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Old 11-13-2005, 10:21 AM   #81
Soogz
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Looks like an awesome Mod. I will surely grab that one.


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Old 11-13-2005, 09:58 PM   #82
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Quote:
Originally Posted by mrdefender
Could it be possible to see a screenshot or two? If you cant find a place to put it you can post it on my forums here.

Did you use TSL Patcher? What version are you using? You trying this in kotor 1 or 2?
Ok, I was in the process of taking some screenshots (1 day after i posted) and guess what, it worked lol. Oh well thanks for the help and sry for the inconvience.

Edit: Oh yeah great mod and good job
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Old 11-13-2005, 10:42 PM   #83
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Quote:
Originally Posted by monkey joe
Ok, I was in the process of taking some screenshots (1 day after i posted) and guess what, it worked lol. Oh well thanks for the help and sry for the inconvience.

Edit: Oh yeah great mod and good job
lol. No worries

Thanks for the nice feedback

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Old 12-11-2005, 12:51 AM   #84
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Thumbs up Wrist Console 1.7 Released!!!

New in v1.7:

Wrist Console now acts as a Wrist Launcher while still providing the classic features!This requires a special feat, which can be obtained by one of the following methods:
Quote:
Walk up to any workbench and choose the new dialogue option, replicate a wrist or droid console.
Quote:
Walk up to any med lab and choose the new dialogue option, replicate a wrist or droid console.
Quote:
Access the wrist console's replicator menu, the wrist console sub menu and you'll see the dialogue option.
Every time you replicate a wrist/droid console this way, the feat will be (re)given to everyone in your party! This also makes that Now compatible with the XBOX Version of Kotor 2 (see above , workbench & medical lab)

Bonus Features: You can now play Pazaak at any time, and choose the difficulty level.
Bonus Features: You can now play and unlock any movie at any time.

Replicator: Improved control over most replicator options.
Replicator: Mines by Damage level by 1, 5, 10, 20 and 50.
Replicator: Mines by Mine Type by 1, 5, 10, 20 and 50.
Replicator: Mines by Selection by 1, 5, 10, 20 and 50.
Replicator: All Grenades by 1, 5, 10, 20 and 50.
Replicator: Specific Grenade by 1, 5, 10, 20 and 50.
Replicator: Republic Credits by 1, 5, 10, 50, 100, 500, 1000, 5000 and 10000.
Replicator: Computer Spikes by 1, 5, 10 and 50.
Replicator: Repair Parts by 1, 5, 10 and 50.
Replicator: Quick-Replicate Workbench Materials (500 000 components and chemicals)
Replicator: Workbench Components by 1000, 5000, 10 000, 25 000, 50 000, 100 000 and 500 000.
Replicator: Medical Lab Chemicals by 1000, 5000, 10 000, 25 000, 50 000, 100 000 and 500 000.
Replicator: Medical Supplies (by selection) by 1, 5, 10, 20, 50.
Replicator: Wrist Launcher Ammo, (by selection or in bulk) by 1, 5, 10, 20, 50.
Replicator: Lightsaber, Double-Bladed Lightsaber, Short Lightsaber and Color Crystals (all '1', all 'Blue')

Mod Ops: Movie Redirection: Returns to the wrist console when movie is done.

Download it here or here. Source code for the scripts are in the download of my website.


Last edited by mrdefender; 12-11-2005 at 01:21 AM.
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Old 12-31-2005, 01:14 AM   #85
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I just wanted to say I have been playing around with your mod and think itís really cool. I do have a coupe of requests for a future addition though. I dislike TSLís wrist launcher concept and was wondering if as an alternative to your consoleís wrist launcher function you could add a way for it to emulate a shield or some other type of item? Another potential feature I was wondering if you could add was displaying the pre-modified stat in the wrist console dialog. Itís handy that we can stay in the console after making each change, but if I want to change several stats (like I always do when a new NPC joins as I like to tweak their stats to how I envision them and not as the game defaults them) I often forget the amount I want to add or subtract to get the value I want. If it was displayed in the dialog then it would be a lot easier. Oh, and I mean this for attributes, skills, force points and anything else that would have a numeric value that would be easy to read and possibly display in the dialog box. Having not attempted to mod anything on either KotOR I donít know how difficult this is, but if you could look into it when working on your next update I would appreciate it.
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Old 12-31-2005, 05:13 AM   #86
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I'm still trying to figgure that one out I usually just write down the skill levels and then modify them accordingly.

As for the wrist launcher issue, this can easily be done using kotor tool, simply open 'wristconsole.uti' and change the base item from 'wrist launcher' to 'forearm band' and save the file.

Basically just do this backwards. Specifically:
Quote:
3) Change the 'base items' from 'forearm bands' to 'wrist launcher'
would be:
Quote:
3) Change the 'base items' from 'wrist launcher' to 'forearm bands'

I'm told there was a "side-effect" with the wrist console/launcher itself, apparently if you just get yourself 1 wrist console and not equip it, it will show up on the bottom left options for all your non-droid party members. Sadly all my characters had the wrist console already equipped when I did tests and have only recently found out about it (like a week ago..) :|

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Old 12-31-2005, 10:01 AM   #87
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Quote:
Originally Posted by mrdefender
I'm still trying to figgure that one out I usually just write down the skill levels and then modify them accordingly.
I guess I should have realized if it had been simple you already would have done it considering the number of releases and improvements I have seen you add since reading your earliest posts on this mod. Still I think this is a great tool for testing as well as a lot of fun. Thanks for the great mod and telling me how to make make it not a wrist launcher!
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Old 12-31-2005, 09:55 PM   #88
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I'm glad you like it

You'll be happy to know that I have managed to gather a party members attribute, skill, force point and influence level and have sucessfully displayed it in the appropriate sections Sadly, this is alot of dialogue options and will take some time but will definitley be in the upcoming version

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Old 01-13-2006, 12:31 AM   #89
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Thumbs up Version 1.8 Released

Time flies, doesn't it? Here's version 1.8:

Website | Download at jediarchives.ca | Download at pcgamemods

Quote:
* Fixed Issue: "Replicate 50 Ion Rockets" would give you nothing.
* Fixed Issue: One of Hanharr's dialogue options said "mandalore" instead of "hanharr".
* Fixed Issue: "Class Skill" for the main character also gave you the force forms.
* Fixed Issue: Bao-Dur's Treat Injury skill party options did not work.
* Fixed Issue: The "Modify Someone's Feats" option for party members did not work.

* Battle Sim: Added a 'Reveal Map' function which will reveal the entire area instantly. *poof* voilŗ!
* Battle Sim: A 'Status Report' option that displays a character's FP, Influence, Alignment, Attributes and Skills.

* Replicator: Rebuilt from scratch, again, in an attempt to organise it better, not to clutter up the menu.
* Replicator: Added Ability to see the ammount of credits you have while your using the credit replicator options.
* Replicator: Added Ability to Replicate Security Spikes.
* Replicator: Added Ability to Replicate Stimulants.

* Party Ops: Changed the main character's party options to look like the other (NPC) Party Options.
* Party Ops: Ability to see the current stats for any party member's attributes, skills, influence and force points.
* Some of the values will only show up if the Character is in the party, or the player is aboard the Ebon Hawk...

* Mod Options: Improved Bypass Key Item Descriptions and Item names.

* Bonus Features: High-Definition cheaters, gives all feats and/or powers to a specified, non-droid, character.
* Bonus Features: Quick-Script Launcher, for modders to test scripts, or players who want a script handy.
I believe it's going to be a while before I make release another version, I've got alot more stuff that still needs finishing on my website, not to mention other parts of life. I'm not ending this mod, I do plan to make new versions sometime in the future, I'm just going to work more on my website than on this mod. Also, I'm sortof running out of ideas

Suffice it to say there's still alot of work that needs doing on my website
I would greatly appreciate any ideas you may have for my wrist console modification, you can post your ideas here


- please do not advertise other forums here. Thanks - d3


Last edited by Darth333; 01-13-2006 at 10:03 AM.
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Old 01-13-2006, 07:39 AM   #90
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Looks great man!

One thing I might suggest would be to update your very first post in this thread to point to your latest version...

Whenever we make Mod Reports, the links take ppl to the first post of your release. Right now you have version 1.3 up (and the link is broken). It's just a helper for the non-member browsers we get... sometimes they don't scroll to the last page in a thread


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Old 01-13-2006, 10:58 AM   #91
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Quote:
Originally Posted by ChAiNz.2da
Looks great man!

One thing I might suggest would be to update your very first post in this thread to point to your latest version...

Whenever we make Mod Reports, the links take ppl to the first post of your release. Right now you have version 1.3 up (and the link is broken). It's just a helper for the non-member browsers we get... sometimes they don't scroll to the last page in a thread
Done Thanks for the head's up

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Old 01-18-2006, 05:42 PM   #92
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Thought you'd like to know that the download link at pcgamemods is apparently broken. When I try to download the new version 1.8 from there, I get the following error message:
Forbidden
You don't have permission to access /core/18305/ on this server.

Fortunately, I was able to download it from your website. Thanks for all your work on this great mod.
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Old 01-19-2006, 04:08 AM   #93
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Just downloaded 1.8. I'm a long time user (since 1.3 or something). Anyway, a really cool addition to this mod would be a function to open the nearest door, as I am right now in khoonda, wanting to access the locked off rooms. (Yes, I am aware that there is a mod in existence that does that, but only for khoonda). So, a universal door opener would be really cool.
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Old 01-19-2006, 04:45 AM   #94
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Quote:
Originally Posted by CaptainWhyNot
Thought you'd like to know that the download link at pcgamemods is apparently broken. When I try to download the new version 1.8 from there, I get the following error message:
Forbidden
You don't have permission to access /core/18305/ on this server.

Fortunately, I was able to download it from your website. Thanks for all your work on this great mod.
Thanks for letting me know Sadly there's nothing I can really do about that, but the download previously worked so I'm assuming it will work again at some point in the (hopefully) near future... But that's what personal websites are for

Quote:
Originally Posted by Safefire
Just downloaded 1.8. I'm a long time user (since 1.3 or something). Anyway, a really cool addition to this mod would be a function to open the nearest door, as I am right now in khoonda, wanting to access the locked off rooms. (Yes, I am aware that there is a mod in existence that does that, but only for khoonda). So, a universal door opener would be really cool.
I'm glad to hear you like my modification I will definitley look into this new possibility for a feature, however at this time I am not sure when my next version will be finished... or started for that matter... suffice it to say the new year hasn't exactly started on the right foot over here... However, I will be adding the next version to my modification section on my website when I start working on it, with the planed features for that version.

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Old 01-19-2006, 02:11 PM   #95
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Quote:
Originally Posted by Safefire
Just downloaded 1.8. I'm a long time user (since 1.3 or something). Anyway, a really cool addition to this mod would be a function to open the nearest door, as I am right now in khoonda, wanting to access the locked off rooms. (Yes, I am aware that there is a mod in existence that does that, but only for khoonda). So, a universal door opener would be really cool.
There is a way to do this already, but it requires using multiple mods (that fortunately work well together).

Darth333's WhereAmI Armband includes a function that allows you to open the nearest door. And, if you install ChAiNz.2da's TSL Hak Pad along with it's Booster Pack v2.0 and fixes patches, Darth333's WhereAmI Armband, and of course this mod (being MrDefender's Wrist Console), then you can use the Hak Pad to access the WhereAmI Armband and the Wrist Console from the "other mods" interface without even having to have their items equipped (allowing you to put other items in those arm slots).

See these threads for more info and download links:
http://www.lucasforums.com/showthread.php?t=149446 for ChAiNz.2da's TSL Hak Pad (and patches)
http://www.lucasforums.com/showthread.php?t=144260 for Darth333's WhereAmI Armband
http://www.lucasforums.com/showthread.php?t=150020 for MrDefender's Wrist Console

Last edited by CaptainWhyNot; 01-19-2006 at 02:33 PM.
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Old 01-20-2006, 03:54 AM   #96
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Quote:
Originally Posted by CaptainWhyNot
There is a way to do this already, but it requires using multiple mods (that fortunately work well together).

Darth333's WhereAmI Armband includes a function that allows you to open the nearest door. And, if you install ChAiNz.2da's TSL Hak Pad along with it's Booster Pack v2.0 and fixes patches, Darth333's WhereAmI Armband, and of course this mod (being MrDefender's Wrist Console), then you can use the Hak Pad to access the WhereAmI Armband and the Wrist Console from the "other mods" interface without even having to have their items equipped (allowing you to put other items in those arm slots).
You can access the hakpad thru my wrist console too, by going to the intergrated mods section in "additional options", you'll need to have the hak pad item in your inventory (like you would need my wrist console in your inventory to access my wrist console mod thru chainz's hak pad)

Version 1.9 will be able to open the nearest door and unlock it if needed. I scrolled thru all the scripts from kotor 2 to find 3 of them to figgure out how to do it. Then I realised that Darth333's armband had the sources for the scripts

Quote:
See these threads for.......
http://www.lucasforums.com/showthread.php?t=150020 for MrDefender's Wrist Console
Wow. First Time for everything I guess lol. Never saw someone post a link to a topic, in that same topic.

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Old 01-20-2006, 08:37 PM   #97
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Quote:
Originally Posted by mrdefender
You can access the hakpad thru my wrist console too, by going to the intergrated mods section in "additional options", you'll need to have the hak pad item in your inventory (like you would need my wrist console in your inventory to access my wrist console mod thru chainz's hak pad)
But, I'd have to wear the wrist console for that, right? When I use the hak pad to access your wrist console, I don't have to be wearing anything special for it to work (a great feature).

Quote:
Originally Posted by mrdefender
Version 1.9 will be able to open the nearest door and unlock it if needed.
Sounds cool.

Quote:
Originally Posted by mrdefender
I scrolled thru all the scripts from kotor 2 to find 3 of them to figgure out how to do it. Then I realised that Darth333's armband had the sources for the scripts
Heh, yeh, it's frustrating when you realize that you didn't need to do something that you already did. I've done that my share of times writing software.

Quote:
Originally Posted by mrdefender
Wow. First Time for everything I guess lol. Never saw someone post a link to a topic, in that same topic.
Well, just being thorough, you know, in case somebody finds the message with a search, it's quoted in another thread somehow, or any other way other than by reading the thread. Besides, it's also a quick link back to the top.
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Old 01-21-2006, 02:44 AM   #98
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Quote:
Originally Posted by CaptainWhyNot
But, I'd have to wear the wrist console for that, right? When I use the hak pad to access your wrist console, I don't have to be wearing anything special for it to work (a great feature).
Actually, with 1.7 there's a "bug" or "side-effect" with my wrist console. Since it's a wrist launcher now, if you only obtain one wrist console and not equip it on anybody, it will show up in the "armband slot" at the bottom left of the game. I didn't intend for that to happen but it's not like it's a bad thing

Personally I would rather wear it. Those ion rockets come in handy on peragus lol.

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Old 02-04-2006, 06:06 PM   #99
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Post Wrist Console 1.9 Released!

Well. I thought It would've taken alot more time than this to release another version, but I kept getting ideas :| In any case, It wouldn't suprise me if modders were to find this particular version interesting lol.

Quote:
* The player and party members now remain cloaked when using the wrist console!

* Developer: Several functions that would be very useful to modders, but also useful to players.
* Developer: Launch a custom script from one of ten possible slots.
* Developer: Gain an custom item from one of ten possible slots.
* Developer: Start a custom dialogue from one of ten possible slots.
* Developer: Navigate to a custom module from one of ten possible slots.
* Developer: Access a Merchant file from one of ten possible slots.
* Developer: Unlock and Open the nearest door.
* Developer: Reveal the current area fully on the map.
* Developer: Change Revan's Gender and Force Alignment.
* Developer: Party Debugging System.
.. * Remove All Party Members and NPCs from your Party.
.. * Add all party members including Mira and Handmaiden. [M,LS]
.. * Add all party members including Hanharr and Handmaiden. [M,DS]
.. * Add all party members including Mira and Disciple. [F,LS]
.. * Add all party members including Hanharr and Disciple. [F,DS]
.. * Add a specific party member to your party.
.. * Remove a specific party member from your party.

* Party Ops: Added ability to see specific party member's status reports in their party options.
* Party Ops: Improved the look of the status reports, should remove the need to scroll on a 1024x768 screen.
* Party Ops: Added options for the player character to give him/herself jedi class specific feats.
Force Jump, Force Focus, Ignore Pain, Sneak Attack, Force Immunity, Inner Strength, Increase Melee Damage
Increase Combat Damage, Superior Lightsaber Focus, Superior Two-Weapon Fighting

* Battle Sim: The Reveal Map function can also be found in this section.
* Battle Sim: The Open/Unlock Nearest Door function can also be found in this section.
* Battle Sim: Improved the look of the status reports, should remove the need to scroll on a 1024x768 screen.

* Mod Ops: New Bypass key, disables the warning message encountered at the begining of the new developer section.
Here's a guide on how to use these new developer functions. You can download this modification on my website by following this link.

Enjoy!

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Old 02-05-2006, 10:42 AM   #100
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Hey, ur console doesn't work on meh compy.
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Old 02-05-2006, 03:00 PM   #101
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Quote:
Originally Posted by DarkBlaidd
Hey, ur console doesn't work on meh compy.
You gotta be more specific. Did you use TSL Patcher? Did it give any errors? Did you remember to place (if any) your custom spells.2da fille (if you had other mods that use the spells.2da file, you need to palce that file in your /override/ folder and not in a subfolder (/override/subfolder/) Are you using Kotor 2 english version? (wouldn't be the first time someone tried it in Kotor 1 ...)

What exactly doesn't work?

is the support link in my sig invisible or something? lol j/k

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Old 02-10-2006, 02:28 AM   #102
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I guess it's working now

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Old 08-16-2006, 01:00 PM   #103
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Question:

I understand how to use the Wrist Launcher proficiency script at a workbench/lab station to let me equip the console, but why not just make the base item for the console "armband" instead of "wrist launcher"? Then it wouldn't need a proficiency script, and the animation when using it would look slightly more appropriate.

(And yes, I already used Kotor Tool on the wristconsole.uti in my override folder to do just that. )
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Old 08-16-2006, 07:35 PM   #104
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There are a couple of bugs I've noticed I figured I could mention since this thread already has been bumped.

When you get the Force Power... Force Camouflage... The feats that are given to your player is... Force Scream (instead of Force Camouflage), Improved Force Camouflage, Master Force Camouflage.

Another one is when you spawn a party duelist, when you select Bao-Dur, it gives you Atton.


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Old 08-26-2006, 01:31 PM   #105
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I have a question I downloaded this mod a while ago and made all my party members jedi but what happens if I already made them a jedi and I still make them jedi with the ingame functions (getting inf. and talking to them)
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Old 08-27-2006, 03:21 PM   #106
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Um, how do I use it? :/

I mean, how do I get rocket launcher profiency?


Do not underestimate the power of a small post count.

Last edited by The Eyes; 08-27-2006 at 04:35 PM.
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Old 08-29-2006, 03:12 PM   #107
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Quote:
Originally Posted by The Eyes
Um, how do I use it? :/

I mean, how do I get rocket launcher profiency?
Go to any lab bench or workstation. There should be a new menu towards the bottom, something about replicating a wrist console. One of the sub-options under that is 'Run Wrist Launcher Proficiency Script'.
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Old 06-18-2007, 06:49 PM   #108
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the sites are offline. Which really stinks.

Edit: People no more about the link being down. Read the PCGM FAQ. You all can see it I suppose? -RH

Last edited by RedHawke; 12-29-2007 at 01:54 AM.
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Old 01-07-2008, 12:51 PM   #109
Altyrell
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I'm actually having problems downloading the Wrist Console, because for some reason i am unable to access the page to download this

Last edited by Altyrell; 01-07-2008 at 05:00 PM.
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Old 01-07-2008, 05:27 PM   #110
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Let's face it. Breaking the rules has made kotor and tsl lots of fun, and is responsible for our lovely community

So in the spirit of that
Here it is lasses and lads
http://files.filefront.com/Wrist+Con.../fileinfo.html
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Old 02-04-2008, 03:50 AM   #111
johney truth
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AWESOME!!!!!!!!!!!
i was afraid this was lost forever
THANX!!!
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Old 02-11-2008, 10:33 AM   #112
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thanx!!!


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Old 02-13-2008, 05:19 PM   #113
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is there a readme for this
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Old 02-13-2008, 05:24 PM   #114
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the readme is in the TSL patcher folder~it's called info


[TSL] Harbinger New Decor~[TSL] Ebon Hawk Reskin ~[TSL] Ravager New Decor ~[TSL] Onderon New Decor ~[TSL] Logan Essex's Ebon Hawk Interior
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Old 02-13-2008, 05:41 PM   #115
Super Pancake
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thanks
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Old 07-27-2008, 05:25 PM   #116
geneptr
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Wrist Console

Where can I download this item?
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Old 07-27-2008, 06:27 PM   #117
e-varmint
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Where can I download this item?
See the link in Post #110.
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Old 08-27-2009, 10:26 PM   #118
logan essex
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Defender's wrist console 1.9

http://www.megaupload.com/?d=RUTL92D8


[TSL] Harbinger New Decor~[TSL] Ebon Hawk Reskin ~[TSL] Ravager New Decor ~[TSL] Onderon New Decor ~[TSL] Logan Essex's Ebon Hawk Interior
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Old 11-29-2010, 11:28 PM   #119
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Wow. Didn't think people liked my mod that much lol. Yah, Funds prevented me from keeping my site up and im working on a "2.0" version as well as another way of hosting my mods (probably just gonna start a group on facebook. not like I've been bathing in money since 2006 or anything lol).

Sorry if I haven't been around, Life's been... interesting the last couple of years lol.

PS: Wow. The site says I haven't been on since april 12th 2006 at 3:36 pm. Was still in the closet then. freaky.

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Old 12-03-2010, 11:50 PM   #120
Qui-Gon Glenn
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Wow. Didn't think people liked my mod that much lol.
It is an exceptionally helpful little mod, what with its HakPad compatibility, cheat friendliness, and modding helper. I have sent copies of it to people many times
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Originally Posted by mrdefender View Post
Sorry if I haven't been around, Life's been... interesting the last couple of years lol.
Glad to have you back around, and interested in any 2.0 version of the Wrist Console!


Want to play a game of ME3MP?
Qui-Gon_Glenn on the software of which we shall not name.... add me and the enemy shall fall in chunks of crimson salsa
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