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Darth Bandon Armor for TSL... Modelling help
Hello, I am trying to modify Darth's Bandon model (n_darthband.mdl and n_darthband.mdx) the idea is to 'lower' certain parts of the neck to prevent a clipping problem with the PC's head.
I am currently using Gmax and mdllops.
The proccess I am following is:
1- Extract models with Kotor Tool (.mdl, .mdx and textures)
2- decompile to ascii format with mdlops
3- Load the ascii model with the nwn GMax plugin
4- Modify the model (just selecting the vertexes of the neck I want to modify and lower them in the Z-Axis)
5- Export the model
Now I'm having problems... I don't know why but anytime I try to recompile to binary with mdlops from the exported ascii model I recieve an error of mdlops and (It is in the 'read' ascii part of the mdlops proccess) I cannot continue....
Some expert modeler can help, please?
Thanks in advance.
DK.
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