I'm hoping for deep space they'll make a location of strategic importance, just no planet there. Like an asteroid field which serves as a bridge to a specific system or something, or a deep space defense outpost.
I think you may have misunderstood me.
I'm not talking about a system where you move from planetoid to planetoid only, with deep space as "locations" in-between. I mean a 2D co-ordinate system like that of Stars! or, to provide a screen shot, Stars! Supernova Genesis (R. I. P.).
Makes me want to cry that S!SG was cancelled. Stars! was unique and I I was really looking forward to the sequel [Sniffle].
Ships move so and so fast each turn, with a certain top speed. You decide how fast they go. Planetoids and fleets are on co-ordinates on the plane, and can only interact with each others when they're on the same co-ordinates.
Anyway, that's what I want from a galactic map. Simple, tidy, organized, and easily navigated. The "deep space" thing (not to mention fuel) would be hugely unenjoyable, and thus is not a candidate for an official post-TIE Fighter LA-distributed game
, but it'd be fun if it was in...