|
|
 |
12-28-2007, 10:15 PM
|
#41
|
|
Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,578
Current Game: KotOR: EotF
|
For some reason, it won't allow me to write my 2da file at all from Excel. Could it be that I have 3 2da files open at the same time?
|
|
you may:
quote & reply,
|
02-20-2008, 02:14 AM
|
#42
|
|
Rookie
Join Date: Aug 2006
Location: France
Posts: 220
|
Yep! I had a quick question about this add-in, is there any chance that it would be compatible with OpenOffice Calc? I guess I could just use the GFF<->XML conversion utilities (as far as I remember, .2da are gff files, aren't they?) and then open the .xml with OpenOffice... Anyway, I'm wondering.
<edit />Nope, it seems the GFF<->XML tool won't work with .2da. Well, now I hope somebody will come up with an answer "^^
"Do you think I seek the death of all living things? There is no victory in such things.
I do not want to win our war like this, little Jedi. When I win, I wish it to be because I was right, my teachings true."
- Kreia, Jedi Master, Sith Lord
Last edited by Gavroche; 02-20-2008 at 04:48 AM.
|
|
you may:
quote & reply,
|
02-20-2008, 10:13 AM
|
#43
|
|
Knight of Holowan
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,951
Current Game: World of Warcraft
|
2da files are 2da files. 2da stands for "Two Dimensional Array". GFF files are a generic file format that handle a variety of different ingame objects such as characters, doors, waypoints, items, placeables, encounters, & more. GFF stands for "Generic File Format". This macro download simply converts the 2da file into an excel spreadsheet since a 2da is a simple spreadsheet. Meanwhile your GFF files are a more complex structure based file with nodes and subnodes withing the structures.
Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
|
|
you may:
quote & reply,
|
02-20-2008, 02:23 PM
|
#44
|
|
Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
|
@Gavroche: stoffe asked the same thing about Open Office support. At some point I should try out Open Office and take a look at what macro support is offered. Unfortunately, the XLA isn't handled as-is.
|
|
you may:
quote & reply,
|
02-20-2008, 02:30 PM
|
#45
|
|
[armleglegarmhead]
Join Date: Jun 2003
Location: digital
Posts: 8,125
|
Open Office has macro support, some own Open Office Basic and Python based AFAIK.
|
|
you may:
quote & reply,
|
02-20-2008, 02:30 PM
|
#46
|
|
Rookie
Join Date: Aug 2006
Location: France
Posts: 220
|
@Darkkender: Ok, thanks for the informations. Quite interesting, though it's no good news for me "^^
@tk102: Yes, I just tried and got kicked out by OOCalc  Thanks anyway for the answer.
"Do you think I seek the death of all living things? There is no victory in such things.
I do not want to win our war like this, little Jedi. When I win, I wish it to be because I was right, my teachings true."
- Kreia, Jedi Master, Sith Lord
|
|
you may:
quote & reply,
|
05-31-2008, 04:38 PM
|
#47
|
|
Senior Member
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,566
|
Hmm...I'm guessing it doesn't work with Excel '07. Or if it does, then I fail miserably. 
|
|
you may:
quote & reply,
|
06-03-2008, 06:21 PM
|
#48
|
|
Relax On Air
Join Date: Sep 2006
Location: High In The Sky
Posts: 1,280
Current Game: TR 8: Underworld
|
Quote:
Originally Posted by JCarter426
Hmm...I'm guessing it doesn't work with Excel '07. Or if it does, then I fail miserably. 
|
I've come to the conclusion that it does not work, after about half an hour of trying, shame... Maybe tk will release an update... But then again, maybe not... lol.
|
|
you may:
quote & reply,
|
08-05-2008, 04:38 PM
|
#49
|
|
Lurker
Join Date: Jun 2008
Location: texas? rly i live here?
Posts: 3
|
Is there a manual or a how to merge two 2da files with Tk102's ingenious mod? Or am I in the wrong place?
|
|
you may:
quote & reply,
|
08-06-2008, 05:53 AM
|
#50
|
|
Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
|
Quote:
Originally Posted by Master Bacon
Is there a manual or a how to merge two 2da files with Tk102's ingenious mod? Or am I in the wrong place?
|
For merging purposes, stoffe's 2DA Converter/Merger Tool might be an easier solution for you 
|
|
you may:
quote & reply,
|
08-06-2008, 11:57 AM
|
#51
|
|
Lurker
Join Date: Jun 2008
Location: texas? rly i live here?
Posts: 3
|
awesome thanks everybody u all rock
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|