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Old 09-20-2008, 04:55 PM   #321
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Kamino would make a great level for next gen I mean It's always raining so yeah I agree with you incrosshairs.


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Old 09-20-2008, 08:22 PM   #322
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heres a few things i think would be kinda cool is if you could be as hardcore as gears of war like as in when you stab someone with a vibroblade they gush blood, if you shoot an unarmored enemy you see blood sprays, etc. also next gen graphics would be awesome another thing is if you could have a customazation feature kinda like the heros guild in fable but its in the barracks or mission HQ and its safe you can walk around talk with fellow troopers, change/paint/detail your armor, possibly buy different guns from black arms dealers like you could buy non military issue guns, then before you go to the mission you can go to a debriefing room and pick your armenants for the mission and you play as your commando the whole game, kinda like omega you all came from different squads (you would pick your role at the start of the game;Ex:sniper,demo,etc.) and you have to develop a connection with your new squadmates




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Old 09-21-2008, 01:27 PM   #323
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Quote:
Originally Posted by RC-1183
i think would be kinda cool is if you could be as hardcore as gears of war like as in when you stab someone with a vibroblade they gush blood
That would ruin Lucas forever. Star Wars is not a gory story...
Think about all those 9-12 who would want to play RC2 simply because it's Star Wars.







Bottom line, Giving RC2 a M rating, is not a good idea.

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Old 09-21-2008, 02:05 PM   #324
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Blood in Star Wars games is a big no-no. Always has been, not likely to change any time soon.






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Old 09-21-2008, 03:44 PM   #325
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Besides lasers don't really make people "bleed."
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Old 09-21-2008, 05:37 PM   #326
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Exactly becuase they have enough heat to cut and seal the wound at the same time...




Stalking through the desert in the dark of night
Just me and my rifle looking for a fight
Spotter points forward and we hit the ground
In my bolt action I place one round
I close my eyes and take a deep breath
Exhale slowly and await another death
Sqeezing the trigger, never pulling back
The only sound you hear is one loud crack
Target hits the ground and struggles for his life
As I carve another notch in the stock with my knife
~ RC-1107 "Grimes"
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Old 09-22-2008, 06:39 PM   #327
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plookoon notice i said vibroblade "blade" blades make people bleed but i wasnt thinking of the younger adiences




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Kal- "If there is i never got my copy"
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Old 09-22-2008, 09:06 PM   #328
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True but still blood should and will be kept at a minimum...




Stalking through the desert in the dark of night
Just me and my rifle looking for a fight
Spotter points forward and we hit the ground
In my bolt action I place one round
I close my eyes and take a deep breath
Exhale slowly and await another death
Sqeezing the trigger, never pulling back
The only sound you hear is one loud crack
Target hits the ground and struggles for his life
As I carve another notch in the stock with my knife
~ RC-1107 "Grimes"
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Old 09-25-2008, 06:44 AM   #329
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I’ve been reading this thread and what I’ve come to presume that you guys just want another mediocre FPS that’s based in a star wars galaxy that either revisits old characters or re-clones them into an empire era.
Why don’t you just let the first game speak for it self instead of risking a beloved franchise on a potential rubbish game, I’ve played so many games that the sequals ruin the original game for me.


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Old 09-25-2008, 11:38 AM   #330
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no if it was done right a sequel would be great but like i said if it was done right




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Kal- "If there is i never got my copy"
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Old 09-25-2008, 12:29 PM   #331
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But that is a big if. Especially in today’s gaming market, it has to compete with every single FPS out there what would it bring to the field except that it’s a starwars game with a few unknown characters.
And before you say the RCs are incredibly popular I have to say to the majority of the gaming market they are relatively unknown.


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Old 09-25-2008, 01:24 PM   #332
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Besides, there only going to make it for the 360. All I have is a Wii.

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Old 09-25-2008, 01:34 PM   #333
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well it would be a great squad action game online muliplayer campains perhaps armor customization, more EU content




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Kal- "If there is i never got my copy"
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Old 09-26-2008, 10:10 AM   #334
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So generally ripping off most of its ideas from other games, nowadays a game has to bring a gimmick to the market because so far it just sounds like your making a starwars version off Rainbow six.


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Old 09-26-2008, 04:14 PM   #335
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RC2 would need something no other game has, to prevent only SW fan-boys from purchasing it.

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Old 09-26-2008, 09:54 PM   #336
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ya but im not a game designer and i was not all there earlier so i was throwing ideas out




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Kal- "If there is i never got my copy"
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Old 09-27-2008, 10:27 AM   #337
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It’s always hard to come up with ideas for games…Well sometimes games just don’t try but most of them that succeed do.

For instances, Halo 3 is in my opinion the best LAN capable multiplayer game on the market. Sure it has a strong online community but I’ve yet found a game for the 360 that allows for 8 player multiplayer on two consoles.

I think the RC2 should be a multiplayer game so make it a multiplayer game, the biases of the game is to work as a team so maybe have something like this scenario.
4 players online
Mission 2 (Insert generic star destroyer name)
The RC’s have split up inside the star destroyer to do separate things, place charges to destroy the ship, download its navi computer to see where it is going and where it has been, deactivate all security protocols and say sabotage the escape pods.
Player one reaches a corridor and he’s confronted with a sealed blast door he needs one of the other players to open the blast door for him through a computer terminal. So he’s progress is determined by how fast it takes the other player to reach a terminal to open it.

But that’s just a idea what do you think.


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Old 09-27-2008, 11:19 AM   #338
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I like it.


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Old 09-27-2008, 07:08 PM   #339
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Its nice, but a game without single-player can only go so far.
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Old 09-27-2008, 07:42 PM   #340
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no i think what he means is be multiplayer in the sense he just said but still have a single player mode for those who ont have Live or internet




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Kal- "If there is i never got my copy"
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Old 09-27-2008, 08:06 PM   #341
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Maybe give you the option to play as all four characters instead of just one for the single player campaign but when you go online you play one of four roaming the mission levels.


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Old 09-27-2008, 09:08 PM   #342
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I think we would all like to see what it's like behind Fixer, Scorch, and Sev's helmets. But creating a game with that feature would make it wild, and all over the place.

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Old 09-27-2008, 09:43 PM   #343
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I'd much rather see the old characters set to bed. Move onto a new group, I'd rather have a new game then a expansion.


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Old 09-28-2008, 06:11 AM   #344
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Quote:
Originally Posted by LordOfTheFish View Post
I think we would all like to see what it's like behind Fixer, Scorch, and Sev's helmets. But creating a game with that feature would make it wild, and all over the place.
It wouldn'y be much different to being Boss, except you wouldn't have the option of squad commands.

Every commando can do pretty much the same thing - and Boss can do everything that the others can, so I don't see the attraction of playing as the others.






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Old 09-28-2008, 11:15 AM   #345
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The attraction could be just being able to say you can play as them.

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Old 09-28-2008, 12:47 PM   #346
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Originally Posted by LordOfTheFish View Post
The attraction could be just being able to say you can play as them.
But there's no incentive to if one character can already do the same stuff -

"Hmm, do I play as carbon copy 1 or 2 for this mission?"

Unless each character offers something different, there's no point in allowing the player to play as them.

That's the probably the reason why you play as Boss in the first one - because the others would all be identical in terms of play.






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Old 09-28-2008, 01:51 PM   #347
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Fixer hacks instantly! Scorh has more explosives, and Sev has lots of sniper DC-17 ammo with invisible camo!
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Old 09-28-2008, 03:59 PM   #348
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But there's no incentive to if one character can already do the same stuff -

"Hmm, do I play as carbon copy 1 or 2 for this mission?"

Unless each character offers something different, there's no point in allowing the player to play as them.

That's the probably the reason why you play as Boss in the first one - because the others would all be identical in terms of play.
Thats one thing that ARCs have over RCs, individualality.

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Old 09-28-2008, 07:27 PM   #349
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They shouldn’t be different, but the appeal of playing the different people would be to experience a change in the level format. It would mean you could have 4 different versions of the same level. Though now that I think about it, it does sound like a tedious attempt at extended game play.


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Old 09-28-2008, 09:30 PM   #350
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It sounds fun, but if it were to be 4 different versions of the same level then you would have to make sure each character goes through a different part of the map, so that the map doesn't have the same layout just with different options.

Maybe have parts cross over, and there could be a cut-scene were one of them sees a bunch of dead bodies here (have a comment about sev being here or something) and a collapsed corridor from a blast there (scorch). This would be something that you did previously in the game as one of the other commandos.

I don't know it is a start





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Old 09-28-2008, 09:57 PM   #351
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What if you switch characters in the level at certain points that require different specialties. RC levels are supposed to be long.

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Old 09-29-2008, 09:54 AM   #352
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What about in like Battlefield 2 where you could switch in between men during the game except the objective changes with each character...




Stalking through the desert in the dark of night
Just me and my rifle looking for a fight
Spotter points forward and we hit the ground
In my bolt action I place one round
I close my eyes and take a deep breath
Exhale slowly and await another death
Sqeezing the trigger, never pulling back
The only sound you hear is one loud crack
Target hits the ground and struggles for his life
As I carve another notch in the stock with my knife
~ RC-1107 "Grimes"
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Old 09-29-2008, 12:30 PM   #353
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Because of two reasons.
A It's stupid
B It would be incredibly complicated unless if it wasn't done by choice.


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Old 09-29-2008, 01:57 PM   #354
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Quote:
Originally Posted by Kalonus View Post
Because of two reasons.
A It's stupid
B It's another excuse I made up...
Please, if EA Games can do it, I'm sure Lucasarts can too... look at SWBF2 you can switch characters in the middle of a game, what's different besides the characters?


Looks like a fruit cake to me. - Brutus
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I don't want to get my hopes up, but it's like the planets are aligning or something.

Last edited by M@RS; 09-29-2008 at 03:15 PM.
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Old 09-29-2008, 04:25 PM   #355
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This is supposed to Republic Commando 2, not SW:Battlefront - The Republic Commando Missions






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Old 09-29-2008, 06:32 PM   #356
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Indeed.
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Old 09-29-2008, 07:24 PM   #357
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Maybe this is why LA hasn't created a Republic Commando 2, they cant agree on anything.

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Old 09-29-2008, 07:30 PM   #358
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Or maybe they think its a dead franchise that isnt worth the time and effort that goes into making a game.


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Old 09-29-2008, 07:42 PM   #359
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I sure hope thats not the case!
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Old 09-29-2008, 07:49 PM   #360
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It probably is...


Looks like a fruit cake to me. - Brutus
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I don't want to get my hopes up, but it's like the planets are aligning or something.
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