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Old 08-06-2005, 03:20 PM   #81
Lorden Darkblade
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Thanks for the fix ChAiNz



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Old 08-07-2005, 11:01 AM   #82
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Here's a heads up for those who might not know, when you use the cloak works desguises part of the hak-pad you my need to remove all armor/robes off the pc/npc you are using it on, it might lock up the game, did for me... also there are a few desguises in there that can't be used for some reason, maybe cause there are no files linked to the tags in the appearence.2da, such as the bastila slave line, for example... i also noticed that there were a few lines missing as well for example lines 638 and 639, can't remember right off hand what those were though... just a friendly fyi...


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Old 08-07-2005, 11:23 AM   #83
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Quote:
Originally Posted by TheOssusKeeper
Here's a heads up for those who might not know, when you use the cloak works desguises part of the hak-pad you my need to remove all armor/robes off the pc/npc you are using it on, it might lock up the game, did for me... also there are a few desguises in there that can't be used for some reason, maybe cause there are no files linked to the tags in the appearence.2da, such as the bastila slave line, for example... i also noticed that there were a few lines missing as well for example lines 638 and 639, can't remember right off hand what those were though... just a friendly fyi...
yah, all of the disguises haven't been tested yet (being there's 565 of them) ... but I tried to make sure that everyone got the nice:

** Warning, some of these disguises can crash your game

eventually I'll have a list of non-usable disguises, and I'll update the Hak-Pad so it'll no longer be a necessary warning

But thanks for the heads up Ossus... every bit helps, please feel free to keep listing them (that goes for everyone) if you find a disguise that doesn't work


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Old 08-07-2005, 12:08 PM   #84
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I've just gotta say ChAiNz that this mod is brilliant. I love every little quirk in it, well done.

x.b.l.u.e.p.r.i.n.t.x


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Old 08-07-2005, 12:26 PM   #85
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sorry chainz, i must have missed it somewhere... oh well i'll go have my eyes examined i guess...


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Old 08-07-2005, 12:36 PM   #86
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Quote:
Originally Posted by TheOssusKeeper
sorry chainz, i must have missed it somewhere... oh well i'll go have my eyes examined i guess...
No need to be sorry my friend, like I said, I really appreciate the debugging. It's helping me immensely getting all of these disguises sorted

andargor did a tremendous job getting all of these disguises incorporated, so I'm sure he'll find the info very useful too

The warning is a little hard to notice, but when you access the disguises, in the top window, you'll need to scroll down a bit in the description


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Old 08-07-2005, 05:40 PM   #87
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ChAiNz how about the "add-on" feature of being able to set your party roster's influence level??? It would be really handy for those "aah crap didn't talk enough to Mira to train her kinda thing fixes."

Even though you can train Mira anytime you choose after she joins, I can never seem to get party members to build a lightsaber SAVE for when I follow up with the normal "I wanna train you stuff like normal." Once say I, get the heads up on Atton from the Twilek boys on Nar Shaddaa and do the talk through and ask him and train him like normal he'll build one and then me one.

Just an Idea


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Old 08-07-2005, 05:47 PM   #88
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Quote:
Originally Posted by TheOssusKeeper
Here's a heads up for those who might not know, when you use the cloak works desguises part of the hak-pad you my need to remove all armor/robes off the pc/npc you are using it on, it might lock up the game, did for me... also there are a few desguises in there that can't be used for some reason, maybe cause there are no files linked to the tags in the appearence.2da, such as the bastila slave line, for example... i also noticed that there were a few lines missing as well for example lines 638 and 639, can't remember right off hand what those were though... just a friendly fyi...
Thanks for the heads-up. I'd like to have a way of identifying "problem" disguises, but it's hard.

ChAiNz.2da, once we have a definitive list of "good" disguises I can regenerate the .dlg.

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Old 08-07-2005, 06:45 PM   #89
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Quote:
Originally Posted by General Kenobi
ChAiNz how about the "add-on" feature of being able to set your party roster's influence level??? It would be really handy for those "aah crap didn't talk enough to Mira to train her kinda thing fixes."

Even though you can train Mira anytime you choose after she joins, I can never seem to get party members to build a lightsaber SAVE for when I follow up with the normal "I wanna train you stuff like normal." Once say I, get the heads up on Atton from the Twilek boys on Nar Shaddaa and do the talk through and ask him and train him like normal he'll build one and then me one.
Definitely a good idea... and RedHawke has beaten us to it

RedHawke's Mistake Correction Armband
http://www.pcgamemods.com/mod/10928.html

The bonus to this is, not only is it a great mod, but because RedHawke gave me permission, you can acces the armband functions "via" the HakPad

Just make sure to install his mod, then spawn the armband so that it's in your inventory. The HakPad searches through a PC's inventory and if it finds "rh_correction.uti" a special hidden dialogue will show up in the HakPad interface


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Last edited by ChAiNz.2da; 09-10-2005 at 12:30 PM.
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Old 08-07-2005, 06:47 PM   #90
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Well kewl beans! I'm gonna go try it now

Quote:
EDIT I noticed it said it was compatible with D333's spells.2da??? I wonder how this will play with Stoffe's force powers mod? I'm wonderin' if I should replace anything if it asks cause I wouldn't wanna mess something up.

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Old 08-07-2005, 09:57 PM   #91
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Quote:
Originally Posted by andargor
Thanks for the heads-up. I'd like to have a way of identifying "problem" disguises, but it's hard.

ChAiNz.2da, once we have a definitive list of "good" disguises I can regenerate the .dlg.

Andargor
Doh! I completely missed this post somehow

No prob man, once I can get a completed list I'll shoot it your way

I was going to do some hardcore testing today but I got into "groove" working on the SWK site and lost track of time... maybe sometime this week or next weekend I should have something

Quote:
Originally Posted by General Kenobi
EDIT I noticed it said it was compatible with D333's spells.2da??? I wonder how this will play with Stoffe's force powers mod? I'm wonderin' if I should replace anything if it asks cause I wouldn't wanna mess something up.
here's a tip

The way the Hak Pad searches and calls the other mods, you don't have to do anything to the spells.2da... my Hak Pad bypasses it. Just remember though, if you don't edit the spells.2da, you can only activate their mods via the Hak Pad


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Old 08-07-2005, 10:30 PM   #92
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That's all I needed ChAiNz was access thru my pad anyway It's handy as heck already


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Old 08-07-2005, 11:07 PM   #93
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I have a question
Don't wanna rush you or anything, but is there a Booster Pack 3 in your mind?
Can't wait to see what else you could add to it



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Old 08-07-2005, 11:25 PM   #94
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Quote:
Originally Posted by Uchiha Itachi
I have a question
Don't wanna rush you or anything, but is there a Booster Pack 3 in your mind?
Can't wait to see what else you could add to it
Quite possibly

There's a few more functions I'd like to add, so I have a feeling this will be a "neverending" mod .. hehehe..

I've taken a break from modding at the moment... I was slacking on my web duties on things I had promised to make happen. That's something I can't personally let happen, so I had to crack-down on myself.. bad ChAiNz...bad...

After I feel comfortable with the additions and commit some time to other obligations, I'll probably return to the Hak Pad (and other half-done mods I have sitting around)...

I've still got some disguise testing to get done, and I'm going to try and add the Invulnerability toggle that was requested so I'm in no way close to being "done" with it... still tons of "goodies" out there to be added...

In the meantime, now would be the best opportunity for everyone to add to the 'wishlist' of functions...


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Old 08-11-2005, 01:26 PM   #95
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Hak Pad - Darth333's Wherami Armband Fix

Download: http://www.jumpstationz.com/games/mo...3wband_Fix.rar

Attenion All!

OK peepz, I goofed on the Darth333's wherami band cheat node. DOH!

I accidentally called to the dialogue rather than the actual impact script. So if you were to use it, players wouldn't get the coordinates written to the fb.exe application for X, Y, Z Bearing and Orientation...

This "Fix" should, well... fix it.. hehehe

Just drop the files into your override folder (or wherever the Hak Pad is installed) and overwrite the files should it ask you.

This fix should be used on the Hak Pad WITH Booster Pack v.2 installed!




You can get the mods here:

Original Hak Pad:
http://www.pcgamemods.com/mod/14083.html


Hak Pad Booster Pack v.2:
http://www.pcgamemods.com/mod/14872.html


You can also get these at my site as well:
http://www.jumpstationz.com/games/mods


Sorry for the goof up everyone, I'll make it up to you in Booster Pack v.3

ENJOY!

ChAiNz.2da


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Last edited by ChAiNz.2da; 09-10-2005 at 12:31 PM.
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Old 08-11-2005, 02:10 PM   #96
General Kenobi
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Quote:
Originally Posted by ChAiNz.2da
Hak Pad - Darth333's Wherami Armband Fix

Download: http://www.jumpstationz.com/games/mo...3wband_Fix.rar

Attenion All!

OK peepz, I goofed on the Darth333's wherami band cheat node. DOH!

I accidentally called to the dialogue rather than the actual impact script. So if you were to use it, players wouldn't get the coordinates written to the fb.exe application for X, Y, Z Bearing and Orientation...

This "Fix" should, well... fix it.. hehehe

Just drop the files into your override folder (or wherever the Hak Pad is installed) and overwrite the files should it ask you.

This fix should be used on the Hak Pad WITH Booster Pack v.2 installed!




You can get the mods here:

Original Hak Pad:
http://www.pcgamemods.com/14083


Hak Pad Booster Pack v.2:
http://www.pcgamemods.com/14872/


You can also get these at my site as well:
http://www.jumpstationz.com/games/mods


Sorry for the goof up everyone, I'll make it up to you in Booster Pack v.3

ENJOY!

ChAiNz.2da
This doesn't necessarily apply though if you don't use the "Where Am I" band though right? Or should we go ahead and update anywho?


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Old 08-11-2005, 02:14 PM   #97
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Quote:
Originally Posted by General Kenobi
This doesn't necessarily apply though if you don't use the "Where Am I" band though right? Or should we go ahead and update anywho?
Correct. If you don't use the armband it's not a necessary fix, however if you do decide to use it in the future, it wouldn't hurt to have it already installed rather than wonder why it isn't working after about 1-2 hours of romping about "thinking" you were recording coordinates

The Fix doesn't change anything else except the Wherami node...


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Old 08-11-2005, 05:45 PM   #98
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Then I'll go ahead and download to install it then and save it out in your folder

Since I've had the pad installed it's helped speed up my cheating times to next to nothing. Just sooo handy

Thanks for the update ChAiNz


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Old 09-04-2005, 08:13 PM   #99
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Lightbulb

Hey ChAiNzie???

How abouts puttin' in an addon for Stoffe's Combat Arena like you did for RedHawke & Defender's wrist consoles???

If you do another booster pack anywho


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Old 10-08-2005, 03:23 PM   #100
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Ummm....

This may just be me, but I'm still having trouble adding modded items to the hakpad. I have installed the Ultimate Saber Mod (I don't remember who made it), and I would really like to be able to add those items. I tried following the instructions earlier on in this thread, but I couldn't find any of my USM items in there. =(

Otherwise, this mod is the nectar of the gods. lol
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Old 10-09-2005, 10:52 AM   #101
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Quote:
Originally Posted by Virgil0211
This may just be me, but I'm still having trouble adding modded items to the hakpad. I have installed the Ultimate Saber Mod (I don't remember who made it), and I would really like to be able to add those items. I tried following the instructions earlier on in this thread, but I couldn't find any of my USM items in there. =(

Otherwise, this mod is the nectar of the gods. lol
Glad you're enjoying it!

Make doubly sure that the USM is installed in your override folder as the Hak Pad can only "create" items that are normally in-game & installed

Oh.. and the USM Team is: T7nowhere, svösh, Seprithro, Darth333 & me

p.s. Check your PM's


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Old 10-09-2005, 01:52 PM   #102
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By "installed", do you mean I have to do something more than just copy/pasting it into my override folder?

Sorry if that sounds stupid, but I also have this "installer" tool, though I don't know how it works, and I'm unsure as to whether you meant for me to use that.

Also, incredible job on the USM and the Hak Pad. When a mod can make me want to continue playing a game despite having beaten it several times, that's a good sign. =P

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Old 10-10-2005, 08:32 AM   #103
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Quote:
Originally Posted by Virgil0211
By "installed", do you mean I have to do something more than just copy/pasting it into my override folder?

Sorry if that sounds stupid, but I also have this "installer" tool, though I don't know how it works, and I'm unsure as to whether you meant for me to use that.

Also, incredible job on the USM and the Hak Pad. When a mod can make me want to continue playing a game despite having beaten it several times, that's a good sign. =P
the USM doesn't have an installer, just make sure that all the USM files are in your override folder...

the Hak-Pad does have an installer, and will install all the files for that mod into your override folder for you, if you run the installer and folow the instructions...

I think the only thing you need to do to add items to the hak-pad are to edit the itemscreate.2da, itemscreatemira.2da and the chemicalcreate.2da files. I think, if i remember right, the hak-pad uses the same 2da files as the workbench and the chem. lab...


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Old 02-04-2006, 10:29 PM   #104
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I just "installed" the Hak Pad. I want to include the Booster and the 3 extra mods:

"- Darth333's Wherami Armband
http://www.starwarsknights.com/tools.php
http://www.geocities.com/d333mods/index.html

- RedHawke's Mistake Correction Armband
http://www.pcgamemods.com/10928/
http://www.citlink.net/~redhawke/

- mrdefender's Wrist Console
http://www.pcgamemods.com/u/1214/
http://www.jediarchives.ca/"

My question is this: should I use the installers included in those packages, or should I just copy/paste the files into my overide (with the exception of the spells.2da)?

Finally, i suppose the last thing I do is copy/paste the Booster files, and overwrite as asked? I just want to make sure the correct files get overwritten.
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Old 02-05-2006, 07:30 AM   #105
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Quote:
Originally Posted by linda
I just "installed" the Hak Pad. I want to include the Booster and the 3 extra mods:

"- Darth333's Wherami Armband
- RedHawke's Mistake Correction Armband
- mrdefender's Wrist Console

My question is this: should I use the installers included in those packages, or should I just copy/paste the files into my overide (with the exception of the spells.2da)?
If they have installers, it definitely wouldn't hurt to use them as it will enable you to use their mods independant of the HakPad (in case you don't like it)... it may require you to combine the spells.2da table doing it this way.. just be prepared

If you don't use their installers, the one thing you definitely want to make sure of (besides reading their readme's) is that their armband .uti files MUST be in your override directory (not in a subfolder).. as well as any of their .dlg, .ncs, etc. Basically, as you said, everything but the spells.2da hehehe

Quote:
Originally Posted by linda
Finally, i suppose the last thing I do is copy/paste the Booster files, and overwrite as asked? I just want to make sure the correct files get overwritten.
Yup, the booster(s) will only replace the necessary files to upgrade the functions of the Hak Pad.. overwrite everything it asks to (Yes To All). Booster Pack 2 is backwards compatible, meaning it contains everything that Booster Pack v1 had.. so you don't have to install both of them.. just Pack 2 (after the initial installation that is)..


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Old 02-22-2006, 05:41 AM   #106
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Unhappy

Hi!

I just started playing Kotor 2 after ditching SWG since the NGE made that game unplayable.
After all, it was Kotor that made me wanna play more RPG games and lead me to SWG pre cu, the golden days.
Anyways, I can't get your mod to work
I've added EnableCheats=1 in the notepad.
Then I added ~giveitem hak_pad in the next line and pressed ENTER.
But when I load my saved game I still don't have the hak pad in my inv.
What am I doing wrong?
I'm no pc wizz so maybe I need a walkthroug on how to complete the installation of the mod...

Thanks in advance for any help you may offer:-)
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Old 02-22-2006, 05:47 AM   #107
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Quote:
Originally Posted by Sabeltann
I've added EnableCheats=1 in the notepad.
Then I added ~giveitem hak_pad in the next line and pressed ENTER.
But when I load my saved game I still don't have the hak pad in my inv.
What am I doing wrong?
You don't enter cheat codes in the swkotor2.ini file, you have to enter those in the game while your particular savegame is loaded, load your save then type the code. For more on how to do cheats in TSL try this thread here.

This thread here also is applicable to TSL even though it is for KotOR I (the other link I gave you refrences this thread anyway).


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Old 02-22-2006, 05:58 AM   #108
Sabeltann
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I just like to add that I have a euro layout on my keyboard...
I tried pressing the ~ key but I can't see where to type.
Also when I typed "giveitem" my inv window pops up when I hit the "i" key.
So I can't really get to finish the order I'm suppose to type.
I tried this after I loaded my save game and was in game.
This is supposed to work only when loading a saved game?

Last edited by RedHawke; 02-22-2006 at 06:18 AM.
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Old 02-22-2006, 06:04 AM   #109
rgdelta
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in TSL when you press ~ the console is invisible so do ~ then time giveitem if it still happens another way is to download the Kotor Save Game editor and give it to you that way.
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Old 02-22-2006, 06:14 AM   #110
Sabeltann
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I have a norwegian keyboard so if there are any norwegians out there, please give me a shout.
I 've read up on some other threads and it seems like getting the console is a common problem.
Someone said that he added "Enable Console=1" in the ini.file.
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Old 02-22-2006, 06:33 AM   #111
RedHawke
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Quote:
Someone said that he added "Enable Console=1" in the ini.file.
No that won't work, you have to do the ini edit as instructed in the thread.

Quote:
HOW TO ENABLE CHEATS:

Find the file called "swkotor2.ini" in your Knights of the Old Republic II: The Sith Lords game folder. Edit the file with Notepad and under the line [Game Options] add the following line:
EnableCheats=1
Also the console is invisible in TSL so you won't see anything. The KotOR I Cheats thread I linked you to above has several posters with Swedish keyboards and they gave key combinations, those would be the first you should try.

Some suggestions: That I see in that thread anyway.
Shift+´+backspace
Shift+´
Alt+´

Failing this if I were you I would seriously consider just downloading KSE or KotOR Savegame Editor, as you can also add items to your invantory with that.

I Hope this helps!


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Old 02-22-2006, 07:33 AM   #112
ChAiNz.2da
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Quote:
Originally Posted by RedHawke
Failing this if I were you I would seriously consider just downloading KSE or KotOR Savegame Editor, as you can also add items to your invantory with that.
Agreed.

KSE is above & beyond comparison, it is THE tool to have for cheats (and a great modder's tool).. however, if you really want the Hak Pad as well.. simply use KSE to give yourself the Hak Pad.. now you'll not only have the most powerful cheater's tool.. but my measly Hak Pad as well.. hehehe

When you're typing the cheat code (which is invisible) you'll need to be in the game itself... a good hint that the console isn't activated is when you said that typing "i" brings up your inventory.

The only thing that needs to be added to your .ini is the "EnableCheats=1" line.

Instructions:
Find the file called "swkotor2.ini" in your game folder. Edit the file with Notepad and under the line [Game Options] add the following line:

EnableCheats=1

Let me know if it works or not... KSE is by far the easiest way to give it to yourself, but I can make a way to get it in game if the problem persists (seems to be a common dilemma according to my emails.. hehehe)..


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Old 02-25-2006, 03:54 PM   #113
Sabeltann
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I finally got the hapad in my inventory BUT I can't use it...
It says it's a non useable item when I click on it.
I also tried to go to a workbench but still I can't access it.
As you prolly know by now, I am not a wiz on these things,lol.
I just finished KOTOR 2 as lightside Jedi and would like to explore it as a dark one.
I also like to try some of the items I didn't get to use the 1st time.
Thank you in advance. :-)
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Old 03-03-2006, 03:35 PM   #114
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when i try to use the booster pack 2 the ha pad doesnt appear where the armbands do. have any ideas how to fix it?

great mod anyway!
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Old 03-03-2006, 04:39 PM   #115
ChAiNz.2da
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How are you installing it? I'm not sure how to 'fix' something without a little more details...

Booster Pack2 will require the original to be installed first (original does not mean Booster Pack1), however all that needs to be done is drop the files in your override directory.. allowing it to overwrite the files that it "warns" about (Click Yes)...

Also, if you've installed a mod after the Hak Pad that overwrites the spells.2da (rather than merging them) then that will for sure mees up the Hak Pad...


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Old 05-18-2006, 07:05 PM   #116
Hiita
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Issues.

Can you help me? I'm having issues, and I'm about as green as a girl can get, when it comes to this stuff.

I've dragged-and-dropped the folder "TSL Hak Pad" onto my Desktop. When I go to the installer, I get past the ReadMe, and I specify the destination of the mod.

Then I get the following error:

• Installation started 5/18/2006 5:38:21 PM...
• Error! Invalid game folder specified, dialog.tlk file not found! (GEN-7)

I have no idea what this means. I don't have any other files in my Override.

Please help.
Amy.
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Old 05-18-2006, 07:34 PM   #117
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What file folder did you select? It sounds like you chose this one C:/Program Files/LucasArts/SWKotOR2/Override. And if you did it should be C:/Program Files/LucasArts/SwKotOR2/. Hope it helps.
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Old 05-18-2006, 09:43 PM   #118
Hiita
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I tried that. This time, I got:

• Installation started 5/18/2006 8:42:11 PM...
• Error! Invalid game folder specified! (GEN-6)
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Old 05-19-2006, 03:19 AM   #119
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Easy way: rightclick on the TSL icon on desktop and select properties. The path which is set on "Start in" or "Working directory" (depends of OS) is the path that you need to specify at the instalation.


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Old 05-19-2006, 05:42 PM   #120
Hiita
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Thank you.
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