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Old 07-22-2006, 09:24 PM   #201
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oh snap!


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Old 07-22-2006, 09:41 PM   #202
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Old 07-22-2006, 10:19 PM   #203
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Its a demo showing off starswars stuff with next gen tech.


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Old 07-23-2006, 05:30 PM   #204
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Hmm, interesting, hadn't seen that before. Does LucasArts know somebody swiped that from Hyperspace? Probably none-too-happy, but oh well.

Was that shown what was shown at E3, or something newer? Somebody who has it, let me know, I'm curious.

It certainly looks cool, but if it's just something for another KOTOR game or another console exclusive, I'll be disappointed. If it's just purely concept tech, that's still cool though.

Too bad THIS isn't official.


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Old 07-24-2006, 01:43 AM   #205
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as best as I can tell its a quick glimpse (for hypserspace members) of the Upcoming Star Wars game, I think its got a codename, but Ill have to look up what it is.

When they liscensed the euphoria physics engine they said it was going to be used for Indiana Jones and the next Star Wars game

EDIT:

Star Wars: Force Unleashed (working title) (PC / PS3 / 360)

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Old 07-24-2006, 02:01 AM   #206
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Yeah I just saw that video, and told all my friends. We are all hoping it is a new Jedi Knight game, if they make another JK game, oh man, they'll be rolling in dough. So there is going to be a next gen Jedi Knight game you say Fortune, I have always looked around for official news, but if what you got is official, oh baby oh baby!!!!!!!!

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Old 07-24-2006, 02:53 AM   #207
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Question Wait, hold the phone...!

Did they actually announce that there is going to be another Jedi Knight game or is this just speculation? I don't have hyperspace and I'm too cheap to pay for it, honestly. We've all wondered if/when they were going to do the next game in the JK series (not just some game where you happen to be a Jedi... Obi-Wan and Episode III the game had nothing whatsoever to do with the JK series, nor did the KOTOR games or Lego Star Wars, even though those were all technically "Jedi" games, and the Jedi abilities were even added to SWG and SWBF2, so lots of games fit that description nowadays in a general sense at least).

But if there HAS been a new game officially confirmed, then that is huge news (the biggest news since 2003), and needs to be posted on JK.net (which I would willingly do immediately if I knew it was legit).

If it's just speculation that IF they ever made a new JK game and IF it's still current tech by then, they MIGHT use it, then nevermind (though a mention couldn't hurt, but I'd hesitate to post a link to the video if StarWars.com would get on us for somebody re-hosting some Hyperspace material).


Maybe my memory since E3 (I didn't go) is a little foggy, but this wouldn't be that "Darth Vader game" they were talking about was it? Because that to me didn't sound like it had any connection to the JK series at all... it sounded more like a next generation Episode III game type deal. But who knows what they have planned for the JK series (at one time they told us Obi-Wan was very much going to be the successor to JK, which of course turned out to drastically not be the case).


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Old 07-24-2006, 03:00 AM   #208
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It is not a new Jedi Knight game and anyone who says it is is lying or seriously needs to question where they're getting their information.

I have Hyperspace, and here is what their caption was for this particular video:

"As shown at Comic-Con International 2006: pre-rendered, pre-visualization of Force Power use in the upcoming next-gen Star Wars title. Though not actual game-play, this video presented the concept of how the Force could be used in a next generation game."

Clearly there is no evidence to believe that this would be a new Jedi Knight game.
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Old 07-24-2006, 03:22 AM   #209
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Thanks TK, for clearing that up. I was gonna say.. where have I been??


Guess we'll just have to keep an eye out and see what this new title is all about...


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Old 07-24-2006, 09:25 AM   #210
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It is just a demo of what COULD be, but A game is still looming.

I was wrong in my assumption that it was a Jedi Knight game, I misinterpreted what I read, it is just a STAR WARS game at this point, so I appologize for that.

Proof and reference to this upcoming Star Wars game:
http://uk.gamespot.com/xbox360/actio...ml?sid=6150933
http://uk.pc.ign.com/objects/823/823669.html
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Old 07-24-2006, 01:56 PM   #211
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That was a great tech demo... though it didn't look like a particularly great game. Too much like JO/Ep3 for my liking... and though it all looks funky its basically just improved visuals on the powers in JO. Was there anything in that vid you couldn't already do in JO??

Throwing boxes i guess... but you could do that in JK...

It looks like good tech, but if they don't use if for more than windowdressing then it'll hardly revitalise the franchise.



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Old 07-24-2006, 02:17 PM   #212
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Point taken, they just put in a delay and the ability to take multiple targets at once, otherwise the powers look like variations on JK2/JA's version of Grip, Push and Pull (and JK1's Force Throw). However you didn't have the ability to rip parts of the architecture and toss them around in any of the games (well, I guess technically in Jedi Academy there were a couple of scripted points where you could do so, but typically not to defeat enemies, just remove obstacles to continue your progress, like that boulder on Chandrilla).

The article did mention ledge grabbing for enemies (as the one stormtrooper does on that piece you tear off).


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Old 07-24-2006, 04:52 PM   #213
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Quote:
Originally Posted by Kurgan
I think what people are assuming here is that the saber and force combat systems in Episode III were that much superior to Jedi Academy/Outcast.
I'm just saying that ROTS lightsaber combat had some good ideas, IMO, that would improve the system of JO/JA. I found that as much as I like the games, the run-swing-run-swing style of fighting in JO wasn't very realistic. For the heavy swing in particular, getting out of the way that big slow swing was the only option for defending yourself. It all led to a lot of blind running and swinging by many players (flip-kicks aside).

I found that the ROTS system of dueling did a nice job of adding a little defense as well as slowed the movement down at appropriate times. Plus there was a much larger variety of moves and styles available. I think some of those aspects, if incorporated into a new JK system, would lead to better gameplay.

The issues with ROTS were not necessarily inherent in the system chosen, but in the final implementation.

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Old 07-24-2006, 06:36 PM   #214
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I never played it, but from the sounds of it, the fighting and movement was more fluid which is something JK needs. More fluid animations and possibly more scripted interactions with enemies, "moves" if you will.

Also: the euphoria engine allows for destructable environments, and remember JO and JA were both built on the Quake 3 engine, which didnt support dynamic physics... ie the likes seen in Half Life 2 and Farcry.

I think its actually a great improvement as the ragdolls, moveable and breakable objects, the possibilty to lift and propell objects (like the gravity gun in HL2) would add more gameplay. sure you could push and pull stuff and people, but especially lacking ragdolls it was all very akward. I also think the improved model and bone structure could lead to much better interactions and movements. This is just a brief and quick thing, I have a feeling that much more is to come, and besides I like lightsabe games, so even another JK game on the quake 3 engine would make me midly content.
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Old 07-25-2006, 12:52 AM   #215
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With next gen animation and physics they really should be able to pull something off where the players sabers interat more... so rather than hitting a person until their health bar drops, you'd have a back and forth fight where blows were blocked, until you wore down their defences and had a chance to finish them through the opening.

Ideally the game would be on Wii, but failing that I think they should go for a more gritty, samurai feeling to the fights.. less third person fliping and special moves, more timing and openings. And more weight.
Maybe they should even make it FIRST PERSON combat. Recently a number of games seem to have finally figured out how to do FP melee combat, and it can be used to add impact to the blows and blocks. (Riddick and Might & Magic come to mind, also Oblivion).
Have a "ready" stance like you get with a lot of the more realistic shooters.. where you raise your saber, but move more slowly. In normal stance your saber might block incoming shots from a distance, but if raised it would send shots back, and it would autoblock all incoming saber attacks..
Then, instead of a sheild have a slowly recharging "defence" meter.. and each block would reduce it. Timing would be important for attacks and counter attacks, and good attacks would raise your defence meter while reducing your opponents.. the better timed attacks would reduce it more, the badly timed and repetetive ones would reduce it less.
Use riddick/PoP:2 Thrones style screen effects to show timing for openings and counter attacks.. and then when one player's defence meter was depleted, a "finishing move" could be used to take off a very large percentage of their health.

I don't think that just adding good physics to the tired 3rd person saber/force run/slow/flip mechanic is going to do more than add a few levels of fun before you realise its actually the same old stuff you've played 10 times before.



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Old 07-25-2006, 02:26 AM   #216
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The game apparently takes place in between Episode III and IV (latest TFN gaming news post). Also, from what I heard back around E3 time, select reporters got to see actual in-game real-time gameplay, and it was the same kind of thing as seen in this pre-rendered video, so it may actually deliver what it promises.

Quote:
Originally Posted by toms
With next gen animation and physics they really should be able to pull something off where the players sabers interat more... so rather than hitting a person until their health bar drops, you'd have a back and forth fight where blows were blocked, until you wore down their defences and had a chance to finish them through the opening.
Modern physics/animation technology has Inverse Kinematics which allows exactly this. It would suit Jedi Knight style combat beautifully!
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Old 07-25-2006, 07:03 AM   #217
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The technology is getting to the point where this sort of detail is going to be possible, (SmoothMotion is the name I think).

But, I think we're really going to have to wait and see. The video shown was a pre-rendered video, which is the same sort of thing you saw in Episode 3. The difference between that and a playable video game is VAST.

Anyway, as for my two cents, I think the core of the next ideal Jedi Knight game would be focused on dramatically improving the pure lightsaber combat. While force powers are fun to play with, I think battling with the lightsaber should be as in-depth and as fun as possible.


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Old 07-25-2006, 07:19 AM   #218
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The Wii has been confirmed for support by Lucasarts, but not on this one.

I agree about the need for a new style of fighting, over the mad clicking rampage that was JA. First person would be cool, because you could stare down your opponents, but you miss so muchc of the movement and acrobatics envolved.

I think perhaps it might be good when you get into a fighting distance to have a stance or mode where the mouse controls the saber movement, allowing for choice of where and how to swing.
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Old 07-25-2006, 11:04 AM   #219
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The upcoming Might and Magic game is looking more like what i have in my mind for a JK/Deus Ex game. It seems to have a more soild feeling world, more weighty feeling first person melee combat, and allow the player to mix and match between melee, ranged, stealth and sniping... plus throw in some opportunities for physics related fun.

http://www.youtube.com/watch?v=UbWB4...%20and%20magic

I've no idea if it has much in the way of Deus Ex/KOTOR style dialogue, rpg elements, weapon customisation or anything else.. but simply as an action game it seems more interesting to me.
(plus it has rope arrows!! )

[edit]and the multiplayer sounds pretty cool too: http://uk.gamespot.com/pc/action/dar...ml?sid=6154244



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Old 07-25-2006, 11:16 AM   #220
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Quote:
Originally Posted by TK-8252
George Lucas has not played a role in the Jedi Knight series I'm pretty sure. The only game he was involved in the creation of I believe was the Episode III game.
Even so, I've not seen Lucasarts shun away game sequels, well not to my knowledge anyway.
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Old 07-25-2006, 02:03 PM   #221
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The one thing I couldnt stand about KOTOR was the turn based pre defined combat... I like real time, clicking action.

But as best as I can tell the so called "Force Unleashed" doesnt sound like a sequel to JO or JA, as in it isnt part of the series or story, but it looks to be in the same nature, and thats really good enough for me, if its like JA and you play the role of a Jedi (you customize) and run around with a lightsaber, and thats what I really want. If they bring back KYLE, GREAT, just give me a lightsaber (Im easily pleased)
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Old 07-26-2006, 01:29 AM   #222
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Hmm Force Unleashed eh?

Could be somewhat fun if it's similar to JO and JA.
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Old 07-26-2006, 02:23 AM   #223
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Wow, nice the jk series could learn a thing or two from that.


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Old 07-26-2006, 04:34 AM   #224
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They sure could
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Old 07-26-2006, 08:23 AM   #225
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If there is a JK4, I hope they give you melee from the start also, and not just punching but I hope you can kick and do combos and do some powerful Jedi Martial Arts moves. I want to be able to kick a** with my bare hands!


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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Old 07-26-2006, 09:41 AM   #226
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I'd be happy if they included melee from the start, though I'd think it would be more interesting if you started with non-lightsaber weapons.. like the knives, swords, energy swords, chain swords and cortosis blades from KOTOR.

That way you'd get the fun of the melee system from the start, but also some variation and advancement as you got better weapons and then eventually got the lightsaber.
(And what would be really cool would be if the lightsaber actually sliced through a lot of the other melee weapons, so that enemies that you'd had to fight full on before would suddenly have their blades chopped in half with your first attack. )

I'd want a pretty good mix of melee weapons, ranged weapons and force.. with the user free to use any combination, but maybe specialise in particular ones. Plus also the ability to customise and upgrade them.

Part of what i liked about the OT was the low tech feel of the whole thing... something the PT kind of lost. It would be cool to have bodged together balistic weapons, ancient looking sand-people style projectile weapons, overloaded and customised blaster pistols, etc.. I always wanted to have a saber in one hand, a pistol in the other and a sand person sniper rifle on my back. (though evntually you run out of mouse keys if you need an attack, a block, a fire, an alt fire and a force button )

For me KOTOR much more successfully captured the FEEL of the SW OT.. and it did it with all the little details.



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Old 07-26-2006, 08:31 PM   #227
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As far as upgradeing weapons, I generally don't like it because the moment you get a weapon with a +1 higher you through away your old weapon even if it had sentimental value.

After years of preperation and trainning I have finally built my own lightsaber!
*sith attack academy*
"Master you have to live you still have much to teach me!"

"No it is my time, here take my saber with a +1 attack and remember all I've taught you aahhh."

"Cool pluse 1!" *throws away brand new built saber since this one is much better and I don't have the dual wield skill yet*
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Old 07-27-2006, 08:12 AM   #228
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Heh.

But surely its the new weapon +1 that causes the problem, not the upgradability/customisability of the weapons. And if you take the mods off the original weapon and stick them on the new weapon then there is no problem.

Lets say that instead of the RPG weapon mechanic of constantly finding new weapons, you keep the FPS weapon mechanic of having about 10 weapons.

- Each has 4 mod slots for customisation: power, rate of fire, clip size, scope
- Each slot can be upgraded 3 times, with the 3rd one giving a special bonus.
- Mods are universal, and can be switched out whenever you are back at your ship.
- Weapons are balanced, so there are advantages and disadvantages to all..
(eg: there are situations where a pistol is better than a blaster, and so the pistol doesn't get dumped as soon as you get a blaster. For example: Blasters are horribly innacurate unless raised, which slows you down and limits your vision, but pistols can be used on the run & dual wielded, even with a saber)

In that situation you could use your mods how you wanted.. and if you got a new weapon, or decided they would work better another way then you could switch them around to experiment. Ideally the weapon models would change to show what mods were attached, to make them look more unique.

I know tht in Deus Ex i fully modded up the pistol and became very attached to it, even using it when a standard weapon might have been more effective. That was cool.

It also fits in much well witht he "bodged together" "han solo" feel of a lot of starwars. Where a lot of people seemed to have custom stuff... (han solo's overpowered blaster, the millenium falcon, boba fett's armour/weapons, kyle's custom pistol, etc..)

So it would be more like:

"No it is my time, here take this regulator from my saber and remember all I've taught you aahhh."

"Cool! with this regulator i can customise my own precious saber to make it more personal and unique and bling bling*



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Old 07-27-2006, 08:13 AM   #229
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You can kick and do combos in JK3, but that still isn't great.
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Old 07-27-2006, 08:55 PM   #230
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http://ps3.ign.com/articles/721/721019p1.html

You know, one thing I liked about red faction was the geo modding and that made red faction one of my favorite (if not favorite) fps game. If DMM is going to do what I thought was being said in the last article posted, then DMM is going to be 10x better than rf's geo mod.


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Old 07-27-2006, 09:31 PM   #231
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If the start of the game is like JA where you haven't actually been trained at the academy yet (you have to get there first) it would be realistic if you started with melee or with melee and a saber and because you haven't been trained at the academy in martial arts yet it would be realistic if you could only punch, kick and do one melee-grapple combo that doesn't involve force use. And then once you go to the academy and get trained and start doing missions you would be able to do more melee attacks and melee combos and Jedi Martial Arts moves, plus your punches and kickes would be slightly more powerful. It would be realistic. If you've seen all the Star Wars Movies and read some Star Wars books it would be obvious that Jedi are masters of martial arts and hand-to-hand combat. Heres two small examples from the books, in one Jedi Apprentice book Qui-gon gets captured by a crazy lady scientist trying to discover the secret of the force, Quigon makes a deal with her to be let out for a little while every day (atleast until the Jedi Order finds him) in return for using the force, and he is guarded by a dude with a gun whenever he is let out. The scientist lady tells the guard that even a weak and unarmed Jedi is a formidable opponet. In a Jedi Quest book where Obi Wan is training Anakin as his apprentice between Episode 1 and 2 and one time some girl (she's really a bounty hounter but you'd have to read the book to know what I'm talking about) got in his way and she kept trying to hinder him and keep him from moving forward and eventually after trying to get her to stop peacefully he got mad and grabbed her by the wrists and flipped her.


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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Old 07-29-2006, 01:17 AM   #232
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Hey MeleeMaster have you ever played the game Oni on PS2 or PC? It was made by bungie before halo and was a 3rd person gun and melee fighting game. Pretty cool fighting; you could attack in any direction quickly or really lay the hurt down on the guy in front of you with combos. It also had throws and blocks to add to the mix. On the PS2 the controls weren't that good but if you found it now it would probley be $2-5. I prefer the pc one but it is harder to find.

If they took this style of multi-directional attacks plus JA's forward duelling attacks that would be pretty cool.
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Old 07-29-2006, 06:09 PM   #233
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weeeee, some of the new technology that will be used in the game I think.


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Old 07-29-2006, 07:29 PM   #234
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Yep... whatever it is its gonna be sweet... I need a new great star wars game to play
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Old 07-29-2006, 11:17 PM   #235
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I didn't get to see the video because my crappy online filter blocked it, but anways, I can imagine myself with my fists up (pretending I'm playing JK4 as a Jedi), then I get swarmed by like 40 Grans, and I do some sort of super force attack sending them all flying. LOL , my victory dance (Note:Replace the Strong Bad image with a Jedi).


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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Old 07-29-2006, 11:52 PM   #236
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Its a demonstration of the euphoria engine and how unscripted characters can react to their environment I believe.


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Old 07-30-2006, 08:23 AM   #237
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I hope in JK4 (if there is one) that you can define a script for an NPC to follow without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to follow upon being spawned in his .npc file if you want to.


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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Old 07-30-2006, 08:24 AM   #238
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I hope in JK4 (if there is one) that you can define a script for an NPC to use without map editing. Because in JA the only way to get an NPC to use a script is to put him in a map. It would be nice if you could define a script for the NPC to use upon being spawned in his .npc file if you want to.


Your auto-blocking is in vain! Only SP source code modification can allow you to block my desann-style attacks without being staggered now!
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Old 07-31-2006, 04:12 PM   #239
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I hope there are a lot of NPCs and areas actually feel like real places, not just linear levels in an FPS game where you shoot everythign that moves.

I still remember JK being about the first FPS game where there were non-combatants. Civilians who would run away, doids etc.. It wasn't done that well, and they were few and far between... but it made the places feel much more like real locations. The village at the end of the canal (the one with the sam n max house) in particular seemed very cool.

Spaceports, bars, villages, etc.. with characters you can chat and barter with would be cool. And that wouldn't attack you unless you started attacking them first. (and then they might attack or run depending on their demeanor.



Playing: Link to the Past, Astroboy, Kario Kart, Mario World (Micro) KOTOR 2: Sith Lords (Xbox) Morrowind (PC)
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Old 07-31-2006, 08:34 PM   #240
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Yeah some of the level in JA especially just stunk...

JO was a heck of a lot better
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