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Old 08-13-2005, 09:57 PM   #41
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it makes sense why they would be invincible though. if u think about it, as soon as they would come into play, everybody would zone in on them, and blow them sky high. its the same as when somebody gets the sword in halo 2. as soon as u get it, ur giving up ur right to survive. so i agree with the time constraint. however, it would be nice to see everybody get a chance to play as a jedi, just so they can see if they can play it effectively, so that they know if thats something they should aim for every match, or something they should just not worry about. but if its coming with a time constraint, i wanna see them go all out with the force powers. if its gonna be a gimmick, go all out, so that some ppl like us wont whine about it.
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Old 08-15-2005, 08:25 AM   #42
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Except when you had the sword, you were more dangerous than someone with the shotgun. You weren't faster, stronger or able to block bullets.

Actually, I want the covvie shield for Halo 3. Sword and shield. Now people can complain.


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Old 08-15-2005, 02:07 PM   #43
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Except when you had the sword, you were more dangerous than someone with the shotgun.
After, it is a tactical question, isn't it ?
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Old 08-16-2005, 08:47 AM   #44
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Guess so. Although saying that, there is fun to be had shooting people with the shotgun as they're about to stab you with the sword. I doubt you can do something that evil with battlefront though as decent insta-kill weapons are hard to get. (Nope, Rebel Pilot has a shorter weapon range than Vadar by the look of it!)


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Old 08-16-2005, 03:12 PM   #45
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Quote:
Originally Posted by Redtech
...I doubt you can do something that evil with battlefront though as decent insta-kill weapons are hard to get. (Nope, Rebel Pilot has a shorter weapon range than Vadar by the look of it!)
insta-kill weapons: -(bad things about each weapon)

Imperial + Droid Pilot's main weapons -arcs so good skill required
All Rockets -hard to use, long reload time
Mines -needs to be stepped on
Head Snipers -very good skill required shooting at moving target
gernades -delay before exploding
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Old 08-16-2005, 03:52 PM   #46
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What about time bombs ?
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Old 08-16-2005, 04:07 PM   #47
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I'd say they would fall under the catagory of grenades, explosive but they have a huge delay time. That and there range sucks, you can't throw them, just set them like mines.


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Old 08-16-2005, 09:11 PM   #48
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It would've been much better if the time bombs came with a detonator that allowed you to set them off whenever you wanted. Much less of a headache then it is now.


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Old 08-17-2005, 12:16 AM   #49
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Originally Posted by lukeiamyourdad
It would've been much better if the time bombs came with a detonator that allowed you to set them off whenever you wanted. Much less of a headache then it is now.
Yeah, roadside bombs and car bombs are incredibly fun in BF2. Too bad we can't pack a speeder bike with the Star Wars equivalent of C4 and ram it into a tank. XD
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Old 08-17-2005, 02:37 AM   #50
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Originally Posted by TK-8252
Yeah, roadside bombs and car bombs are incredibly fun in BF2. Too bad we can't pack a speeder bike with the Star Wars equivalent of C4 and ram it into a tank. XD
Yes you can . You can cover the speeder bike with mines, then drive. When an enemy gets close to a mine, it explodes killing the enemy, you, and the bike (of couse thats with team damage on). You can take out a group of players or a tank. Speeder bikes go fast enough that they won't know to get out of your way. They will never see the mines, only the explosion and the Respond Screen. Do the same thing with fighters and you got suicide aircraft.

When I get behind eney lines in SWBF, I like to play mines under the tanks or bikes. Someone gets in them and BOOM.

This gave me an idea, I'm going to see if you can stick a mine on a frendly player...
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Old 08-17-2005, 02:42 AM   #51
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This gave me an idea, I'm going to see if you can stick a mine on a frendly player...
It doesn't work, I tried that already.

Mines aren't the same as time bombs as your technique also kills you. A time bomb + detonator would allow you enough time to escape the explosion.


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Old 08-17-2005, 02:58 AM   #52
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A speeder bike keeps moving for a little while after you jump off. If you time it right, you can jump off with the right distance for the bike's mines to move out of your range and into the enemy's. I've done it before, but its not something I do very often (maybe twice).

I'm not sure about having a time bomb. A mine goes off if an enemy is within range of it. The time bomb, would have to be more powerful than a mine, or you would have to explode it when the enemy is just as close to it as a mine, inorder to kill the player. However, I have never used a time bomb in any games that I've played, so I don't know many tactics for it.
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Old 08-17-2005, 03:01 AM   #53
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Those bombs are supposed to be more powerful then mines. Even in SWBF, time bombs were much more powerful then mines but their lousy throwing capabilities combined with a 3 second delay before the explosion made them quite useless.

Time bombs would make for much better ambushing gameplay as you are forced to stay and make sure to trigger your trap at the right moment.


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Old 08-17-2005, 12:45 PM   #54
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Does someone know a custom map named "Chain Isle" ? You'll find sonic charges inside it... (The bombs Jango Fett's Slave I used to try to destroy Obi-Wan, in Geonosis' asteroids field)
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Old 08-17-2005, 12:50 PM   #55
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Yeah I played that map, although I couldn't figure out how to make the sonic charges work...


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Old 08-17-2005, 01:01 PM   #56
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I've the map, but I've never use sonic charges...
I should try them as soon as possible...
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Old 08-18-2005, 01:19 AM   #57
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Quote:
Originally Posted by lukeiamyourdad
... Even in SWBF, time bombs were much more powerful then mines but their lousy throwing capabilities combined with a 3 second delay before the explosion made them quite useless...
Time bombs in SWBF? I wasn't thinking of the gernades as time bombs. I was thinking a time bomb is something you plant on the ground with a trigger, not something you throw. The gernades with manual triggers would be a good addition to the game.

The gernades were thrown too hard in SWBF for me. Many times I would hit the player and the gernade would bounce back towards me.
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Old 08-18-2005, 01:30 AM   #58
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Umm, he's talking about the Time Bombs the Wookiee Smuggler has, not grenades...
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Old 08-18-2005, 02:02 AM   #59
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Ahhh, thanks TK-8252. I completely forgot about those.
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Old 08-19-2005, 04:07 AM   #60
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Quote:
Originally Posted by ParanoidAndroid
You won't have to worry about everyone being a jedi, there making it so that there can only be one, or at the most two jedi per team on each map, and you can't just spawn as them anytime you want, you have to earn the ability to play as a jedi first by completing certain objectives.

Technicly Jedi can't be killed, from what they have shown they have a sort of "time bar" that is constantly going down, killing enemies and completing objectives will add time to your bar while getting shot, and team killing will just make it fall faster. Once there time is up the jedi just leave for the rest of the fight.
Interesting. This almost sounds like the "blood lust" mode in games like Rune and Sword of the Berserk: Guts Rage. In those games you did enough damage to enemies (with your bar being kept up) and when it reached a certain point you get your "rage" ability. Taking damage made it go down, until it eventually was gone, but the idea was to go on a rampage once you earned it. For those who haven't played those games, imagine if JK2/JA's "Dark Rage" force power was only granted after you got a bunch of kills in a row or something... or compare it to something even simpler, the "Quad Damage" in the Quake games. This could be an incredibly fun feature actually, if done properly.

Now if the Jedi were just like they are in SWBF right now, it would be incredibly boring. All they can do is run around and do one swing with their saber, an instant kill move. I wouldn't expect them to be JK2 or JA quality or even ROTS quality, but give them a few force powers and some l33t saber hacking skills. It'd be more like a powerup than anything.

Still, I wonder what they would do if you did one of the "jedi killing" manuvers that worked so well in SWBF1? You know, like running them over with a vehicle, or landing on top of them with a ship? Would it just reduce their "bar" to zero and make them run off the map right then and there?

I'm looking forward to this game already... let's just hope they actually do the MP setup right the first time and give us the tools and servers in a timely fashion. It's too bad the first game had to be a "public beta test" though.


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Old 09-02-2005, 05:54 AM   #61
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Technicly Jedi can't be killed, from what they have shown they have a sort of "time bar" that is constantly going down, killing enemies and completing objectives will add time to your bar while getting shot, and team killing will just make it fall faster. Once there time is up the jedi just leave for the rest of the fight.
To me that sounds like the Balrog in Battle for Middle Earth: It's just about invincible and has an attack that destroys everything in a large area, but goes away after a short time. When it attacks your base, all you can do is get out of the way while it tears your entire base down single-handedly. This repeats itself every fifth minutes until you kill the player using the Balrog.

The Jedi will be just the same way if he cannot die: To the Hot Place with team play, effort and skill, or co-ordination: Just send a lone Jedi or Sith into the enemy control point to capture it. All the enemy can do is get out of the way while their base is lost.

It's completely beyond me how people can possibly look forward to this feature.

--D. E.

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Old 09-02-2005, 06:39 AM   #62
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I very much doubt the jedi are invincible. Otherwise what would be the point of implementing a manual saber block as a new preview has shown? If your invincible, why bother blocking?


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Old 09-02-2005, 09:33 AM   #63
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It helps you to forget that Jedi are invincible, and so, make the battle a little more realistic...
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Old 09-02-2005, 09:48 AM   #64
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windu6-"The jedi addition in the new battleront game will be very welcome.
But I don't want (as any jedi fan will agree)any simple jedi powers or abilities. I want them to include ability to throw objects, debris and also throw enemies off ledges or into to pits.I want to see some lightsaber dueling ( like in Episode III the game) like I saw in the trailer,which I hope isn't a cutscene. I also want the jedi you can fight as to have special moves not one move but many, like for example runing off the wall(like in Jedi Academy) to execute a special attack. I also want use the enviroment as a avantage to dispatch my enemies quickly, like throwing with the force, explosive barrels at them. Also I want to have force speed, jedi mind trick, force heal and throw the lightsaber in cool ways among other things."

I agree completely with you. I`m a star wars fan that likes that things. I played sw jedi academy a dousen times.
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Old 09-02-2005, 09:59 AM   #65
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I doubt Pandemic will include better Force Powers than those Raven made...
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Old 09-02-2005, 03:33 PM   #66
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While you may be invincible you only have a limited time on the battlefield, so getting hit by a laser probably lowers your time by a few seconds, not alot but if your getting swarmed by a hail of laser fire you could be leaving the battlefield in a hurry, saber block probably allows you to block most if not all incoming fire, say about 75% so a good amount of enemies could still really damage you, it probably also allows you to parry enemy lightsaber attacks which I would guess would seriously deplete your time limit.


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Old 09-03-2005, 01:11 PM   #67
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More important, I'd like to know if Bots will be able to take Jedi down using vehicles...
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Old 09-03-2005, 02:27 PM   #68
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I should hope so, at least send them flying and take a huge chunk out of there time limit, it would be really lame if a jedi got blasted by an AT-AT and wasn't even knocked to the ground.


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Old 09-04-2005, 11:17 AM   #69
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You see in SWB if you shot at jedi they would either block are go flying. It should at least do damage to them. Like in Hoth, if you blast Luke Skywalker with an AT-AT, Luke will just go flying into the air.
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Old 09-04-2005, 05:39 PM   #70
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Quote:
Originally Posted by Leviathan
More important, I'd like to know if Bots will be able to take Jedi down using vehicles...
On the stage demo for BF2 (saw the video on gamespot.com) they were showing the Utapau map and the guy was playing as Obi-Wan, and he didn't even get a chance to show us General Grievous because, as he said, "my clone guys got to him".
From the sounds of it bots won't even need vehicles to take Jedi down.
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Old 09-04-2005, 07:03 PM   #71
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Exclamation

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Originally Posted by Micahc
I don't care how well they do the Jedi/Sith as long as you can turn them off.
I couldn't agree more. If I can't turn them off there's no way I'm hosting a server.
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Old 09-05-2005, 01:33 PM   #72
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Quote:
Originally Posted by MachineCult
On the stage demo for BF2 (saw the video on gamespot.com) they were showing the Utapau map and the guy was playing as Obi-Wan, and he didn't even get a chance to show us General Grievous because, as he said, "my clone guys got to him".
From the sounds of it bots won't even need vehicles to take Jedi down.
That's good to know, so... Anyone will be able to defeat Heroes...
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Old 09-05-2005, 03:16 PM   #73
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They only have a limited time, so I hope that bots wont be to effective when taking out jedi. Since that would mean that you'd better be close, or there won't be a jedi's death on you chart.


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Old 09-06-2005, 03:05 AM   #74
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..so I hope that bots wont be to effective when taking out jedi...
The bots aren't that good at taking anything down.
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Old 09-06-2005, 06:06 AM   #75
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Hopefully Jedi can climb into vehicles and planes cause then if u go one and dont want to be 1, u can just hope in a vehicle and pretend ur a grunt


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Old 09-06-2005, 08:27 PM   #76
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I'm pretty sure Jedi/Sith/Heroes will be able to jump into to vehicles.
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Old 09-06-2005, 08:30 PM   #77
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Originally Posted by commanderobiwan
I'm pretty sure Jedi/Sith/Heroes will be able to jump into to vehicles.
But if they jump in a vehicle what will happen if theyre time runs out or the vehicle gets destroyed?IT'd be pretty wierd if an AT-AT walks off and dissapears or if a TIE gets shot down and vader runs off and dissapears like it was nothing.
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Old 09-06-2005, 08:35 PM   #78
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Jedi Powers are going to be too great if they add force. If you get force push and enemies are at a choke point, you'll totally destroy reinforcments. Jedi are going to be a 'want' but a downfall. I just prefer the regular grunt.


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Old 09-10-2005, 12:29 PM   #79
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Originally Posted by zerted
The bots aren't that good at taking anything down.
As long as their targets do not move too much...
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Old 09-11-2005, 05:37 AM   #80
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Quote:
Originally Posted by zerted
The bots aren't that good at taking anything down.
True, but they do pump out alot of shots, so some of them has to hit something.


I am a High Admiral of the Imperial fleet.

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