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Old 08-26-2006, 09:39 PM   #241
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I think that whoever develops K3 should have a real good look at some of the mods made for K1 and TSL. The USM for instance. An excellent mod, and if there's a better system than "the crystal determines the appearance of the lightsaber", it would be far easier to implement by the developers of the game as opposed to modders. Basically the point is I think the developers should take what the modding community does, and refine it into the actual game. Other examples of mods that I'd like to see imitated in K3 are the High Lever Force Powers mod and mods which give you the option of giving your character alien heads.

Also I'd like to see the gameplay to be a bit more open-ended. One thing I really don't like about TSL is that you are limited almost exclusively to light side do-gooder jedi-lover or dark side kill-everyone jedi-murderer. A case in point, Onderon. If you side with Vaklu, even though politically it may even be a better choice, you automatically have to kill Kavar. And if you kill Kavar, you have to kill the rest of the Jedi as well. It seemed odd when my LS character arrived on Dantooine and was suddenly a power-hungry jedi murderer JUST because he sided with Vaklu and was forced to kill Kavar.

Another TSL thing I'd like eliminated are "half-levels". Korriban is what I'd call a half-level. You can beat it in about 20 minutes. It's as if it wasn't even there, and was pretty disappointing for me. Compare this to K1 levels like Manaan which has probably over a dozen side quests... and, well, it's just sub-standard. Dantooine also seemed a little short in TSL.

Also, I think TSL let minigames slack a bit too, which is a shame because I really loved Pazaak in K1 and liked the new pazaak content in TSL, but rarely found a place full of good games. The pazaak den had so much potential... but I think pazaak (along with a lot of other stuff) was swept under the rug.

One major thing about TSL to keep is the new interface. I like the whole "two weapons configurations" feature which you can switch at the press of a button. And it just looks a lot smoother.

There's some other things I'd like to see. What would be really awesome, but isn't likely by any stretch of the imagination, is that the Ebon Hawk is replaced (GASP!!!) by a "flagship", like a Sith Interdictor or an Endar Spire type ship. Of course, there would have to be a lot of storyline bending to get that to happen, so I doubt that will be done.


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Old 08-26-2006, 09:41 PM   #242
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by wanting it to be alot more like fable i meen that you could marry certain charactors in the game own a actual home and if you wanted to kill someone you actuly could for example in kotor 1 & 2 you can only kill certain people at certain times like cerka co. people when in fable you can kill anyone at any time if you get close enouph

im with you there. the levels should be alot longer and you shouldn't have to do anything just because you join with a certain cause or side!!!!!

Last edited by RedHawke; 08-27-2006 at 01:04 AM. Reason: Combining double post...
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Old 08-26-2006, 10:57 PM   #243
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really, I hope K3 is as open ended as possible. It's that simple for me, of course improve the graphics and gameplay, but just make it less linear.


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Old 08-26-2006, 10:57 PM   #244
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Quote:
Originally Posted by Ambrose
Basically the point is I think the developers should take what the modding community does, and refine it into the actual game.
It will never happen, due to legal reasons.

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Old 08-26-2006, 11:04 PM   #245
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Quote:
Originally Posted by Prime
It will never happen, due to legal reasons.
I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR.


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Old 08-27-2006, 01:47 PM   #246
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Ideas for a K3 storyline and Charactors

Personaly I would like K3 to be more of a story then running around killing people
.There should be more romance action you should have a rival maybe grow threw age 13-40 etc. have certain accidents happen to cause your charactor to have to get a mechanical arms, legs, hands, and organs like your heart.

Maybe for the storyline have you come to your home planet in the outer rim and find out that jedi caused sith to destroy the surface and stuff.



So if you have ideas just post them here!

Merged with a similar thread. -RH

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Old 08-27-2006, 03:10 PM   #247
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there are already a few threads like this like "KOTOR 3 wishlist" and "What would like to see in K3". Yeah, but your ideas are good.


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Old 08-28-2006, 10:30 AM   #248
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Quote:
Originally Posted by Ambrose
I don't think you understand my meaning. I don't mean take content directly from popular mods, I mean take feature ideas which modders have created and including those obviously popular features in K3. Take the USM for instance. There would be no 'legal issues' if the developers made a bunch of lightsaber hilt models which you can choose from in the next KotOR.
I knew what you ment. I'm saying that they will never including something that directly reflects and existing mod, because of potential problems.

In any event, they hardly need to look at mods to come up with a customizable hilt options. It is safe to assume that they looked at this already.

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Old 08-30-2006, 09:13 AM   #249
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About mechanical replacements I say why not! If Bao-Dur and Anakin can have one why cant the main character. I mean in Fable your model doesent remain the same through the game, you get scars, you move faster etc. But that would be stealing ideas a little would it not? I would like scars on my character unlike that one head that have a ugly scar across his eye and a ugly face and haircut.(glah!)
And how about more NEW FACES!!
They should also add the 4th main class: Dark Jedi.


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Old 08-31-2006, 08:09 PM   #250
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i get what your saying but y would it be stealing ideas i mean you can mod to all get thoughs. but you know what would be cool if any one has played nfl madden 06 it would be cool to design your charactor like you do on that and design your face the same way that would be awsome along with picking hair, skin color and shade.
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Old 08-31-2006, 09:49 PM   #251
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More planets would be goodand more sith assasins or jedi knights dependir on yor alinment


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Old 08-31-2006, 10:15 PM   #252
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I'd like bigger worlds.
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Old 08-31-2006, 10:19 PM   #253
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How bout makin it so your not some big important person that the player and/or character doesn't know they are, i.e. (this is a lil kotor 1-esque) your some random republic trooper (Mandalorian maybe? =P) and your being transported to your next assignment. Its all good on the ship (no more mysteriously everyone is dead or dying! too cliche.) but once you reach there, you find the Republic Outpost is under attack, by either some form of Bandit, Sith, or Mando. Your captured and brough to their stronghold on the planet. Escape from there,(meet first party member?) and find out that YOU and a few choice others were kidnapped for a reason. (Force sensitivity?)
in the start of the game, your given your characters backstory, example: You were born a little bit during the mandalorian wars, and , due to the war, your "Talents" weren't discovered. you perform the SW movie copy and find a jedi living in Exile (THE Exile?) who senses your abilities, and, seeing as he isn't a member of the order trains you, while your somehow wounded companion heals. in the start, you have weak force powers, (part of the whole training thing, I mean, in the other KOTOR games, you became god-like in (most likely.) ingame months, so eventually you run into a knight on a mission on another planet, and he/she trains you further. Basically, I don't want to have the possibility to become godlike in the force right away. Also, it would be nice for time to actually pass ingame, like, events happeneing once in awhile. (maybe somthing like on the Holonet, you see "Rebel Sith have taken control of planet somthing or other, republic forces sent to quell this sort of Rebellion.") Sorry for long post...
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Old 08-31-2006, 10:26 PM   #254
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I want to start k3 as revan or exile or having either as partner but your defeated by "true sith lords" but you get away and they find out that "true sith" can absorb force energy. so they return to the republic in secret. When they get there 6years after k2 they find out that bastila had a son\daughter and thats why she was looking for reven in k2.So they decide to finish training her son\daughter to become a jedi(bastila trained her child as a jedi)so you play as her child from age 14,15, or 16 to 40.and meet the new jedi order Reven gives "you" hk metalic black or silver and t3 who looks like a slash between r2 and t3 now.
so you meet the
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Old 08-31-2006, 10:52 PM   #255
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your some random republic trooper (Mandalorian maybe? =P)
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good idea HK but what if u were a refugee or just an ordiary civilian


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Old 09-01-2006, 03:44 AM   #256
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Something missing in the two games, a minigame section, with the cinematic and the music sections in the main menu.


Mmm then... I don't want to have Revan or the Exile as main character... Maybe near the end of the game, during a Big-Battle-Against-The-True-Siths, but not at the beginning.
What about a people already fighting the Siths beyond the Outer Rim, the PC would be a guy from this people... And later in the game, Revan would arrive (mmm the Exile rather than him, Revan would be already there for years...)...


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Old 09-01-2006, 03:40 PM   #257
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the point is that in the beginning of the game you would be summing up what reven was doing in the unknown reagions

and i personally would want to play as reven son\daughter

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Old 09-09-2006, 03:16 PM   #258
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Ebon Hawk's cargo bay filled with something useful. In 'KotoR I' the cargo bay had canisters. In 'KotOR II' there was nothing in the cargo bay.

Yavin IV Surface - I think it would be cool to explore Yavin IV's Sith Temples. Especially the ones that show up in ESB.

Yavin IV's Spacestation - I thought that was a nice touch to KotOR I.

Cassus Fett's Family - Maybe they were respectable at some point.

Jedi Tombs - I think this would be an interesting twist.



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Old 09-18-2006, 04:54 PM   #259
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1. More detail in the custom design of the exile.
2.be able to also choose a race other than human (although human would be available too.)
3.have the option to pilot the ebon hawk(small idea but cool idea)
4.to make it more realistic, be allowed to sleep in the ebon hawk to restore energy.
5. I personally dont really like the current combat system in kotor. I think you should have realistic fighting where you have to press a button or something to make your character move and fight and press buttons to make combos in fighting and things like that.
6. More planets, and more than one city available in one planet.
7. have a sort of alignment system with planets, for example, just an example, not saying this planet is available, lets just say your on the light side then you wouldn't be well aligned with planets like korriban, mustafar, utapau, ect. and if your on the darkside, then you wouldnt be well aligned with coruscant, nar shadaa, ect.

ill edit this post if i come up with more ideas.
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Old 09-18-2006, 05:00 PM   #260
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Quote:
Originally Posted by MacLeodGR
Ebon Hawk's cargo bay filled with something useful. In 'KotoR I' the cargo bay had canisters. In 'KotOR II' there was nothing in the cargo bay.
Well the Handmaiden did need some room to practice her fighting skills. Anyway, I have my suggestions, some Posts back.

PS. squall900200, welcome to the Forums.
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Old 09-18-2006, 08:32 PM   #261
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I'm not gonna add a huge list, but I do have one idea in perticular. I don't know if its been mentioned before, but "Time Sensitive Events" (ie: day, afternoon, night, etc.) seem like a good way to encourage travel back to planets you've already explored for more quests and such.
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Old 09-18-2006, 11:00 PM   #262
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I love time of day idea. Along with more diversified weather, it would really help to add character to the environments.

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Old 09-18-2006, 11:13 PM   #263
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Originally Posted by Irradick
and i personally would want to play as reven son\daughter
Oh no, not another offspring well-wisher!
Really, the Exile had no family connection to Revan, why should K3 PC?

Quote:
Originally Posted by Temp3rMental
"Time Sensitive Events"

The originality of this concept stuns me. If the devs don't put it in the game, I swear...

Quote:
Originally Posted by HK-87
How bout makin it so your not some big important person that the player and/or character doesn't know they are, i.e. (this is a lil kotor 1-esque) your some random republic trooper (Mandalorian maybe? =P) and your being transported to your next assignment. Its all good on the ship (no more mysteriously everyone is dead or dying! too cliche.) but once you reach there, you find the Republic Outpost is under attack, by either some form of Bandit, Sith, or Mando. Your captured and brough to their stronghold on the planet. Escape from there,(meet first party member?) and find out that YOU and a few choice others were kidnapped for a reason. (Force sensitivity?)
in the start of the game, your given your characters backstory, example: You were born a little bit during the mandalorian wars, and , due to the war, your "Talents" weren't discovered. you perform the SW movie copy and find a jedi living in Exile (THE Exile?) who senses your abilities, and, seeing as he isn't a member of the order trains you, while your somehow wounded companion heals. in the start, you have weak force powers, (part of the whole training thing, I mean, in the other KOTOR games, you became god-like in (most likely.) ingame months, so eventually you run into a knight on a mission on another planet, and he/she trains you further. Basically, I don't want to have the possibility to become godlike in the force right away. Also, it would be nice for time to actually pass ingame, like, events happeneing once in awhile. (maybe somthing like on the Holonet, you see "Rebel Sith have taken control of planet somthing or other, republic forces sent to quell this sort of Rebellion.") Sorry for long post...
You know, this probably belongs in the "Your k3 storyline here" Thread, but I like this idea, really.

Quote:
Originally Posted by Snake55
More planets would be goodand more sith assasins or jedi knights dependir on yor alinment
Meaning in your party, or more to kill?

And I was just about to make another good concept idea, but then a painful twinge in my leg distracted me. Aarg!

Ah well.

DQK out

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Old 09-19-2006, 07:02 AM   #264
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I always thought for Kotor 3 there should be more Jedi too but the main thing i always wanted was more of a reaction by the public when you start up your lightsaber. When you start it up in a bar or cantina in the other two games, no one even flinched that a great Jedi or powerful Sith lord happened to be stood right next to them. That killed the realism for me.


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Old 09-23-2006, 03:30 PM   #265
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I will like to have free will combat.
I don't want the computer to do the combat for me anymore.
I want realism to be more of a focus concerning combat, I don't want to see no more health bars. Ever again!
I will like to see real environmental effects like weather & realtime day/night option.
I will like a strongly thought out face customized option that will make the character look exactly like you.
Of course if they can do that with next-gen graphics?
I wan't to have my choice of spaceship and choice of vehicle when on a planet.
That's about it for now!

Quote:
Originally Posted by squall900200
1. More detail in the custom design of the exile.
2.be able to also choose a race other than human (although human would be available too.)
3.have the option to pilot the ebon hawk(small idea but cool idea)
4.to make it more realistic, be allowed to sleep in the ebon hawk to restore energy.
5. I personally dont really like the current combat system in kotor. I think you should have realistic fighting where you have to press a button or something to make your character move and fight and press buttons to make combos in fighting and things like that.
6. More planets, and more than one city available in one planet.
7. have a sort of alignment system with planets, for example, just an example, not saying this planet is available, lets just say your on the light side then you wouldn't be well aligned with planets like korriban, mustafar, utapau, ect. and if your on the darkside, then you wouldnt be well aligned with coruscant, nar shadaa, ect.

ill edit this post if i come up with more ideas.
Very good ideas !
I would like to have more realism in combat.
Yes! The fighting should be more like Ep:III ROTS and the combat options like JKA.
The sleep option is another good idea for more realism.

Last edited by RedHawke; 09-23-2006 at 11:15 PM. Reason: Combining double post...
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Old 09-30-2006, 01:18 AM   #266
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After reading the may threads about KOTOR III wishes, I finally figured I should register and throw in my two cents.
1.) I'm not fond of the button pushing fighting system. My circumstances dictate playing turn-based games and I'd at least like them to keep the pause game option of the first two.
2.) I don't think I'd like to play as Reven or the Exile - it's more or less a been there, done that feeling. My idea would be 22-24 years after TSL and you're either Exile/Visa's son or daughter or Exile/Atton's (The Disciple really bugged me), obviously depending how you played the Exile. I wouldn't mind being able to recruit Reven and/or Exile later in the game.
3.) I'd like a choice who I fall in love with. (If I had had a choice between the Handmaiden or Visa, Visa would have been my sweety in a heartbeat.)
Since this is my first post I won't ramble on.
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Old 10-01-2006, 11:14 AM   #267
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I think that there should some ancestors of the star wars movies and ther to be more sith to fight than the other 2 games because lightsabre battles are bloody awesome. Carth,Basilla,Handmaiden,Atton or T3-m4 should return.
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Old 10-01-2006, 11:39 AM   #268
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I agree darth oakley. I'd like to see Juhani return as a Jedi Master with an apprentice puppet like Bao has.


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Old 10-07-2006, 09:39 AM   #269
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You know where there always ranting on about wars in kotor games id love to be in one but its only a small percentage of the game.
& i always thought whats going on theres always this shhip a right tiny one i would love a big ship with more of a crew & you didnt have control of all of them infact you dont have a party at all for a fair bit fo the game i think it would be good if you where apart of somone elses party as if u was a teenger at the start of the game with your master training & he/she led the way & you followed i would love that so much
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Old 10-07-2006, 04:47 PM   #270
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things i want in kotor 3 are:

1. a story better then kotor 2's
2. the ability to slay anyone (Dark side ftw)
3. the ability to jump whit the push of a button
4. other races for pc's, humans arn't the only ones whit the force
5. new gui, or at least a 1-0 quick-key slotbar where you can add your forcepowers, scrolling thru your forcepowers is anoying...
6. the ability to give a parymember a nr of medkits to use when they need to
7. that the game continues after the sory ends, ex. you become ruler of the galaxy or something like that (Dark side, Duuh...) and get hunted by the remaining jedi or whatnot
8. MORE npc to choose form to add to your party, ex. 15 npc whit a party limit of 8 including yourself
9. jedi and sith acadamy, the sith acadamy is one of the best parts of kotor 1
10. MUCH, MUCH, MORE....


btw, sign the Kotor 3 petition:
http://www.petitionspot.com/petitions/kotor3
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Old 10-07-2006, 05:25 PM   #271
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Welcome to the Forums, TheJAG. Just to let you know, that having petitions on LF is bad. I think. I agree that the Sith Academy was one of the best parts of KOTOR.
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Old 10-19-2006, 12:58 AM   #272
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It never made sense to me to have the two-weapon fighting feat apply to both double-bladed lightsabers and two lightsabers as the skillsets for the two are very different. I want to see different feat progressions for these two different fighting styles. Something like a "Two-Weapon Fighting" feat would apply to wielding two swords and two lightsabers while "Staff Fighting" would be the new feat that would apply to staffs, double-bladed swords and double-bladed lightsabers.


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Old 10-22-2006, 01:40 AM   #273
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I know that because this is so long, everything I say is just repeated stuff, but oh, well...
I want to see any of these character come back:
Atton, T3-M4, HK-47, Bao-Dur (he's my favorite character in TSL and I'm sad they didn't go more in depth with him), Carth, Bastila, Jolee (that old man bugs me, but I love him!), Mira/Hanharr, Visas, Mandalore/Canderous, and Handmaiden if you were a guy, but not Diciple if you were a girl. He just bugs me, and I hate him.
I want to know what happened to these characters:
Exile, Revan, Mission and Zalbaar (I've always wondered what happened to those two...), and Mandalore.

I think the glitches should be ironed out. I think the PC should be more customizeable, and so should you lightsaber and ship.
I think the whole thing with having about 20 NPCs to choose from and being able to lose enough influence with them to leave is a great idea. I also wish they would be able to revolt. I mean, come on, don't you think that if your PC turned darkside and psychotic killer, Diciple/Handmaiden, Mira, and maybe even Bao-Dur and T3 (depending on your influence with them) would gang up and try to stop you? Or maybe there would be mini wars between your NPCs depending on if they liked each other or not. There should be more in-depth characters, that you can interact with beyond just making them Jedi, it's not like they're going to become Jedi and suddenly there's nothing to talk to them about.
The whole romantic plot of the game should be more in-depth (I know I keep using that word, but I haven't slept in a long, long time) and you should be able to choose between at least three lovers. You should also be able to decide to end the relationship with them, or not have any romantic involvement with any of the characters at all.
You should get a new ship at the beginning of the game (one much bigger than the Hawk) and be able to customize it, upgrade it, and name it, then later in the game get the chance to buy/steal the Ebon Hawk, but not have to.
Maybe you could just be a normal person, like a Republic soldier or Sith soldier, or a Mandalorian (maybe one that is seperated from his/her clan) with a small amount of Force potential and you have to train to become a Jedi.
I think OE shouldn't rush to get the game out by a certain time, they should take their time and make it perfect (as perfect as perfect can be).

Ugh.. I'm tired and this post is already extremely long, so I'll leave it at that and maybe post later, if I don't forget...




May the Force be with Moo.
\m/(>.<)\m/
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Old 11-14-2006, 03:27 AM   #274
DUB DeV
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Character Uniqueness

I haven't had a chance to look through the posts on this thread (don't think I'm copying anyone if this post seems repetitive), though it being the LucasArts.com KoTOR III suggestions forum, I figured posting my thoughts here would have the best chance of being seen by the programmers and designers working on the game.

Firstly, in order to remedy the one-dimensional tendencies of KoTOR combat (Force Enlightenment-Master Flurry-Master Flurry-Master Flurry...), while still maintaining the turn-based, randomized combat format, I think that players should have the opportunity to create unique combat feats to replace the ones already in use. For example: instead of giving only flurry, critical strike, and power attack as usable combat feats, players should be able to pre-designate attack sequences that can be used easily in combat, and that can be upgraded periodically as the character's core stats develop.

I don't know how exactly it could work, but how I've imagined it, there could be a point system dependent on strength and dexterity; possibly strength+dexterity constitutes the total point value for all successive attacks within one unique combat feat. Here's where it gets complicated. Suppose a character's strength and dexterity were both 15 (or some combination of the two added up to 30), as with the initial point assignments for a fundamental jedi guardian. Now suppose that point values for each individual attack (tentative values) looked something like this (Slashes would fundamentally replace the quick 'flurry' components of combat, while stabs and punches/kicks would replace critical strike and power attack elements, respectively):

Slashes - Left Middle Right
High 7 points 5 points 7 points
Middle 4 points 3 points 4 points
Low 5 points 4 points 5 points

Stabs - Left Middle Right
High 11 points 8 points 11 points
Middle 6 points 5 points 6 points
Low 8 points 7 points 8 points

Punches/Kicks/Weapon Bashes - Left Middle Right
High 15 points 11 points 15 points
Middle 10 points 8 points 10 points
Low 11 points 9 points 11 points

Players would be able to select any number of these elements and designate the order of their execution. When used in combat, each unique combat feat would react with opposing feats accordingly. For example, if the 30 points mentioned above were used for, say 3 punches to the middle-right, and the opposing feat consisted of 3 punches to the middle-right, than each attack would deal damage according to the percent chance to hit determined by dexterity and the power of the attack determined by the character's strength. If the attacks were, say 6 stabs to the middle and 6 stabs to the middle, respectively, the two would cancel out, resulting in the relatively seldom-seen lightsaber/melee weapon standoff (for lack of a better word) from the first two games. Likewise, directly contradictory elements of opposing combat feats performed at (roughly) the same time in sequence would offset, voiding damage calculations for both sides. When different attack types conflict at the same region, attacks would follow the hierarchy as follows: Slash beats punch, punch beats stab, stab beats slash. The details are kind of sketchy for me right now (and it's midnight where I am... need to go to bed...), but I really think that this system, with a bit of tweaking, could be affective to eliminate the often-monotonous combat of KoTOR and leave the turn/calculations-based combat engine relatively intact.

It's too late for me right now to continue this post, but trust that I will contribute significantly more to this forum soon, both completing my thoughts on my little unique-feats system and other aspects and changes I would hope to see in KoTOR III; I just hope that my contributions have not come too late for consideration for the new game - I fear they have.
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Old 11-14-2006, 10:52 AM   #275
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Start the game as a bounty hunter working for GOTO on a quest to find the exile. This would give the PC a new player to develop. By doing this it gives you the option of joining the exile or killing the exile. Just imagine where the story could go from there.


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Old 11-19-2006, 03:52 PM   #276
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All your ideas are great but it just seems to me i dont thin they will rbing out a kotor3 or a very long time.

I hope they do make on dont get me wrong but i dont think it will.
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Old 11-28-2006, 09:29 PM   #277
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if revan is in anyway involved they NEED TO AACTUALLY animate the cape and also... they should. ... also among that .....they should have taris ruins sorta like they did in kotor 2 for dantooine, i mean i thought the only thing that could destroy a planet was the death star so.....just strayed thoughts...
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Old 04-12-2007, 02:04 AM   #278
Ramana Jala
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What we need most in KOTOR III is:

TOOLSET !!!

And of course, the oft-mentioned hooking up the Exile with Revan to explain that great mystery of the worse-than-anything-you-know-about threat to the galaxy that sent Revan beyond the rim.

**OOPS- sorry, don't know why this post didn't go at the end of the topic rather than here!!?? I would have deleted it and tried again if I could have.**


May The Force Be With You
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Old 04-22-2007, 10:27 AM   #279
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technical improvement

Already postet this on Obsidian Forums. Well, of course, think of my ideas they are damn good, so i have to post them here again. Im sorry if there was anything like this before, I dont want to repost something anyone has already came up with, I just dont have the time to read the whole forum.

I just played again KotOR 2 and now I developed some ideas, what u could develop in the upcoming greatest thing of all times, KotOR III.

So, first I have some Ideas about new Features for battles.

Cinematic Cam : Who did not enjoyed this feature in Empire at War. Just give some orders and then, lean back and watch the battle. In KotOR it would look much greater, you know, seeing a battle between Jedi and his opponents or a group of Mandalorians killing some other people. It should be a possibility to give first orders to your characters and then press a button and watch them executing those. Maybe, you could take influence on the viewing angle by yourself or just let the computer rule. All texts or other stuff should be hidden.

View on yourself : Ok, Im german, so I am not pretty shure, if you understand what I meant. You know Fable? There was an option to look at yourself by simply pressing a button. I KotOR, we have this in the Characterwindow, where you can level up yourself. And I had an idea, taken from Jedi Knight, you could watch your character with his armours etc. and if you level your character up, you can watch in this window the animations of an action, before you already selectet it. Know what I mean? You level your character up, but you can see the image of your character still. You can take a preview of the animation of an action, before giving it to the character.

Improved Force System : It was nice, to select your Force Powers manually in KotOR 1 and 2. In part 3, i thought it would cool to have a Force system equal to the abilities system. I mean: You have with every level 10 or more (or less) points and can give it to your force powers. Instead of getting with every point a new force power, you can increase the powers. You first select Force Pull or Force Lightening and give points to this power. After 10 points (or more or less) you updated your power that far, that the power comes to its next step.

New/Changed Force Powers :

Force Open Door : Simply a great mod power, i have for KotOR 2. Want it in KotOR 3 also.

Force Telekinesis: The Jedi can throw an object against a enemy (Like Vader did on Bespin. Pretty cool!)
-> (next step after giving power points to this power) Force Hail : The Jedi throws objects from a small radius against his opponent.
--> Force Group Hail : The Jedi controls objects from a greater radius and throws it to every opponent in reach.
---> Force Hammer : The Jedi uses his immense powers to tear every object, even corpses or trees and parts of the walls at every enemy in reach.

Force Wound: The Dark Jedi creates inner bleedings in the body of an enemy. The enemy gets a loss of health.
-> Organ Frezzle: The Dark Jedi frazzles the organs of his opponent. The enemy takes much damage and becomes slowly.
--> Heart Crush: The Dark Jedi frazzles the Heart of his enemy. This deadly Force Power ends the life of the enemy or takes a great damage. If the enemy can rescue himself from death, he is unconscious for short time.

Force Grip: The Dark Jedi renders the opponent for short time immobile.
-> Force Choke: The Dark Jedi renders the opponent for short time immobile and takes in this time damage.
--> Force Strangle: The Dark Jedi takes the opponent in the air and strangles him to death. If the opponent can save his like, he is unconscious.

Force Wind: The Jedi creates a small wind, that upsets some enemies.
-> Force Twister: The Jedi creates a small twister, that lifts one enemy in the air and jolts him a little. Enemies near by getting upset.
-->Force Tornado: The Jedi creates a great tornado, that carries away both enemies and objects. The enemies in catched by this tornado are taking damage by bouncing against other things. If someone can escape this tornado, he feels so dizzily, that he shoots everywhere but not the player.

Force Defense :

Telekinesis Defense : The Jedi wards Force Push and thrown grenades.
-> Level 2 : The Jedi can award Force Push, Wind powers, Grenades and other objects.
--> Level 3 : The Jedi can reflect Pushes, Wind powers and grenades and objects.

Energy Defense : The Jedi can divert blastershots and Force Lightening with his Lightsaber.
-> Level 2 : The Jedi can reflect blastershots and Force Lightening with his lightsaber in the direction from where it came.
--> Level 3 : The Jedi can reflect blastershots and Force Lightening with his hands (like Yoda and Vader) and throw it back specifical against multiple enemies.

Well, i thought, the critical strike feat you have in KotOR 1&2 looks a little boring. So i thought of an really evil jabbing attack (dont know if its correct how i wrote it...) here is my idea:

Stab : The fighter jabs with his sword an enemy. He got the chance to take critical damage.
->Two Hand Stab : The fighter jabs with his sword an enemy. He got double chance to take critical damage and is much more precise.
-->Deadly Stab : The fighter first disarmes his enemy with a very cool technique, he punches him with one hand in the face and jabs at him.
--->Deathblow : The fighter grips his opponent at the neck and rams his sword or saber with all power in the torso.

I thought of give Jedi fighters more influence on other feats, like if I train Atton to Jedi (KotOR2) he should be a Jedi with blaster, know what I mean?

Force Pull combined with Stab: The Jedi pulls a enemy with the Force in this open sword.

Force Speed combined with Flurry : The Jedi uses his special speed and can make 50% more hits.

Force Jump combined with Power Attack : The Jedi jumps special high and takes resulting much more damage.

Force Sniper : The Jedi is more concentrated in blaster combat and has a very much higher chance to hit his enemy.

Force Indicate : The Jedi indicates targets from far distances.

Force Far Throw : The Jedi can throw grenades at enemies just when he see them.

Yeah, and finally, i thought, it would be great, to take really use of Force Sight. So i thought, when you spot an enemy with Force Sight through a wall or door, you can already make Force Choke or some powers at him. So you prepared your attack before walking through the door.

Thats it. I hope, you like my ideas. I know, the story is the most important thing in KotOR. but maybe those things can also take place...
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Old 04-22-2007, 10:35 AM   #280
psand
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Quote:
Originally Posted by b0o
I'd like bigger worlds.
ditto. I would also like more planets to explore than just seven or eight.
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