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Old 08-05-2005, 03:44 PM   #1
witchfinder
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What you'd like in KOTOR III..

I think it'll be good to have a thread in this new section to discuss what people would like to see in KOTOR III. I'll start off.

1. As I mentioned in another section of this forum, I'd like to be able to ineract with the Sith more. Like in the the first KOTOR I, you could just go and hang out with some Sith, and the way the masters in the academy described the Dark Side was very enticing. In KOTOR II, I wasn't really lured to the Dark Side, I just though "yeah I'll be evil for the hell of it".

2. I'd like to see more concrete romance storylines, instead of ones which vaguely hint toward something, like in TSL.

3. I'd like there to be a character similar to Jolee Bindo!

4. I quite like the idea of having two mentor characters, perhaps something like one light/one dark, and a whole lot of tension between the two characters, leading to a fight perhaps, and your alignment deciding the winner. (What do you guys think of this idea?)

5. Enough with the wookies! I'd love to see a different alien species in your party. Personally, I'd make it a Trandoshan!
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Old 08-05-2005, 04:17 PM   #2
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Hoods able to be pulled up.A lot more ability to change your characters face at the start.A load of new force powers.Different planets.Once you have beaten the game the ability to go wherever you want.New enemies not just sith but harder enemies such as general grevious, imagine trying to fend off a charater weilding four lightsabres.


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Old 08-05-2005, 04:29 PM   #3
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I want more masks (among other more general things, of course ). The ones in the previous games have been cool, but shouldn't there be more variety? Like the cloth masks Dark Jedi in K1 wear, and so on. And above all else, I would absolutely love to see more of Korriban, in depth. Sort of like the Korriban we saw in Jedi Academy. I was vastly disappointed when in K2 they didn't allow more thorough exploration of the planet.

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Old 08-05-2005, 04:35 PM   #4
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If the rumors are true and we will be encountering the True Sith in KotOR III, then I hope that we keep the darker storyline initiated by OE. I'd like to get to the end of the game feeling a genuine sense of loss (if I'm LS) or of dominance (if I'm DS). OE hinted at this with the DS options on the Unknown World, and OE intended to do this with Malachor V. Hopefully we actually get there this time.

The request for a wider range of alien party members is a good one, but I don't know if it will be heard. Personally, I'd like to see a smaller number of possible party members, but more flexibility. Have 5 or 6 spots but give me 10 or 12 possible party members (some of which restricted to LS/DS, M/F). Keep the influence system, but have LS characters that storm off if I go DS and vice versa.

I will be very disappointed if HK and T3 don't return. 3P0 and R2 were the staple of the movies and I think the that devs have been wise to mirror this in the games.

I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.
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Old 08-05-2005, 05:08 PM   #5
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Originally Posted by Achilles
I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.
No, I agree. I'm not sure what the fuss is about the current system. It worked for the first two games, and if OE made a few more minor tweaks I would be satisfied.

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Old 08-05-2005, 05:25 PM   #6
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A few good points were made in another thread in support of a new engine. I suppose that change is inevitable and I'm all for it just so long as they don't turn it into some silly FPS thingy that looks absolutely nothing like the others. I suppose there is one other thing we should look at too: Is the move to a new engine a sign that they intend to produce more games for the franchise? I hope so.
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Old 08-05-2005, 07:22 PM   #7
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No, I agree. I'm not sure what the fuss is about the current system. It worked for the first two games, and if OE made a few more minor tweaks I would be satisfied.
I agree as well, maybe a few little changes here and ther to make the game look more "realistic" but I agree on the part about NOT changing the engine, the one that has been used is just fine IMO. ^.^


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Old 08-05-2005, 07:44 PM   #8
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I would like to see character creation take a whole new level....be able to independently choose a face, hair style, facial hair, and skintone for your character as well as being able to specify maybe 3 or 4 height options from short to Malak-sized. Maybe even give an option for physique (muscular, athletic, voluptuous, etc.)

I would also like to see hoods able to be pulled up, but at the same time shadow the face beneath.

I would like to see a choice of saber hilts!

I am sure I will think of more later on.

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Old 08-05-2005, 08:00 PM   #9
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^^^^

Careful what you wish for. Hoods on all robes would either mean huge models that avoid clipping but look silly, or small models that clip like crazy. The other option would be to limit the size of the head models, which means everyone would have the same hair style.

As for choice of hilts, it could be done, but not using the same system that they use now. You would have to choose your saber during character creation (much like Jedi Academy) and you probably wouldn't be able to change color crystals.
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Old 08-05-2005, 08:13 PM   #10
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Originally Posted by witchfinder
2. I'd like to see more concrete romance storylines, instead of ones which vaguely hint toward something, like in TSL.

4. I quite like the idea of having two mentor characters, perhaps something like one light/one dark, and a whole lot of tension between the two characters, leading to a fight perhaps, and your alignment deciding the winner. (What do you guys think of this idea?)

5. Enough with the wookies! I'd love to see a different alien species in your party. Personally, I'd make it a Trandoshan!
I'd love all those but most of all to have Revan's robes and mask! I thought they looked so awsome! But all those ideas I really like. It would be aswome to be able to go to the "unknown" regions and see Revan and every one out there. I think that it would rock if you could have more party members out at once, about 4 or 5, and then have a bunch still left on your party screen to chose from. But the top of them all, GET A DIFFERENT SHIP ALREADY!!! STOP IT WITH THE EBON HAWK! Because if you go LS on TSL it flies off into the unknown regions. I think it would rock it you could get a Sith ship and when you go to hyperspace actuly take a while so you could talk to you party members while going. What you guys think of those pointers? Get More SITH in it!!!! : (sorry it was so long I had a lot on my mind) BUMP up the character qualaties!! Make it so you "create!" Your own character!


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Old 08-05-2005, 08:46 PM   #11
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As for the story:

1. Play as Revan (but still with his new identity that you chose last game, just have it explain what has happened so far in the beginning.)
2. Jolee with him
3. Takes place during AND after Kotor 2. (sequals don't ALWAYS have to be directly after.)
4. Revan loses his arm in true, Star Wars tradition.
5. Revan have a face-to-face confrontation with the main villan where the arm slicing takes place. (kinda like the Anakin-Dooku storyline, where Anakin later comes back and whoops him.)
6. A party member gotta die just half way through so you know that nobodies safe, and later kill off some more (but Revan and Jolee HAVE to survive!)

As for the gameplay:

1. Animations have characters actually move (i mean walk and run around while fighting.)

2. Vehicles....please, let us use the Ebon Hawk!

3. Jumping/croutching. Revan is so dang powerful his force jump gotta be like flying!

4. More puzzles.

5. Cutscenes that don't use the game engine. We need some amazingly realistic looking stuff.

6. Continue after the end. Little quests and assignments (such as escort, delivery, defence, and stuff like that.) to let you keep playing. Just like Fable did.

Well, first Kotor3 has gotta be announced before all my wishes can come true :P
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Old 08-05-2005, 09:13 PM   #12
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Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.

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Old 08-05-2005, 09:17 PM   #13
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Originally Posted by MdKnightR
Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.
Blasphemy!


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Old 08-05-2005, 09:38 PM   #14
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Quote:
Originally Posted by Vatter
As for the story:
5. Cutscenes that don't use the game engine. We need some amazingly realistic looking stuff.

6. Continue after the end. Little quests and assignments (such as escort, delivery, defence, and stuff like that.) to let you keep playing. Just like Fable did.
There are cutscenes which don't use the game engine throughout KOTOR I/II. What exactly do you mean?

I wouldn't like to continue after the end. I mean, at the end you either become supreme ruler of the galaxy or someone who's just saved it. And I don't think either of those would go about on simple escort missions afterwards.
--------------------------------------------------
What I'd really like to know is how they'll depict Revan. The ending of TSL implied that the exile was going to have to follow Revan, but then how are they going to succesfully create two characters which are completely unique to everyone that has played KOTOR I/II!?

Oh and the point about a better character creation system is a good one. They should have a lot more options. However, this isn't really of primary concern to me.
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Old 08-05-2005, 09:46 PM   #15
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Ok here is my list of ideas:

1.These games should have more choice, like choosing your species, which would change options in the game.

2. jolee should die and pass into the force much like obi wan and yoda did.

3 a new ship would be nice, pehaps a bigger one with more space or even one big enough to hold the ebon hawk, but the ebon hawk should be in there somewhere.

4. now what about buying property i dunno i am just suggesting.

5. becoming a fully fledged sith is an option, mabye even work for for the ultimate sith lord at the time and try to destroy the jedi for a change, this could mean betrying your master (LS) or doing as he commands (DS).

6.keep the droids

7.finally i want a famous planet such as alderaan or coruscant to be available. and mabye even some spacestations which could blow up or something.

Ok if you bothered reading that then you will be pleased to know i have finished, i dont want to design there game for them,lol.but what do you think about me ideas.


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Old 08-05-2005, 10:30 PM   #16
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The number one thing i'd like to see is to make your character a different species. In addition to that, I'd like more customozation of your character other than a set of pre-designed faces. Also, I'd like to see no glitches! Also, I'd like to see more interaction with other party members. Another thing, I'd like the item rondomazation fixed. I got 3 Freedon Nadd blasters. Also, i'd like different lightsaber hilts than just the stupid standard design. Bao-Dur's line in Kotor 2 about how you'r lightsaber design is supposed to reflect you is bs if all you get is one stupid hilt design. Even though Kotor 2 had a lot of color crystals, i'd like to see a lot more variety. Oh yeah, one major thing. As you influence your companions to the light or dark side, have their responses to your actions change. I had Handmaiden at dark mastery and she still responded negatively to dark side actions.


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Old 08-05-2005, 10:53 PM   #17
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New items are nice but they're not what makes a game good or bad IMHO. For me what's really important is the story and the character development. I'd like to see bigger/less linear maps, more dialogue options and more varied and intergalactic side quests. It'd be nice to have a reason to return to a planet more than once, other than sightseeing...

In Kotor 2, the influence system's ultimate goal was to transform your party members into Jedi: once this was done, there was nothing more to do with them and personally I prefer not to have an entire team of Jedi.

Turning party members to the lightside or darkside, ended up just being a cosmetic change, more or less. I'd like to really have more dialogue options and seeing them respond to the PCs choices. An example would be in Kotor 1, you could convince Mission that her brother was no better than bantha fodder and he deserved any faith he could attract upon him (don't remember the exact dialogues). I think this was well done and the only thing that was Missing was to give some DS points to Mission.
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Old 08-05-2005, 11:09 PM   #18
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Quote:
Originally Posted by Darth333
I'd like to see bigger/less linear maps, more dialogue options and more varied and intergalactic side quests. It'd be nice to have a reason to return to a planet more than once, other than sightseeing...
Agreed! It would be nice to do something like this. KOTOR 1 kinda had this option if you decided to go on the secret society sidequest (can't remember what they were called).

I would like to see Alderaan, Coruscant, Yavin, and whatever was Revan's homeworld (it was mentioned in the game in a conversation with Bastila, I just can't remember the name).

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Old 08-06-2005, 12:38 AM   #19
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I pretty much agree with what Achilles and Darth333 have said, for K3 they need to stick to what drove the first two games, take the new TSL features and flesh them out better... and work on reducing the linear feel of the game for all of the places you visit. And as stated above have a reason to return to planets as well (Like the Genohardian Quests in K1).


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Old 08-06-2005, 01:07 AM   #20
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I remember the flashback scene in KotOR where Carth is speaking on Telos and Bastila is speaking on Dantooine. It made me realize how far my character had come and how much had happened since the adventure had begun. I think they tried for the same effect by having the party return to Telos, but it just wasn't the same.
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Old 08-06-2005, 01:48 AM   #21
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Quote:
Originally Posted by JediConsularAD
7.finally i want a famous planet such as alderaan or coruscant to be available. and mabye even some spacestations which could blow up or something.
Heh, Tatooine wasn't 'famous' enough for you? I mean it only appeared in what, 5 of the 6 Star Wars Films? (And played a part in the other one.) Only joking.

What would I like to see.... Definitely some work on the INF options, so it actually seems like I'm, you know, influencing them. Like D333 the Admin said, it's all just cosmetic changes. I'd also like to see a mix of party NPCs, some being critical to the story like K2's, while some could be as insignificant as a hired thug. With insignificant party members comes the possibility to have party members ditch you if they don't agree with your motives. And of course, have a DS mastery Handmaiden who still prefers LS is annoying. I hope we don't have a similar recruit in K3.

And, I hope these rumors about it taking place 14 years after K2 aren't true either. It's obvious to me that OE tries to make Revan out to be some sort of god in K2, and that they have plans for Revan in K3. They always mention how powerful Revan is and how even the great Revan needs help against the True Sith. If it takes place that much later, there won't be much left for Revan. Personally, I think it should take place right from the takeoff at Malachor. They could have a conversation with T3 on the Ebon Hawk, as the Exile leaves Malachor. Exile talks a bit, during the conversation, tells T3 the Revan gender and alignment, and the Exile's alignment. Game picks up from there.




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Old 08-06-2005, 02:04 AM   #22
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well, i would like to see a new graphics engine implemented for realism's sake, but i would be extremely dissappointed to find the core combat and overall gameplay engine changed drastically.

also, i agree with Darth333 on the influence point. having a completely dark Handmaiden scold you for killing someone is just stupid. she should be agreeing with you.

allow whoever develops the game to take their time to actually complete the game in a manner that makes the game complete in terms of the ending and overall polish.

otherwise, my list doesn't extend too awefully long. *shrugs*


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Old 08-06-2005, 04:25 AM   #23
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Originally Posted by Achilles
If the rumors are true and we will be encountering the True Sith in KotOR III, then I hope that we keep the darker storyline initiated by OE. I'd like to get to the end of the game feeling a genuine sense of loss (if I'm LS) or of dominance (if I'm DS). OE hinted at this with the DS options on the Unknown World, and OE intended to do this with Malachor V. Hopefully we actually get there this time.

The request for a wider range of alien party members is a good one, but I don't know if it will be heard. Personally, I'd like to see a smaller number of possible party members, but more flexibility. Have 5 or 6 spots but give me 10 or 12 possible party members (some of which restricted to LS/DS, M/F). Keep the influence system, but have LS characters that storm off if I go DS and vice versa.

I will be very disappointed if HK and T3 don't return. 3P0 and R2 were the staple of the movies and I think the that devs have been wise to mirror this in the games.

I know that I won't make a lot of friends for saying this, but I hope that they do not change the game engine or the graphics. I know they are a little dated, but I don't want to feel like I'm playing a completely different game. TSL felt like a continuation of the first game and I'd like to see that carried forward.
Couldnt agree more about the game engine i love the way it plays and it would be a bit weird if they changed it.All they really need to do is iron out the glitches that appeared in tsl.


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Old 08-06-2005, 04:53 AM   #24
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well, theres probably not much to say that wouldn't mimic what everyone else has said so far - but i think i might be the only one that wants the story to keep following the exile.

Reven's story was wrapped up really nicely at the end of K1, probably for the same reason epIV is wrapped up really nicely, there might not have a been a sequel. but the exile's story doesn't wrap up nicely with a nice little bow, i'd like to continue on as him, as he tries to pick up revan's trail. i dont really want to play as revan again, he's already off fighting the sith, theres no mystery, hes already there, and then maybe 3/4s in the exile shows up as a npc. the exiles journey to find revan to me would be much more interesting, it would be fun to go planet to planet looking for clues, having to follow vague rumors, having some of them be complete dead ends and having to go back to square one. following rumors could make the game a lot less linear, maybe you would actually have to figure out what the clues meant and where to go next on your own, and you could end up being wrong instead of the answer just being spoon fed to you, it would involve real thinking about what you should do next! and it make the reintroduction of revan much more meaningful.

i also would not like to play as an all new character. the two characters we have feel like plenty. besides, we need to see these "true sith" thats way to much of a cliffhanger, how would this new guy get tied into that? besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually people). to me the exile seems like the logical choice. also yes, i also agree that the droids must stay, i got a lot more attached to T3 this time around, and i'd like to keep the ebon hawk, its like my millenium falcon! and yes, you gotta have a wookiee i love wookiees.


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Old 08-06-2005, 06:52 AM   #25
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it would also be good in KOTOR 3 to continue the game after the main missions, like new optional quests where you can help a planet fix itself up again after an attack, much like dantooine after k1


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Old 08-06-2005, 10:35 AM   #26
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Quote:
Originally Posted by Commas
besides the exile's special condition could explain why we have to start over at level 1, the exile got his force from his partymembers, but they all had to stay behind while he went alone (but probably with the driods, since those aren't actually people). to me the exile seems like the logical choice.
Add to that the fact that his main "Force Source" was Kreia, and she died, and it also explains why the Exile can again choose a new (or the same) Jedi class.




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Old 08-06-2005, 11:02 AM   #27
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Ok, I've been wanting to say this FOREVER!!!

Gimme VOICOVERS!!!!!!!! I would sacrifice almost anything in the game to see voiceovers for the main character in the game! I don't know why they didn't put them in the first two games and I doubt we'll see them in K-3 but that's what I would like to see most. To me, that would just make a good experience WAY better!

Also, I HATE Wookies!!! I would loooooooove to destroy Kashyykk and never have to see them again lol!(believe it or not, I'm always on the light side of the force lol) Anyway, get rid of the wookies.

Furthermore, I would like to see a party member sacrifice him/herself in the line of duty; it really makes the story more deep and interesting.

And the romantic thread should be more deep it was really lame in K-2.

What do y'all think??? Esp. on the voiceovers?
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Old 08-06-2005, 12:08 PM   #28
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I'd have to say no to the voiceovers. If the PC said something really long would yu really want to hear it?

Anyone else here think that it would be nice to every form have a different set of animations? And they should improve the turret mingame. I also have to say that it'll be nice if the party members influenced eachother.


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Old 08-06-2005, 12:09 PM   #29
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I mostly agree with Commas about rumors and dead-ends, but if we were to play as the Exile again, I think the game should allow you to start at like 30-35th level and have an allowance of Force Powers to choose from. That way, you could really customize according to what your favorite Exile version was in TSL.

As for M1911A1's idea of voiceovers, I agree. Even though they were minimal in K1, I still missed the occasional main character lines like "I'm here" and "damn!" in TSL.

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Old 08-06-2005, 12:32 PM   #30
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I would like to have:

1. many the original characters from KOTOR I and II and some new characters
2. a new and modern game engine
3. more and bigger planets plus all the planets we already know (which should also be bigger than they are now)
4. the 'real' Sith appearing in the SW universe
5. more skills, feats, force powers, weapons, items, enhanced combat, dialog and influence system
6. make ranged weapons and single-bladed lightsabers more useful ^^
7. customizeable characters
8. a more balanced and complete game than KOTOR II is (!)
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Old 08-06-2005, 12:39 PM   #31
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Well personally I would be content to wait while my character spoke, but if you click mouse 1 then it skips it anyway right?

I forgot to mention as most of you have that I also would like to see less restrictive environments and bigger maps.
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Old 08-06-2005, 01:15 PM   #32
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Revan should be depicted as an Anakin-style character. Powerful, but not skilled enough to use that power yet. (when he lost to Dooku.)

Chop his arm off, cause the revenge will be 10x better when you whoop the guy.

Because, if Revan is facing the TRUE Sith, going into the unknown, they ought to be a lot more powerful than he is. (and that'd be a great excuse to start you off at lvl 1.)
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Old 08-06-2005, 02:07 PM   #33
Commas
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^^^ considering that revan was a powerful jedi, then sith lord and then jedi again who won a whole war by himself essentially by defeating another powerful sith lord and an incredibly gifted tactition i think he knew what he was doing, but seeing his arm get chopped off would be pretty cool, too bad it would mean he'd be limited to a single saber until he got his standard robo arm

i'd like to see curved lightsabers, and i'd like to see them be more than a new model, i'd like them to sit differently in the hand, i'd like the animations to be different for them, like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed. i'd like to see them as a seperate saber class, so there'd be single, short, double and curved and for them to have their own properties, like they would need to be harder to master, but give you more benefits when you do. and all the fighting styles really do need to have their own animations this time. i was excited when i saw that there would be new forms to learn in k2 but when i saw that they all looked exactly the same i was pretty bummed. i'd also like you to hold the saber differently depending on which form you use, like when you are in your fighting stance but not moving yet (i'd really love to see you hold the saber the way revan does in that one cutscene where bastilla is about to arrest him but then right before the lightsaber battle begins malak stabs him in the back)

and i'm sorry, but i LOVE wookiees, they are by far my favorite star wars aliens, and i really like the way that the kotor series represents the wookiees by making them scouts. the common misconception about the wookiee is that they are just big dumb muscle, when in really they are quite a sophisicated intellegent people, making them a scout instead of just your regular old soldier was a pretty good move, because while hanharr and zalbaar were incredible powerful melee fighters just from their attributes alone (another benefit of being a wookiee) they could also be really great ranged fighters in a pinch (especially with the new feats that are scout only in tsl) chewie was always one of my favorite characters and to me was one of the staples of the star wars movies, i was pretty bummed when wookiees got left out of epI and epII (just think of how much better it would have been to have a wookiee instead of jar jar) and then their scene in III was pretty short (there was a really great scene that got cut where yoda was going to pretend to be a crazy hermit to distract a clone troop on a walker while chewie came up from behind and knocked out the clone and steal the walker kinda like he does in epVI) so i really hope they continue the with the wookiees.


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Old 08-06-2005, 02:25 PM   #34
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Wookiees rock. It's no coincidence that the poorer two movies of the series were also the ones lacking Wookiees.

And as for adding VOs to PC lines, not only would that likely delay the Devs far past whatever crazy deadline they get, it'd also limit possibilities for realistic modded dialogues. I would like the combat VOs for PCs return. (I miss hearing 'That hurt I bet,' when I get a critical.)




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Old 08-06-2005, 02:28 PM   #35
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^^^^
thinking of the possibilities, i think it would be cool if the voiceovers for the PC would change depending on your character's alignment. like maybe something a bit vulgar (within limits) if you're darkside and perhaps just simple taunts if your lightside.

just a thought.


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Old 08-06-2005, 02:59 PM   #36
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Ok how about this: at a moment in the game you encounter a Trandoshan and Wookie fighting, and can decide who to help. Help the Wookie: light side points and he joins your party, help the Trandoshan: mega dark side points, a nice Wookie pelt hanging in your ship and he joins your party as an expert melee fighter with a 20 defence bonus (with no armour)!

If you actually do go to face the true Sith, it would great if they had huge urban cities. Sort of like Taris but full of Sith and different architecture!

Oh and yeah, it would be nice to have your character's arm chopped off. You could either continue and only have a single lightsaber, or go off on a sidequest to find a bio-mechanic!

Quote:
Originally Posted by Commas
like if the character is just weilding one, he shouldn't hold it the same way he holds one regular saber, it should be one handed.
This is how I'd design the lightsaber system:

1. Short - limited to one handed use only, speed bonus/power penalty.
2. Single - two handed use, average all round/No penalties.
3. Dual Short - massive speed bonus/average power/defence penalty.
4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.
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Old 08-06-2005, 03:20 PM   #37
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Well, it's better than:

1 Saber = Good
2 Sabers = Better




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Old 08-06-2005, 03:30 PM   #38
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id definetley like online gaming, but i doubt they could make this game into online.
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Old 08-06-2005, 05:14 PM   #39
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Quote:
Originally Posted by EmptyWords
id definetley like online gaming, but i doubt they could make this game into online.
That would be cool. I had mentioned something to this effect a few weeks ago in another thread.

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Old 08-06-2005, 05:17 PM   #40
MdKnightR
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Quote:
Originally Posted by witchfinder
This is how I'd design the lightsaber system:

1. Short - limited to one handed use only, speed bonus/power penalty.
2. Single - two handed use, average all round/No penalties.
3. Dual Short - massive speed bonus/average power/defence penalty.
4. Double bladed - massive power bonus/minute speed bonus/large defence penalty.

^^What'd you guys think about that system? It would add a whole new element to lightsaber design, and you could gather the required parts to decrease the penalties.
How about this...have double-bladed sabers that can be used with only one or both blades ignited depending on how the player wished to use it for combat like the way that Maul used his in Ep. 1.

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