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Old 08-15-2005, 05:40 PM   #121
Lord Pickle
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Things I would like to see

Ok I don't know if some else has said this already but I just looked up this forum today and there is a hell of a lot of info. so if I am repeating someone, my apologies.

1. Location based damage. You should be able to go for the head or torso or an arm or leg. The damage should be proportional to the part (ie if you take a blaster shot to the head, your dead). Look at episode IV a new hope. Han Solo takes down that bounty hunter in one blaster shot and yet it takes several shots with the Ordo repeating blaster in KOTOR to take out that bounty hunter in Davik's compound. WTF. But there should be a DC modifier to the part. So the head takes more damage but is harder to hit than the torso.

2. Have limbs come off like in Jedi Knight II: The Outcast. If I hit a guy's arm with a light saber, unless he has some cortosis weaved armor that arm is coming off. It would mean that using a blaster at point blank range would be suicide, as it sould be, if someone your opponent is weilding a lightsaber. I am reminded of the ever annoying Calo Nord fight. Once again in epiosde IV Obi Wan "disarms" that guy at the bar in Tatootine who is threatening Luke.

3. Cover bonuses and friendly fire. If you are fighting in out melee in a group of enemies it is only logical that it would be harder for an enemy not in that melee group to hit you with a blaster. So the more the cover the less chance of hitting with a ranged weapon. But if your guys are trying to hit an enemy that you are meleeing with the is a chance that they will hit you instead. Could be offset by creatain "finesse" weapons like sniper rifles.

4. For God Sakes make armor behave the way it is suppose to. Armor doesn't make you harder to hit and makes it easier since you are encumbered, but it does make you take less or no damage at all. So don't give a denfense rating to armor which implies that you are harder to hit give a damage reduction bonus. So if your wearing say madalorian battle armor hitting you with anything other than lightsabers or heavy weapons or explosives would have to damage. And ever these weapons would have limited damage as compared to hitting a more lightly or an unarmored foe.

5. As point four implies there should be a damage type system applied to armor. I don't just mean this peice of armor provides -10/ fire I mean every peice of armor should provide provide protection from various types of damage. If you look at the armor and the upgrades some armors and some upgrades provide specific protection, but all armor is meant to protect from damage it just depends on how much and what kind of damage. So logically there should be a way to catagorize the type and degree of damage reduction bonus. The only exception is probably the jedi robes. The robes can stay the same.

6. Cortosis weaved armor and other types of armor upgrades. If it isn't painfully evident by this point, I like armour, well I also like weapons but TSL did a damn good job on the whole weapon upgrading think so I don't need to go into detail on that. Anyways, point 4 and 5 bring up the idea of specific armor upgrades. So you can protect from cretain force powers, more than just mind-effecting and electrical, as well as cortosis so that you can get proper protection from lightsabers. Also be protected from all other forms of damage. If I shell out 10000 credits for Mandalorian battle armour and the upgrades I damn well better be a tank with eyes. If would put non-Jedi on part with there force wielding counterparts since armor prevents the use of some of the most powerful/useful force powers.

In summary armor and weapons should act like they're meant to. No more use of blasters at point blank range when I have a lightsaber. Either equip a melee weapon immediately or say goodbye to your arms.
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Old 08-16-2005, 12:14 AM   #122
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the reason why armor devreases your chance to be hit is when you get hit by a glancing blow without armor your hurt, if your hit with a glancing blow in lite armor no effect, if your hit by a weak strike in med armor no effect if your hit by a direct hit in incredibly heavy armor it wont hurt much.

but some of your armor ideas have merit like most people i agree with the dismemberment problem

I have some more ideas, what if there was and extra slot on rifles for attachmnents like RPGs,( sort of like miras dart launcher but takes up a slot and limited to certain weapons or grenades) bayonnet (bonus to close combat feats or maybe aplies strength to close combat instead of dexterity)silencer (adds bonus to combat camoflage another one of my ideas still in developement) laser sight (required for close range sniper shot)

more later


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Old 08-16-2005, 05:30 AM   #123
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again with the armor

Yeah but a glancing blow isn't a miss which is what happens if the attack role is less than the armor rating. It could count for 0 damage due to the armor not a complete miss, or some damage depending on the class of armor and the strength of the hit.

Also it would be cool if you could destroy weapons. Like say use the lightsaber to slice a blaster in two. It be like now what you going to do? Obvisously not melee weapons since clashing is what there're made for but rifles and any sort of "weaker" ranged weapons. It would hopefully stop the use of blasters in melee range which is just stupid.

Basically I would like to see weapons used the way they should be used. Blasters at medium range, rifles at long range and melee weapons at close range.

I don't know who but someone had the idea of increasing the grenade damage and making them rarer. I agree and the grenades should have a minimum distance to see them in. I was just playing KOTOR now and a sand person through a grenade at me to point blank range. WTF that is going to do as much damage to him as it does to me.

Also a place where you can get very expensive but very powerful weapons, armor and other upgrades would be cool. Like yavin station in KOTOR. That blade the guy sells you is as powerful as a lightsaber when you fully upgrade it, as powerful as a freakin lightsaber.

Also someone mentioned having real heavy weapons. I don't know if the flamethrowers or rocket launchers fits in the SW universe. Seem to FPS like for my tastes but the heavy weapons should be heavy. I don't know about TSL cause I didn't get a chance to screw around with the ranged weapons and their upgrades, but in KOTOR the heavy weapons were quite weak. When canderous talks about mandalorian weapons when you ask him about Manaan he says that mandalorians bring weapons that can bring down cities and that in both wars and personal conflicts there are no survivors. But the repeating blaster he carrys has a 14 damage max. when you fully upgrade. Big deal, even the weakest lightsaber has a max. damage that is almost the same. If anyone has any numbers on the heavy weapons in TSL please let me know. Thanks.
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Old 08-16-2005, 10:15 PM   #124
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We're prolly stuck with WOTC's crappy D20 rules, and their inherent weighting towards melee combat. At least they could implement attacks of oppertunity to cut down on the guns and force close in.

"Also someone mentioned having real heavy weapons. I don't know if the flamethrowers or rocket launchers fits in the SW universe. Seem to FPS like for my tastes but the heavy weapons should be heavy. I don't know about TSL cause I didn't get a chance to screw around with the ranged weapons and their upgrades, but in KOTOR the heavy weapons were quite weak. When canderous talks about mandalorian weapons when you ask him about Manaan he says that mandalorians bring weapons that can bring down cities and that in both wars and personal conflicts there are no survivors. But the repeating blaster he carrys has a 14 damage max. when you fully upgrade. Big deal, even the weakest lightsaber has a max. damage that is almost the same."

Hey garbage in, garbage out. If you program weak guns, well you know. The expanded universe, there are plenty examples of heavy weaponry. The very feel feel of the Movie Canon supports a full range of infantry, armored, airwing, etc. arms. Including tripod mounted "hmg" heavy repeating blasters, "lmg" light repeating blasters, infantry carried missile launchers, etc. All KOTOR games have underplayed blasters in favor of lightsabers; which is allright I guess, I still play them, and enjoy them, but I would be tickled to see a rebalancing (I won't hold my breath).

That being said with attention to detail and correct feat and upgrade choices Blasters can be quite effective; if only the NPCs had a combat AI that worked. Or blasters could have decent ranges instead of standing at double arm interval and blazing away...

I would almost prefer a system-inteface like Jagged Alliance or Fallout Tactics; grid or hex based maps, and control your team through each action. Although that's prolly not goin'a happen.


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Old 08-17-2005, 03:08 AM   #125
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let's see....
  • I'd like to not have my body rot away when going Dark Side. Exar Kun was as dark side as you could go, and he didn't look like a corpse.
  • More character creation options. Perhaps multi humanoid species to chose from?
  • More cloaks with Hoods/Masks. (I especially liked Revan's)
  • I wouldn't mind a Jade Empire combat style...

That's just to start.
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Old 08-17-2005, 09:05 AM   #126
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Quote:
Originally Posted by StarWarsPhreak
More character creation options. Perhaps multi humanoid species to chose from?
That would limit the romance options though...

Quote:
Originally Posted by StarWarsPhreak
I wouldn't mind a Jade Empire combat style...
Personally I hope it doesn't go that way. I enjoy the KOTOR stlye combat...

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Old 08-17-2005, 10:37 AM   #127
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Hm...

At first - Game should be more dificult! KotOR and TSL are to easy!
Second - more heads to choose when creating character.
3rd - huge interact with team
4th - masks and hoods for Jedi.
5th - minmum 60 hours to pass game! Previous games are too short! 30 hours of game? What is it? 4 - 5 days of playing.
6th - better graphic, but KotOR 1 & 2 are beatiful
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Old 08-17-2005, 11:08 AM   #128
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I hope that before adding tons of new goodies, they start making a good and complete storyline with more freedom of movement and more options. A nice cloak can be cool but it doesn't make the game fun.

K2 lacked a lot of polish when it came to the storyline and dialogues. Another thing that bothered me was being constantly put in control of NPCs i never chose which gave a pretty linear feeling to the game. I don't care about having tons or armor and robes: I never use half of what I get anyways.
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Old 08-17-2005, 12:04 PM   #129
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I want a better and more interactive storyline. I mean, if you turn Dark Side, wouldn't it make sense for your character to actually join the sith and kick the republic?

A new engine is needed.

I think it's about time for whoever develops the game to steer away from the d20 rules. I mean, LA should have control over Wizards, so I don't think it would create legal-ish problems. One of the flaws of the d20 system is of course the armours (like someone already mentioned, it doesn't make sense for a heavy armoured guy to dodge more easily). The biggest flaw though is of course dual-wielding. There should be a dexterity requirement (like ambidexterity in 3.0 DnD) for the feats; the way it is now, it's too easy to use a staff or duals.


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Old 08-17-2005, 12:12 PM   #130
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Quote:
Originally Posted by Darth54
The biggest flaw though is of course dual-wielding. There should be a dexterity requirement (like ambidexterity in 3.0 DnD) for the feats; the way it is now, it's too easy to use a staff or duals.
there's the "2-Handed Weapon" feat?? and just like in DnD, anyone can fight 2-handed, it's just the proficiencies/feats reduce the actual penalty when incorporating the style... not to menion that KotOR penalizes you depending on what type of weapon you use and wether or not it's a "balanced" item...

both games though, I agree.... suffer using D20 system. LA, (IMHO) just use an already established system to focus their development in other areas of gameplay...


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Old 08-17-2005, 03:20 PM   #131
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Quote:
Originally Posted by ChAiNz.2da
there's the "2-Handed Weapon" feat?? and just like in DnD, anyone can fight 2-handed, it's just the proficiencies/feats reduce the actual penalty when incorporating the style... not to menion that KotOR penalizes you depending on what type of weapon you use and wether or not it's a "balanced" item...
What I was saying is that there should be a dex requirement for taking the feats. I also think the penalties for wielding two medium weapons (i.e. two normal sabres) are too insignificant.

Of course Obsidian really balanced things by putting three advanced dual-wielding feats in TSL [/sarcasm]


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Old 08-17-2005, 03:30 PM   #132
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Quote:
Originally Posted by Darth54
What I was saying is that there should be a dex requirement for taking the feats. I also think the penalties for wielding two medium weapons (i.e. two normal sabres) are too insignificant.
Ahh.. I see, yeah I could definitely see a minimum Dexterity requirement (possibly even strength) for the feats to be available. Sorry, for some reason, I was thinking of a minimum ability score to even be "able" to dual wield. Didn't make sense to me as anyone can pick up 2 sticks and start wailing (just not very good at it.. heheh)

Gotcha... I see what you're saying now, so I can easily say "I agree"

Quote:
Of course Obsidian really balanced things by putting three advanced dual-wielding feats in TSL [/sarcasm]
hehe.. I think we can all agree with you on that one. Neither KotOR or TSL have been well known for any 'real' challenge. Luckily we have modders that have been able to fix that so far. But it'd be nice for the Devs to do it for once


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Old 08-19-2005, 07:30 PM   #133
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not so much randomization

I like the fact that you didn't need specific parts for upgrades in TSL. Just x amount of components and y level in a certain skill but I hated the almost complete random nature of finding things. Except for some of the parts that the merchants carried and the museum at Onderon ("Sith" raiders stoles the items from the museum, right) there was no way to ensure that you got the best crystals. The thing I like about RPG's is giving my character the best of everything and then watching him go to town. To solve this I think they should have a merchant like that Rodian in the Yavin station in ROTOR. A guy who sells the best of everything but at a premium price. I said this before but at less you wouldn't have to go without the best items after 40+ hours of playing the game and searching everywhere and I mean everywhere to find something like the barad of ingot. I don't know if that is spelled correctly but it is the crystal that gives you 2-16 fire damage.
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Old 08-19-2005, 07:48 PM   #134
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what if the game has FPS style just like JK3 but not that i want it to become an FPS game... just change the battle to FPS style but still keep the storyline



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Old 08-19-2005, 08:06 PM   #135
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if you want to play a star wars FPS go play Jedi Academy. i've got nothing against FPS, infact, i really like FPS, but KOTOR is an RPG, it wouldn't make sense for the third one to all of a sudden be a FPS. Besides, one of the biggest things that people like the most about KOTOR is the RPG style game play, you would alienate a huge amount of the fans of K1 and K2 by chaning the style of the game so drastically, and you wouldn't have very much luck bringing in new gamers that are FPS fans, because the first two games were RPGs.


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Old 08-20-2005, 05:11 AM   #136
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Well I don't think I can add too many more ideas to this thread but what the hell here goes:

(in no particular order except for #1)

1. XBOX 360 ONLY(sorry sony)

2. More moves/animations for attacks, flurries, critical strikes, power attacks, etc...

3. New force powers are never a bad thing.

4. Make the game length 3-4 times longer(because I just can't get enough of this game :P ). How about a 2-4 CD set next time?

5. Expansions that can be purchased say 6 months to a year after the game has been released. I know I would have no problem paying for more

6. More companions preferably force sensitive.

7. More options for advancing the storyline with about 10 or more different endings depending on how the player played the game.

8. More options during character creation including lightsabre hilt and facial/body options.

9. LESS BUGS!!!!!

10. More planets.

11. More than one place to visit while on planets.

12. Start the game as a jedi and already have a lightsabre.

13. My friend(and some of you) suggested this one: Have the option to start the game with a master and either kill him/her to prove your power and fall into darkness or learn and follow your master into the light if you wish.



That would be my preferences. Now let's see if Microsoft can get together with Lucasarts and make it happen. Here's to hoping this will be made VERY soon and thanx to all of you for loving this series as much as I do.
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Old 08-20-2005, 06:04 AM   #137
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I'm sure it will be Xbox 360/PC exclusive. Microsoft'll want to keep a money maker like KOTOR.
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Old 08-20-2005, 06:11 AM   #138
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I would think so but there is no guarantee this time.
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Old 08-20-2005, 02:34 PM   #139
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well, as much as i am a diehard playstation fan, even if it did come out on playstation (which it wont) i'd rather buy it for PC, because modding this game is half the fun (for me anyway) i've spent much more time modding TSL than i did playing it (same for K1). There are many reasons why this will be Xbox/PC exclusive:

1. Microsoft won't wont to give up any of that money to its competitors
2. The first two games were Xbox/PC, so unless they plan on releasing K1 and K2 for playstation or nintendo (like they did with GTA, first it was on the Playstation, then a year later there was the Xbox/PC releases) they wouldn't release the third in a series on a new platform, it wouldn't make any sense. Lots of playstation users probably don't follow xbox games (i know i don't) so most probably wouldn't have any idea what the story was unless they played the PC version, in which case they would probably buy the third for PC anyway

however, there NEEDS to be a SIMALTANIOUS PC and Xbox release! No more waiting Two extra months unless its going to have extra features like the yavin station in K1, but the features need to be better than that, since that was just a fancy shop which some pretty crystals and guns.


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Old 08-21-2005, 01:17 AM   #140
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//rant begin//
Xbox only? Are you out of your mind?! If it should be exclusive (released on only one platform) then it should be on the PC! Imagine the advantages of a straight PC release; more dev time for actual gameplay (no porting), better graphics (even current gen graphics, hell it could be built using SOURCE, the display engine doesn't dictate gameplay), better overall story and gameplay (no dumbing down for you console slugs), hell, dev tools and mod kits right in the box!

When will people realise that console gaming is old hat? Yeah, there have been some decent console games, and some great ones...which usually end up on PC anyway. I laughed when Xbox cultists crowed that their little black box had a 3d card. The cards render texture detail that cannot be viewed at regular TV resolutions! Ya'll suckers can have your 399. Xbox 360's, that need to be hooked up to 1500. HD tvs to get the same hoss I get from my rig; which also does everything else. Xbox? Puh-lease, don't make me laugh any more than I am right now.
//rant end//

Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.


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Old 08-21-2005, 01:45 AM   #141
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Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content
That would be nice, but remember that PC game sales are pale in comparison to console game sales... so while they might give us extra content I wouldn't expect more than what we got with KOTOR I, even that could be gotten through XBox Live if I'm not mistaken.
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is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.
Sorry, ain't going to happen. If it used another RPG system it would not be KOTOR or even recieved well by fans.

Even though I do agree with you on the D20 system being utter crap! The KOTOR series would have pwnd using the WEG D6 system!


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Old 08-21-2005, 07:35 AM   #142
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Am I out of my mind Josh? No but you are. Does it say anywhere up there "sorry pc users"?!?!?!? No I thought not. When it comes to consoles, this game needs to stay home with Microsoft. NOWHERE does it say anything about pc users. If you wanted clarification there it is.

Hawke made the point before I could get to it. The console games are where the money is at right now and with consoles going to MMORPG's in the future expect those numbers to skyrocket in the next decade while the pc will dwindle. You cannot deny this. Why do you think Microsoft is giving a silver online membership free out of box with the 360 at no charge? Because they think it's a bad idea?!?!?!? NO!!!! Because they know that console gaming is about to explode and that online subscriptions are on the rise!!!!! This was never supposed to happen but it is. An old hat you say?!?!? Far from it. I work in the industry guy and I can tell you that this old hat is about to hit its' Golden Age.
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Old 08-23-2005, 11:33 AM   #143
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hmm maybe some new species for PC/NPC
like in example Kit Fisto's race, Bothans or 'human' with dreadlocks :P
maybe a Holocron as a teacher or so (for example half-NPC (he would be on your ship and could teach u the Force ways but wouldn't follow You))
and more lightsaber's hilt shapes....

ohh, and almost forgot hooded robe selection would be pleased seemed

-Irae

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Old 08-23-2005, 01:48 PM   #144
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Things for KOTOR 3:

1. Xbox 360 only.

2. Jade Empire style combat.

3. Time! For example: in TSL, when Telos was attacked, the Onderon army came from halfway across the galaxy in seconds? Mandalore went off to summon the Mandalorians? You have to be realistic during these cutscenes otherwise there's no point in having them.


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Old 08-23-2005, 03:39 PM   #145
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Xbox 360 only.
what !?!
thats little egoistic though, not everyone's got that platform =/
the best way would be make it for how much platforms it is only possible :P
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Old 08-23-2005, 06:12 PM   #146
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^^^^

I'm sorry. I meant to say that Xbox 360 should be the only game console. KOTOR 3 will be released for PC of course.



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Old 08-23-2005, 08:11 PM   #147
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lol no problem
that's been only ur opinion, there is nothing bad in it :P
*waves* xD
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Old 08-24-2005, 12:07 AM   #148
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@Prince.

The time problem was kind of confusing to me as well. Mandalore comes back with his commandos in less than two minutes and how on earth did Zherron come to Telos from Dantooine? Anyways, they will have to fix that.

I would also want to see an UNARMED combat system like the one in GTA:SA. Only for UNARMED COMBAT though.


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Old 08-27-2005, 05:11 PM   #149
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Expand the class options to allow non jedi that can finish the game... and still not be a jedi.

I'd love to play as a droid mechanic or a out and out rogue with a Jedi or two in my party rather than having to be the one holding everyone's hands all the time.

I've always felt there was so much more to the Star Wars universe than mystical powers and lightsabers. If you must stll have giant sith battles you could just party manage to deal with them. This would also mean an end to cliche one on one battle's at the climax.


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Old 08-27-2005, 06:18 PM   #150
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Originally Posted by JoshVoidstalker
//rant begin//
Xbox only? Are you out of your mind?! If it should be exclusive (released on only one platform) then it should be on the PC! Imagine the advantages of a straight PC release; more dev time for actual gameplay (no porting), better graphics (even current gen graphics, hell it could be built using SOURCE, the display engine doesn't dictate gameplay), better overall story and gameplay (no dumbing down for you console slugs), hell, dev tools and mod kits right in the box!

When will people realise that console gaming is old hat? Yeah, there have been some decent console games, and some great ones...which usually end up on PC anyway. I laughed when Xbox cultists crowed that their little black box had a 3d card. The cards render texture detail that cannot be viewed at regular TV resolutions! Ya'll suckers can have your 399. Xbox 360's, that need to be hooked up to 1500. HD tvs to get the same hoss I get from my rig; which also does everything else. Xbox? Puh-lease, don't make me laugh any more than I am right now.
//rant end//

Anyway, I hope they pay attention to the PC version this time, and take advantage of the platforms advantages. The onlything better than hearing KOTOR III will have PC exclusive content is hearing that LA (or whoever) is droping WOTCs POS D20 "system". Heck, liscence SPECIAL from Interplay. it would be cheap. and it would work.

O my God!! You took the words out of my mouth!!
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Old 08-28-2005, 11:31 PM   #151
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I would also want to see an UNARMED combat system like the one in GTA:SA. Only for UNARMED COMBAT though.
and what would that be, forgive me for my ignorance...

maybe a lightsaber system where if you use one form a lot it detracts power from the others but increase it likew if you had 300% percent to spend on force forms. if you use one i add percent until your out while detracting percent from the others.

all force skill being used in conversations and influence mind and mind trick being combine with this. maybe all atribute affection conversations aswell (i.e constitution granting you more time to convince a captor to release you from a torture chamber.) but intelligence should still be the most influential atribute followed be wisdom.


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Old 08-29-2005, 05:47 AM   #152
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REAL customizaiton. not just picking your head and stats >_>
we need to be able to choose what RACE we are, would rule to be a Ithorian, so we can be Rodian, but unlike JA not have all the same sounds, its stupid having a Rodian speak good english basic. and being able to choose your starting clothes, and to choose your hair and headshape aswell as just your head.
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Old 08-29-2005, 08:29 AM   #153
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Nah, I wouldn't want to play as an alien species. You're right on the customisation though, you should be able to change lips, nose, eyes and your hairstyle and facial hair. That would be cool.
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Old 08-29-2005, 08:36 AM   #154
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Alien species? hardly aliens, not like humans are more important than other races, no one knows what race came first. jedi ithorians are damn cool! and of corse twi'leks, and darth maul's species that tatoo themself, they own.
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Old 08-30-2005, 07:38 PM   #155
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darth maul is zabrak. and yeah we need more species im the galaxy is full of aliens so why be playebl;e they could do the stat modifications like in d&d


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Old 08-31-2005, 01:36 AM   #156
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OK well first off let me start off by saying. I did NOT read the first 5 pages of the thread so I have no idea if anyone has thought this up yet BUT here's what I'd like to see

You the main character start off in a Jedi Counsil meeting with other members of the Jedi discussing what aspects of the newly repaired republic could they better strengthen to assure its lasting another 1,000 years.

A message could come through about an oddity in space in the Korriban sector. It would of course be Revan The Great returning from his quest to seek the original Sith with success. Fierce they would be. Force masters all! They would have unheard of powers like Stoffe's Force Destruction

ALL of the republic would have to unite to stave the new Sith threat that was on the horizon. You'd have to do the normal TSL and KOTOR planet visiting type stuff BUT only for experience, mini quests and picking up party members. Party members would include a very odd old Cathar type character like Kreia is in TSL named Juhani. Back from her own exile she and a new "personal padawan" Mission Vao who is now an all grown up very sexy and kewl looking side character. Not taking away from the 3 party thing but adding like TSL's remote does.

Then for the ending you could actually fight through fighter waves, pilot a star destroyer type ship during a huge battle having to deal with both outside and inside of ship issues and problems like attacks Then when you fight through the initial invasion force designed to retake the gateway planet (Korriban) you could then visit a new distant galaxy where the original sith were now coming from. It could have maybe 3 new planets.

The original lineup for planets that you'd pick up party members from could be: Kashyyaak SP (The Wookie Planet) , Illum, Yavin, Alderan, Corusant, Dantoonie, Tatoonie and lastly Korriban.

I'd also like to see the improvements Holowan Modders have done (idea wise at least) put into the game such as their answer to a few sabers being replaced by a massive selection of the most realistic hilts and such Stoffe's pretty much amazed us all with High Level Force Powers.

Well that's my wish list


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Old 08-31-2005, 06:25 AM   #157
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Okay let's begin:

First of all: Make the game harder and the story longer (some 300 hours wouldn't be bad [Just don't give me that "It'll ruin the story rant" ] )

Second: Make Revan the main character.

I would like to see more animations, not just 3 new ones; but a whole lot of new animations. It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.

How many years (or games), will I have to live through, to have the main character have a VOICE?! I mean, in EVERY SINGLE RPG (which are WAY more popular than FPS, plus the story is better), the main character is a MIME. I am SICK and TIRED of the main character keeping his mouth shut the whole game. And how come they can't spend a several hundred thousand dollars (which would be replaced by several HUNDRED MILLION dollars) to have the main character have a voice (Argument on "How will the main character say his name" : There is a technology which can imitate voices). Why even bad FPS's have voice-acting for the main character, so why can't a good RPG have voice-acting for the main character.

I go into nature, the map is the size 2x2, you can't get lost, and all you can do is go to quest places and kill animals!??? What kind of an RPG is THAT?! Other RPG's are sometimes consisted of exploring ruins, unlocking puzzeles, climbing mountains and you could even get lost in that enviorment. How about inserting more interaction with the enviroment. Also, vehicles to explore the nature.

The story should start with Revan losing all his Force Powers due to something that has been sweeping everything for a long time. He meets up with Dorian (Obi-Wan type of character) and the Exile (Ryan Pano [Clone of Pierce Brosnan]). They escape the planet into Known space, find out that the Galaxy is a Sith Empire now and that there is only a Sith Order now.

They gather all KOTOR 1 and 2. Then you can either join the Sith, fight them in the strugle for power or rebel against them. If you Rebel against them, you make a base of operations on a less known planet, recruit soldiers, train them, command them; make weapons, upgrae weapons, design weapons, buy weapons; make ships, design ships, buy ships, upgrade ships, control and pilot them (exploring them would be also nice, as well as interacting with the crew which does random things); make starfighters, design starfighters, upgrade starfighters, buy starfighters and fly them.

You could invade worlds (ground and space combat), sabotage factories, save people, do good deeds; Oh, do what the HELL you like there, you could even choose dark side options at the light side end, it WILL make a difference.

The planets could be: Corusant, Onderon, Nar Shadaa, Dantooine, Korriban, Tatooine, Mannan, Kasshyk, Telos, Yavin IV, Delaria, Bastion IV, Bespin, Zonju V, Talravin and so on.

Also, additional hilts, and some modding tools and tutorials.

Well that's my wishlist.
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Old 09-06-2005, 07:15 PM   #158
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It owuld be also nice to have the ability to weild boht ranged and melee weapon at the same time.
I tried to do this 3 minutes and fourteen seconds into the very first kotor game...

but any ways i think your ideas are good but 300 hours thats pretty step maybe if you could do grinding in a certain area or when your get a new skill you go into a tutorial sorta thing like the style they did in warcraft three (whenever a new unit or technology became available a tip would apear on the screen along with and anouncement then if the skill or unit was required to beat your oppenent it would give you a situation that could be improved significantlyby using this new ability (two good examples are when a party of soldiers were under archer fire and the captain activated his soldiers defend ability and you were advised to do the same the next example when your soldiers were being bombarded by flying beasts and a set of giant spiders come and entangle them in webs enabling your soldiers to attack them with ease while the creatures had reduced range and were quickly over whelmed.


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Old 09-06-2005, 07:27 PM   #159
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^^^^^

Great idea. I was thinking that maybe your party members or data-pads can give you information on soldiers, improve your skills in commanding and so on. The only problem there is about implantinng strategy in KOTOR (controlling, training and recruting troops) is how will it fit in with the RPG combat system and rules.

Any ideas how?
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Old 09-06-2005, 11:49 PM   #160
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yeah about that advice idea, maybe your party members could advise you on how you might best defeat an enemy such as a force sensitive mechanic noting the power supply of a droid is extremly close to its targeting aparatus and the use of a heat weapon could over load it and make it atack freindlies and enemies. or maybe a party member who an armor smith and can identify an enemies weaknesses or stretghs by looking at them.


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