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Old 04-18-2005, 04:44 PM   #1
bgbennyboy
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Psychonauts Audio Ripper

What is Psychonauts Audio Ripper?

A program that enables you to rip the music and sounds from both the full and demo versions of the excellent game Psychonauts.

It will work with both the pc and xbox versions. For the xbox version though you'll obviously have to get the .wxb wavebank (and optionally) the .xsb soundbank files onto your pc. See 'Getting the xbox files onto your pc' below for more on this.

The .xsb soundbank files are not strictly necessary, they allow the ripper to use the original names for the dumped files. If they are located in the same folder as their corresponding wavebank file then they will be used.

What do I need to use this?

Apart from the datafiles (.isb for the pc and .xwb and .xsb for the xbox) you will need to install the Xbox ADPCM Codec. You can get it here.

New in this version
  • Enabled music ripping again.
  • Even more fixes to ripping from the Xbox version. Most files should now play correctly, however there are still some files that dump incorrectly and do not play eg those in the 'commontemp' file.
Getting the Xbox files onto your pc

Install a modchip in your Xbox, network the Xbox and Pc together and transfer files via ftp.


Current Version is 1.2
Read the readme here
Download it here


Last edited by bgbennyboy; 05-16-2005 at 03:22 PM.
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Old 04-19-2005, 07:45 AM   #2
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Man, yet another excellent tool released from the development studio that brought us the Grim Fandango launcher, ScummVM Q&E, and many more!

Great work Ben, I can see it'll serve me well once the game comes out. Tomorrow.
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Old 05-03-2005, 11:02 PM   #3
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Hmm... I've googled (and yahoo'd and other thing'd) the Xbox ADPCM Codec, and haven't been able to find any downloads, or even very much mention of it... any clues as to where you found it?

(Side note: Wow, this place has a ton of smilies...)
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Old 05-04-2005, 11:41 AM   #4
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Here

According to that page its actually completely legal, I wasnt completely sure before.

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Old 05-04-2005, 02:49 PM   #5
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thanks for the software bgbennyboy,

going to try it out now


... coming soon =)
but you can view my temporary portofolio site here
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Old 05-04-2005, 04:31 PM   #6
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Hmm... I've installed the codec, but it still says there's no codec to use the .wav files.
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Old 05-04-2005, 06:33 PM   #7
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Are you ripping xbox files or pc ones? The XBox ripping is a bit dodgy in the current version, it'll be fixed in the new version which should be out soon.

Have you installed the codec correctly and set its priority to 1 as its readme says?

What file are you trying to rip the sounds from?

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Old 05-05-2005, 12:37 AM   #8
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First of all, thanks so much for putting this together!

I tried it just now with the full Xbox game and was unable to even find a .wxb file on my Xbox disc. The only folder seems to be for the video that plays when you put an Xbox disc in a PC, telling you, "Hey dummy! Put this in your Xbox, not the computer!"

Obviously there's more than 13MB of data on the disc, but nothing else shows up. I run Windows XP Home (SP2), and have folder properties set to show hidden files and folders. Any suggestions? Thanks again!


If it wasn't for them, you'd be speaking French now. Shame on you, ungrateful cow.
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Old 05-05-2005, 01:45 AM   #9
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I've ripped the PC version, the codec is in and number one, and the file was A-something. Aheheh.
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Old 05-05-2005, 06:49 PM   #10
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amishler: you cant read xbox disks normally on a pc. I have heard that you can use a tool such as Xiso to read an xbox cd to an xbox iso and extract files that way. You'd be better off waiting for the next version of the audio ripper though, since its quite wonky with xbox files at the moment.


Mystrunner: tell me what the file is and I'll look into it.

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Old 05-09-2005, 05:16 PM   #11
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I've released a new version - see the 1st post for more information and the download link.

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Old 05-10-2005, 11:32 AM   #12
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Thanks for the advice and the update! I'll be trying this out soon.

Mmm, iPod full of Psychonauts music and dialog...


If it wasn't for them, you'd be speaking French now. Shame on you, ungrateful cow.
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Old 05-10-2005, 12:40 PM   #13
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Oh god please enable music ripping soon
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Old 05-10-2005, 12:57 PM   #14
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Quote:
Originally posted by blackbabyjesus
Oh god please enable music ripping soon
In the meantime, the soundtrack is $12 (plus shipping) well-spent.


If it wasn't for them, you'd be speaking French now. Shame on you, ungrateful cow.
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Old 05-10-2005, 02:00 PM   #15
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I recommend the soundtrack as well.


Last edited by bgbennyboy; 05-10-2005 at 02:12 PM.
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Old 05-11-2005, 10:04 AM   #16
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Quote:
Originally posted by amishler
In the meantime, the soundtrack is $12 (plus shipping) well-spent.
$12 plus $15 for international parcel post shipping, or $24 for express mail. Not so tempting anymore.
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Old 05-11-2005, 12:01 PM   #17
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While I certainly reccommend supporting Tim Schafer's excellent work in any and all ways possible, I have to admit I'm holding off on that international shipping myself... and to that end, I'd also like to mention that Dragon Unpacker works just fine - no special tools necessary.

Until you get to the point where you have to splice together music cuts because the files themselves are set up for seamless looping, that is. And I may have downloaded that ADPCM at some point prior, so your mileage may vary. And I have no idea how this would handle the xbox version. But, er, enjoy!
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Old 05-11-2005, 12:58 PM   #18
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The files display as blank in DragonUnpacker for me. Thanks though. I used a program called Extractor to rip the music.

time to listen to the kickass Black Velvetopia music
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Old 05-11-2005, 01:13 PM   #19
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Alien also posted about using Dragon Unpacker earlier, but I edited it out.

It would be far better if everyone went and bought the soundtrack, and in an ideal world people would at least wait a while and allow the soundtrack to sell before posting about ripping music.

The cats out of the bag now though I suppose. Yes Dragon Unpacker will rip the oggs from the pc version, but not the xbox version where the music is stored in a wavebank without any standard file headers. I'll release a new version of my ripper with the music enabled and some xbox fixes soon.

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Old 05-11-2005, 02:01 PM   #20
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I combined my order with other Psychonauts / Double Fine merchandise and also bought two CDs so the shipping price didn't look as bad as you make it seem, bbj. There are way worse charges by some other shops (Blizzard, I'm looking in your direction -- 40 $!) and a lot don't even ship outside the US.

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Old 05-16-2005, 03:27 PM   #21
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I've released a new version - see the 1st post for more information and the download link.

I've re-enabled music ripping and made more fixes to xbox files. Most xbox audio should play correctly now (music and voice) There are still some files (mainly fx) that appear to be in a different format though. These will have a length of 0 seconds when you play them.


Last edited by bgbennyboy; 05-16-2005 at 05:19 PM.
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Old 05-16-2005, 07:53 PM   #22
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Excellence. I've just finished creating my own version of the soundtrack CD, utilising pretty much every track the game has to offer thanks to your music ripper. It's taken me all bloody evening though, having to put together the various cues and such in SoundForge.

It sounds pretty much perfect, though. This game has such an awesome soundtrack. Sorry about not buying the official copy DF, but I'm totally broke! :~


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Old 05-20-2005, 06:46 PM   #23
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Gah, I can't get any of the sounds to play. What program do I need to use in order to hear them once they're ripped?
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Old 05-20-2005, 07:42 PM   #24
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Try Winamp. It can generally play anything. Ever.


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Old 05-21-2005, 12:20 AM   #25
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That's what I'm using. I get an error message that reads: "Missing codec, unable to open file."
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Old 05-21-2005, 02:22 AM   #26
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Quote:
Originally posted by SloppyJimbo
That's what I'm using. I get an error message that reads: "Missing codec, unable to open file."
Same here. I can't play ANY of the .wavs

I can play the music, which is .OGG




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Old 05-21-2005, 03:07 AM   #27
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Quote:
Originally posted by Murray the Chao
Same here. I can't play ANY of the .wavs
I can play the music, which is .OGG
I you haven't already downloaded the ADCPM Codec codec as told by bgbennyboy, do it. It solved a similar problem I had.


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Old 05-21-2005, 07:02 AM   #28
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Well done guybrushthedwar, did no-one else actually think to read the readme, or the section in the first post that says 'What do I need to use this?'?

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Old 05-21-2005, 10:57 AM   #29
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Whoops, I thought that was for the XBOX version only.

Edit: Wait... Isn't that for the XBOX version only? I'm trying to rip the PC version.

Last edited by SloppyJimbo; 05-21-2005 at 11:53 AM.
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Old 05-21-2005, 01:06 PM   #30
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The pc version also uses the xbox adpcm codec for the majority of sounds.

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Old 05-21-2005, 04:39 PM   #31
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You rock, bg!

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Old 05-21-2005, 09:01 PM   #32
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One music track that I simply cannot find: the title screen when you are controlling Raz on the brain. It doesn't seem to be in commonmusic.isb


Also, when does WaterCurse play and when do you hear a Censor say "Geronimo!"





Last edited by Murray the Chao; 05-21-2005 at 09:14 PM.
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Old 01-02-2006, 03:26 AM   #33
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.isb issue.

Who could I get in to contact with about converting some other .isb files? I have been looking high and low, and this is the only site I could find that really dealt with this isue. When I try using the converter all get is snow. If i was to send a .isb file to somebody could you look at it, and help me discern a way to make it playable?

I am not against doing the work myself, but unfortunately my programming skills are pretty limited.
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Old 01-02-2006, 04:00 AM   #34
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Can someone host the sounds without me having to mod my X-Box? I still like Live.

oh dear quite the old topic


Last edited by KingCheez; 01-02-2006 at 04:04 AM. Reason: oh dear quite the old topic
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Old 01-02-2006, 06:56 AM   #35
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Whoops, this thread should be locked. The Audio Ripper has been superceded by Psychonauts Explorer, which is a vast improvement on the audio ripper.

Symbolic - you can email me and i'll have a quick look at them. Try them with Psychonauts Explorer first though.

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