lfnetwork.com mark read register faq members calendar

Thread: Bowcastor Charge Bar Bug Mystery Solved: Thanks Hjekk!
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-07-2005, 09:53 PM   #1
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,322
LFN Staff Member 10 year veteran! 
Arrow Bowcastor Charge Bar Bug Mystery Solved: Thanks Hjekk!

As per your suggestion Shok/Hjekk, I tested it out and you were right.

If you host a game, your Bowcastor charge up bar is invisible (you can only see your charging in scoped mode).

However if you JOIN a server and play you get the standard charge bar, just like Single Player! But it's a bit weird. If you charge up your bowcastor, and then switch weapons, then switch back, the charge is still there (not sure if you still fire a full strength bolt).

So interesting bug. I am guessing the "keep your charge" thing is just a visual glitch, that you don't really have a full charge switching away (the same thing occured in scoped mode normally). So just treat the bar as invisible if you're the host player.


This bug was untouched by the recent "patch." :P


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 04-07-2005, 10:49 PM   #2
Shok_Tinoktin
Ray's Gun Nut
 
Shok_Tinoktin's Avatar
 
Join Date: Oct 2004
Location: The good end of Ray's Gun, or the bad end of an AA gun
Posts: 1,144
Actually, it does maintain its charge. I just checked to confirm. An uncharged shot looks light green, and a charged shot is blue green. I charged a shot, switched weapons, switched back and fired. The shot was blue green. I even fired a regular shot right after to compare. They were very clearly different. Also, I have gotten one hit kills by getting headshots with it like that. Its unlikely that they were already hurt, because it has happened one on one on a map where there is nowhere to take falling damage. It's possible that they had already taken damage, and the bolt is also a visual glitch, but I doubt it.
Shok_Tinoktin is offline   you may: quote & reply,
Old 04-08-2005, 12:36 AM   #3
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,322
LFN Staff Member 10 year veteran! 
Interesting. I stand corrected then!

You could also perhaps guage it by the amount of ammo used. A fully charged shot should use more ammo than a regular shot (though you don't "lose" the charged ammo until you actually release the shot).

I would assume the hosts' invisible bar would retain the same properties, but then it's even harder to guage if you have a shot "ready to go."

That too could be a bug. Anyway, this is something they need to patch. It's just that people who never host non-dedicated won't notice it.


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Old 04-08-2005, 01:04 AM   #4
Shok_Tinoktin
Ray's Gun Nut
 
Shok_Tinoktin's Avatar
 
Join Date: Oct 2004
Location: The good end of Ray's Gun, or the bad end of an AA gun
Posts: 1,144
Quote:
Originally posted by Kurgan
You could also perhaps guage it by the amount of ammo used.
Okay, I've done this. On a server I created, it only used one unit of ammo, and on one I joined, it used 3. So it would seem most likely that it does in fact retain a charge when you join a server, but not when you host one.
Shok_Tinoktin is offline   you may: quote & reply,
Old 04-08-2005, 04:30 AM   #5
Kurgan
Headhunter
 
Kurgan's Avatar
 
Join Date: Nov 1997
Location: The Dawn of Time
Posts: 18,322
LFN Staff Member 10 year veteran! 
Quote:
Originally posted by Shok_Tinoktin
Okay, I've done this. On a server I created, it only used one unit of ammo, and on one I joined, it used 3. So it would seem most likely that it does in fact retain a charge when you join a server, but not when you host one.
Ah, so it is doubley bugged! Thanks for verifying that...

Hopefully they're not done "patching" the game yet!


Download JK2 maps for JA Server|BOOT CAMP!|Strategic Academy|
(JA Server: 108.178.55.189:29070)


"The Concussion Rifle is the weapon of a Jedi Knight Player, an elegant weapon, from a more civilized community." - Kyle Katarn
Kurgan is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > RepublicCommando.Net > General Discussion > Reporting for Duty > Bowcastor Charge Bar Bug Mystery Solved: Thanks Hjekk!

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:48 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.