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05-15-2005, 10:20 PM
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#1
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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[TSL] "Disciple, Would You Please SHUT UP!" Mod is available for download
...from PCGameMods....since my site is still frozen for a few more days.
From the readme:
"Disciple, Would You Please SHUT UP!" Mod by Achilles
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*Author's Notes*
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Disciple isn't such a bad guy. Sure his voice is kinda annoying but hey. What does drive me nuts are his extremely repetitive combat VO's. All I've done here is replace some of the more obnoxious VO's with Attack VO's. No longer do we have to endure "You have left me an opening!".
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*Install/Uninstall*
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THESE DO NOT GO IN OVERRIDE! I know it's a habit for most of us, but these files actually need to go in C:\Program Files\LucasArts\SWKotOR2\StreamSounds. You will be prompted to overwrite the existing files, so I suggest you back up the default VO's before installing.
TO uninstall, replace these files with the default files that you backed up before installing (HINT: That means make sure you back up existing files before installing or you will have to reinstall the game  )
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*Files Modified/Replaced*
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p_disciple_bat1.wav
p_disciple_bat3.wav
p_disciple_bat5.wav
p_disciple_bat6.wav
p_disciple_crit.wav
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05-15-2005, 10:31 PM
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#2
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Rating: Awesome
Status: Administrator
Join Date: Jan 2005
Location: Chicago, IL, USA
Posts: 8,416
Current Game: SWTOR
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Great job Achilles! I always did think those combat sounds were annoying too. 
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05-15-2005, 10:34 PM
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#3
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Forumite
Join Date: Jan 2005
Location: USA
Posts: 591
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Thank goodness
Nice Job! 
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05-15-2005, 11:17 PM
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#4
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Rookie
Join Date: Jul 2004
Location: Florida
Posts: 242
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ugh...disciple...i hate him so...i'm glad you did something to lower his annoyance quotient but i must say infinite influence mod in order to get his story and i STOP even talking to him...ever
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05-15-2005, 11:39 PM
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#5
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Shadow Lord Of The Sith™
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
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Thanks Achilles this will be most useful! 
"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'" ----------------------------------------------------------------------
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05-16-2005, 12:13 AM
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#6
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Guardian of The Force
Join Date: Feb 2005
Location: In Exile Waiting For Luke
Posts: 1,318
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Well done Achilles! 
MY SITE: Okinawa Outpost
Gilliam Forums
Ikanaru hito demo sonke suru koto
Yakusoku o yaburanai koto
Hito o on****su shinai koto
Hito ni tai****e omoiyari o motsu koto
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05-16-2005, 12:52 AM
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#7
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,288
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Although Disciple's voice is not as annoying as the Selkath's, this mod is very welcomed and will be permanently installed on my PC 
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05-16-2005, 01:04 AM
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#8
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,039
Current Game: SWTOR
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Quote:
Originally posted by Darth333
Although Disciple's voice is not as annoying as the Selkath's, this mod is very welcomed and will be permanently installed on my PC
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Agreed! especially those damn security cameras, thanks Darth333
Achilles outstanding job, as soon as the USM comes out and I play a couple more games I'll be making use of this
Mav
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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05-16-2005, 09:23 AM
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#9
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Brony 4 Life. Yo.
Status: Super Moderator
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,845
Current Game: Minecraft MP: PynCraft|Tekkit
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Thank the maker! .... of the mod  hehe...
perhaps now that no one has to listen to his "combat" sounds maybe, just maybe.. my Disciple saber might actually get used...
as Darth333 said, this mod is permanently in my override 
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05-16-2005, 02:03 PM
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#10
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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05-16-2005, 03:30 PM
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#11
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Senior Member
Join Date: Sep 2004
Posts: 1,145
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Sweet!
This is...Very nice..
Altough i never used him in battle, i don't even know what his special ability is.
He just stayed there, in the medical bay.
Quietly.
Never talked to him.
Honestly!
But like i said...Eh..Good job!
Is Disciple useful at all?
Anyway..
Quote:
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this mod is permanently in my override
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Stream sounds 
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05-16-2005, 05:14 PM
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#12
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Well, he's remarkably easy to gain influence with, so you can train him right after he joins your party, if you want.
You can also "meditate" with him after battle to replenish your FP, much the same way you can practice moving meditation with T3 to heal him after a fight.
Similar to Jolee, he can make healing packs. He also has a dialog option for healing you, but doesn't appear to do anything (I've yet to open up his dlg to see if it's actually supposed to).
Finally, he's a portable lab bench. Take T3-M4 and Disciple with you and you'll have a lab bench and a work bench with you at all times.
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05-16-2005, 06:19 PM
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#13
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Junior Member
Join Date: Mar 2005
Location: Tahuantinsuyu
Posts: 273
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Quote:
Originally posted by Achilles
Similar to Jolee, he can make healing packs. He also has a dialog option for healing you, but doesn't appear to do anything (I've yet to open up his dlg to see if it's actually supposed to).
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There are two bugs in this: He is only willing to heal you when you aren't wounded and when he does heal you, the script restores force points instead of vitality. Commentary: 
If you want to fix it: In disciple.dlg, entry 354 change the conditional to Not c_heal and in a_heal_pc.nss change EffectHealForcePoints( nHealAmount ) to EffectHeal( nHealAmount ).
Edit: Sorry about the typo. That means I deserve a 'headbump, too.
Last edited by Tupac Amaru; 05-17-2005 at 05:04 AM.
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05-16-2005, 06:58 PM
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#14
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Giant Monkey of Doom™
Join Date: Dec 2003
Location: Florida
Posts: 2,478
Current Game: Mass Effect 2
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Nice work Achilles, but are you sure it won't work in override? I recall sound files working in my override folder before.
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05-16-2005, 08:14 PM
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#15
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Quote:
Originally posted by Tupac Amaru
There are two bugs in this: He is only willing to heal you when you aren't wounded and when he does heal you, the script restores force points instead of vitality. Commentary: 
If you want to fix it: In disciple.dlg, entry 454 change the conditional to Not c_heal and in a_heal_pc.nss change EffectHealForcePoints( nHealAmount ) to EffectHeal( nHealAmount ).
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Thank for the info! If I may, the correct entry is actually 354 (not 454).
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