|
|
 |
09-11-2005, 01:44 PM
|
#2
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Looking at the first one now.
From what I can tell, it's worth it enough to go through the registration process.
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-11-2005, 01:48 PM
|
#3
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
Yes it is...but only for the first one
|
|
you may:
quote & reply,
|
09-11-2005, 02:04 PM
|
#4
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Some quick facts/opinions :
- "Real objectives" this time in the campaign. Certainly an improvment.
- Looks like there's a lot of maps (Hoth is in).
- Unless I missed something, the hangers in capital ships look quite small....
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-11-2005, 03:00 PM
|
#5
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
No more Rhen Var...
|
|
you may:
quote & reply,
|
09-11-2005, 03:59 PM
|
#6
|
|
Get Cloned.
Join Date: Aug 2003
Posts: 5,854
|
Oh come on... you HAVE to register? That's lame.
Can't someone just post it here?
|
|
you may:
quote & reply,
|
09-11-2005, 04:23 PM
|
#7
|
|
Junior Member
Join Date: Aug 2005
Location: In the O-OT Star Wars Universe
Posts: 258
|
Cool videos!(I also posted them a few days ago)
|
|
you may:
quote & reply,
|
09-11-2005, 04:51 PM
|
#8
|
|
Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
|
Totally worth registering those videos are amazing.
Looks like somehow the Rebels space transport is a Republic Gunship, or i guess a Rebel Gunship.
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
|
|
you may:
quote & reply,
|
09-11-2005, 05:19 PM
|
#9
|
|
Veteran
Join Date: Jan 2005
Location: The three dimensional geometric shaped space station of DOOM!
Posts: 787
|
Well remember this is only a demo version, there is still hope that the rebels will get there own transport and not some cheap knockoff of the Rebublic gunship. I also thought that the interior of the ships could have used some interior between the main rooms, some corridors to fight in, maybe some some extra rooms, oh well probably to late to add it now...
Other then that the space battles looked cool, I just hope that they are bigger, the one on the video was way to small, even considering it had only 1 capital ship per side.
And capital ships cannot be destroyed... oh well I suppose an explosion that big would have caused lots of lag anyway.
Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
Last edited by ParanoidAndroid; 09-11-2005 at 05:59 PM.
|
|
you may:
quote & reply,
|
09-12-2005, 05:50 PM
|
#10
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
The first one is pretty cool!
|
|
you may:
quote & reply,
|
09-12-2005, 06:50 PM
|
#11
|
|
Forumite
Join Date: Sep 2003
Location: Sweden
Posts: 621
|
man it looks awesome! 
SW Galaxies Online name: Cavkov
Server: Chimaera
Profession: Bounty Hunter
Guild: DOS - Dark Order of the Sith
If you only knew the power of the darkside!
|
|
you may:
quote & reply,
|
09-12-2005, 08:10 PM
|
#12
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
Quote:
|
Originally Posted by TK-8252
Oh come on... you HAVE to register? That's lame...
|
www.bugmenot.com
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-12-2005, 08:13 PM
|
#13
|
|
Get Cloned.
Join Date: Aug 2003
Posts: 5,854
|
Quote:
|
Originally Posted by zerted
|
Ah, thanks anyway, but I already gave in and registered. One of those videos is total crap, just a dummy repeatedly crashing his TIE Fighters, but the other one is nice.
|
|
you may:
quote & reply,
|
09-12-2005, 08:14 PM
|
#14
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Quote:
|
Originally Posted by ParanoidAndroid
Well remember this is only a demo version, there is still hope that the rebels will get there own transport and not some cheap knockoff of the Rebublic gunship. I also thought that the interior of the ships could have used some interior between the main rooms, some corridors to fight in, maybe some some extra rooms, oh well probably to late to add it now...
|
I'll be extremely disappointed if there's nothing else than hangars.
And I remember reading in an interview (gamespot IIRC) that we could take the fight inside a capital ship and capture it.
Quote:
|
Originally Posted by ParanoidAndroid
Other then that the space battles looked cool, I just hope that they are bigger, the one on the video was way to small, even considering it had only 1 capital ship per side.
|
From some of the unofficial gameplay videos that were posted at filefront, I think the Coruscant battle will be a lot larger than that one. At least I hope their idea of "large" doesn't mean 2 cap ships, because that would be plain stupid.
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-13-2005, 01:18 AM
|
#15
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
Quote:
|
Originally Posted by ParanoidAndroid
Well remember this is only a demo version...
|
Did I miss something? Was the SWBF2 demo released?
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-13-2005, 06:09 AM
|
#16
|
|
Veteran
Join Date: Jan 2005
Location: The three dimensional geometric shaped space station of DOOM!
Posts: 787
|
No, it hasn't been released to my knowledge, I was talking about the version they were playing in the two movies. Is that the final version? I guess I was under the impression that it was a demo...
Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
|
|
you may:
quote & reply,
|
09-13-2005, 11:42 AM
|
#17
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Quote:
|
Originally Posted by ParanoidAndroid
No, it hasn't been released to my knowledge, I was talking about the version they were playing in the two movies. Is that the final version? I guess I was under the impression that it was a demo...
|
The game did look rather complete.
I guess it's more like one of the final beta versions.
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-13-2005, 01:43 PM
|
#18
|
|
Junior Member
Join Date: Jul 2004
Location: Alabama
Posts: 382
|
Quote:
|
Did I miss something? Was the SWBF2 demo released?
|
No, not yet. BUt the next issue of OPM will have the demo included. I should get mine in a couple of weeks in the mail.
|
|
you may:
quote & reply,
|
09-13-2005, 01:54 PM
|
#19
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
Waht month will the demo be released in?
|
|
you may:
quote & reply,
|
09-13-2005, 11:11 PM
|
#20
|
|
Rookie
Join Date: Sep 2005
Posts: 57
|
October
|
|
you may:
quote & reply,
|
09-15-2005, 01:39 PM
|
#21
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
Okay...
|
|
you may:
quote & reply,
|
09-15-2005, 03:02 PM
|
#22
|
|
Rookie
Join Date: Sep 2004
Location: January
Posts: 238
|
Chancesare with the space battles is that they will have different sizes. Since they're having like 2-3 space maps per era things like the Courascant (4-5 capital ships )Space battle will be the biggest for the clone wars while say the Felucia will have the smallest (1-2 ships) 
|
|
you may:
quote & reply,
|
09-15-2005, 03:14 PM
|
#23
|
|
Veteran
Join Date: Jan 2005
Location: The three dimensional geometric shaped space station of DOOM!
Posts: 787
|
I'm more worried about the number of starfighters in each map, I mean in the one video space seemed pretty deserted, even considering it was a pretty small space battle. There were only like, around four star fighters per side. I was hoping for somthing a bit bigger I guess...
Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
|
|
you may:
quote & reply,
|
09-15-2005, 04:00 PM
|
#24
|
|
Vincit Amor Patria
Join Date: Sep 2005
Location: Disneyland?
Posts: 2,657
|
I don't think you should worry about it, on the video with the n00b flying a TIE interceptor he got shot down loads. I'm sure i noticed a Rebel ship taking off, and then another spawning in it's place a few seconds later...
Remember even Bespin Platforms has loads of ships in the air.
"For where ever there is a n00b, there is MachineCult to make him cry and cringe."
- Halo_92
|
|
you may:
quote & reply,
|
09-15-2005, 05:49 PM
|
#25
|
|
Rookie
Join Date: Sep 2004
Location: January
Posts: 238
|
Quote:
|
Originally Posted by MachineCult
I don't think you should worry about it, on the video with the n00b flying a TIE interceptor he got shot down loads. I'm sure i noticed a Rebel ship taking off, and then another spawning in it's place a few seconds later...
Remember even Bespin Platforms has loads of ships in the air.
|
Yeah but that level had less then half the flight space 
|
|
you may:
quote & reply,
|
09-15-2005, 06:04 PM
|
#26
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Quote:
|
Originally Posted by MachineCult
I don't think you should worry about it, on the video with the n00b flying a TIE interceptor he got shot down loads. I'm sure i noticed a Rebel ship taking off, and then another spawning in it's place a few seconds later...
Remember even Bespin Platforms has loads of ships in the air.
|
From what I can see, each capital ship has two hangar bays; which effectively doubles the number of starfighters.
Also, since there are only one type of ship per hangar (one T/F, one T/B, one T/I, one shuttle), I *guess* they should respawn quite fast. It would be quite lame to have a space battles with as many shuttles as TIE Fighters (but then, they could use different spawning times... but I doubt it).
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-15-2005, 06:10 PM
|
#27
|
|
Veteran
Join Date: Jan 2005
Location: The three dimensional geometric shaped space station of DOOM!
Posts: 787
|
Having the ships respawn soon after one lifts off is interesting. I guess so there will always be a starfighter ready for a player when he needs one. Although this way there is no way to balance the number of fighters of each type players use, unless they add diffrent respawn rates. Or maybe shuttles just stop spawning after a certain number of them are active in space.
Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
|
|
you may:
quote & reply,
|
09-15-2005, 06:13 PM
|
#28
|
|
Dark Cupcake of the Sith
Join Date: Apr 2002
Location: Montreal, Canada
Posts: 1,035
|
Quote:
|
Originally Posted by ParanoidAndroid
Having the ships respawn soon after one lifts off is interesting. I guess so there will always be a starfighter ready for a player when he needs one. Although this way there is no way to balance the number of fighters of each type players use, unless they add diffrent respawn rates. Or maybe shuttles just stop spawning after a certain number of them are active in space.
|
I'm pretty sure there is some sorts of global vehicle cap no matter how fast the fighters normally spawn.
~Dark Cupcake of the Sith
|
|
you may:
quote & reply,
|
09-15-2005, 07:02 PM
|
#29
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
I hope there is a vehicle cap. If all 32 players grapped a fighter, the game would run pretty slow.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-15-2005, 08:18 PM
|
#30
|
|
Veteran
Join Date: Jan 2004
Posts: 955
|
You. . .. .you can change. . .. .the amount of kills it takes. . .to be a hero!?
... .. . . .*faints**has a heart attack* sweet. . . .
|
|
you may:
quote & reply,
|
09-15-2005, 09:02 PM
|
#31
|
|
Gold Standard
Join Date: Aug 2005
Posts: 5,363
Current Game: BioShock 2
|
Quote:
|
Originally Posted by McCusto
You. . .. .you can change. . .. .the amount of kills it takes. . .to be a hero!?
... .. . . .*faints**has a heart attack* sweet. . . .
|
Yes...cool,eh!
|
|
you may:
quote & reply,
|
09-16-2005, 01:50 PM
|
#32
|
|
Rookie
Join Date: Sep 2004
Location: January
Posts: 238
|
Quote:
|
Originally Posted by McCusto
You. . .. .you can change. . .. .the amount of kills it takes. . .to be a hero!?
... .. . . .*faints**has a heart attack* sweet. . . .
|
I'm just happy you can turn them off. Though I'm still going to have to play as every single one just to say I did.
|
|
you may:
quote & reply,
|
09-16-2005, 04:05 PM
|
#33
|
|
Rookie
Join Date: Sep 2005
Posts: 59
|
well and if u are on the CIS Side and theres no Ships at Hangar, just jump out there without a fighter, spread ur arms, wave like hell and fly to the enemy ship ^^
logically a Droid wont die in outer Space cause he doesnt need air...But we all know how much LA counts on Logic since a Deka can drown in the water while rolling :-P
|
|
you may:
quote & reply,
|
09-16-2005, 06:58 PM
|
#34
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
Quote:
|
Originally Posted by HordaK
...just jump out there without a fighter, spread ur arms, wave like hell and fly to the enemy ship ^^
logically a Droid wont die in outer Space cause he doesnt need air...But we all know how much LA counts on Logic since a Deka can drown in the water while rolling :-P
|
"Wave[ing] like hell" won't get you going very fast. You need some push, such as firing in the direction oppsite you want to travel. It would suck if you were doing this and died in the middle of the map. The killing shot would push you a little. You would drift. A unit doesn't respond until it stops moveing, thus you would have to slowly drift off the map (which is hopeful big because its a space battle).
The Deka can't drown. Saltwater gets into its system and destroys it. This doesn't happen to the other CIS units because their heads (where the main processing units are) are not in the water. Only their legs, which don't have any important processors in them. ...well, its a better reason then drowning.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-17-2005, 03:24 AM
|
#35
|
|
Rookie
Join Date: Sep 2005
Posts: 59
|
ok let me think...the CIS is able to create Walking Tanks, Huge Spagecrafts, Armies of Droids which can operate with other Droids/Vehicles, but they are not able to create a waterproofed Destroyer Droid?
Sorta comparable with LA, they make money like hell with Startwars, but at programming Games they are not able to take care of their selfmade Details in the movies. like the coloration of some units, etc.
P.S.: If its not the CIS that creates the whole stuff, im sorry but i hope u know what i mean with that
|
|
you may:
quote & reply,
|
09-17-2005, 10:32 PM
|
#36
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
Why the Destroyer Droid is not waterproof according to Zerted:
CIS Destroyer Droid Engineering Team Development Meeting:
Engineer 1: "We should add waterproofing to the new droid"
Engineer 2: "Why?, they aren't going to go swimming. They have no arms of legs or fins."
Engineer 1: "True, but what if it rains and the droid gets wet?"
Engineer 2: "Well, its head won't be completely covered in water if its rainning, and if it is rainning really hard, they can just turn on their energy shield."
Engineer 1: "Ok, take waterproofing off..."
The above is just a possible reason though up by Zerted.
Real reason: all units drown when their head is under water. When rolling, the Deka's head is always under water so it dies. The game would not be balanced if the droids could stay under water and the clones could not.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-17-2005, 10:35 PM
|
#37
|
|
Rookie
Join Date: Sep 2004
Location: January
Posts: 238
|
Here's the reason Destroyers dorwn when they die: The dev's where to lazy to fix the problem (or to rushed, but they still didn't fix it  )
|
|
you may:
quote & reply,
|
09-17-2005, 10:42 PM
|
#38
|
|
Click Center of Circle: O
Join Date: Oct 2004
Location: Inside a human body.
Posts: 1,245
|
I don't seee it as a problem, only as a game balancing issue. The Destroyers can make it if they walk, can't they? I'm not sure I've never tried.
 (I may not agree with thoughts posted under this name)
Looking for a mature clan? Checkout www.rdhclan.net
email/PM me for more info
|
|
you may:
quote & reply,
|
09-17-2005, 10:43 PM
|
#39
|
|
Rookie
Join Date: Sep 2004
Location: January
Posts: 238
|
Quote:
|
Originally Posted by zerted
I don't seee it as a problem, only as a game balancing issue. The Destroyers can make it if they walk, can't they?
|
If I remember right they can't; I've tried
|
|
you may:
quote & reply,
|
09-17-2005, 11:15 PM
|
#40
|
|
Rookie
Join Date: Jan 2005
Posts: 172
|
They can (if you really want to waste your time).
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
Forum Jump
|
|
|
|
|
|