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Old 08-22-2005, 05:00 PM   #41
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Quote:
Originally Posted by Elliott Hird
You guys are actually making me give up o.o
....if you can't handle our criticism then you've failed the first hurdle Elliott........don't you think Lucasarts are going to be a lot harder on you when you approach them for permission? Don't you think the most talented artists and programmers are going to want some guarantees about the direction of the project?

I've told you, sit down and make a short demo yourself, in 2D using something like AGS.........if you can handle that.......and it's good, then perhaps we're all wrong and you'd make a great project leader.

.......otherwise it's a bit like saying you don't know a great deal about cars, but you're going to get permission from Lamborghini to make exact Countach replicas in your back garden!!!


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Old 08-22-2005, 05:05 PM   #42
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His competence in dodging my annoying questions is a testament to good avoidance techniques.

I am slightly dissapointed though, he gave up after less than a week, there's no get up and go attitude there. What a shame.

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Old 08-22-2005, 08:44 PM   #43
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Like I said, under 16. A 17 year old would clearly be bull-headed enough to last for 2 weeks.

Don't send people like that over to AGS. Then I have to give them babysteps in the tech forum, and tell them to read the f'ing manual.

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Old 08-23-2005, 01:39 AM   #44
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You're not masterdebator, are you, Elliott?

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Old 08-23-2005, 05:37 AM   #45
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No.

Scummbuddy, you really think I don't have a copy of AGS over here? I don't use it because it sucks. Experience. Given up? No. You are trying to make me give up.
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Old 08-23-2005, 08:34 AM   #46
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Quote:
Originally Posted by Elliott Hird
No.

Scummbuddy, you really think I don't have a copy of AGS over here? I don't use it because it sucks. Experience. Given up? No. You are trying to make me give up.
........AGS sucks? So you're programming skills are better than using AGS then Elliott? Well you're laughing then....................but I thought your programming wasn't that hot??

If you're programming isn't up to scratch, you're going to need AGS, or another game construction tool to put your ideas into a demo. Either that or you'll need the full game design, including concept art, dialogue etc. No programmer or artist worth their salt is going to touch your project if all you've got is a couple of pages of incomplete scrawled ideas. I did some game design for a local company when I was 14 as part of my work experience, and stayed on for a while afterwards, and was even paid for a couple of designs which weren't used. Mostly though you put your hard effort into designing a game on paper, and even the smallest companies won't entertain the idea unless the design is absolutely comprehensive in every detail OR you have a good working demo to show them.......something they can get a feel for, and get excited about.

.....nobody here is trying to put you off your project, just inject some reality. You need to show everyone some hard evidence that you've worked hard on this idea, and not just plucked it out of your head one afternoon.....

...........I've worked on about 5-6 game projects in the past 15 years, and only one was ever completed, that was back in 1990, and quite rubbish, although strangely it was ALMOST published on the cover tape of Crash ZX Spectrum magazine back in 1990!! But that's a long story!

..........so come on Elliott........links to some of your work please!! If this is your first project......sharing a few sketches and pages of design won't hurt you............come on!!


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Old 08-23-2005, 12:59 PM   #47
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Originally Posted by RoyTordesLegend
.....nobody here is trying to put you off your project, just inject some reality. You need to show everyone some hard evidence that you've worked hard on this idea, and not just plucked it out of your head one afternoon.....
Quote:
Originally Posted by Elliott Hird
Hey, I only thought of this 1-3 days ago!
This probably isn't the thread for you then.
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Old 08-23-2005, 01:56 PM   #48
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Quote:
Originally Posted by Elliott Hird
This probably isn't the thread for you then.
Well yes, you're right......I guess it isn't. But until you actually produce something, be it a business plan, a full design, a demo or indeed anything solid, this thread is pointless for all concerned...............but damn funny!!

Seriously Elliott, if you feel your idea is THAT good, stop talking the talk and start walking the walk. Do ONE of the following things within the next month or so, and I'm sure everyone will apologise:-

1) Produce a business plan, detailing how you're going to fund the project, hire staff, premises, equipment. Pay for licensing etc

2) If you're not paying your staff.......and are working over the internet with a team you've never met, explain to us how you're going to motivate them to work for you in a hardworking and timely fashion

3) Altenatively produce a game design, with scripting an dialogue, good enough for a 5-6 screen demo. Include concept art, sketches etc

4) Produce some graphics or code that would be used in the final game

Most of us have had these fantastic ideas to continue the Monkey Island series, but they tend to fizzle out after a couple of weeks, when we realise we're either out of ideas, or struggling to get the technical resources together to take it further. If you do get past this stage and get as far as a full design or simple demo........THAT is the point you tell the world about your fabulous idea..........

.........come on Elliott walk the walk!!


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Old 08-23-2005, 02:09 PM   #49
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Quote:
Originally Posted by Elliott Hird
Given up? No. You are trying to make me give up.
Personally, I'm not trying to make you give up, but you came here looking for people to help you with this thing and without some kind of game plan (kindly pointed out by my collegue Roy, thank you Roy ) I doubt you're gonna get many people helping you. I'm asking you annoying and awkward questions so I know that you're not just someover-eager fanboy with more time than sense so that I may actually consider helping you out with this.

So far though, you haven't given me any straight answers to my questions and haven't convinced anyone that this plan would go anywhere. Not too good on your part Elliot.

On the other hand, if you were to go into LucasArts offices with a gameplan right now with the intention of getting the rights from them, I would pay good money to see a video tape of the whole thing.

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Old 08-23-2005, 03:40 PM   #50
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PLUS......personally I think 3D is way too over ambitious unless you have completed 2D games to your credit (3D being the next step forward)............have you thought about using 3D rendered graphics with 2D sprites? You sound as though you're setting yourself unrealistic targets from the off.

........Neil referring to me as a colleague??! Do I hear the chinking of keys to the moderators lounge? Bared nipple at the ready!!! )


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Old 08-23-2005, 07:00 PM   #51
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Oh now, I wouldn't be so naiive as to give you keys to the mod lounge, there's only so many banananana daquiris and net hammocks to go around.

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Old 08-24-2005, 06:11 AM   #52
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And Remi takes up most of the hammock space. ;-*

Oh my did I just say that alloud?
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Old 08-24-2005, 01:49 PM   #53
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...........I'll pole dance in the corner if that helps??

.......you guys need some new moderating talent.........freshen up the team!!! You're going stale!!


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Old 08-24-2005, 01:54 PM   #54
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.............are all these dots supposed to be some kind of braille interpretation of your posts?? ......or is it just some kind of habit you have.......



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Old 08-24-2005, 02:02 PM   #55
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.....nothing wrong with dots Thrikky babe.......dots make the world go round!

Is it causing you problems with bandwidth? If it is I'll stop.


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Old 08-25-2005, 04:19 AM   #56
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3) Altenatively produce a game design, with scripting an dialogue, good enough for a 5-6 screen demo. Include concept art, sketches etc
Huh. I'll do that, and a crappy demo in AGS.

But listen. Novel-ready storylines, quips, dialog, everything. fine. Graphics? Sketches? Don't look at me. I can picture graphics perfectly in my head...

...but unless you can make a mind-scanner(tm), I can't show you them.
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Old 08-25-2005, 06:10 AM   #57
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I don't think that would matter. You could describe it like a screenplay:
Quote:
INTERIOR SCUMM BAR

It has been redecorated but you can still recognize it from MI1. There is now a Grog machine and the dart board has been closed off with "Crime Scene"-like tape...

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Old 08-25-2005, 11:22 AM   #58
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I love the dots! I print off the forum pages and write in my own hillarious additions to Roy's lines!

And the job of thinking up dialouge and story usually comes after you've worked your way up the ladder for a good few years. ;
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Old 08-25-2005, 02:09 PM   #59
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Quote:
Originally Posted by Elliott Hird
3) Altenatively produce a game design, with scripting an dialogue, good enough for a 5-6 screen demo. Include concept art, sketches etc
Huh. I'll do that, and a crappy demo in AGS.

But listen. Novel-ready storylines, quips, dialog, everything. fine. Graphics? Sketches? Don't look at me. I can picture graphics perfectly in my head...

...but unless you can make a mind-scanner(tm), I can't show you them.
That's very nice, but you could easily get someone else to do the arty stuff if you come up with some basic business plan for how you're going to finance such a venture and how you'd manage production and so on. It's all very well saying you have an idea and a dream, but making it all into a reality will prove harder. I'm not sure you've thought this through enough.

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Old 08-27-2005, 10:29 PM   #60
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Fan game? Read it again. I'm going to get the rights/permission to use the rights, and commercially publish this game, an (un?)official sequel.
Yep it's been asked before but... do you have more than $1,000,000 in your pocket? Because I don't think LEC would sell the rights just for a 5 dollar gift voucher at Penny's.

There have been so many ambitious guys such as yourself, Elliot. 99.99% of them do not suceed in what they want. 0.01% are apart of Lucasfan Games. If you did manage... somehow... to get the rights, what would be your role in the team? The big guy with the whips who tells everyone what he wants or will you actually work on this project? From reading this I can see you're not a programmer (not a good one at that) and 3D is harder than you think. And plot development is actually one of the hardest aspects of game making. Harder than programming I tell you that if you're on your own.

Don't give up your day job, if you can deliver me a Monkey Island sequel where Elaine is British then make me proud, sonny boy.



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Old 08-29-2005, 05:05 AM   #61
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but when the new Monkey Island 5 is to buy in the shop? I will play him!!
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Old 08-29-2005, 10:08 AM   #62
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You will what?

...Just get out.
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Old 08-29-2005, 10:43 AM   #63
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hmm...
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Old 08-29-2005, 01:23 PM   #64
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Just glanced through this thread and Elliot, you don't have a chance of getting Lucas Arts to say yes unless you paid them in excess of a 7 figure sum and if you think game developers are going to work for peanuts then you are greatly mistaken.

Have you actually thought this through properly?
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Old 08-29-2005, 04:02 PM   #65
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His last post being 4 days ago, I doubt he's reading this anymore. Pity.

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Old 08-29-2005, 04:35 PM   #66
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True it would have been nice to hear his response, hey we never know he could be raiding the piggy bank to get the money together.
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Old 08-29-2005, 05:24 PM   #67
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I'm putting my money on a bake sale, these apparently always make money...why people don't do it when they just want some extra cash, I'll never know.

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Old 08-29-2005, 08:59 PM   #68
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Mmmm...bake sale.

This is the bestestest idea evar. Everyone should give him all their monnies so he can win the LucasArtz!!!1!

Just kidding. I'm not really that stupid.

(Flibble...back me up on this!!!)
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Old 09-14-2005, 01:24 PM   #69
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Quote:
Originally Posted by Broomie
Yep it's been asked before but... do you have more than $1,000,000 in your pocket? Because I don't think LEC would sell the rights just for a 5 dollar gift voucher at Penny's.

There have been so many ambitious guys such as yourself, Elliot. 99.99% of them do not suceed in what they want. 0.01% are apart of Lucasfan Games. If you did manage... somehow... to get the rights, what would be your role in the team? The big guy with the whips who tells everyone what he wants or will you actually work on this project? From reading this I can see you're not a programmer (not a good one at that) and 3D is harder than you think. And plot development is actually one of the hardest aspects of game making. Harder than programming I tell you that if you're on your own.

Don't give up your day job, if you can deliver me a Monkey Island sequel where Elaine is British then make me proud, sonny boy.
Incorrect. Yawn.
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Old 09-14-2005, 04:18 PM   #70
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Would you like to say what you found incorrect about that quote, because, personally, I found it all to be quite accurate?

And why exactly do you strive to not give full answers to questions?

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Old 09-14-2005, 10:09 PM   #71
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He highlighted it. Honestly.

Being as he is who he is, and I don't know him, I have to agree with him. How can any of us prove anything? Not easily.


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Old 09-15-2005, 11:05 AM   #72
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Heh, if that's what he was refering to, I would like to know exactly how he thinks 3D programming isn't harder than most other types of programming.

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Old 09-15-2005, 11:59 AM   #73
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I don't think anyone else apart from Lucas Arts can do the Monkey Island brand justice. If anyone else tried creating the new one, it would lose all the magic. Monkey Island brand is a package consisting of unique humour, characters, artwork, sound, atmosphere etc. No other party can replicate all these attributes perfectly. If attempted it would just turn out to be just another adventure game and not Monkey Island.
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Old 09-15-2005, 01:40 PM   #74
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I don't think the thing that made Monkey Island so memorable was LucasArts per se, as EMI doesn't really compare to the first three in my opinion. I think another company could easily make a Monkey Island game that's better than a new LucasArts version.


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Old 09-16-2005, 01:07 PM   #75
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Quote:
Originally Posted by LeChimp9696
I don't think anyone else apart from Lucas Arts can do the Monkey Island brand justice. If anyone else tried creating the new one, it would lose all the magic. Monkey Island brand is a package consisting of unique humour, characters, artwork, sound, atmosphere etc. No other party can replicate all these attributes perfectly. If attempted it would just turn out to be just another adventure game and not Monkey Island.
Is that correct for Sam & Max as well? Because Telltale Games will make Sam & Max 2.

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Old 09-18-2005, 06:49 AM   #76
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Incorrect. Yawn.
Are we keeping you up Elliot? Way past your bedtime?
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Old 09-22-2005, 04:26 AM   #77
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Are we keeping you up Elliot? Way past your bedtime?
This thread's use is all but gone now.
^ Nearly a month non-stop
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Old 09-22-2005, 02:32 PM   #78
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Quote:
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This thread's use is all but gone now.
Well, if you think so...

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