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Old 09-09-2005, 02:31 PM   #1
Jufa
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Lightbulb Tutorials

Because I couldn't find any threads with tutorials about jka coding, I decided to start one.

Other reason is that I don't know any tutorials and I would like to get some
Soooo if you guys know some tutorials for JKA (coding tutorials, not mapping or something similar) post them here for public use
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Old 09-09-2005, 04:55 PM   #2
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I don't know if anyone's written tutorials for JA coding :/, but you might want to check out quake 3 coding tutorials and translate them with slight adjustments to JA. Check out:

http://www.planetquake.com/code3arena/


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Old 09-10-2005, 03:25 PM   #3
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:O
that's a neat bunch of usefull stuff! thanks :)
I'll come back when i encounter my first problem i can't solve with google and those tutorials.
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Old 09-10-2005, 06:54 PM   #4
ensiform
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Here's a place also...

http://www.quake3hut.co.uk/q3coding/


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Old 09-10-2005, 06:59 PM   #5
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oh, thanks
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Old 09-11-2005, 11:46 AM   #6
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There are also some resources at http://mt-wudan.com/


Mt-Wudan.com
I made a silly little program called Dragon, which is an animation tool for the GLA format, used in Jedi Outcast, Jedi Academy and Krakatoa.
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Old 09-26-2005, 08:55 PM   #7
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Is this suppose to be for like making TC mods?
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Old 09-27-2005, 09:50 AM   #8
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You can but this even allows you to make smaller server side mods like a instagib death match kinda deal.


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Last edited by Tinny; 09-27-2005 at 05:58 PM.
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Old 09-27-2005, 07:54 PM   #9
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Oh, well the Clone Wars mod that was gonna be made using Psyk0Sith's amazing Clone Wars mod, is dead. So I have been wondering how to make TC mods so I can make one, with Psky0Sith's permission.
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Old 09-29-2005, 01:37 AM   #10
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i'm making a mod with some elements taken from SW:battlefronts
but i have no clue how to place objects ;<
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Old 09-30-2005, 10:37 AM   #11
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If you could make the jetpack into the kind that the dark trooper uses then that would be really cool
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Old 09-30-2005, 12:41 PM   #12
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Quote:
Originally Posted by MDN14
If you could make the jetpack into the kind that the dark trooper uses then that would be really cool
That would require more modeling than coding :/. I'm so dumb at modeling, I don't even know where to start.


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Old 09-30-2005, 12:42 PM   #13
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:o that would be cool :D
I already made jet trooper class but i'll make dark trooper for imperials with their "jump-pack" :D (at least i'll try)
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Old 09-30-2005, 04:32 PM   #14
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that wouldnt require any modeling. I am not talking about putting a jetpack on someone that LOOKS like the one from battlefront. I am talking about making it WORK like the dark troopers jetpack from battlefront. You can use the standard JA jetpack for all I care.
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Old 09-30-2005, 07:17 PM   #15
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Oh, how does it work in battlefront? Sorry for misunderstanding.


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Old 10-01-2005, 04:22 PM   #16
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The dark trooper in battlefront has a jetpack that allows him to jump really high. It has fuel just like the normal jetpack and the fuel regenerates slowly. And it takes about half the fuel for a single jump. You do a double jump in battlefront to use the jetpack, and when you do, it pretty much just pushes you up alot and in the direction you were traveling a little bit. Its height would be about the equivilent of a force jump level 3.
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Old 10-02-2005, 06:17 AM   #17
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yep, that's how it works

right now i'm making classes for the mod and editing some weapons and starting to make the "skill" things.
then i need to decide am i going to make 3rd team for the mod or not.
it would be cool but it would take lots of coding.

edit -
and thanks again for the tuts

edit #2 -

how i can force players to use specific model? (haven't found the way to do it, yet)
i don't want to see jedis with stormtrooper model or something
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Old 10-03-2005, 08:35 AM   #18
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try looking at the coding for siege. In siege it uses .scl files to force certain classes to use certain models.

Here is an idea, you could try to make the game look for a .scl file for all your classes (and just make new .scl files) and that way server admins and/or modders could modify the classes if they wanted to customize the game a bit
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Old 10-04-2005, 05:00 AM   #19
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i think i found way to force models. i'll try it today.

and about that text-file that has classes,
that would be nice :P
but i don't think i'm going to make it yet because i haven't messed with getting data from text-files and then using that data in the code. I think i have to look at the siege coding and try to understand that :/ :P

...or... hmm.. naah... i think i'll just integrate those classes to the code so admins can't modify the classes. that would un-balance the game :/

but that idea could be used to other things. (i have on in my mind) :P

but hey! does anybody know how to place effects or models? i mean, i'd like to make little nice athmosphere effects (better rocket-trail, droid-parts to the ground when droid dies. and explode effects when droids die (playable ones))
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Old 10-07-2005, 02:27 AM   #20
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theres an extensive website on jk2files... it's called rich deiseal's mapping something something
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Old 10-07-2005, 02:44 AM   #21
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website? about what?
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Old 10-07-2005, 09:39 AM   #22
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thats a mapping web site though and he wants tutorials on programming.
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Old 10-07-2005, 10:02 AM   #23
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well yeah, I found bunch of quake 3 tutorials. hope those helps :P
also i found some mapping, shader and menu tuts so i think the mod will get little boost
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