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Old 11-03-2005, 09:21 PM   #41
kratos1010
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Combat Simulation Arena 2.0

Hi! I just tried out Combat Arena 2.0 and when i attempt to use the .exe file, it says that some file isn't in binary, and so it won't install.
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Old 11-08-2005, 06:59 PM   #42
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how does this mod work?
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Old 11-08-2005, 07:01 PM   #43
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downloaded it and put it into my override folder. and nothing happens. is there something i should have done first. and i went all around the galaxy and it does not "pop" up.
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Old 11-08-2005, 08:23 PM   #44
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When you download a mod, you should always start by reading the readme included in the download...

In this case stoffe's readme says:
Quote:
3. How do I install it?
-----------------------
If you haven't already (since you are reading this file), unpack the archive this mod came in. Make sure the "Install Arena.exe" file and the "tslpatchdata" folder are located in the same folder, which should NOT be inside the game's override folder. Then run the "Install Arena.exe" file to install the mod. Just copying the content of the "tslpatchdata" folder to your override folder will NOT work. PLEASE READ THE INSTALLATION INSTRUCTIONS IN THE INSTALLER WINDOW!

Optionally, if you have the file "k_sp1_generic.ncs" In your override folder, move it out of there, otherwise the fixes to a bunch of force power related problems won't take effect. (Things like enemy Jedi opponents buffing YOU with their Valor etc...) This is not necessary to use the mod, but some force using enemies may be too easy or seem to behave in rather idiotic ways if you don't.
Also, you have to unpack the mod: a .rar file is like a .zip file. You can use winrar to decompress it.

For more info concerning mod installation and on where to get winrar, read this thread:
http://www.lucasforums.com/showthread.php?t=143422


and you can edit your post by clicking on "Edit" in the bottom right corner of each of your posts instead of double posting.
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Old 11-10-2005, 05:12 PM   #45
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Old 01-21-2006, 12:11 PM   #46
stoffe
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Combat Sim Arena 3.0

I just uploaded version 3 of the Combat Simulation Arena to PCGM. It only has some minor adjustments from the test-version (posted a couple of months ago), but since I've had little time left to work on mods recently I figured it was better to release it rather than just let it collect more dust, and then release any further improvements as a new version instead, if any.

It can be found here.

New in version 3:
  • Fixed Random Loot for the DeathMatch so all Jedi Robe types can be dropped (which doesn't happen in the rest of the game without a mod).
  • Included two turret minigame simulators in the Hutt's room. They should offer a bit more challenge than the standard game turret minigames. You gain XP for shooting down enemy Fighters.
  • Fixed arena console problem to make it easier to select and activate with the keyboard. (Placeables stuck in walls can only be selected with the mouse for some reason...)
  • Added a "Winged Drexl" monster to fight against with a skin texture made by "General Kenobi". Thanks!
  • Added a new "Defend the Holocron" test game type where the player must defend a holcron for 5 minutes while enemies continously spawn in and try to destroy it. I don't know how balanced this game type is for different levels of players. For my lvl 32 test character + party members it was hard but not impossible. Feedback would be appreciated. (Hint: Enemies can be briefly distracted from their objective by damaging them. Use force powers, rockets and grenades to incapacitate them as well.)

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Old 01-21-2006, 08:15 PM   #47
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cool i like the last one cant wait to try it imporved


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Old 01-26-2006, 07:32 AM   #48
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I really love this mod, it is fun and exciting, and compatible with ultimate saber mod! what can you ask? who is master Uthura bTW?
I daresay that also Revan would be a nice addition, however when I first saw master vandar I tought of yoda!! I wondered 2 things however...

firstly, if I change a game music, Malachor battle f.e., if I choose Malachor battle theme in the arena it plays the original one or the custom one?

secondly, if I change NPC's skins, do they change also in the arena?

Will you also place in more enemies will you? Darth Malak and Revan would be a nice addition...

Last edited by Dark_Ansem; 01-27-2006 at 03:29 PM.
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Old 01-28-2006, 09:40 PM   #49
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Hey, I tried installing this mod but for some reason I get this error:

"Cannot create file D:\......\SWKOTOR\dialog.tlk."

Anyone got any clues as to how this can be fixed?
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Old 01-28-2006, 11:46 PM   #50
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One question stoffe... Two, actually...

In a few fights, enemies somehow got stuck either up in the spectator ring, or even into the walls. The first I can get around, I just stand up to the wall and use Spirit Exodus. My clone would be "forced" up to the spectator area, so he would kill him. The other was more serious, however, since they were actually inside the walls. I couldn't get to them, or my clone, and I couldn't get out through the force field or armoband because the match was still active.

Also, during several of my matches, I saved right in the middle. When I reload, I find myself in the arena with all my enemies gone. I also cannot get out, since the force field is locked, and so I had to use the armband.

Are these bugs, or just things that I have to try and get around?
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Old 01-29-2006, 06:31 AM   #51
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Quote:
Originally Posted by flameo
Hey, I tried installing this mod but for some reason I get this error:
"Cannot create file D:\......\SWKOTOR\dialog.tlk."
Anyone got any clues as to how this can be fixed?
Hard to say without more information...

Is the specified install path is says correct? I.e. does it really point to a dialog.tlk file? And if so, is this file write protected?

Is your game, or any modding utility running? If another application is working on the file Windows might not give the installer access to it.

Just to be sure: You are installing this in KotOR2:TSL right? The path quoted above might suggest it was the first KotOR.

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Old 01-29-2006, 06:51 AM   #52
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Quote:
Originally Posted by RobQel-Droma
In a few fights, enemies somehow got stuck either up in the spectator ring, or even into the walls. The first I can get around, I just stand up to the wall and use Spirit Exodus. My clone would be "forced" up to the spectator area, so he would kill him. The other was more serious, however, since they were actually inside the walls. I couldn't get to them, or my clone, and I couldn't get out through the force field or armoband because the match was still active.
Hmm, odd. Which game type were you playing when this happened? The only way I think this could happen would be if you were standing right on top of one of the spawn spots around the arena edge in a Gauntlet or Defend match, causing the game to bump the spawn location to the nearest space outside your collision area.

Unfortunately the game does not take walls or line of sight into concideration when doing things like this, and I guess someone could end up in the spectator area.

While it's impossible to prevent it from happening (unless I move the spawn locations further from the walls I suppose), I could add a check to the arena fighters script where they are jumped back into the arena center if their Z coordinate is higher than the arena floor, though it might slow things down a bit in matches with many simultaneous combatants.

Quote:
Originally Posted by RobQel-Droma
Also, during several of my matches, I saved right in the middle. When I reload, I find myself in the arena with all my enemies gone. I also cannot get out, since the force field is locked, and so I had to use the armband.
Huh? Strange, I've never experienced any problems with saving and reloading in the middle of a fight. What kind of match type where you fighting when this happened?

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Old 01-29-2006, 09:41 AM   #53
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I tried this mod yesterday and I find it to be pretty cool. At first I tried to fight in the Arena but since I could'n beat even the first enemy I decided to get some experience. I also tried both turret simulators.


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Old 01-31-2006, 01:45 AM   #54
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Quote:
Originally Posted by stoffe -mkb-
Hmm, odd. Which game type were you playing when this happened?
As I remember, both were pit fights. The on where they got stuck up in the spectator ring was against the Ubese, the other where they were in the wall was with Queen Talia and the Royal Guard. I don't remember them being up there at the start, but it took me a while to figure out what was going on so I might have missed it.

Quote:
Originally Posted by stoffe -mkb-
Huh? Strange, I've never experienced any problems with saving and reloading in the middle of a fight. What kind of match type where you fighting when this happened?
The first one was a pit fight against the Jedi Strike Team, and the second was in the middle of the Guantlet Battle against the dark Jedi (the one that Ajuur gives you). It might have been other problems, because during the Guantlet battle one I lost my party members, had a wierd party selection screen message, crashed, etc. (I already asked about this issue in another thread a little bit ago). But the other game, against the Strike Team, wasn't affected at all like this, and didn't give me this message. My party members and I just reloaded into the arena and there was no one there.

BTW, maybe you could make a computer panel that gives the option to abort the match from inside the arena or something - just a thought. And on other question I wanted to ask, how come you can choose for you to watch a fight with the "Dark Lords of the Sith" and "Remnants of the Jedi Council", but you can't fight them yourself?
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Old 02-01-2006, 09:08 AM   #55
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I also found a bug with Bastila Task force, I press it (in all modalities) and it crashes the game. What about Malak and revan then? also the rancor I think is small and way too fast... he can almost run!! he should be slower in moving...
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Old 02-02-2006, 04:07 PM   #56
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ive been having some trouble installing this, this has been what im doing but im stuck, sorry if i am wasting your time by misreading something
1) i downloaded the mod
2) i put it on a floppy disk (to transfer computers)
3) i opened the mod installer thing for winrar
4) (i read the readme) I chose the installation place and began installation
5) then it said cannot create dialog.tlk then it kicked me off....
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Old 02-02-2006, 05:00 PM   #57
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Quote:
Originally Posted by guitrntildead
5) then it said cannot create dialog.tlk then it kicked me off....
Did you select the game folder, and not the override folder, when it asked you for the location of your game?

From your description it sounds like it cannot find the dialog.tlk file, which is located in your main game folder.

If you did select the game folder, check that the dialog.tlk file isn't write protected (and if you are using an account on your computer without Admin privilegies, make sure you have permission to modify the file).


Quote:
Originally Posted by Dark_Ansem
I also found a bug with Bastila Task force, I press it (in all modalities) and it crashes the game. What about Malak and revan then? also the rancor I think is small and way too fast... he can almost run!! he should be slower in moving...
RE: BastilaTF - Never had any problems with that, or heard from anyone else that there are problems with it. I would guess that this is caused by some kind of conflict with another mod you have installed. "It crashes!" doesn't leave much to form a problem diagnosis from.

RE: RevanAndMalak - I suppose I could add them as combatants if I do another version of the arena, though I'd have to think of something to make them unique from the legions of saber wielders already present in the Arena mod to make it feel meaningful.

RE: The Rancor - Don't know anything about Rancors supposed to be slow. They do strike me as a predator species after all, and a predator would starve to death pretty soon if they are too slow to catch their prey. As for the size, it's either Baby Rancor or "too big to fit inside the arena" Rancor, so I had to pick the lesser of two evils (no pun intended).

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Old 02-02-2006, 05:02 PM   #58
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yes i did that, but i think i figured out what i did wrong. i have been trying to install to the game disk in the game drive.. sorry im really new at this, ill try again in like two seconds and tell you if it works

edit 1:got it... lol im such a newbie.. but wait, where do i enter the mode?

edit 2: oh man i feel like an idiot now, in my excitment i forgot to keep reading the read me thing

T7 edit: guitrntildead please read the forum rules before posting again. Double/triple posting is against forum rules

Last edited by T7nowhere; 02-02-2006 at 08:50 PM.
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Old 02-03-2006, 12:04 AM   #59
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Uhh... On the threat of sounding stupid - where do you actually have to go in the game to access the battle arena?
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Old 02-03-2006, 12:38 AM   #60
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You build an armband at the workbench, and when you equip it and activate it, it will warp you there. Then when you want to leave just equip it again and activate and it will warp you back to where you were.


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Old 02-04-2006, 04:31 PM   #61
Taknir
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small problem

The armband has forgotten where i was it says...The armband has lost track of where you came from...uh oh. Just wondering how do i get back?
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Old 02-04-2006, 04:59 PM   #62
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Quote:
Originally Posted by Taknir
The armband has forgotten where i was it says...The armband has lost track of where you came from...uh oh. Just wondering how do i get back?
Odd... the only situation I can imagine this happening normally would be if you use the Warp console command to get to the Arena module instead of using the armband.

The name of the module you are in when the armband is activated is stored in a variable in the save game. That error message only shows if that variable is empty.

Have you...
  1. Used the armband to enter the Arena module?
  2. Used KSE or some other savegame editor between entering and trying to leave?
  3. Installed a Mod that overwrites the "globalcat.2da" file (in the Override folder) after installing the arena module? The installer for the CSArena mod adds a new entry to this file which is used by the armband. If this entry is missing (if another mod overwrites rather than modifies the 2DA file), it would cause problems such as what you described.


Last edited by stoffe -mkb-; 02-05-2006 at 09:22 AM.
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Old 02-05-2006, 09:17 AM   #63
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Yes i used the armband to get in the arena. Very cool by the way.
Never used KSE until last night on Kotor1.
That would be where my problem is, thank you very much. Thank god i didn't save hehe.
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Old 02-11-2006, 02:38 AM   #64
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help

whenever I try to dl one of your mods, it is always a .rar file.... X_X is there a way past this or is just the way the cookie crumbles....
BTW: hello for the first and probably last time XD
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Old 02-11-2006, 04:38 AM   #65
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Quote:
Originally Posted by jenna
whenever I try to dl one of your mods, it is always a .rar file.... X_X is there a way past this or is just the way the cookie crumbles....
Read this thread here. Around post #17 or so.


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Old 02-11-2006, 07:13 AM   #66
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Quote:
Originally Posted by jenna
whenever I try to dl one of your mods, it is always a .rar file.... X_X is there a way past this or is just the way the cookie crumbles....
RAR archives is a way of packing and compressing files, similar to the more well-known ZIP, but with much better compression.

You can find a free RAR unpacker here.

Quote:
Originally Posted by RedHawke
Read this thread here. Around post #17 or so.
Hmm, maybe I'm not remembering correctly, but isn't the downloadable WinRAR a trial version, which will expire after a while unless you buy it (which is overkill IMHO if you just want to use it to unpack RAR files)?


Last edited by stoffe -mkb-; 02-11-2006 at 09:43 AM.
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Old 02-11-2006, 12:16 PM   #67
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Thumbs up

man, this is da bomb! You gotta make another version of this, you just gotta.

BTW, everytime one of the lightsaber wielding folks does (adv.) lightsaber throw
The lightsaber completely dissappears. and when i do the space turret simulator,
the ships all shoot immediatly at me and before i can even see where they are shooting from, i lose...
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Old 03-04-2006, 02:49 PM   #68
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Help on Combat Simulation Arena Mod

I used the combat armband to get into the CSA but now I can't get out. It says, "The Armband does not remember where you came from. Uh oh."

I am flippin' flamin' angry right now. AAAAAARGHH!!! Please help, I can't play TSL!


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Old 03-05-2006, 05:07 PM   #69
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I would like to get some help

I've installed several mods or so, and I've been wondering how to get them to work. Despite me putting the required files into override, the overrides either never occur, or the action expected to happen never does. . . Any help please send to me at ~snip~

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Last edited by ChAiNz.2da; 03-05-2006 at 07:22 PM.
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Old 03-05-2006, 06:53 PM   #70
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Thumbs up

Quote:
Originally Posted by gandiva
I used the combat armband to get into the CSA but now I can't get out. It says, "The Armband does not remember where you came from. Uh oh."

I am flippin' flamin' angry right now. AAAAAARGHH!!! Please help, I can't play TSL!
Just turn on the cheat console then type "warp 003EBO" without the " " and it should take you back to the Ebon Hawk also instead of the armband you can type "warp st_arena". Anyway great mod im loving this
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Old 03-05-2006, 10:25 PM   #71
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Quote:
Originally Posted by Emon47
I've installed several mods or so, and I've been wondering how to get them to work. Despite me putting the required files into override, the overrides either never occur, or the action expected to happen never does. . . Any help please send to me at ~snip~

Please don't post your e-mail address as per Forum Rules ~ ChAiNz.2da
It helps if you read the readme files that come with the mods and if there are no readme files then be a little more specific on the mods and problems you are having... also try contacting the mods makers for help... Just a heads up...

PS. welcome to the forums, hope you find everything you need...


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Old 03-15-2006, 07:07 PM   #72
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Well Stoffe I'm impressed with the latest release of the armband combat arena BUT no matter what I do I have the same problem across all of the versions it's had.

I do EVERYTHING your supposed to with the arena fine, BUT when I hit the band again to go back to the spot I left in and it crashes. EVERY SINGLE TIME. I know it's installed correctly.

Does anyone else have this problem?


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Old 03-15-2006, 07:38 PM   #73
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Quote:
Originally Posted by General Kenobi
I do EVERYTHING your supposed to with the arena fine, BUT when I hit the band again to go back to the spot I left in and it crashes. EVERY SINGLE TIME. I know it's installed correctly.

Does anyone else have this problem?
A few others have reported this as well. But since the game has never ever crashed on me while entering or leaving the Arena module, even when I actively tried to make it happen by doing odd things when attempting to transition, and doing it from a variety of different locations in the game I have no idea what the problem might be. I can't fix a problem I can't find.

So unless someone has any insight into what may cause this I will have to assume this is caused by some odd conflict with another Mod, which I do not have installed. (Unless of course you happen to have no other mods installed, so I can scrap that theory as well. )

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Old 03-16-2006, 12:35 AM   #74
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I can't recall stoffe but does this mod have any texture files included in it?
The reason I ask is because a rogue ".tga" file with incorrect dimensions caused many of the crashes with the Holowan Plugin for some people. Of course if there aren't any textures then I couldn't make a guess.


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Old 03-16-2006, 06:13 AM   #75
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Quote:
Originally Posted by General Kenobi
Well Stoffe I'm impressed with the latest release of the armband combat arena BUT no matter what I do I have the same problem across all of the versions it's had.

I do EVERYTHING your supposed to with the arena fine, BUT when I hit the band again to go back to the spot I left in and it crashes. EVERY SINGLE TIME. I know it's installed correctly.
Make sure there is a "string" (value) in your globalcat.2da named ST_LAST_MODULE. I'm pretty sure that is what gets "set" once you use the armband to enter the arena. If you've warped to the arena, you may be in trouble

Also, and I'm not sure, are you loading the arena from a savegame? If so, does anyone know if string values actually "keep" the value stored if you exit a game.. or is it a temporary memory sorta thing?


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Old 03-16-2006, 08:00 AM   #76
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Quote:
Originally Posted by Darkkender
I can't recall stoffe but does this mod have any texture files included in it?
Well, there was one texture included in the latest version, but not in previous versions which has the same problem reported by a handful of people. And textures with the wrong dimensions would cause crash when the object using that texture was spawned (e.g. when entering the area, not leaving it).


Quote:
Originally Posted by ChAiNz.2da
Make sure there is a "string" (value) in your globalcat.2da named ST_LAST_MODULE. I'm pretty sure that is what gets "set" once you use the armband to enter the arena. If you've warped to the arena, you may be in trouble

Also, and I'm not sure, are you loading the arena from a savegame? If so, does anyone know if string values actually "keep" the value stored if you exit a game.

Global variables are stored in the savegame for the duration of that game. Local variables stored an on object are stored in the savegame as long as its "host" object is in the save game. I.e. if you set it on the player character is sticks for the rest of the game. If you set it on an NPC it vanishes when that NPC is destroyed or the Area it exists in is cleaned out from the save game (determined by the modulesave.2da settings).

If the ST_LAST_MODULE Global didn't exist in the game (overwritten globalcat.2da from another mod) the armband shouldn't let you warp out at all since no destination module would be set. So I doubt the problem is caused by this.

* * *

It's a difficult problem to track. Since I get the impression that these crashes does not happen to everyone but me, but rather just some people, it shouldn't be caused by me forgetting to ship a file I have in my override either. If that was the case it should crash for everyone else.

So the only thing I can think of really is a conflict with another mod I don't use myself, and I can't figure that out on my own. (Unless other people's games are more sensitive to mistakes for some odd reason.)

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Old 03-16-2006, 04:03 PM   #77
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Stoffe do you use the German version or English? Also I don't think it's the tga for the unique drexel either since this problem has been present for me since your first version so don't think that's it.

The MOD conflict thing could very well be possible due to my HIGH level of installed mods. It doesn't give me any warnings or anything when installing either. Well one for a "you already have this tga in your override folder but thats normal (for me since I had it prior to release anywho).

It couldn't be a graphic card thing or anything could it? I use Nvidia here on both of my IBM's and it crashes on both.

I don't have time now but tonight I'm gonna try to do what ChAiNz up there said as that's a good suspect too.

Ooh and yeah loading from a saved game. Fairly fresh one 2 days old or so. It WAS started with one version of the arena then I upgraded. I wouldn't think that would be it would it Stoffe?


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Old 03-16-2006, 05:11 PM   #78
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Quote:
Originally Posted by General Kenobi
Stoffe do you use the German version or English?
I use the UK-English version of the game. I don't know if there is any real difference between that and the US-English version.


Quote:
Originally Posted by General Kenobi
The MOD conflict thing could very well be possible due to my HIGH level of installed mods. It doesn't give me any warnings or anything when installing either.
Just a wild guess, but it could be some other mod that doesn't expect you to warp out to some unknown module and then return. But I doubt it since it doesn't just happen when using the armband in one specific area (at least AFAIK).

How early during the transition out of the Arena area does the crash occur? Right away, or after the loading progress bar has advanced a bit?

Quote:
Originally Posted by General Kenobi
It couldn't be a graphic card thing or anything could it? I use Nvidia here on both of my IBM's and it crashes on both.
I use an ATI Radeon card (9800Pro), so I suppose that's a (weird) possibility. While I don't see how the graphics card could have anything to do with it, stranger things have happened (such as Java suddenly no longer working when I upgraded my ATI drivers some time ago )

Quote:
Originally Posted by General Kenobi
Ooh and yeah loading from a saved game. Fairly fresh one 2 days old or so. It WAS started with one version of the arena then I upgraded. I wouldn't think that would be it would it Stoffe?
That depends... If, in your active game, you haven't been to the Arena area before upgrading to 3.0 I don't think it should make a difference. If, however, you have already been in the Arena area in your current game while an older version was installed, the Arena module is already stored in your savegame, meaning dynamic content will be from the old version rather than the new one, while static resources will be from the new version.

This can be fairly easily fixed though by taking a savegame (when you are not inside the Arena area) and opening the savegame.sav file with an ERF editor. Then delete the st_arena.sav file inside the savegame.sav and re-save it. Now a new instance of the Arena area will be created from the latest template the next time you warp there.

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Old 03-16-2006, 05:17 PM   #79
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Hi Stoffe,

It happens after I click the armband itself and it goes into the loading screen. Once I go there it crashes. It's like it starts to load you back to where you were but can't remember?

Would that be it? Somehow it's not saving the "original" spot you came from and when you hit it again to go back it crashes?


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Old 03-16-2006, 06:05 PM   #80
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As soon as it reaches the load screen and starts to load every time at the same point. I'll finish up my ito wrap and then go ahead and replace the file and see what I come up with. I'll post my findings for you in a bit. Thanks Stoffe for helping out with this.


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