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Old 08-06-2005, 06:53 PM   #41
Venom750
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I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.


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Old 08-06-2005, 10:34 PM   #42
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Quote:
Originally Posted by Venom750
I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.
Or, add to this, and make it possible for you to refuse the help of any recruitable character. You could do this to a limited degree with Juhani in K1, but it wasn't an option in TSL (unless you count the fact that you could refrain from fixing HK-47). I really wanted to kick G0-T0 to the curb!

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Old 08-07-2005, 09:24 AM   #43
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Kicking GO-TO to the curb yeah right on


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Old 08-07-2005, 10:24 AM   #44
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Originally Posted by Venom750
I'd also like to see other party members try and stop you like your say fully DS and one of the party members is LS that their try and fight you to stop you from doing something really evil like Jolee and Juhani try to stop you in KOTOR 1.
Yes, that would be a very nice addition to an enhanced influence and interaction system with your party members. Not just the rigid mechanism like in KOTOR II, it should be made more flexible, e.g. when your party members dislike your actions, then they protest or try to stop you like in the DS ending of KOTOR 1. On the other hand you should be able to corrupt them completely if your character is strong enough in this field.
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Old 08-07-2005, 12:32 PM   #45
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Have you be able to choose at the beginning of the game if you want to follow the path of a jedi or a sith......with an option later on in game to continue that path or change it. The choice to kill Revan and the exile cuz they suck. The choice to start off the game from a couple of diffrent view points, one as either a True Sith plotting against the republic, the path of a New Sith, or the path of a jedi. The choice to serve or join the games main bad guy instead of automatically fighting him. Bring back Darth Sion.


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"The failure is yours, no longer does your voice whisper within my skull, no longer do I suffer beneath teachings that weaken us, and now you run in search of the Jedi. They are all dead....save one, and one broken Jedi cannot stop the darkness that is to come."
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Old 08-07-2005, 12:47 PM   #46
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I'd like to see:
1.The option to lead a Jedi Academy.
2.Playable "Dream" levels.
3.Animals you can ride.
4.Meet Revan from K1.
5.More spirits.
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Old 08-07-2005, 12:53 PM   #47
Homer Simpson
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kotor 3 would be ok to be exactly like starwars galaxies
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Old 08-07-2005, 01:23 PM   #48
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DarthSion101, he won't be coming back. There's no excuse they could give for his reappearance that wouldn't be difficult to believe. He's served his purpose.

And K3 will not be like SWG. LA isn't stupid enough to compete with itself.




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Old 08-07-2005, 01:30 PM   #49
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yo warchild75 if u want a charachter with 4 lightsabers buy starwars episode3 for xbox or ps2 u could have grevious
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Old 08-07-2005, 02:27 PM   #50
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Quote:
Originally Posted by MdKnightR
Why does everyone love Jolee? Just about every playthrough I have had, I went to Kashyyyk last on purpose. He is so annoying.
Agreed, I don't know what is sooo great about an old coot in a pit of gianormous trees...

And ChainZ, even if it IS blasphemey I still don't like Jolee :P


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Old 08-07-2005, 02:40 PM   #51
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Agreed, I don't know what is sooo great about an old coot in a pit of gianormous trees...

And ChainZ, even if it IS blasphemey I still don't like Jolee :P
no "kewl points" for you or the other non-believers then ... hehehe....

---------------

As for KotOR III, I hope they at least continue on with the story, wether it be Revan or the Exile... introducing a 3rd "vital" character (that must save the Universe ) after the 2 previous games is going to take some major work to convince me of whatever the storyline is to be. I mean c'mon, what have I been doing for the last 2 games?!

I'd like a little 'closure' on the series...or at least on the matters at hand, then they can start something anew to keep the KotOR series alive

StarWars seems to run in trilogies, so I can only hope... I have to say I'm a little "iffy" on the 14 years thing, but I'll give it the benefit of the doubt if they can compensate it with a great storyline


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Old 08-07-2005, 02:45 PM   #52
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I'd like to be able to refuse help from a character as well, I killed Juhani is K1...

I think there should be mroe offensive force powers. It would be fun to pick weak enimes or objects up and slam them into opponents :P


Bring in or someone who looks like him!!!
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Old 08-07-2005, 04:12 PM   #53
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I know this might be reaching but i'd like to see plioting because in all of star wars you see jedi being pliots and using the force to help them i'd like to see that like you could have your own x-wing type of ship but not


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Old 08-07-2005, 04:43 PM   #54
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Originally Posted by dale03ster
I think there should be mroe offensive force powers. It would be fun to pick weak enimes or objects up and slam them into opponents :P
YES! Please more offensive force powers especially for LIGHTSIDERS! and maybe even some buff powers for darksiders. lightsiders got stun, and stun droid for offensives, and push, but thats universal. OE could learn a thing or two from Stoffe's High Level Force Powers Mod. (i wonder if the OE guys ever download any of the mods we've made?)

i'd also like the ability to be able to continue to use the lower tiers of the force powers, espially in the push/whirlwind/wave line. who says just cause now i can push a lot of people at once means that i forgot how to only push one guy. also, when you learn, say whirlwind, force push should get stronger as well, so now you have whirlwind and a more powerful push, and then when you get wave, push gets even stronger and you get a stronger whirlwind, so you can keep using ALL the powers you learn.

and REAL AI! No more of this crap where my party member is supposed to be stationary, but then decides he has a bone to pick with the cannok half way across the freakin map, and he'll either get there or die trying because there is no ammount of mines in the world that can stop him!


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Old 08-07-2005, 06:00 PM   #55
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How abou more dodging animations? How many times can a guy get impaled by a lightsaber? And make grenades rarer and more powerful, cause a guy could stick 20 grenades in his mouth and live to do it again later.


Let's kill ourselves.
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Old 08-07-2005, 06:34 PM   #56
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Lmao, agreed! I think that instead of having your guys being sliced and diced over and over again in a fight, there could be a fluid and continuing duel. Each character not wounding each other, but trying to find a break in the other's defences, but only when the player runs out of health does the opponent deal a killing blow. For critical hits, they could implement a sort of glancing blow, like a slice on their back/arm/leg, or something that wouldnt be enough to kill a jedi but weaken them a great deal - as a 'critical hit' should?


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Old 08-07-2005, 07:36 PM   #57
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I'd like to see a whole lot about lightsaber forms. First i'd like to see something along the lines of certain lightsaber forms will slowly pull you to the dark side unless you have a certain charisma. A very good example of this is Mace Windu's lightsaber form of VII/Vaapad. This form uses your anger to fuel your attacks, but unless you can control this anger, you fall to the darkside. This is the case with Dipa Billaba, Windu's apprentice, and sora bulq (they both used vaapad). And also i'd like to see feats that allow you to master certain lightsaber forms.


"A Jedi gains power through understanding, and a Sith gains understanding through power."
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Old 08-07-2005, 08:55 PM   #58
dale03ster
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Quote:
Originally Posted by Commas
YES! Please more offensive force powers especially for LIGHTSIDERS!
When playing lightside i dont even use the force hardly, one of the reasons i find my self leaning to the dark side
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Old 08-07-2005, 09:17 PM   #59
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What I'd like:

-no more "Chosen One" storylines
-ability to play as a non Jedi
-no uber levels
-more difficult combat
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Old 08-07-2005, 09:58 PM   #60
Lorden Darkblade
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Hmmm....
*reads entire topic*
Yeah... what they all said



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Old 08-07-2005, 11:10 PM   #61
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How about specific animations for each lightsaber and force form? I hardly ever change my forms during the game because there is nothing new to see.

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Old 08-07-2005, 11:49 PM   #62
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There are several things that must be included. Some have already been touched upon, but here goes:

1. Player Character Development! Just because the PC is custom-made doesn't mean that he/she can't have a personality! I'm talking voiceovers, appearence, etc. I think that the things you say and do in the game should not only affect light/dark appearence, but it should affect your demeanour as well (calm, gruff, sarcastic, etc.)
2. Dark Side Options should not be the dumb-!@#$ options. Palpatine was an in-Sidious force, not some stupid thug who just killed everything and intimidated everyone! Dark side options should reflect this.
3. Interparty development is crucial. The occasional cutscenes in TSL were nice, but I really missed the random conversations that certain NPC's in your active party had occasionally. And even those weren't enough! If there's one thing missing in the character development department, its the interparty dynamic. They should fight and argue based both on your actions and their's. Also, bigger is better, but not all party members should be important (nor do they all have to be very social). This is where KOTOR could take a page out of the Fire Emblem book.
4. Update the look/graphics! After a while of playing KOTOR, it begins to look repetative. One thing that could alleviate this in KOTOR III is if the different saber styles actually looked different (really, really different). Another thing that would be fun would be to customize the look of your saber. And the facial expressions/lip syncing/textures/ everything that pertains to the appearance of the game needs to get a makeover!
5. The combat system needs to be slightly tweaked. Lightsabers should not be all powerful; there needs to be some sort of counter to them. Also, there needs to be some stronger ranged weapons as well. Projectile weapons, more bazookas/rocket launchers, flamethrowers, grenade launchers, and bigger/badder lasers are all good candidates. Also, more classes are always better. How bout an assassin character that specializes in killing jedi? (toxic darts, anyone?).
6. Exploration! I don't like feeling cooped up in the Star Wars universe: I want to explore its confines! That means more planets, bigger maps, bigger stories, and more replayability.

All of this means that the developers are actually going to have to work!!!

Last edited by Reggie333; 08-08-2005 at 12:39 PM.
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Old 08-08-2005, 12:11 AM   #63
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A couple of other things I'd like to see:

-a wider variety of NPCs to join you, and not being able to get all to join in one play through. Much like Baldurs Gate where you had many more NPCs available than you could bring in your party. I liked how TSL expanded on it by making DS/LS dependent party members (Hanharr and Mira) and gender dependent party members (Disciple and Handmaiden), but I'd like to take it a step further where there are like 20 total NPCs, but you can only get 10 and it depends on your alignments, gender, ect. who you end up with.

-the ability to lose party members if they lose too much influence with you and they disagree with what you do (not right away, but say if you keep losing influence eventually they just leave), and in some cases they turn on you.
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Old 08-08-2005, 12:33 AM   #64
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Quote:
Originally Posted by IndianaSolo
-the ability to lose party members if they lose too much influence with you and they disagree with what you do (not right away, but say if you keep losing influence eventually they just leave), and in some cases they turn on you.
Excellent suggestion! This is very logical.

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Old 08-08-2005, 10:27 AM   #65
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Originally Posted by biscuitneilston
Lmao, agreed! I think that instead of having your guys being sliced and diced over and over again in a fight, there could be a fluid and continuing duel. Each character not wounding each other, but trying to find a break in the other's defences, but only when the player runs out of health does the opponent deal a killing blow. For critical hits, they could implement a sort of glancing blow, like a slice on their back/arm/leg, or something that wouldnt be enough to kill a jedi but weaken them a great deal - as a 'critical hit' should?
I think you've got something good there, but would the current combat system permit that? I think they would have to make some extensive changes for something like that.


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Old 08-08-2005, 10:58 AM   #66
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What you'd like in KOTOR 3

regardless of what we all would like to see in KOTOR 3, for better or worse we will be suprised and disappointed, hell, i thought i would be playing revan in the second game, disappointed sure, but the story behind the exile character was fantastic. here was a character that followed revan to fight the Mandalorians, became so traumatized for what he did in the final battle, the he cut himself off from the force, from my understanding of this only the most skilled jedi masters could even attempt it, and then you might need more than one. now, for the story and game dynamics of KOTOR 3, this is what i think might happen, so take it for what it is worth
1-exile flies off to search for revan, now maybe prior to KOTOR 2, revan encounters exile and through unknown discussions sends him back to the republic, to warn them of the sith, kreia encounters exile and attempts to use him/her for her own needs, sith attacks the ebon hawk on the return, that is where KOTOR 3 begins. and you can make conjecture that exile was severely injured in the attack, and lost some of his memory.
2-after encountering revan, and perhaps rescuing him(and i like Vatter's idea of an injury to revan, arm, hand) that exile makes the ultimate sacrifice and dies to save revan, in some way attones for what he did in the war, thus, seeing that revan will save the galaxy. this could mean that revan will have an attempt to attone for what he/she did in the war, which you haven't done yet, and you play a severely weakened revan at the beginning.
3-the true sith, what can any of us say, the basic sith warrior could be as strong as a dark jedi or even a sith master
4-if you do indeed play revan, would like to see the character use both light/dark powers like kyle katarn did in the jedi knight series
5-more interactions with npc's tie up loose ends and such, expand on the romances of revan & bastilla/carth, exile & handmaiden/visas/disciple
(doomed romance?)
6-hmm, going back to previous point, what if npc's from KOTOR 2 sense the death of exile and sense that revan is alive, join forces with npc's from KOTOR
and launch a rescue operation, or even a premptive strike against the sith, so many possibilities for the third game, for all of our ideas and conjectures about the story and game physics, etc, bioware, obsidian, or whoever could make a game that none of us could have even thought of

and revan's homeworld was Deralia
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Old 08-08-2005, 11:38 AM   #67
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and revan's homeworld was Deralia
Not necessarily. It's never confirmed if that was his real homeworld, or if that was one of the implanted "false" memories the Jedi Council gave Revan.
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Old 08-08-2005, 11:53 AM   #68
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1) *cough* An official Mod Toolset with Tut.

2) Character creation similar to SWG: Ability to modify everything from eye color and shape to body type.

3) Multiple ship styles available for PURCHASE by the Main Character.

4) Ship Customization with limitations based on size and type.

5) Helmets... not Masks

6) Better unarmed combat: Utilize motion and give moves similar to Martial Arts.

7) Better Lightsabre combat. Acrobatics and gymnastics worked into the combat style.

For now, there's my two cents.

Nephylim
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Old 08-08-2005, 01:46 PM   #69
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I had a dream a few nights ago that I was playing KOTOR 3.....my mind created such a mouth watering game it was unbelievable!

This was the story line......

1. You are a force sensitive who trains as a Jedi
2. You meet another Jedi and fall in love.....
3. Your loved one is taken by a Sith Lord......
4. Character struggles with loss of the person they love. This can lead to the dark side......
5. Now the main story line wasnt to find the one you love. However it was to find and destory the Sith..........however with constant lure to dark side
6. Whatever path you take.....there is a MAJOR FINAL BATTLE. This is on the lines of Star Wars movies and KOTOR1........In the final battle you fight and kill off what you think is the Sith Lord who has captured the one you love. However only to find out there is a REAL sith lord waiting for you.......


FINAL BATTLE.....

The Sith Lord manages to cut off both of your arms......you are on your knees as the Sith Lord comes over to be-head you.......your light saber is a few metres away....however you are helpless without arms......or are you?

The Sith Lord goes for the final strike.......when suddenly his attack is blocked by your light saber......the camera does not show who has blocked the blow....it makes the viewer think that it is your long lost lover....however it is you.....using the force.......you push back the Sith Lord and there is a brilliant light saber duel where the Sith Lord is battling the light saber as your character stands back on your feet...showing resillience......you walk closer and closer to the Sith lord....and the force is growing stronger and stronger....bordering on the hate..............The Sith Lord slowly reteates with this sudden relentless attack........

Then a powerful blow and the Sith Lord falls to the ground ....in the processs is unmasked.............


.......the reality is daunting when the truth is shown.........the Sith Lord is a Jedi you once knew.........


.....the person you loved........


.....do you fall to the dark side......or do you end it.......capture......or to the death......


Thats what I dreamt I was playing! I was soooooo excited!


There is no wrong
There is no right
There is no dark
There is no light.
There is freedom in neutrality.

- Aiden Star
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Old 08-08-2005, 02:18 PM   #70
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@Aiden Star
was this all from your dream if it was then that some incredible detail because most of the time i can't remember what i dreamed about


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Old 08-08-2005, 02:50 PM   #71
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Yep.......Most of my dreams are boring........but this was vivid cause I just enjoyed the games so much and was sooooo hooked.

I went to sleep and dreamt this. The detail isnt that much really....I remember playing the final battle on my pc....which was a dream. heheheh

Pretty cool me thinks.


There is no wrong
There is no right
There is no dark
There is no light.
There is freedom in neutrality.

- Aiden Star
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Old 08-08-2005, 03:30 PM   #72
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I'd like the party to be different, there were opposites with Kotor 1 and 2.

For example

Carth Onasi - (first guy you meet again)
Bastilla - Kreia
Wookie - Wookie
Blue girl with wookie - Bounty hunter girl in kotor 2

Its all just a similar crew. Also mounts would be cool. Speeders etc.



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Old 08-08-2005, 03:42 PM   #73
DarthSion101
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Be able to recruit a party based on your alignment. If your lightside, get only good guys and jedi. If you choose to be a Sith Lord, only recruit Sith charcters and villains from the game.


"Have you come here for answers? There are none. The call of Korriban is strong, but it is the call of the dead. It is fitting you came here."

"The failure is yours, no longer does your voice whisper within my skull, no longer do I suffer beneath teachings that weaken us, and now you run in search of the Jedi. They are all dead....save one, and one broken Jedi cannot stop the darkness that is to come."
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Old 08-08-2005, 03:43 PM   #74
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what you'd like in KOTOR 3

in replying to my previous post had time to think of it, the basic info you gave bastilla in your conversation with her was most likely true, except for what class of character you chose at the beginning (soldier, scout, etc), we all know who the character was before the endar spire. his home planet, and that fact that his mother died could have been memories that he forgot or wanted to forget, an obstacle to his path as the sith lord. had an interesting email from someone once about this same subject, the council basically turned back the clock, to a point in his life (or her life) as a jedi knight prior to being turned? to the dark side and his quest for the star forge. when revan and malak went off with a third of the fleet to chase down the mandalorians, they met with kreia (conjecture on my part), she may have started them down the path, but what, or who turned them to the dark side, and from the dialogue choices in KOTOR 2, i got the sense that revan saw his "eventual" conquest of the republic as the first step in a defence of the galaxy from the return of the true sith. and his departure from the republic shortly after the victory, may have been his way of delaying the inevitable, giving the republic the chance to mount some type of defence that he/she did not give them info on (defence from what). when carth talked with the exile and said revan left to fight something he did during the war, could revan have made some type of deal, given some vital information to the sith. personally i hope that the character you play for the majority of the game is revan, the personality, the morality of the character for me was not fully explored, he/she only knew late in KOTOR 1 what they once were, the exile attoned for what they did (my guess), revan..., revan might feel that they may never be able to attone for what h/she did, and by taking on the challenge alone, may do just that. someone even asked me, could revan be dead, not likely, if he was, the bond between you and bastilla could have manifested itself in the final dialogue with carth, if revan was dead, bastilla may have made some mention of it, the fact that she could not go on not knowing why suggested that, revan is alive, that last bit was certainly way off topic.
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Old 08-08-2005, 03:43 PM   #75
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oh man I almost forgot, Finally be able to murder Carth, He is so annoying.


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Old 08-08-2005, 04:09 PM   #76
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Quote:
Originally Posted by Aiden Star
I had a dream a few nights ago that I was playing KOTOR 3.....my mind created such a mouth watering game it was unbelievable!

This was the story line......

1. You are a force sensitive who trains as a Jedi
2. You meet another Jedi and fall in love.....
3. Your loved one is taken by a Sith Lord......
4. Character struggles with loss of the person they love. This can lead to the dark side......
5. Now the main story line wasnt to find the one you love. However it was to find and destory the Sith..........however with constant lure to dark side
6. Whatever path you take.....there is a MAJOR FINAL BATTLE. This is on the lines of Star Wars movies and KOTOR1........In the final battle you fight and kill off what you think is the Sith Lord who has captured the one you love. However only to find out there is a REAL sith lord waiting for you.......


FINAL BATTLE.....

The Sith Lord manages to cut off both of your arms......you are on your knees as the Sith Lord comes over to be-head you.......your light saber is a few metres away....however you are helpless without arms......or are you?

{snip}
Sounds a little bit like a K1 on roids <_<


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Old 08-08-2005, 04:28 PM   #77
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hmm, kill carth, nice idea, unfortunately by the end of KOTOR 2, as a result of his actions in KOTOR 1, admiral onasi probably now commands an entire republic fleet, definitely going to need that for KOTOR 3
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Old 08-08-2005, 05:12 PM   #78
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I think you should start as a Jedi Padawan or dark Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.

Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.

During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. Id really like to see Jolee Bindo!

You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.

*Play Star Wars Theme*
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Old 08-08-2005, 05:18 PM   #79
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Quote:
Originally Posted by eopiesdoor
I think you should start as a Jedi Padawan. You do some official Jedi business for a bit, but while you are doing this you learn of the new threat from the outer rim where Revan and the exile went. Against your masters instruction you seek them out.
Its a pretty good idea, but its missing something... I still like it.

Quote:
Originally Posted by eopiesdoor
Along the way through dialogue and stuff you establish if Revan was light or dark and if the exile was light or dark, and maybe establish what they looked like.
It would be hard to establish what they look like. How would you do this?

Quote:
Originally Posted by eopiesdoor
During your search to find where they went you get the two droids and maybe a few returning characters from the first 2 KotOR games. Id really like to see Jolee Bindo!
I must say I agree, I'd love to see Jolee and the droids in kotor 3.

Quote:
Originally Posted by eopiesdoor
You finally meet up with Revan and the exile who have gathered many Jedi and dark Jedi to them to face this new threat. You defeat the new threat and the KotOR series is over.
Unless you play as the Exile, I don't think you will meet him or her. Maybe Revan because he'll be in his suit/armour, but people wouldn't like it if the exile didn't look like theirs did from tsl.


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Old 08-08-2005, 05:25 PM   #80
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Maybe you see them in a force vision and your masters ask to discribe what they looked like. This opens up the character creation thingy where you can choose.
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