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Old 04-25-2005, 09:43 PM   #41
LukeKatarn
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Here's an idea. Maybe a Jedi without a Light Saber. Would it work? Like say they split it into chapters, in the first one you're a captured Jedi with no Light Saber. You break free with the force, grap a DC 15, free some clone buddeis and bam. The whole chapter would be escapeing the prison or something. And the next chapter could be
spoiler:
The Search for Sev
and the last one possibley you're on the other side.


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Old 04-25-2005, 09:48 PM   #42
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Quote:
Originally posted by LukeKatarn
Here's an idea. Maybe a Jedi without a Light Saber. Would it work? Like say they split it into chapters, in the first one you're a captured Jedi with no Light Saber. You break free with the force, grap a DC 15, free some clone buddeis and bam. The whole chapter would be escapeing the prison or something. And the next chapter could be
spoiler:
The Search for Sev
and the last one possibley you're on the other side.
Umm... no. This is Republic Commando, not Jedi Knight.
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Old 04-25-2005, 09:57 PM   #43
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That's only chapter one. o_O And I know it's Republic Commando, but this is a sequal. I never said Jedi Knight, all i said is that you're a Jedi WITHOUT LIGHT SABER and with a DC 15, and instead of grenades you have the force. Real diffrence: You're a captive Jedi for chapter one. The other chapters are totally Republic Commando. I hate the Jedi Fan Boys, but that may work.


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Old 04-25-2005, 09:58 PM   #44
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Um.

The whole point of this series was to take the focus AWAY from the Jedi, and instead focus on the Clones.

You know. Those guys with the helmets and stuff.

If you wanna be a Jedi, go play Jedi Academy. That's what it's there for.

Or more preferably, Jedi Outcast.




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Old 04-25-2005, 10:08 PM   #45
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I hear you, just an idea. I love the fact that it focused on the Commandos, but no it isn't focused on Clones, it's focused on the SBC. The game is about the SBC, it's called Republic Commando, but you saw how they changed Dark Forces... I love how you were only a grunt though in RC. Well, Elite.


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Old 04-26-2005, 04:45 PM   #46
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If a Jedi doesn't have a lightsaber, he's just a generic hero. What would be the point?
In this game, the only way there'd be Jedi is as NPCs. Either you're rescuing them or following their orders.
The whole point of this game is that you aren't powerful enough to get by Rambo style on your own.

Now if you wanted to do a campaign as a Mandalorian (which would be really cool), or a Jedi-to-be with this engine, that's all good, but it wouldn't be a sequel to RC.
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Old 04-27-2005, 04:24 AM   #47
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I believe that if there was a sequel to this game, then the scope of the war should occasionally be widened. By this, I mean it would be a refreshing change to infrequently introduce the squad to key characters you would encounter in the war, like what other forum members have mentioned...

Coming across / crossing objectives with a lone ARC Trooper or dying Jedi / injured Padawan. Having a unit of Clone Troopers escort / support you through largescale ground fire to reach your insertion points. This sort of interaction was mildly present in the original, and to expand on it greatly by increasing the nature and broadening these kinds of interactive situations would most definately ensure the gameplay is more dramatic and enveloping.
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Old 04-28-2005, 11:41 PM   #48
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(Someone might have mentioned this but here I go, forgive me if someone has already put ti down.)

If they do make a sequal then the objectives should be different along with the character designs.
Heres what im saying, different weapons and armor, becuase unless you havent seen the commericals (Which im sure you have) the clones look entirly different and are getting to look more and more like stormies.

If they could tweak it, it would look like the game was really following the sory line, and not just another game that followed its own rules.


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Old 04-29-2005, 02:01 AM   #49
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Considering the current events unravelling at this very moment, the sequel would no doubt have to accomodate the new change in Clone Trooper uniform. This could vary, depending on when exactly the storyline of proposed sequel took place. There could be flashback scenes / missions pertaining to the current plot that would show characters in the original armour..
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Old 04-29-2005, 03:22 AM   #50
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Quote:
Originally posted by Sabretooth
I still think IC would make a great sequel!
\

Yes. Yes it would. But I guess the Jedi would be like the damn SBD's in RC.


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Old 04-29-2005, 11:26 AM   #51
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That's if you came across any at all. Remember that 97% of the Jedi flame had been extinguished by the time the Stormtroopers are officially known as such.

I think the only downfall with IC would be the story. It just wouldnt be involving enough to play as second rate characters (meaning that theyre a dime a dozen). Even if you were controlling a crack unit. What kinds of missions would you do? When it came to the Empire's rule, there was pretty much a dry spell as far as major occurences go, and the major ones were all won by the Rebellion anyway, so the 'Being-Involved-In-Something-On-A-Grand-Scale' meter would be quite low..

I think once LA get around to releasing the tools, the community could handle that aspect pretty well.

The time as we know it right now revolves around Revenge of the Sith. The sequel / add-on (logically) should be based on either the events we are about to see or those leading up to them (id go for both).

A decent online mode would be great too. There's only so much DM, TDM and CTF one can take. It would be great to see a sort of Onslaught feature as in Unreal Tournament 2004 - something that plays out the Clone Wars on a slightly more team oriented scale.
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Old 04-30-2005, 03:09 AM   #52
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Well thats the thing, not many people wanna be in a orderly team with a squad leader and them given orders and such. If people did do that I'd be very happy.

But weapons would need to be changed to. If were still using the Same DC-17 with all of its attachments I dont think people will be very happy at that point. Also new enemys!

If we fight the same guys as before, there will need to be different classes. Such as if we get to the end of the "Revenge of the Sith" there will need to be missions of seaking Jedi and destroying them.

If there is going to be a sequel the points and other im sure people have mentioned will need to be added in. And if so its going to look like a preaty exciting game to play.


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Old 05-10-2005, 09:38 AM   #53
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Well, the Commandos should net get new armor, simply because tehir armor is special, it's Katarn Class armor, it offers better protection then normal armor, and I doubt they can pay to have it upgraded, it's already upgraded enoguh as it is.


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Old 05-10-2005, 10:17 PM   #54
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Quote:
Originally posted by LukeKatarn
Well, the Commandos should net get new armor, simply because tehir armor is special, it's Katarn Class armor, it offers better protection then normal armor, and I doubt they can pay to have it upgraded, it's already upgraded enoguh as it is.
Yeah I believe armor was mentioned on another forum before too. Yeah but I have to agree then armor needs to change in apperence.


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Old 05-11-2005, 01:56 PM   #55
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Extended Universe sources said that the original clone armor wasn't too good because the Caminoans (or their armor contractors) didn't understand human ergonomics, and that it was constantly evolving. Since we can see the clone trooper armor evolve into the StormTrooper armor, it only makes sense that the Commando armor evolve as well.
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Old 05-11-2005, 09:06 PM   #56
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Well if Han could take on 10 of em and shoot them up, its the armor that definatly needs to be fixed. Plus weapons, new levels, and finding Sev. What would also be cool if, you could hunt/fight with Jedi. But mainly armor, if anything that needs to be fixed on regualr clones. They should at least have better armor and not be crying their eyes out.


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Old 05-12-2005, 10:37 AM   #57
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Yes, if there's one part of the game that needed improvement, it was the regular clones. The way they acted, talked etc.. was off completely offkey to what they are meant to be in the films and detracted from the experience. Geonosis was Zero Hour. As such I was shocked to see two clones actually mutter crap about Commandos being able to win the war on their own and then actually cheering me on like a couple of civilian morons.

That was just crap for so many reasons. I wanted to shoot them dead right then and there.

As far as a future goes for Republic Commando, an expansion is the logical way to go. Whether that happens or not remains to be seen.
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Old 05-12-2005, 03:37 PM   #58
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I guess you don't like being a l33t trooper then. I mean, compare the commandos with SOLID METAL armour versus the lame units in Ep1+2. Heck, they look like they really could win the war on their own.


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Old 05-12-2005, 04:29 PM   #59
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Quote:
Originally posted by MaximumMayhem
As such I was shocked to see two clones actually mutter crap about Commandos being able to win the war on their own and then actually cheering me on like a couple of civilian morons.
That's not what bothered me. It was the wimpy screams and pathetic whining, and especially the lying and jealous troopers on the Prosecutor. It's fine that they appreciate the commandos as their superiors and cheer them on, or be relieved to find them coming to their rescue, and it adds a certain military feel to the game.
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Old 05-13-2005, 02:58 AM   #60
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I could understand their emotions later on in the war, as the clones would each start to take on much more diverse personalities after being exposed to what the real world offered, but it is said from official sources that when it comes to feelings of fear or remorse, those traits have been bred out of their genetic code. Even in the midst of battle, with comrades falling around him, a clone will fight to their full capacity and not lose heart due to his own being decimated.

Seeing as this was the first insertion the clones ever had, it surprises me that they would even feel relief at seeing a clone commando. To state that the commandos could win the war for them, contradicts their sole purpose for existence. The clones dont imagine or think of life beyond war. They know of nothing else; so that's why their actions seemed a little far fetched. Granted though that they'd be believable had this been well into the clone wars.

I may sound picky, but I believe they are burying a considerable factor of Lucas' vision when it comes to standard clone troopers.
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Old 05-15-2005, 05:23 PM   #61
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Personally, I believe that RC would make a brilliant Anime' series. TAKE THAT!

Anyway, Lucas just has loads of guys standing up in a battle with billions of lasers flying about and no one suffering when they die, or even bleeding. Star Wars is as sterile as a bucket of bleach.

That's not to say that I hate Lucas' vision. Of course not! But I'm relieved there is a market for gamers who have passed puberty.


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Old 05-16-2005, 05:35 AM   #62
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Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.
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Old 05-16-2005, 05:37 AM   #63
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Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.
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Old 05-16-2005, 07:20 PM   #64
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Sorry, I'm a softcore anime' fan, and Clone Wars, despite being excellant, is not quite.

I was thinking more "Ghost In The Shell: Stand Alone Complex" style. Actually, that might almost be too dark (despite the lack of violence in that series as well).


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Old 05-17-2005, 09:19 AM   #65
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Funny you should say that Red, as it looks like George beat you to the punch. Im sure you've enjoyed Genndy Tartakovsky's Clone Wars as much as I have..

As far as sterility goes, I think its part of the Star Wars 'formula'. You'll notice that James Bond films adopt that same stance, which gives it a genuine quality. I can definately say the lack of gore in Star Wars makes me appreciate it more, as there is more to focus on.
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Old 05-17-2005, 01:29 PM   #66
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Quote:
Originally posted by MaximumMayhem
Seeing as this was the first insertion the clones ever had, it surprises me that they would even feel relief at seeing a clone commando. To state that the commandos could win the war for them, contradicts their sole purpose for existence. The clones dont imagine or think of life beyond war. They know of nothing else; so that's why their actions seemed a little far fetched. Granted though that they'd be believable had this been well into the clone wars.
Damn, you've done the research. >_> I see your point now, and I agree.
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Old 05-17-2005, 03:30 PM   #67
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I like the idea of a SW anime. One of the things I love about the movies are all the details in each scene. The Clone Wars cartoon series had none of that, but an anime series could. I didn't like the CW toon's caricature style of drawing. It looked cheap.
If you've seen Ghost in the Shell 2: Innocence, you've seen the amazing detail possible in a hybrid (drawn and CGI) film.

An interesting note from the EP III visual dictionaries was that the Republic/Empire was starting to make clones from other sources outside of Jango. I don't know if this will be confirmed or even commented on in the film or novelization (I have it, but am waiting to read) but it does fit in with what other EU sources have said.
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Old 05-19-2005, 10:42 PM   #68
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Its all so very true that the CW series, looked very cheesy but there is really nothing we can do about that. A Anime series seems preaty nice compared to the other let downs we have been exposed to. Really that damned color needs to be fixed big time, I find myself still getting blinded by its chessy effects on my cornia. Anime would make a great impression on everybody who like and dont care for SW. Personally I think its just Euro, and American cartooning that needs to be fixed big time.


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Old 11-03-2005, 01:32 PM   #69
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SPOILER!!

me new here sorry. anyways i was thinking they would be sent to other missions after the last one at the end where they left Sev. As the game progresses u start to notice traces of Sev fighting for the enemy, some how he was brainwashed or controlled by the sith. anyways Sev is the most lethal of them all and could be the main villian of the game until they get him back somehow. by then order 66 is in effect and they have to hunt down and destroy the jedi.
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Old 01-09-2006, 12:08 AM   #70
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*spoilers* precedent for a sequel

In the novel "Dark Lord: The rise of Darth Vader" the jedi protagonists survived Order 66 in part because a squad of Republic Commandos didn't immediately trust the validity of Order 66 and helped them escape. Vader confronts them and kills 2, but the other two escape. It is stated a few pages later that the 2 commandos are recaptured, but their ultimate fate isn't specifically stated. Even if those commandos weren't the ones played in a game sequel, it at least cracks the door open for one.
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Old 01-09-2006, 12:09 AM   #71
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Originally Posted by Rogue261
In the novel "Dark Lord: The rise of Darth Vader" the jedi protagonists survived Order 66 in part because a squad of Republic Commandos didn't immediately trust the validity of Order 66 and helped them escape. Vader confronts them and kills 2, but the other two escape. It is stated a few pages later that the 2 commandos are recaptured, but their ultimate fate isn't specifically stated. Even if those commandos weren't the ones played in a game sequel, it at least cracks the door open for one.
EU BS. Always ****ting in the face of the movies. Don't take it as canon.
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Old 01-10-2006, 01:42 AM   #72
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I never said it was canon, just that it might give whoever wanted to develop a sequel an inroad to do it. It would be no more canon than the Jedi Academy game, but might make a decent PC/console shooter.
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Old 01-11-2006, 09:41 PM   #73
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Well technically the EU stuff is C-Level canon. Only the parts that directly contradict the movies are discarded, according to the canon policy of LucasFilm.

Of course, that says nothing about the personal "canon policy" of you or me.

It just means that yes, the novel could be easily used as an excuse to make a new game, depending upon if LucasArts (or Lucas himself) feels it's a profitable venture to pursue.

It does sound like BS though, but oh well, it's apparently canon BS...


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Old 01-12-2006, 04:24 PM   #74
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George Lucas did confirm somewhere the story of this book being canon.

And Kurgan is right. Most EU is true SW. Some stuff is false. I personally do not buy into all that "Reborn Emperor" crap.

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Old 01-13-2006, 01:33 AM   #75
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Well there's the thing. The parts of the story that contradict the movies (if they do) would be non-canon (superceded by the movies) but the other parts not contradicted would be part of the continuity, even if not coming directly from Lucas himself. Where it might get weird is if the irreconcilable parts make the whole house of cards collapse. In those cases either they'd abandon the source or just go with some future story that attempts to explain away the problems.

The trick is whether or not something is a true contradiction. I know plenty of fanboys who can amazingly explain away any seeming contradiction. But it's the official explanations that matter to the "continuity" and that's for Tastee Taste and the Holocron to decide. Since there are no more movies forthcoming, it's in their hands now to resolve any conflicts, though it remains to be seen exactly how the live action tv series will play out (most of us assume it will still be considered EU, even if Lucas has a hand in producing it or making suggestions, like several of the other EU projects he's taken interest in).


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Old 01-13-2006, 04:10 PM   #76
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If there is a sequel, then I hope they expand the amount of levels and different weapons. Also improve multiplayer a whole lot.


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Old 01-20-2006, 07:51 PM   #77
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i think in the beginning of the sequel it should begin on kasshyk, searching for sev
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Old 01-20-2006, 07:53 PM   #78
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i think in the beginning of the sequel it should begin on kasshyk, searching for sev
But Delta Squad was leaving Kashyyyk at the end of Republic Commando. That would make no sense.
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Old 01-20-2006, 07:59 PM   #79
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But Delta Squad was leaving Kashyyyk at the end of Republic Commando. That would make no sense.
yes but it just would'nt semm right without sev he's the greatest
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Old 01-20-2006, 08:11 PM   #80
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Yes but, they had already left without him. The sequel would not start on Kashyyyk looking for sev.



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Go Back   LucasForums > Network > RepublicCommando.Net > General Discussion > Reporting for Duty > Ideas for a sequel? *might be spoilers*

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