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Old 03-19-2005, 07:43 PM   #1
Ellderon
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Greatsabers v0.2 at PCGamemods

Made some changes (read - IMPROVEMENTS)

- re-converted the hilts, as they were facing wrong.
- Moved the hilt up a bit to fix the charachter hand grabing the hilt too high (and clipping trough the crossguard) issue.
- added two more hilt textures
- changed the stats and added Ferdon Nadds saber

Download Here: http://www.pcgamemods.com/mod/11062.html

Anyway, here are two screenies:



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Last edited by RedHawke; 09-19-2006 at 12:49 AM.
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Old 03-19-2005, 07:53 PM   #2
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Re: Greatsabers v0.2 at PCGamemods

[QUOTE]
Quote:
Originally posted by Ellderon
[B]Made some changes (read - IMPROVEMENTS)

- re-converted the hilts, as they were facing wrong.
- Moved the hilt up a bit to fix the charachter hand grabing the hilt too high (and clipping trough the crossguard) issue.
- added two more hilt textures
- changed the stats and added Ferdon Nadds saber

Anyway, here are two screenies:
Right on getting mine now.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 03-19-2005, 08:04 PM   #3
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I didn't like this idea at first, but you just got yourself a convert.




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Old 03-19-2005, 08:08 PM   #4
Lorden Darkblade
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Same here, I don't know why or how to explain but these look better then the old one



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Old 03-19-2005, 11:43 PM   #5
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whenever i let the blade out, it just comes as weird white lines. Do you know the problem?


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Old 03-20-2005, 03:09 AM   #6
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Quote:
Originally posted by tomwaz
whenever i let the blade out, it just comes as weird white lines. Do you know the problem?
i had these problems when i was creating constant Sabre Blade colours, i found out that you could only work in a certain area, which happened to be a medium sized circle.

whenever i did the shape too big, it would come out in white lines, its every annoying.

or

i know absolutly nothing about this problem

hope this solves your problem, if any of this is related

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Old 03-20-2005, 04:18 AM   #7
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That saber looks really cool Ellderon!

Of course I will use a Red one...

*Click, Click* Got Mine!


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Old 03-20-2005, 09:05 AM   #8
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Nice. Oh no, here comes that little voice tormenting me about not having TSL for the PC again.* Oh, and something in my head is annoying me, too.

* *points to Mattcole*


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Old 03-20-2005, 04:32 PM   #9
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Quote:
Originally posted by tomwaz
whenever i let the blade out, it just comes as weird white lines. Do you know the problem?
Uh..don't know about that one. I had no problems whatsoever with them.


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Old 03-21-2005, 12:37 AM   #10
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i think i have a problem, in the game the gread saber has no texture, its just a white shape, now i had to combine the upcrystals/upgrade 2da (not sure which one but which ever came with the mod) and i had to change some of the areas under the short saber section, i figured this was ok since the mod changed the short saber models. I was just wondering if you could check to see if the 2das in your version 2 are correct.
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Old 03-21-2005, 12:39 AM   #11
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also if the error is on my end feel free to beat me with a stick.
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Old 03-21-2005, 12:40 AM   #12
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Without having KOTOR for PC, it makes you think your a retard for not getting it for that, great job on the saber, and i suppose it comes in different colors?


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Old 03-21-2005, 07:59 AM   #13
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Quote:
Originally posted by Frobby007
i think i have a problem, in the game the gread saber has no texture, its just a white shape, now i had to combine the upcrystals/upgrade 2da (not sure which one but which ever came with the mod) and i had to change some of the areas under the short saber section, i figured this was ok since the mod changed the short saber models. I was just wondering if you could check to see if the 2das in your version 2 are correct.
didn't you read the readme?

There are 3 hilt textures to choose from - ghiltBLACK.tga, ghiltGREY.tga and ghiltWHITE.tga.

It is up to you to re-name the one you want (in your Override folder) to just ghilt.tga.



Yes, the greatsaber comes in all colours and work with normal in-game crsytals.


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Old 03-21-2005, 04:14 PM   #14
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sorry, i did read it, i just failed to notice that part. Now after re reading it i feel like stupid person, please commence beating with a stick.
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Old 03-22-2005, 02:54 AM   #15
Colma Adawin
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Quote:
Originally posted by Ajunta Pall
Oh, and something in my head is annoying me, too.*


*points to Mattcole*

MUHAHAHAHAHAHAHAHAHAHA!!!!!

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Old 03-22-2005, 04:15 AM   #16
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Is aynyone experiencing any problems with the Knockback?

I've played half the game with the sabers, and haven't knocked anyone over...


- Vision of Escaflowne Worshipper!
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Old 03-22-2005, 09:39 AM   #17
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Try raising the DC.




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Old 03-22-2005, 10:07 AM   #18
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Looking good !


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Old 03-23-2005, 06:02 AM   #19
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DC is 22...
hmm ..perhaps I was using it against too strong opponents (late in the game + hardcore MOD)


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Old 09-18-2006, 09:52 AM   #20
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Question

Does anyone know where I can download this version? I have v0.1 and I cannot find the download for this at PCgamemods.com. I searched for Greatsabers, Great sabers, great, saber, and the author's name. I also went looking through the weapons and modifications sections.

I'd greatly appreciate it if anyone has a current link to v0.2 of this mod so I can try it. Thanks
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Old 09-18-2006, 10:55 AM   #21
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Here is the link to the mod it was listed under a different username at PCGM.

http://www.pcgamemods.com/mod/11062.html


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
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Old 09-18-2006, 01:18 PM   #22
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Thanks so much Darkkender. I really appreciate the link
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Old 09-19-2006, 12:51 AM   #23
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Moved to the Mod Release forum...


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Old 09-20-2006, 04:06 AM   #24
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one thing i've always found with saber mods is that there seems to be a trend to make the hilts very large; perhaps it's to show off the design, but personally it doesn't feel right. if you download the "start the game with lightsaber" mod on pcgamemods, that hilt seems right to me, it's much smaller. anyone else feel this way? otherwise, those screenshots look lovely

my thinking is where you might need a solid grip with a sword because you have to force it though your target, with a LS it goes right through effortlessly more or less, which is what i like about the finesse of the weapon, delicate; but then again if you're LS vs LS than you'll be striking a "solid" target of opponents LS

Last edited by uzibear; 09-23-2006 at 02:53 PM.
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Old 09-20-2006, 05:39 AM   #25
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well in this case hilts are supposed to be like those on a bastard sword and claymore, for two hands (well 1˝ on the bastard)
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Old 09-21-2006, 08:34 PM   #26
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Newb question here. Noticed it uses crystals.2da. Is this compatible with USM and redhawke's mods? If it is not, can someone tell me how to make it compatible? And since there are no 'two handed weapons feats', does the saber make use of 'dueling'?

Last edited by mongerman; 09-21-2006 at 08:58 PM.
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Old 09-22-2006, 12:42 AM   #27
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Unfortunately mongerman, the mod maker Ellderon hasn't been online since May so I don't know if you are going to get an answer from him.

Your best bet is to check the USM compatibilities list (Found in the USM Release thread).

I know all my mods are compatible with the USM, and as I have since re-done my mods to use the TSL Patcher they are compatible with just about all other mods as well, provided you install them last after the non-patcher mods.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-22-2006, 01:13 AM   #28
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I've checked, and this mod is not listed as compatible with USM. And many thanks for the clarification, but as far as i know USM does not use the TSL patcher. Is there another way to make the 2 compatible?

Last edited by mongerman; 09-22-2006 at 04:04 AM.
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Old 09-22-2006, 05:32 AM   #29
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Quote:
Originally Posted by mongerman
Is there another way to make the 2 compatible?
The only way for you to do this, that I am familiar with anyway, is with KotOR Tool; open up the upcrystals.2da's from both mods and make new saber entries in one of the files. Copy the few greatsaber mod entries to the end of the larger USM upcrystals.2da file. Now you likely won't be able to copy and paste between the windows you will have to manually type the entries in, then save it over the one in your override.

Thankfully, KT allows you to have multiple 2da's open at the same time. Also upcrystals.2da is fairly easy to merge this way. Just a little typing and you should be good to go.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-22-2006, 06:07 AM   #30
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But wont the row numbers conflict? Espacially since baseitems.2da need to be modified as well.

Edit: For those who would like to know, I've confirmed that two handed sabers use the dueling feat. Finally somethng that makes dueling more powerful!

Last edited by RedHawke; 09-23-2006 at 01:17 AM. Reason: Combining double post...
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Old 09-22-2006, 02:36 PM   #31
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This mod is causing me to crash when I try to enter Anchorhead. I didn't even think about this mod causing the problem, so last night I reinstalled Kotor thinking it must have been a corrupted file. When I loaded my save game and entered Anchorhead without this mod installed, I loaded just fine. When I reinstalled the mod it crashed on me again.

It's been working fine up until this point, I've had no crashes at all with the game. Has anyone else had this problem or know a fix for it?
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Old 09-22-2006, 02:47 PM   #32
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Quote:
Originally Posted by Anastase
This mod is causing me to crash when I try to enter Anchorhead. I didn't even think about this mod causing the problem, so last night I reinstalled Kotor thinking it must have been a corrupted file. When I loaded my save game and entered Anchorhead without this mod installed, I loaded just fine. When I reinstalled the mod it crashed on me again.

It's been working fine up until this point, I've had no crashes at all with the game. Has anyone else had this problem or know a fix for it?
Anchorhead? As far as I know this mod is for KotOR2:TSL and not KotOR1. Since it includes model files those would need to be recreated with MdlOps, the 2DA file changes merged into KotOR1 copies and the UTI files recreated in order to make it work with KotOR1. If you try to use it as-is with KotOR1 that is likely the cause of your crashes.

(Though it's strange if it only crashes when entering Anchorhead, since this mod doesn't do anything specific to that module as far as I know.)


Last edited by stoffe -mkb-; 09-22-2006 at 06:05 PM. Reason: Language Mistake Correction
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Old 09-22-2006, 05:35 PM   #33
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Stoffe, if anchorhead is the first place visited after jedi training complete it will also be the first place where a shortsaber is encountered, am quite certain they do not show up at any point on dantoine.
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Old 09-23-2006, 01:23 AM   #34
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Quote:
Originally Posted by mongerman
But wont the row numbers conflict?
upcrystals.2da row numbers are actually not used anywhere... this file can be merged without any issues.

Quote:
Originally Posted by mongerman
Espacially since baseitems.2da need to be modified as well.
While I'm not sure, but I believe this mod only changes the short saber row in baseitems.2da... so you would only need to alter that.

But yes, normally baseitems.2da row numbers are connected to various item uti files and to merge mods that add new baseitem lines you have to edit the item files that come with the mod as well to point to the new baseitems.2da row number you create from merging the files.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
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Old 09-23-2006, 03:20 PM   #35
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Doh...for some reason I thought this was Kotor1. I guess I need to pay attention to the section I get mods from Thanks
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