***ADRESSED TO THE ORIGINAL POSTER/MODDER***
Lol, it HAS been forever since this thing has been posted...
Anyway, I couldn't find an e-mail on the readme of your mod... Hope you'll actually *read* this, otherwise the whole 'me posting' thingie is a moot point, eh...
Anyway, the point is, I reinstalled KOTOR2 with USM and just got sick of how the (otherwise incredible mod with scripting beyond my wildest dreams) just shoves down your throat the notion of turning all NPCs into LIGHTSABER-wielders and turns them into good little clones with the 'bonus feats' system... (there's just something WRONG about Atton and Mira Force-Jumping into battle at the same time, gaahh)
Which brings me to the point.
I'm working on a serie of mods (mostly .2da (feats, skills, powers and items/placeables) trying to rebalance NPCs as non-jedis. A series of costumized items are armbands giving non-PC (either class or player restriction, still debating on that one) an extra attack.
I'll be blunt. I started learning about modding 2 days ago. I basically copied/pasted your "Droid Speed Upgrades" in Notepad and looked at your source files to figure out how to do so.
Not only were you a mentor of sort (
), but I'd like to release spells.2da and weaponsdischarge.2da files INCLUDING some of what you did with your mod... (the only major difference is that a put a cap of 3 attacks on Power Blast and Critical Shot)
Just seems insanely relevant, eh.
Anyway, just wanted to
1: give you props and
2: ask you for the greenlight
3: ask you a question: does the weaponsdischarge.2da affect in any way flurry/PA/Crit? Will be testing in the next 15 minutes or so to make sure melees don't get an extra attack...
Anyway, a way-too-late cheers for that cool mod and here's hoping for an answer.