote:
Originally posted by Darkkender
Cheap plug here you can also get the [TSL] Holowan plugin as I have done alot of 2da merging for people depending on which mods you are trying to have merged. That and this mod of Mav's & Redhawke is in the Plugin. For that matter which mod has the upgrade.2da file?
I'll have to look into that then. I've seen the Holowan plugin mentioned, but haven't gotten it yet.

As for the upgrade.2da, I have (had) one from RedHawke's Exile Item Pack.
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Old 07-27-2005, 12:01 AM   #74
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Quote:
Originally posted by StarRaven
As for the upgrade.2da, I have (had) one from RedHawke's Exile Item Pack.
Well then just overwrite it with the one from the Pr Cl Robe & Saber Mod it is fully backwards compatable with my other mods, Maverick187's, and a few others too. (They are listed in the readme file.)


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 07-27-2005, 12:29 AM   #75
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Quote:
Originally posted by RedHawke
Well then just overwrite it with the one from the Pr Cl Robe & Saber Mod it is fully backwards compatable with my other mods, Maverick187's, and a few others too. (They are listed in the readme file.)
I know; I even checked the readme before I installed the PrCL Mod. But for some reason (not paying attention, I suppose), I didn't overwrite the file when it asked to.
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Old 12-15-2005, 07:42 AM   #76
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Update: Version 1.1 Released, using stoffe -mkb-'s TSL Patcher Program. No more with the 2da hassles!

@ ChAiNz.2da you might want to upgrade the version on your site if you can!
I'll PM you about this too ChAiNz, but I'll have to do that later, for now I must sleep!


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Old 01-22-2006, 07:40 PM   #77
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I don't know if anyone asked this yet, but does this mod work with the ultimate saber mod? Thanks in advance.
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Old 01-22-2006, 07:56 PM   #78
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Yes, now it is because as RedHawke pointed out, it uses the TSLPatcher, so just put the USM files in your override, and then run the patcher program for this mod and it will install the files.

Though I think they were compatible before RedHawke updates the mod anyways.


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Old 01-22-2006, 08:09 PM   #79
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Quote:
Originally Posted by Darth Moeller
Though I think they were compatible before RedHawke updates the mod anyways.
Yup
Just click on the USM Compatibility link in my sig for a list of all mods that "should" be compatible.

However, as Darth Moeller pointed out.. now that RedHawke uses the TSL Patcher.. everything should work


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