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Old 09-11-2005, 12:19 PM   #81
Leviathan
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Seriously, SWBF bots aren't as bad as you claim... I've ever seen worse AIs...
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Old 09-11-2005, 01:21 PM   #82
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If you play on hard they actually can be a challenge- or maybe thats just my lack of skill- but on easy and medium there pretty easy to beat.


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Old 09-11-2005, 03:28 PM   #83
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When playing as a Clone even on easy a large group of Droids can be tricky, especially when accompanied by a Droideka (which they usually are)



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Old 09-12-2005, 04:37 AM   #84
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Rebls on hard are to good IMO. Those rebel pilots chew through my troops and me.


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Old 09-12-2005, 06:44 PM   #85
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Yeah, rebel pilots have disturbingly good aim with those shotguns, but they only seem to use them on hard mode, on easy and medium they just use their pisol mostly.


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Old 09-12-2005, 08:09 PM   #86
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I normally play on hard so I don't know about the other levels, but the rebel pilots and dark troopers do seem to have better than normal aim with those guns. Also, the AI snipers are very good. I have been sniped many times, from halfway accross the map, before I even finish moving around a corner. I also hate being sniped in the head by them, while rolling.



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Old 09-13-2005, 12:03 PM   #87
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Quote:
Originally Posted by zerted
I also hate being sniped in the head by them, while rolling.
Thats anoying. "rolling out, oh no a sniper and a pilot, rolls back and gets shot in mid roll"


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Old 09-13-2005, 01:57 PM   #88
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Jedi/Heroes/Sith are there so it creates more excitment and people who want to use them.


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Old 09-18-2005, 06:06 PM   #89
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Has anyone played the "Killable Jedi Sides" Mod for SWBF1? Or tried combining it with the Jedi Forces 2 Mod?

Really I can see how even if the Jedi work on this basic level they wouldn't be any big deal. While a Jedi is stronger than your typical soldier and can get lots of kills fast, they are no more "deadly" than a person in a vehicle. In the Killable Jedi Sides Mod a single rocket can take out a Jedi, or a sustained bunch of blaster bolts. They barely have anymore health than your average grunt.

The Force powers in this mod are basically just a second attack. Force Push/Choke behave identically. They make somebody who's reasonably close to you go flying and land on the ground (no damge but you can throw them off cliffs or take the advantage when they're down to strike). Your saber is just one swing, the close range insta kill. You don't auto block anymore, but I can see them putting in autoblock for front blaster bolts only (while not swinging). The force attacks have limited range too. There doesn't see to be any limit on how often you can use them, but there's a slight delay between uses. Dooku is the most powerful since his lightning kills you pretty much in one hit, if you're in range. The Force power usage animation looks like the grenade toss hand wave thing.

Anyway, so that's a Mod's take on the Jedi. If it can work there, it can work in the new game with some tweaks.

But it sounds like in this game the "powerup" will be time based. I'm guessing they'll either make you completely invincible or else you'll have a kind of "damage bar" that gets reduced by being hit, and also goes down based on time (so damage would make it go down faster) and once it's gone you don't get to use the Jedi anymore until you earn it again.

Now that the closed beta is going somebody may get to see it, but there's always the possibility of it getting tweaked/changed.

I guess we won't really know how it works until the full game is out.


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