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Old 04-07-2006, 12:13 PM   #161
TheOssusKeeper
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Quote:
Originally Posted by stoffe -mkb-
In the console, type...
player.AddItem ID Amount
...where ID is the object ID of the item you wish to give, and Amount is how many to give. Note that this is not the text Editor-id of the item shown in the first column in the editor (unlike in Morrowind), but the hexadecimal numerical, 8 digit Form ID shown in the column to the right of it, that is collapsed as default in the editor window (drag in the titlebar to expand it).

For example, to give yourself 100 gold (the gold001 item) you'd type:
player.AddItem 0000000F 100
yeah I've been there and done all that, but still get the error... the editor automatically assigns an Hex code number to each new item you make (the hex # is found in the editor next to the editor ID, I knew this) but when I type in the auto generated Hex # that the editor assigns the new item (into the console, in game) it gives me the error. The hex # it gave me was 010016b4...

any more ideas?


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Old 04-07-2006, 12:14 PM   #162
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Quote:
Originally Posted by ChAiNz.2da
If she does exist pre-quests..
spoiler:
I believe that it's Fort Farragut <sp> that would be your best bet...
Since I happened to stumble upon that place yesterday while exploring the mountainside, waiting for the shops in town to open, I can confirm that there is no horse there unless it's very well hidden.

Speaking of which...
spoiler:
Is there any particular use for the Poisoned Apples that are completely weightless, which has some poison that supposedly bypasses poison resistance? I found 10 of them in a barrel in a room in that Fort, which I assume belongs to someone in the Dark Brotherhood since there was a book with their 5 rules in the bookshelf. They are worth a fair bit of gold, but I am reluctant to sell them in case they play a part in some quest, which weightless items tend to do.

Also, is there any way past the "What is the color of Night?" door in the basement of an abandoned house in the nearby town, or is that area only possible to explore if you are a member of the Dark Brotherhood?

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Old 04-07-2006, 12:17 PM   #163
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Quote:
Originally Posted by TheOssusKeeper
yeah I've been there and done all that, but still get the error... the editor automatically assigns an Hex code number to each new item you make
Worked without any problems the few times I've used it so far.

Perhaps a stupid question, but if it's a custom item, have you remembered to activate that Plugin in the "Data Files" section of the Launcher? AFAIK new plugins are disabled by default.

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Old 04-07-2006, 12:25 PM   #164
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Quote:
Originally Posted by stoffe -mkb-
Worked without any problems the few times I've used it so far.

Perhaps a stupid question, but if it's a custom item, have you remembered to activate that Plugin in the "Data Files" section of the Launcher? AFAIK new plugins are disabled by default.
lol, yes, did that too...

steps I took to create the new item...

1. opened the editor, made new item and enchant script for it
2. saved it (.esp) in the data folder...
3. opened game, checked the plugin, played game...
4. put in code, get error...
5. quit game... opened editor... open, checked .esm, checked .esp, made my .esp active... deleted item and started again... saved
6. repeated step 3 and 4...

did I do something I wasn't supposed to, or not do something I was supposed to?


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Old 04-07-2006, 12:37 PM   #165
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Quote:
Originally Posted by TheOssusKeeper
lol, yes, did that too...
(snip)
did I do something I wasn't supposed to, or not do something I was supposed to?
Strange, from what you have said that should have worked. What text, exactly, did you type into the console to spawn the item?

EDIT: Did you have all your active plugins loaded in the Construction Set when you checked the Form ID? The first two digits are the sequential loading number of your mod, and will thus vary depending on how many mods are loaded. Thus you can only check those if your Construction Set plugin list matches your game's loading list. 00 is the Oblivion.esm file, 01 is the first plugin etc...


Last edited by stoffe -mkb-; 04-10-2006 at 10:30 AM.
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Old 04-07-2006, 01:01 PM   #166
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Quote:
Has anyone else tried the quest for the countess of the nord city (crap can't remember the name, starts with B, it's up north)
Done it...you need to get the amulet right?

spoiler:
You need to go to the first checkpoint, a large rock formation. From there, travel west, near a cave. Finish it, walk through the valley, and find your Fort ^^

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Old 04-07-2006, 06:44 PM   #167
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Quote:
Originally Posted by stoffe -mkb-
Strange, from what you have said that should have worked. What text, exactly, did you type into the console to spawn the item?

player.additem 8 digi Hex # count

or more precise

player.additem 01000ce6 1

for some reason I cannot get my item(s) in the game via the console...

I did manage to get it in the game via the cell view window/render window...
I selected an easy access location such as the shack for sale in the Imperial City, right clicked and view, then drag -N- droped it into the render window next to the bed and saved it... when I started the game the item(s) was on the floor waiting for me to grab and use...

although, I'd still like to figure out what the deal is with the console...


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Old 04-07-2006, 07:07 PM   #168
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Quote:
Originally Posted by REDJOHNNYMIKE
If you can't find the captains, they're the guys in armor most shiny
oh, and...
spoiler:
Watch your back and be ready if you wait for an extended period of time, after you put the guard away he escapes through the tunnel in your cell, and tries to hunt you and the other merchants...

I waited in the market one day and woke up with a bunch of people fighting him while he was stabbing me
I just noticed, though it happened in Bruma and not in the Imperial City. However since it happened in town I...
spoiler:
had to reload and run away from him before he gets in melee range. If he even takes a swing at me, whether it hits or misses, I get fined with a bounty for assault. Not only that, but the guard that fought and killed him turned on me and attacked me as soon as the escaped prisoner was killed (I hadn't done anything at all but stand still and watch). And when I defended myself against the guard and dropped him it made no difference at all for my legal standing, and other nearby guards didn't react to it, but just tried to arrest me for my Assault bounty. Huh?


I think the "legal system" in Oblivion is rather buggy. The above was just the most messed up thing I've seen so far.

Add to that the fact that your Assault record seems to go up if you paralyze someone in battle and then attack them, or attack first against enemies that are obviously hostile (bandits, marauders, vampires) with anything but a sneak attack (which does not increase the Assault record).

And...
spoiler:
not to mention the trespassing thing. For example when I'd just helped free the missing painter in the town to the northeast, his wife said something like "Thank you again, and please enjoy our hospitality". Then the pico-second the dialog ends she shouts with the angry "you are trespassing" voice that I should leave right now. Some hospitality...

Also for some reason anything you pick up in the Mythic Dawn Shrine is recorded as stolen on the "Items Stolen" record, including loot from the bodies of MD hostiles, and the Mysterium Xarxes (which you must take as part of the main quest), even if the "grab hand" is orange, though they have no "red hand" on your inventory screen. My "Items Stolen" record went up from 5 to 250 during my stay there before I noticed that.


Somewhat frustrating.

* * *

Another unrelated thing, do anyone know what's causing pretty much every NPC to say something like "You look like a sneaky type!" when you walk past them? A high Sneak skill, even though I have a couple of other skills higher?

If so that is ridiculous, what's the point of being good at being stealthy and sneaky if every single commoner can see that you are when you just walk past them (not sneaking)? Sneak is supposed to make you good at going about unnoticed, not make you stand out like a torch on a dark night.

Somewhat annoying since they seem to pick that bark 90% of the time now and say little else. Very repetitive.


Last edited by stoffe -mkb-; 04-07-2006 at 07:34 PM.
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Old 04-07-2006, 07:13 PM   #169
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Quote:
Originally Posted by stoffe -mkb-
Another unrelated thing, do anyone know what's causing pretty much every NPC to say something like "You look like a sneaky type!" when you walk past them? A high Sneak skill, even though I have a couple of other skills higher?

If so that is ridiculous, what's the point of being good at being stealthy and sneaky if every single commoner can see that you are when you just walk past them (not sneaking)? Somewhat annoying since they seem to pick that bark 90% of the time now and say little else. Very repetitive.
I think it might have something to do with the birthsign/class as well as the sneak skill, or it may also have something to do with your disposition... just a thought though...

I agree, it is rather annoying...

I chose the thief - birthsign, assassin class, high elf...
and I hear the "your a sneaky sort" alot...


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Old 04-07-2006, 07:26 PM   #170
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Quote:
Originally Posted by TheOssusKeeper
I think it might have something to do with the birthsign/class as well as the sneak skill, or it may also have something to do with your disposition... just a thought though...
The Class (Sorceress) and Birthsign (The Lady) has been the same since the start of the game, and they've only recently started saying that I look like a sneaky one when they see me.

Also, pretty much anyone I encounter has maxed disposition already, since I've spent lots of time Persuading everyone I've seen. My character has high Personality and Speechcraft skills. Seems like a strange thing to say to someone you find agreeable.

I suspect it depends on the Sneak skill but I'm not sure. It could be the "Items stolen" and/or the "Assaults" record as well, since those has a tendency to skyrocket without me doing anything illegal or wrong.

Whatever the case I hope they stop doing it soon, since it's really annoying when everyone, from the lowest beggar, merchants, guards, fellow Blades, to the Counts/Countesses say it whenever they see me all the time.

"Thank you for rescuing my son and saving the city.... but you seem like a sneaky type!"

EDIT: Reply to below post added...
Quote:
Originally Posted by TheOssusKeeper
it could be your infamy record too or the bounty
I doubt it, I have no bounty on my head and never had one (I just reload a save game if that happens), my Fame rating is 75 and my Infamy rating is 0.


Last edited by stoffe -mkb-; 04-07-2006 at 07:39 PM.
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Old 04-07-2006, 08:00 PM   #171
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Quote:
Originally Posted by stoffe -mkb-
The Class (Sorceress) and Birthsign (The Lady) has been the same since the start of the game, and they've only recently started saying that I look like a sneaky one when they see me.

Also, pretty much anyone I encounter has maxed disposition already, since I've spent lots of time Persuading everyone I've seen. My character has high Personality and Speechcraft skills. Seems like a strange thing to say to someone you find agreeable.

I suspect it depends on the Sneak skill but I'm not sure. It could be the "Items stolen" and/or the "Assaults" record as well, since those has a tendency to skyrocket without me doing anything illegal or wrong.

Whatever the case I hope they stop doing it soon, since it's really annoying when everyone, from the lowest beggar, merchants, guards, fellow Blades, to the Counts/Countesses say it whenever they see me all the time.

"Thank you for rescuing my son and saving the city.... but you seem like a sneaky type!"

EDIT: Reply to below post added...


I doubt it, I have no bounty on my head and never had one (I just reload a save game if that happens), my Fame rating is 75 and my Infamy rating is 0.
I think you might be right about the sneak skill, however, I don't think they will stop saying it...
but you could try the console code to lower your sneak skill and see if it has any barring on it...

code:
modpcs sneak # (where #, is the level of your sneak skill)

Edit: to lower your sneak # use a negative number to lower by that much (-10 or -30), my bad forgot to mention that part...

hope it does the trick for you...



Last edited by TheOssusKeeper; 04-08-2006 at 01:49 PM.
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Old 04-08-2006, 02:13 AM   #172
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@Well, the benefit of playing Oblivion on 360 is that you don't get mods, which doesn't extend gameplay, allowing you to leave your cave and get sunlight

But seriously, I don't know your PC specs, but Oblivion runs well on 360, my only beef was draw distance of detailed objects (grass, weeds, etc. disappear after 100 or so feet, and there really isn't any fog so you can see low res stuff on the other side of the kingdom, I'm not sure how that compares to PC though?) I just noticed a little slowdown earlier but I'm not sure why, I had been playing for a while though so that might affect it. I also use an older monitor/tv so I'm not sure how PC and 360 compare Visually on a high res monitor and HDTV.

@T7, If we aren't the main site and only have one thread to use, don't we have to combine game review, system bug troubleshooting, strategy, and general advice into one lump sum?

@All, What's the best merchant you've found, by how much gold they can spend (I haven't noticed any over $1200 yet?)
And what's the best items you've come across?


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Old 04-08-2006, 02:36 AM   #173
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@Stoffe[corrupt guards]
Did the entire quest take place in Bruma, or did he follow you there?
If it started in Bruma with a local guard, then it might just be two different but nearly identical quests we're thinking of. If you got the imperial city guard arrested, and then traveled to Bruma, it might be that only the IC guards were programmed to handle it?
Did you try luring him away from the guards to avoid there interference?

As for the sneaky glitch, have you done some modding for the game yet? Could it be that you accidentally changed something?
Although, I hope I get a variation of it, Personality, Agility, and Endurance are some of my highest attributes, so it would be cool if every dialog ended in "sexy!"
spoiler:
So far I haven't seen much of a "Fable" influence


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Old 04-08-2006, 05:07 AM   #174
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Quote:
Originally Posted by REDJOHNNYMIKE
@All, What's the best merchant you've found, by how much gold they can spend (I haven't noticed any over $1200 yet?) And what's the best items you've come across?
A bunch of merchants in the Market District of the Imperial City seems to have 1200 gold to spend on items, though how much they give for each item seems to vary. From what I've noticed so far the "Colovian Traders" Nord in Skingrad seems to be paying best for each item, though he only had 800 gold to spend.

Haven't found much in the way of special items yet. Some generic dwarven longswords doing an additional 10 fire damage, assorted axes and hammers (useless to me since I have no Blunt skill) draining a variety of things, some Dremora Longswords with fairly useful enchantments, though they are too heavy to use. I still prefer my Ancient Akaviri Katana with an Absorb 10 Health enchantment. Light, does decent damage, they get hurt and I get healed.

When it comes to armor, I don't wear armor since it lowers the effectiveness of my spells and makes it harder to sneak and move, so I usually sell whatever armors I find. But from what I've remembered I've found some Dwarven and Mithril armor with minor enchantments. Nothing remarkable though.

Found a bunch of clothing with some enchantments that would've been useful, but most of them have been so ugly-looking so far that I'm not using them. I'm not going to wear some ugly red-glowing tight leather pants that makes your legs look like a stick figure no matter what bonuses they bestow. My unenchanted Kung-Fu pants will have to do for now. The downside of playing primarily in 3rd person mode I suppose.

As far Artifact level things, I've only got Azura's Star so far (which I'll probably have to give away soon as part of the main quest), but I have run into Umbra, wielding the Umbra Sword (which was in Morrowind as well), but haven't claimed it. I've stayed away from the other Daedric shrines (which I suppose will provide some of the more impressive artifacts) so far since pretty much all of them, except Azura, seem to be fairly twisted and evil.

The Shrine quests seem more alignment-loaded in Oblivion than they did in Morrowind. Finding Mehrunes misplaced shaver in Morrowind was something even halo wearers could do, unlike slaughtering innocent priests that some of them wants you to do in Oblivion.

Quote:
Originally Posted by REDJOHNNYMIKE
Did the entire quest take place in Bruma, or did he follow you there?
The quest played out and was completed in the Imperial City. Though when the crooked guard escaped from prison later to plot his revenge he apparently tracked me all the way to Bruma since he showed up there and attacked me, with the above mentioned result. I reloaded again though and ran out of town as quickly as I could. He followed, and I could dispatch him there without any trouble with insane guards interfering.


Quote:
Originally Posted by REDJOHNNYMIKE
As for the sneaky glitch, have you done some modding for the game yet? Could it be that you accidentally changed something?
Although, I hope I get a variation of it, Personality, Agility, and Endurance are some of my highest attributes, so it would be cool if every dialog ended in "sexy!"
No, I'm keeping my game pretty much unmodded during my first playthrough except for the Better Appearances texture fix T7Nowhere posted, the murky water fix chAiNz.2da posted and an Arachnophobia mod that removes all the spider daedra. None of which should have any effect on dialog.

The Construction Set is hideously slow on my machine, but I'll probably have to try to do a mod myself that changes the AI barks to remove or tone down the sneaky comments. It's starting to seriously annoy me.

I think you are out of luck with the sexy comments. The Personality and Agility of my character are both quite high, and doesn't seem to affect what they say beyond the Disposition boost caused by the Personality bonus. Everyone can spot that you are sneaky, but no one seems to notice if you are irresistible.

What's a "Fable influence"?


Last edited by stoffe -mkb-; 04-08-2006 at 05:22 AM.
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Old 04-08-2006, 05:57 AM   #175
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I also got the "You look like a sneaky type" dialoug, and im a High elf mage with birthsign mage. And if i start a dialoug with people they say that i look strong. "ohhh, you look strong" or something like that.
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Old 04-08-2006, 07:00 AM   #176
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Quote:
Originally Posted by stoffe -mkb-
Another unrelated thing, do anyone know what's causing pretty much every NPC to say something like "You look like a sneaky type!" when you walk past them? A high Sneak skill, even though I have a couple of other skills higher?

Somewhat annoying since they seem to pick that bark 90% of the time now and say little else. Very repetitive.
Yes, it's the sneak skill. There are such comments for all kind of skills. With my high speechcraft, I sometimes get a "You've got quiete a silver tongue." greeting. I didn't notice it that often, though.

If it annoys you it shouldn't be difficult to mod them out. Go to Character -> Filtered Dialogue menu. In the dialogue editor select the conversation tab then HELLO under Editor ID and scroll down the long list to the generic greetings.
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Old 04-08-2006, 07:06 AM   #177
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I haven't heard the you look sneaky comment, but I have heard "you look like an alchemist" and another one about Light armor. My light armor skill is around 75 and my alchemy skill is around 89(I really want that master perk )

I think the npc's started to mention my alchemy skill when it reached 75 and I just noticed them talking about my light armor skill. so when you boost your other skills above 75 I'm sure you will get npc's talking about those.
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Old 04-08-2006, 07:41 AM   #178
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Strange, my Acrobatics and Mysticism skills are both higher than my Sneak skill, but no one has said a word about that. They probably don't comment on all types of skills. Maybe the AI barks will become a bit more varied once I get other skills they comment on above 75.

Thanks for the editor directions, I'll see if I can tone that bark down to a more tolerable frequency for now.

I suppose it's one way to make characters react to you, but I still find it a bit silly. I don't think many people could take a walk around town and immediately spot what anyone who they walk past are good at. What's the tell-tale obvious physical characteristic of a master alchemist or security expert?

Two questions about the main quest for those who know...
spoiler:
Is it possible to prevent James Cameron from escaping with the Amulet of Kings from the Mythic Dawn Shrine? I tried attacking him as soon as he said he was about to leave to his Paradise, but haven't managed to hurt him enough to prevent him from teleporting out. I suspect it's a plot device that he must escape there?

Also, do you have to give Azura's Star to Martin, or is there some other way to proceed? It's a very useful artifact so it'd be a shame to have it permanently destroyed.

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Old 04-08-2006, 01:55 PM   #179
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@ Stoffe, spoiler Q1: No and spoiler Q2: Not really sure, but I think you do in order for him to proceed with his part of the plan...


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Old 04-08-2006, 11:06 PM   #180
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well, i decided to 'jump the gun' and get into the game before all of my computer parts get in. and to avoid repitition: this game is incredible. i was a bit surprised on how well it runs on my system given how a lot of people have been complaining that things don't run very smoothly. so far, the game will stutter a bit whenever a lot of things have to be loaded into the game, but otherwise, i'm getting anywhere from 30-40 fps in most areas which is definately quite playable.

as for the gameplay, well, its taking a bit to get used to since i haven't played a game inside of the Elder Scrolls universe before. things like the magic system and what kind of weapons work best against certain creatures, etc. since i do have a learning curve, i've haven't used the magic stuff very much at all except for this one healing spell my character has (which i use almost constantly instead of the healing potions). otherwise, its just bows, axes, and shields for me.

anyways, great game thus far. the only thing that pissed me off about the game to date is that some **** mud crab killed my first horse after i parked it too close to a lake.


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Old 04-09-2006, 02:52 AM   #181
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@Stoffe, "Fable influence" Let's just say you can...uh...earn a pimp hat
If you can get houses, why not spouses? And it would also be cool to have children party members, you'd have to feed them your spare shields and unwanted enchanted items to make them grow like the pets in Dungeon Siege II

I think I might have the solution to your Azuras Star predicament (note: this doesn't work on all items so I don't know how it handles plot items, and one item I've used a lot [500+ times] isn't equippable anymore [I didn't have a problem until I'd duplicated it a few hundred times])
VVVVVVVVVVV

Since nobody's mentioned it yet I'd like to give a gift to all the forum ladies (and anyone else out to make a quick buck)......
[How to make jewelry carpet]
1. Make sure you have a bow and a good amount of two different arrow types.
2. Choose an item to duplicate (this works best if the item isn't stacked, if you have more than one of a particular item drop all but one).
3. Equip your bow, and choose whichever arrow you have the least of.
4. Draw the arrow back, but don't fire, instead go to the inventory screen and switch to the second arrow type, select the second type again and you should get an error message about not being able to equip it.
5. While still in the inventory screen find the item you want to duplicate, select "drop" to drop the item.
6. Exit the inventory and release the arrow, depending on how many you spawn (see belowVVV) the item you dropped should explosively multiply in front of you.
7. Retrieve your arrow, and pick up your duplicate item(s)
note1: It's best to do this indoors, in a small room, with little to no furnishings as it will make retrieval easier than if you were to try and chase 40 gold rings down a grassy hillside (been there done that )
note2: I haven't figured out the exact math yet, but it seems that the number of "copies" depends on how many arrows are in the stack you selected second...
(for example, if you had 2 iron arrows and 30 steel arrows, you would start by equiping the iron arrow first, and the steel arrows second, because there are 30 steel arrows, there will be around 30 copies of the item you dropped, I haven't really checked to see how much the first stack affects it yet.
note3: depending on how many items you spawn, you may experience lagging, I tried spawning 80 lockpicks and went down to about 3-5 seconds per frame for about 30 seconds.
note 4: this doesn't seem to work on "every" item, so I don't know if you can duplicate plot items.

It's a good idea to duplicate every high worth item you come across and store it in your house, that way if you ever start to get encumbered with new better items, you can drop your old ones without fear of losing a "unique" item.

I guess the skill rankings make sense to cause "sneakiness" but as a side note, I have found at least one shrine that either lets you change your birthsign, or get a bonus for it, I've only found one and it only works once (gives you a new "greater" power) so I couldn't research it any more.

I haven't seen Kung fu pants yet, I like my monkeypants just fine
I do congratulate you on a cool looking character though, mine looks like I have Down's syndrome and anorexia

Are all the deadric shrines in mountains? And what are you supposed to do with them, I've only seen the one octopus and it said I didn't take the right path (went up the mountain both ways...nada)

Does anybody know how to take a screenshot with a 360, so far I don't think it's possible without a modded or debug version I'd love to show everyone just how bad my character looks, and cool stuff I've found


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Old 04-09-2006, 06:25 AM   #182
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There is a video floating around somewhere that shows how one person used the duplication exploit. I'm sure BS knows about it by now so I wouldn't be surprized if its fixed in the first patch(when ever thats made). However that probably won't matter for X360 users.

When I saw the video I thought "man that is so cheap" but I had to try it and I ended up over 150 mortar & pestles and 100+ feather potions. I just stuffed the the pestles is a closet, but the feather potions have saved me some time clearing out dungeons of all decent loot.

It's a cheap cheat, but it does look cool when duplicating certain items.

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Old 04-09-2006, 07:27 AM   #183
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Quote:
Originally Posted by REDJOHNNYMIKE
"Fable influence" Let's just say you can...uh...earn a pimp hat
If you can get houses, why not spouses? And it would also be cool to have children party members, you'd have to feed them your spare shields and unwanted enchanted items to make them grow like the pets in Dungeon Siege II
Oh. Well, then I'm quite happy the game has no "Fable influence". I've heard so many things about that particular game that makes me never want to try it.


Quote:
Originally Posted by REDJOHNNYMIKE
I think I might have the solution to your Azuras Star predicament (note: this doesn't work on all items so I don't know how it handles plot items, and one item I've used a lot [500+ times] isn't equippable anymore [I didn't have a problem until I'd duplicated it a few hundred times])
I suppose that might be useful if you have the Xbox version of the game, but on the PC version it's probably a lot easier and quicker to just use the AddItem console command if you are going to cheat anyway.

Quote:
Originally Posted by REDJOHNNYMIKE
I guess the skill rankings make sense to cause "sneakiness" but as a side note, I have found at least one shrine that either lets you change your birthsign, or get a bonus for it, I've only found one and it only works once (gives you a new "greater" power) so I couldn't research it any more.
You mean the Doomstones (large standing stones in the wilderness with red or green glowing runes on them)? There are supposedly 21 of them, according to the Black Horse Courier.

The red ones grant you special powers related to a Birthsign, though they don't change your actual birthsign, and the powers aren't exactly identical to the birthsign ones. Also you can only get extra powers from one stone starsign, if you activate another stone it removes the powers granted by the other stone before it grants a new one.

The green stones don't give starsign powers, but seems to give you a Bound weapon and piece of armor with a fairly long duration when you activate them.


Quote:
Originally Posted by REDJOHNNYMIKE
I haven't seen Kung fu pants yet, I like my monkeypants just fine
I do congratulate you on a cool looking character though, mine looks like I have Down's syndrome and anorexia
I think those pants are fairly rare to find, I've only seem them occur once in the game, and that's where I got them. From some hostile Necromancer NPC with a name in a cave near the lake around the Imperial City if I remember correctly. Never seen anyone else wear them. When I checked them up in the editor the ID tag was "KungFuPants" though they aren't named that in the game.

I thought that style fitted my playing style fairly well, since I play more like a stealthy ninja sorceress than a straight wizard or melee brawler.

Even if they are unenchanted they'll have to do for now, since it seems most other pants are tight-fitting and give the female characters anorectic-looking stick figure legs when worn, and all the "linen" pants are ugly skirts for female characters instead. :/

Quote:
Originally Posted by REDJOHNNYMIKE
Are all the deadric shrines in mountains? And what are you supposed to do with them, I've only seen the one octopus and it said I didn't take the right path (went up the mountain both ways...nada)
They seem to be spread fairly evenly across the land. You can ask some NPCs about "Daedric Shrines" when you talk to them, and map markers will be added to one they know of. Or you can just stumble into them by wandering around.

I've only visited a few of them, but the drill seems to be that you talk to one of the worshippers there to find out how to get the attention of the Daedra Prince. Then you do so, and are given a quest to complete, which will grant you a daedric artifact as a reward. The quests usually have a level requirement, requiring you to be a at least a certain level for the DP to deem you worthy of their attention.

I've only done Azura's quest so far, as she seems to be the only benevolent one of the Daedra Princes. I checked another one out, but reloaded when I learned they required me to murder some priest of the 9 that was attempting to convert their followers. No thanks.


Last edited by stoffe -mkb-; 04-09-2006 at 08:10 AM.
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Old 04-09-2006, 10:40 AM   #184
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lolz. its been so long since Ive had a decent RPG fix, I might check this out, since NWN2 and KOTOR3 are a ways off.... My specs can handle it, no problemo

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Old 04-10-2006, 02:19 AM   #185
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@Stoffe, You shouldn't really knock Fable until you've tried it.
It's a lot more restricted then morrowind, it's more like Kotor with small maps scattered throughout the country. It doesn't have a lot of weapons either. But it is pretty fun to play and definitely has a good atmosphere to it.

Well of coure you can cheat the items in, but it's more fun to glitch
And you don't have to figure out the item name either, if it's droppable it's cloneable (it actually doesn't work with some quest items which can't be dropped)

It's odd that I got a greater power from a blue stone, and a daedric bow from a red one???

I guess I'll have to stick to the baggy linen pants for my kungfuness

How does the whole stealth/spell thing work for you? I usually can't sneak well, and can't advance much in magic either, so I usually just get frustrated and break everything with a sword Strict Melee kinda sucks though, because you can't get strength bonuses with anything other than blade or blunt, and your always only using one or the other. I wish you could get strength bonuses from always traveling at near-encumberement, it would make sense.

I could never get the deadra shrine worshippers to do anything, they didn't have the dialog options???

@Astro, WHAT!!? My machine is in limbo and yours handles it no problemo?
Life is just so fair and stuff.


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Old 04-10-2006, 06:25 AM   #186
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I do all the deadra shrines i find, they give good rewards. Think some of them look at your aligment and skills and others at level. Thats can be the problem.
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Old 04-10-2006, 07:19 AM   #187
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Quote:
Originally Posted by REDJOHNNYMIKE
@Stoffe, You shouldn't really knock Fable until you've tried it.
It's a lot more restricted then morrowind, it's more like Kotor with small maps scattered throughout the country. It doesn't have a lot of weapons either. But it is pretty fun to play and definitely has a good atmosphere to it.
Well, from my checklist of pet peeves, what I've heard that has discouraged me from trying it:
  • Cannot pick gender of character: CHECK
  • Your character looks reflects your Ability scores in ridiculous ways (high strength --> steroid pumped body builder): CHECK
  • Your character ages...rapidly, giving the game a sense of urgency and stressful mood: CHECK

Now, this is just from what I've heard about the game, but it's enough to save myself the frustration and stay away from the game.

(I really don't like time limited games... It's like in Pathways into Darkness (Bungies first FPS game), where you had two weeks to get to the bottom of the pyramid, set the nuke and then get out of there before it blows. Only to find that, you have just played 60+ hours of incredible challenge and made it to the bottom, but, sorry sunshine, you took an hour too long so you'll not be able to make it back out alive no matter what. Argh!)

Ahem, back on topic.

Quote:
Originally Posted by REDJOHNNYMIKE
Well of coure you can cheat the items in, but it's more fun to glitch
And you don't have to figure out the item name either, if it's droppable it's cloneable (it actually doesn't work with some quest items which can't be dropped)
Isn't it cheating either way? Anyway, if you already have the item in game you can just drop it on the ground, activate the console and click on it, and it will print out the item code needed for spawning it with AddItem at the top of the screen (along with the item name).


Quote:
Originally Posted by REDJOHNNYMIKE
It's odd that I got a greater power from a blue stone, and a daedric bow from a red one???
It's possible there are more colors I haven't spotted yet. The Red/green runes thing was just an observation of mine from what I've encountered while playing. I've only found 10 or so of the Doomstones so far.


Quote:
Originally Posted by REDJOHNNYMIKE
How does the whole stealth/spell thing work for you? I usually can't sneak well, and can't advance much in magic either, so I usually just get frustrated and break everything with a sword
It works quite well. I don't know if the rest of the armor has any effect, but wearing boots does make you easier to detect. If you stay in sneak mode all the time and stick to the shadows you can usually stay hidden. While your Sneak skill is still low only move while nearby enemies aren't looking directly your way. Wait until their backs are turned then sneak up and whack them. At higher Sneak skill levels you can usually move while they look your way and remain undetected anyway as long as you stick to the shadows.

If you sneak and rely on Sneak Attacks to take out enemies before they can fight back, be sure to use a one-handed weapon since two-handers give no damage bonus to Sneak attacks.

Any time I'm exporing an Annelid ruin, fort ruin, cave or Oblivion tower interior I'm pretty much permanently in sneak mode (unless someone managed to spot me and start a fight), creeping along the walls, dodging traps and taking out the inhabitants one at a time with them never realizing I'm there. If you do this your sneak skill will go up rather quickly. Sneak is one of my Minor skills, but it's still the one with the third highest rank, after Acrobatics (jumping around a lot, and I love the dodge roll moves) and Mysticism (spamming Detect Life since it's so useful in wilderness treks to spot monsters and bandits in ambush )

I have one ring with Night Eye and one Amulet with Detect Life that I'm always wearing as my "magic IR goggles" while doing dungeon infiltration. Really useful in spotting enemies before they spot you. In the rare cases that I am detected either a Paralyze spell or a high-powered Lightning bolt tends to take care of them before things get too dangerous.

In rooms with many enemies and too much light to sneak effectively I use a Dominate spell to cause a distraction, making them fight amonst themselves while I snipe at them from a distance with Lightning. Once you get a decent Chameleon spell though you can usually sneak up on a mob and sneak attack them one at a time right in front of their friends without anyone reacting.

Quote:
Originally Posted by REDJOHNNYMIKE
Strict Melee kinda sucks though, because you can't get strength bonuses with anything other than blade or blunt, and your always only using one or the other. I wish you could get strength bonuses from always traveling at near-encumberement, it would make sense.
Wouldn't that fall more in the realm of endurance than strength, to be able to haul around great weights for long durations?

Maybe it's just my playing style (delivering one hit kills rather than swinging away at an enemy for a while), but it seems to me that the Blade skill is increasing fairly slowly. The Sneak attack damage makes up for it fairly nicely so far though.

Quote:
Originally Posted by REDJOHNNYMIKE
I could never get the deadra shrine worshippers to do anything, they didn't have the dialog options???
Hmm, which shrine have you visited? There's usually some man/woman in a robe that's the leader of the worshippers that you need to talk to. They will tell you what you need to do to contact the Daedra Prince if you talk to them.


Last edited by stoffe -mkb-; 04-10-2006 at 10:43 AM.
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Old 04-10-2006, 03:48 PM   #188
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I have a question regarding the "Canvas the Castle" quest in Chorrol:
spoiler:

I've collected all the evidence and gotten the guilty one to confess to stealing the Countess' painting. However, there are two ways of completing this quest, either telling the Countess and getting rewarded with some gold and gems, or lying to the countess to cover up for Chanel, and then she promises you some reward in a few weeks time.

Since the Countess' punishment for this fairly minor crime strikes me as rather draconian I'm leaning towards lying to her. It seems to cost you one Fame point and some gems, not that big a loss.

I wonder if this has any other side effects however? I'm not too fond of playing on for 3 in-game weeks only to arrive at a point where a reload would be necessary (i.e. your deception gets found out and you get arrested/bountied, or other quests become unavailable).

So, does your choice here have any other consequences than what type of reward you get?

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Old 04-11-2006, 01:00 AM   #189
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I never sneak in open areas, but I do switch between assassination and kamikazi when in tombs/forts, it's so fun to do critical damage, but I'm more addicted to just running in like a lunatic meat cleaver

I did know about the boots, I look ridiculous in Blade armor and barefeet...
Hillbilly Samurai

I usually use detect life, or night eye, but not both. Does the vampire's hunting sight ever become available as a standard power, I thought it combined them, but it seemed to turn out a little different?

I'm not saying endurance isn't a factor in weight carrying, but if you've ever built a foundation, moving concrete by hand, mixing mortar, moving concrete block and carrying 80 pound bags of mortar over a bunch of trenches you'd see it differently
Thank the father for providing us with the magical elixer of Gatorade
Basically, endurance keeps you going, but strength dictates how mcuh you can carry
*pictures little sister trying to drag mortar bags*

I don't know what's up with blade, I'm always wading right in and dealing damage, but I can't get it up either. Would you mind looking into the widgets and wingnuts behind the Blade skill during your next modding session? If I knew just whether it's damage dealt, attack type, number of attacks, quality of attacks, etc. I could strategize accordingly

You could just use the wait/sleep feature to pass the weeks in a matter of minutes, examine the results, and then either keep playing, or re-load (I don't know how much you save, but I do it every few minutes, and don't usually see it as an issue)
But I'd probably decide based on the morals of the situation instead of the rewards (you can always get more items)

O.K. I finished my favorite quest so far. It's for one of the southern mage guilds.
This dude tries to travel into his own dreams to improve himself or whatever, but he gets stuck and you have to go in and piece his mind together again.
Has anyone found anymore "trips" like this psychonauts quest?


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Old 04-11-2006, 06:48 AM   #190
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Quote:
Originally Posted by REDJOHNNYMIKE
I usually use detect life, or night eye, but not both. Does the vampire's hunting sight ever become available as a standard power, I thought it combined them, but it seemed to turn out a little different?
I think that is a power you get if you contract Porphyric Hemophilia and get turned into a vampire, and then go a few days without feeding to advance to the more severe stages of vampirism.

Using both while exploring dungeons is fairly useful IMHO, since it both lets you spot traps or other objects easily that might otherwise be concealed in shadows, and lets you see any nearby creatures so you may better sneak up on them and never get taken by surprise.

Detect Life is very useful to time Sneak Attacks against creatures just as they round a corner or come through a doorway.

Quote:
Originally Posted by REDJOHNNYMIKE
I don't know what's up with blade, I'm always wading right in and dealing damage, but I can't get it up either. Would you mind looking into the widgets and wingnuts behind the Blade skill during your next modding session? If I knew just whether it's damage dealt, attack type, number of attacks, quality of attacks, etc. I could strategize accordingly
It's probably not too hard to analyze the skill rewards for different uses of blade if using the debug text mode you can activate from the console, and go to the display that shows your current sub-points in each skill and how many you need to advance to the next skill level. The problem would just be to cencentrate on those numbers in the heat of combat without getting killed and actually manage to hit something.

Quote:
Originally Posted by REDJOHNNYMIKE
O.K. I finished my favorite quest so far. It's for one of the southern mage guilds.
This dude tries to travel into his own dreams to improve himself or whatever, but he gets stuck and you have to go in and piece his mind together again.
Has anyone found anymore "trips" like this psychonauts quest?
Haven't done that one yet, but I have done a trip into a magical wonderland as part of another quest:
spoiler:
The missing painter quest in Cheydinhal, where you enter his magical painting to rescue him from within, and battle with some painted trolls using turpentine.

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Old 04-11-2006, 09:54 AM   #191
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Quote:
Originally Posted by stoffe -mkb-
The quest played out and was completed in the Imperial City. Though when the crooked guard escaped from prison later to plot his revenge he apparently tracked me all the way to Bruma since he showed up there and attacked me, with the above mentioned result. I reloaded again though and ran out of town as quickly as I could. He followed, and I could dispatch him there without any trouble with insane guards interfering.
I'm a bit late on this but I was on a business trip and couldn't access the net for a week... When a guard follows you and tries to kill you, you can normally surrender to him by pressing the block and and activate keys at the same time. If you have no bounty on your head, the guard normally just walks away. If you have a bounty, he will ask you the three normal options (pay, resist or go to jail).

========
ChAiNz.2da, is that one of your mods?
http://www.jumpstationz.com/games/Ob...s/Player-1.jpg

If I am correct, that's the Dark Bortherhood armor but with leather gloves and boots. I like it! Is it available for download somewhere?
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Old 04-11-2006, 10:14 AM   #192
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Quote:
Originally Posted by Darth333
ChAiNz.2da, is that one of your mods?
http://www.jumpstationz.com/games/Ob...s/Player-1.jpg

If I am correct, that's the Dark Bortherhood armor but with leather gloves and boots. I like it! Is it available for download somewhere?
You have a good eye...

There is a mod released that does this.. but I had made my changes to it a long time before it's release.. seems "they" decided to cash in on it though. It's a simple fix really.. just go into the Construction Set and remove the hands & feet bipedal objects from the armor's file It'll allow you to wear any gloves or boots with the Brotherhood Armor..

Simple things like that I don't want to release as a mod for Oblivion, but I tend to see that kind of thing over there as a trend. Most of the mods available are relatively simple changes.. one-liners really, and I hate cluttering up my DATA folder for those things.. hehehe..

Here's a link to the "other" mod though

http://www.tessource.net/files/file.php?id=2065


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Old 04-11-2006, 10:26 AM   #193
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Thanks! I'll give it a try. This should prevent some "embarassing situations" : the other day my PC was wearing the Dark Brotherhood armor. It was the only clothing in his inventory. I happened to answer yes after clicking on a Doomstone that said something like "do you want bound armor and weapon?" and I ended up running naked all night long save for a daedric helmet, gauntless and dagger as I couldn't unequip the bound items I had a good laugh. My pc was looking like a crazy killer a la Friday the 13th...but naked

I didn't had much time to do my own tweaks yet. The only mod I made so far was to improve the look of my vampire and modify his abilities (I didn't like the existing mods).


...btw, anyone tried scripting yet? I can't seem to find a way to compile just one script. I only see the option "compile all" which recompiles all the scripts in the game and gives me a huge .esp
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Old 04-11-2006, 11:01 AM   #194
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Quote:
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T...btw, anyone tried scripting yet? I can't seem to find a way to compile just one script. I only see the option "compile all" which recompiles all the scripts in the game and gives me a huge .esp
Yah, I made a Fletching Book so I could make arrows out of mundane items.. but I didn't have to compile the script?

I just created a new one, saved.. and it worked Wish KotOR was that easy.. hehehe...


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Old 04-11-2006, 11:05 AM   #195
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Quote:
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I just created a new one, saved.. and it worked Wish KotOR was that easy.. hehehe...
duh! Never tried that. I was saving and then compiling. I thought the save option was just saving the text file...not compiling. That's cool
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Old 04-11-2006, 11:16 AM   #196
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duh! Never tried that. I was saving and then compiling. I thought the saving option was just saving the text file...not compiling. That's cool
I like it (the simplicity) but there's alot of missing features it seems this round.. variables and such...

plus, since most of the items in game are hard-coded so you can't "equip" certain items.. it makes alot of limiting restrictions. At least with Morrowind, you could drop a quill, shears, etc. on your pc and it would activate the script..even if it didn't have a function... not this time

Books seems to be the easiest way to do things (if you need a 'list' of different script functions) since you can "equip" them.. or you can make it a faux weapon with your script functions.. but that disarms you.. Haven't tried with clothing, but I'd assume it would swap out your clothing as well

The biggest pain with this, even with equippable items, is that you have to leave the inventory screen and re-enter in order to do your function(s) again..

This game was obviously coded more for console rather than PC this go-around... *sigh*...


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Old 04-11-2006, 11:56 AM   #197
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Quote:
Originally Posted by Darth333
When a guard follows you and tries to kill you, you can normally surrender to him by pressing the block and and activate keys at the same time. If you have no bounty on your head, the guard normally just walks away. If you have a bounty, he will ask you the three normal options (pay, resist or go to jail).
I'll have to remember trying that the next time a guard frenzies and tries to kill me for no reason. Though I did have an assault bounty at the time, since apparently it's illegal to get attacked by a maniac with a knife in Cyrodiil.

Quote:
Originally Posted by Darth333
I ended up running naked all night long save for a daedric helmet, gauntless and dagger as I couldn't unequip the bound items I had a good laugh. My pc was looking like a crazy killer a la Friday the 13th...but naked
Fortunately there seems to be no laws against public indecency in Tamriel.

You can usually get rid of Bound items by drinking a Dispel potion or casting a Dispel spell on yourself. I have a self-targeting Dispel spell to get rid of summons and bound items when I no longer need them, rather useful.

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Old 04-12-2006, 01:59 AM   #198
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@Stoffe, I asked if you wouldn't mind checking the blade skilz next time you're poking around because I have 360 (= no console that I can find)

A friend in class was actually telling me about that quest today, but he couldn't remember where it was, thanks

edit: Waydaminit! I was going to say "D3 fanboys rejoice!", but "his"???


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Old 04-12-2006, 11:00 AM   #199
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Quote:
Originally Posted by REDJOHNNYMIKE
I don't know what's up with blade, I'm always wading right in and dealing damage, but I can't get it up either. Would you mind looking into the widgets and wingnuts behind the Blade skill during your next modding session? If I knew just whether it's damage dealt, attack type, number of attacks, quality of attacks, etc. I could strategize accordingly
This could explain what is happening: http://cs.elderscrolls.com/constwiki...php/ModPCSkill

Just keep using your skill and it will "unlock". I had that happening with my block skill. I took a good shield and went to take a few good beatings and it finally came back to normal. Find a tough ennemy, use a blade that does little damage and don't forget to bring healing potions with you
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Old 04-13-2006, 12:58 AM   #200
stingerhs
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well, i finally got all my new hardware installed, and what a difference!! the game looks even better, especially with the HDR lighting enabled. and now, i even managed a slight fps boost even with the extra features running. i love upgrades.

anyways, i was kind of wondering if anyone has tried to do what i'm doing and that's to ignore the main quest and do all the side quests. so far, i've managed to get the Amulet to that monk on Weyland Priory, but nothing else reguarding the main quest.

another thing i was wondering is why its so **** hard to advance in the Fighter's Guild. its not that i can't advance, its just that the missions are so darned sparse. i'm not quite understanding that bit.


See the struggle of the faithless lot as they negate their time
How low to sink to the depths of their frame of mind

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