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Old 04-13-2006, 01:17 AM   #201
Darth333
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Quote:
Originally Posted by stingerhs
anyways, i was kind of wondering if anyone has tried to do what i'm doing and that's to ignore the main quest and do all the side quests. so far, i've managed to get the Amulet to that monk on Weyland Priory, but nothing else reguarding the main quest.
That's the thing with TES games: you can do what you want when you want I initially started the main quest but I decided to take one of my older saves and keep the main quest for later. Apparently there are also a few quests that can only be done before you reach certain points in the main quest, such as a mission for the countess of Bruma.

Quote:
another thing i was wondering is why its so **** hard to advance in the Fighter's Guild. its not that i can't advance, its just that the missions are so darned sparse. i'm not quite understanding that bit.
Dunno, I only did some missions in Anvil and Cheydinhal. I<ve decided to imagine that I was not in prison for nothing at the beginning of the game so I'm currently playing an evil stealth character and I've be suspended from the fighters guild (I guess I wasn't stealthy enough lol ). I'm so infamous that I can't no longer cure diseases and remove curses at the churches: all the gods hate me! When I click on an altar, they give me only insults
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Old 04-13-2006, 01:23 AM   #202
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^^^^
hehe, i guess i'm having more luck than you with the stealing stuff. so far, i've been caught once, but that was a really freak accident (i don't pickpocket, so that helps).

another really freak accident that i had was with one of the roaming Imperial Hunters in the Northern regions. a came across one of them from a distance and started filling him with arrows since i thought he was one of those bandits you encounter every once in while. needless to say, i didn't know he was an Imperial guard until i went to go check his body.


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Old 04-13-2006, 07:04 AM   #203
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Quote:
Originally Posted by Darth333
This could explain what is happening: http://cs.elderscrolls.com/constwiki...php/ModPCSkill

Just keep using your skill and it will "unlock". I had that happening with my block skill. I took a good shield and went to take a few good beatings and it finally came back to normal. Find a tough ennemy, use a blade that does little damage and don't forget to bring healing potions with you
The problem for me isn't that the skill isn't increasing, just that it does so very slowly compared to my other combat skills. In battle I spend roughly 80% of the offensive time stabbing enemies with a blade and 20% casting Destruction spells (mostly Finger of the Mountain since I cant craft my own spells yet). Both Blade and Destruction are Major skills, but still my Blade skill is 60 and my Destruction skill is 85, currently. Neither has been boosted by Training yet.

This strikes me as a bit strange, which is why I suspected that the number of times you hit an enemy with your blade is the major factor, not the damage you deal. Don't know if that's true though.

Overall though it seems like some Magic skills advance fairly quickly. For example it usually just takes 10-20 casts of Conjuration spells for that skill to increase.

Quote:
Originally Posted by stingerhs
anyways, i was kind of wondering if anyone has tried to do what i'm doing and that's to ignore the main quest and do all the side quests. so far, i've managed to get the Amulet to that monk on Weyland Priory, but nothing else reguarding the main quest.
I do some of the main quest occasionally, padding it with a lot of side quests and exploration in between each step, when necessary. A bit of a story breaker since the situation is fairly urgent, but luckily none of the main quest steps have been time limited so far.

One thing to keep in mind though is that things get progressively harder as you go up in level, since you'll get tougher enemies with more skills that levels up with you. As such "escort" missions where you need to keep alive some NPC (that usually charges into battle like a frenzied rhino at the first sight of an enemy with no concern for their own safety) may become quite hard if you wait too long to do them. In particular if you usually favor a sneaky combat style, since you can't do that when walking around with friendly NPCs in tow. It's easier to defend someone against a Stunted Scamp or Rat than against a Dremora Lord or Storm Atronach.

If you wait too long to do certain things the story narrative of some quests make little sense as well. Such as...
spoiler:
the quest in Cheydinhal where you need to enter the Oblivion gate that has opened just outside the city to close it and rescue the Duke's son, in order to secure their aid in the defense of Bruma. The journal entries acted like it was some big, new thing to enter a gate and seal it, even though my "Gates Closed" record was 30+ at the time.



Quote:
Originally Posted by stingerhs
another thing i was wondering is why its so **** hard to advance in the Fighter's Guild. its not that i can't advance, its just that the missions are so darned sparse. i'm not quite understanding that bit.
You'll have to go to the right places, since most Guild Halls don't offer entry point quests for the plot line. If I remember correctly the Fighter's Guild quest sequence starts out in Anvil, then continues in Chendinhal and then you get sent to the Guild Boss in Chorrol where most of the other quests (so far, I'm not done with that plot line yet) seems to be given out from.

The Mage's guild seems to lot harder to advance in initially at least. I've only yesterday, at character level 17, advanced up from Associate (the first rank) to Apprentice and gained access to the Arcane University.


Last edited by stoffe -mkb-; 04-13-2006 at 04:16 PM.
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Old 04-13-2006, 07:09 AM   #204
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Ive gotten the game, and iam really impressed, however i can only play at minimum details without annoying lags.

Has anyone also done that quest where you have to free one guy from his own dream world? You then have to enter that dream world with a special bracelet, and after completing that quest they tell me that i get that bracelet (they even warn me to be careful when to use it). However i dont get that item, instead i receive some weak useless spell scrolls.
Anyone else experienced that bug?
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Old 04-13-2006, 07:43 AM   #205
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I have a 'problem' regarding hardware too.

I'm trying to get the best possible config, but it keeps lagging like hell, unless i turn it all down to medium. Can any of you guys give me some advice?

What should i disable/enable for best result in matter of framerate?

btw...
stingerhs, how can you enable HDR? THe option has turned grey at my configuration screen...

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Old 04-13-2006, 09:53 AM   #206
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Quote:
Originally Posted by Ztalker
how can you enable HDR? THe option has turned grey at my configuration screen...
First, your card has to support it... but other than that, you can't have AA (anti-aliasing) and HDR.. you have to choose one of them. Also, you can't have HDR and Bloom.. again, one or the other. Though I'd choose HDR over Bloom..

OR, you can choose HDR, and force your hardware card to do the AA for ya'

As for tweaking.. this site, provided by stingerhs, has some of the best tips I've seen to date. Plus it explains exactly "what" you're fixing :

http://www.tweakguides.com/Oblivion_1.html


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Old 04-13-2006, 10:22 AM   #207
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To add to what ChAiNz.2da said concerning hardware, don't neglect updating your video and sound card drivers. While I always keep my video card drivers updated, I tend to forget about the sound card...Surprisinly, updating my sound card drivers really helped. Not only I hear sounds that I have never heard before but it gave a considerable boost to my fps, especially when riding a horse and during battle. My fps now rarely drops below 35.

I'm playing at high settings (with bloom and AA turned on) with an Athlon 3400+, 1 gig of ram and an x850xt PE card.
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Old 04-13-2006, 11:28 AM   #208
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I like the game, but i think it's missing more voice actors. Every third character sounds the same. The PC responses are also quite limited. There are no good or evil options, and there's usually only one way to finish a quest. I guess this game is not going to kill KOTOR for me after all. It just doesn't have that WOW factor.

Apart from my previous statment, some boring quests and too short main quest, it's really a good game. I like that it's so open...it lets you do anything you want, anytime you want. Some quests are really good (Dark Brotherhood, last few missions of the main quest to name a few)... and it looks very pretty (but requires a very good rig).

However, i belive it won't keep me busy for as long as KOTOR did (even if it's much longer). I'm just not having that much fun playing it, as i did playing KOTOR the first time. Even before i finished KOTOR, i knew i would play it again at least one more time. I don't think the same thing will happen with Oblivion, especially because some quests are a pain in the [consored].
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Old 04-13-2006, 11:39 AM   #209
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^^^^
actually, i've found that a number of quests do have an 'evil' option or a 'good' option depending on your character. and often times whenever you are given a quest that sounds 'evil', you have the option to just not complete the quest, or in some cases, you can complete the quest without having to do the 'evil' deed.

the best example i can come up with was back up in Bruma where you could murder the one NPC to aquire an item they were wearing (since you can't pickpocket something an NPC has equipped). but if you looked in a nearby chest, you'd find that they were wearing a fake item and the real item was in the chest. so, you really didn't have to kill the NPC unless you're just trying to be evil.


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Old 04-13-2006, 11:47 AM   #210
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Quote:
Originally Posted by stingerhs
^^^^
actually, i've found that a number of quests do have an 'evil' option or a 'good' option depending on your character. and often times whenever you are given a quest that sounds 'evil', you have the option to just not complete the quest, or in some cases, you can complete the quest without having to do the 'evil' deed.

the best example i can come up with was back up in Bruma where you could murder the one NPC to aquire an item they were wearing (since you can't pickpocket something an NPC has equipped). but if you looked in a nearby chest, you'd find that they were wearing a fake item and the real item was in the chest. so, you really didn't have to kill the NPC unless you're just trying to be evil.
I finished that quest, yes (i still don't know who was telling the truth - the woman or the man... i think it was the man, because the lady sounded very annoying lol). I wish there were more like that, especially in the main quest. Apart from that the Dark Brotherhood had some of the best dialoge in the game. Also a very good plot twist at the end.

Anyway, i'm only about 55 hours into the game, so there's still much i have yet to discover. My next goal is to become the arch-mage (if i can, that is).
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Old 04-13-2006, 04:25 PM   #211
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Quote:
Originally Posted by stingerhs

the best example i can come up with was back up in Bruma where you could murder the one NPC to aquire an item they were wearing (since you can't pickpocket something an NPC has equipped). but if you looked in a nearby chest, you'd find that they were wearing a fake item and the real item was in the chest. so, you really didn't have to kill the NPC unless you're just trying to be evil.
Actually,

spoiler:
you don't even have to steal the item, the npc will give you the key if your honest about what the other npc wants done.
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Old 04-13-2006, 04:26 PM   #212
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Quote:
Originally Posted by SpaceAlex
I like the game, but i think it's missing more voice actors. Every third character sounds the same. The PC responses are also quite limited. There are no good or evil options, and there's usually only one way to finish a quest.
It sounds like there are 8 voice actors that do pretty much all the voices (except the Emperor in the prologue). I suppose that's just a necessary side effect of how the Oblivion dialog system works, where a lot of dialog is shared between multiple NPCs (the Rumors and City topics for example). At least the PC responses are somewhat more verbose than one-worders on occasion. Unlike Morrowind, where you felt more like browsing a hypertext page than being in a conversation with someone.

Don't know if I agree on there only being one way to end quests though. Numerous quests I've done so far has offered multiple paths of both doing them and ending them. Not all quests do this, but a fair share of them offers some freedom.

As for good/evil options, there are some in a few quests, but usually the game does the distinction of Good/Evil quests instead of trying to squeeze both moralities into the same quest. As such, you make the choice by choosing if you want to do the quest or not. Even the main quest is optional, after all.

* * *

Seems like I stumbled upon another instance where the Journal text doesn't really reflect what just has transpired:
spoiler:
In the Mage's Guild quest where you have the meet the Count Dracula of Skingrad, supposedly to fetch a book from him. When I was ambushed by the Necromancers while waiting for him to show up I killed them all, looted them and then waited some more. A few moments later the Count shows up, and the ensuing dialog and journal entries plays out like he had just saved me from the Necromancers. WTF?

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Old 04-13-2006, 09:31 PM   #213
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you know, my one new complaint with my new card is that the game is suddenly much less stable. the last crash almost crashed my entire system. hehe, it left one moniter in a wierd B&W mode and it flickered like heck. i do have a funny feeling that my card might've gotten just a bit too hot, but i don't know for sure. time to take the cover off the case....


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Old 04-14-2006, 01:47 AM   #214
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@D3, I was asking what action actually causes the skill to increase (stoffe mentioned # of hits) I couldn't figure out if it was hits, damage, quality (hit percentage) or what?
I'm not sure what the link was for, I can't find a console in the 360 version

And what do you mean health potions, 3 dremora can't get me below 75%
If you mean for use during prolonged blocking, "minor heal wounds (8 health)" keeps up nicely

@Stoffe, All npcs don't scale up, just hostiles???? That sucks
That's one thing I hate about the way games are developed....

Once upon a time in Happyvillehalliston......

Me "So like am I supposed to help you do something?"
Sonny the Prince "YES! THEY'RE AFTER ME! YOU'VE GOT TO ESCORT ME OUT OF HERE!"
Noobweak the Guard "We must defend the prince with our lives! If he falls we'll be doomed to massive glitchage"
Captain Wetbritches "You've got to protect the prince, just don't forget that if we die too you'll miss some of the best dialog in the game!"
Noobweak "What's a game sir?"
Cap'n Wetbritches "Shut your deadra hole imbecile! Do you want the Boogie Oogies to hear us!?"
Noobweak "HERE THEY COME! Look, whatever your name is, I can obviously see that you are so burly that you would persuade the oogies into adapting an appearance such as that of wetbritches over there, but I just feel really lucky today, so I'm going to abandon the prince for now and run right over and destroy all the mean bad guys in one legendary strike!"
Cap'n Wetbritches "Watch out, they're trying to flank us through that hallway, we both have to head them off before they get sonny, even though he already ran down the third hall shouting "BANZAIIIIIIIIIIIIII", uh oh, they have us surrounded we're clipping them and can't get to the prince!"
Sonny "BANZAIIIIIIIIIIIIII, Piano lessons don't fail me now!!!"
Noobweak "I'm like totally going to kill them all and save sonny!!!.....Crikey, me arm!!"
Cap'n Wetbritches "The way I see it we only have two options, One I hit this switch and close the doors the oogies are attacking the prince through, Two I run down these stairs, jump on their pikes and scream like such a loud little girl that I cause a major collaps of this cavern crushing everyone but you and the prince.........
BANZAIIIIIIIIIIIIIIIIIIIIIIIIIII!"
Sonny "Aww he was so brave. My daring defense of myself has left me with 3 health and three less intensively trained piano mastering fingers. We really should get out of here now, let's take the elevator."
Me "There was an elevator?"
Sonny "Yep, had the key with me the whole time, just now remembered. Jump in before it leaves!"





Noobweak "Hey, guys?????? Uhh, hello???? Crikey me arm!..."You have contracted Porkylactisticabibble Hemophilia"
??????
Hooray, I've never had the gaurd skillz for a good contract, my heroism has finally paid off"

Me "I just love escort missons"


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Old 04-14-2006, 04:49 AM   #215
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Quote:
Originally Posted by REDJOHNNYMIKE
@Stoffe, All npcs don't scale up, just hostiles???? That sucks
That's one thing I hate about the way games are developed....
Most NPCs seem to scale up both in levels and equipment. Resulting in such ridiculous encounters as small backwater villages (e.g. Border Watch) where every single simple peasant farmer is visibly carrying around Glass weaponry and being the same level as your Oblivion Gate crashing hero. Nevermind the fact that the weapon costs more than they would earn in a lifetime...

The problem seems to be that the enemies, Daedra and monsters in particular, don't just go up in level but are substituted for tougher variants that usually can make short work of any leveling NPCs. Earlier in the game the riding Imperial Legion patrols would make short work of anything going near the roads with ease. But now that I'm level 18 they are lucky to survive a single encounter with a random monster along the road. Bears, Spriggan and Minotaur Lords usually make short work of them (though at least their horses has the sense to flee when overmatched). And guards are supposed to be 10 levels higher than the player...

A level 15 Legionaire can handle Stunted Scamps and Clannfear Runts with ease, while a level 25 Legionaire seems to have serious problems against Dremora Markynaz and Storm Atronachs...

Recently I've had to stock up with targeted Heal/Restore/Cure spells and use them on my allies after every fight when on quests where you have to escort someone somewhere, since they are often near death after every single encounter. And still I'm not playing on any hard difficulty level.


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Old 04-14-2006, 05:38 AM   #216
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The Mage's guild seems to lot harder to advance in initially at least. I've only yesterday, at character level 17, advanced up from Associate (the first rank) to Apprentice and gained access to the Arcane University.
Gaining entrance to the Arcane University is... annoying. Some of the quests are fun and others seem to be lacking.

spoiler:
Such as the one where you have to simply hide a book to get another person to appear and the other one where you just have to follow the map to find a book...


I don't know if it is just the way I play the game (I'm used to more story based RPGs, although Morrowind was very good) which results in me finding quests to often be too short, or random.


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Old 04-14-2006, 08:25 AM   #217
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Thanks man
I was wondering why my Ati Radeon X700 couldn't do it

Quote:
Most NPCs seem to scale up both in levels and equipment. Resulting in such ridiculous encounters as small backwater villages (e.g. Border Watch) where every single simple peasant farmer is visibly carrying around Glass weaponry and being the same level as your Oblivion Gate crashing hero.
That's the reason why i stopped playing. I became lv 20, and was ambushed by simple thiefs wearing frikkin Ebony armor =s

Some people claim this is the first real 'next gen' game, but i disagree. This gameplay mechanism above simply doesnt work.


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Old 04-14-2006, 10:28 AM   #218
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Some people claim this is the first real 'next gen' game, but i disagree. This gameplay mechanism above simply doesnt work.
I agree with you. This game is Next Generation in its rendering techniques but so far a gameplay is concerned, in many respects, it is lagging behind. The law system in the game just doesn't seem to work properly...

I don't much like the physics either - I happen to agree with Gamespy on this - why on earth don't glass objects shatter when they hit the floor? Why?!

It is a great game though .


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Old 04-14-2006, 10:53 AM   #219
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True, and i fully enjoyed it when i played it. I'm no thinking about making a custom class, join some 'guilds' and get the famed Shadowmere.

Hmm...i'm thinking about a Blade-wielding thief...maybe with Dai-Katana's.

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Old 04-14-2006, 11:07 AM   #220
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well, i already made the decision to use a mod that fixes the issues with the characters using the really nice equipment whenever they're supposed to be cannon fodder. the tougher enemies, however, aren't affected as much. it does help to make several things make sense in the game, but i'm still thinking that level caps should be introduced on some characters.


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Old 04-14-2006, 11:31 AM   #221
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Originally Posted by stingerhs
well, i already made the decision to use a mod that fixes the issues with the characters using the really nice equipment whenever they're supposed to be cannon fodder. the tougher enemies, however, aren't affected as much. it does help to make several things make sense in the game, but i'm still thinking that level caps should be introduced on some characters.
Where is this mod, stingerhs? I must have... I must also look into the modding tools for Oblivion...


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Old 04-14-2006, 11:58 AM   #222
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i think ChAiNz posted a link to that particular mod earlier in the thread. either way, i got it from TES Source under the gameplay enhancements category.


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Old 04-14-2006, 12:10 PM   #223
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Quote:
Originally Posted by Pavlos
Gaining entrance to the Arcane University is... annoying. Some of the quests are fun and others seem to be lacking.

spoiler:
Such as the one where you have to simply hide a book to get another person to appear and the other one where you just have to follow the map to find a book...


I don't know if it is just the way I play the game (I'm used to more story based RPGs, although Morrowind was very good) which results in me finding quests to often be too short, or random.
I suppose it mostly took me quite a while to get in since you have to visit all guild halls in all cities to get your recommendation, and I'm a compulsive non-user of the map marker fast travel. Exploring every city I get to before moving on to the next one, on foot, didn't exactly speed up the process either. I've gotten admitted now though, at level 18, and I've gotten started on the Mages Guild "main quest".

(At least all the running around has given some physical rewards. My level 18 character has gotten to 100 Acrobatics, 100 Speed and currently 82 Athletics. I can almost catch up with the Black Horse Courier riders now. A few more ranks in Athletics and they probably can't outrun me any longer. )

The quests have been fairly varied so far, but that's fine by me. The only thing that annoys me somewhat is that many are a bit too linear even though the game world itself allows flexibility in how they are solved. In the example you mentioned for example, I...
spoiler:
cast Detect Life within the guild hall and found the invisible Khajiit I was supposed to find immediately. But he just told me to go away when I talked to him and I was given no dialog options with either of the other two to talk about it. So I still had to go along with the book prank and was strong-armed by lack of dialog choice to act surprised when the High Elf "revealed" the Invisible Khajiit to me.



Quote:
Originally Posted by Ztalker
That's the reason why i stopped playing. I became lv 20, and was ambushed by simple thiefs wearing frikkin Ebony armor
I'm using the mod that tones down the use of Elite weapons and armor on common Bandits and highwaymen, so I'm only occasionally getting something valuable from them, and not full sets of rare armor in one go. That Mod however does not seem to affect ordinary, non-hostile NPCs that populate cities, villages and Inns. Such as the village full of (level 17) Khajiit peasants wielding a small kingdom's worth of Glass weapons.

I don't mind if "boss" type characters wear nice equipment, it just annoys me slightly when commoners walk around in equipment that would cost the entire fortune of your average Noble family to purchase. I also don't understand the obsession that every single encounter must be scaled to present a challenge.

If you get commoners walking around in Daedric armor when I reach level 20+ I suppose I'll have to try to Mod that myself as well.

(Changing the AI barks to have a percentage chance of remarking on any of your high attributes or skills, rather than just exclusively the first one matching the high criteria 100% of the time, made a lot of difference in speak variety )

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Old 04-14-2006, 03:26 PM   #224
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@ Stoffe, really all you needed to do is cast a dispel on target to make him re-appear, and not had to worry about the book thingy...


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Old 04-15-2006, 11:29 AM   #225
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Originally Posted by TheOssusKeeper
@ Stoffe, really all you needed to do is cast a dispel on target to make him re-appear, and not had to worry about the book thingy...
Figures that there was another way of solving it after all, not just the way I attempted to do it. Didn't have any Targetted Dispel spells at the time since so few enemies use any Buffs worth taking time to dispel. (Mostly using Dispel to get rid of my own Bound items and Summons.)

Quote:
Originally Posted by Darth333
you can normally surrender to him by pressing the block and and activate keys at the same time.
A shame NPCs don't seem to know about this either, when they accidentally hurt eachother. Seems like if they injure an ally by mistake said ally will attack and kill them. Just happened to me during a quest for the Mage's Guild, where
spoiler:
you are supposed to lead three Guild Battlemages in an assault on the Necromancers coming out of the Silorn ruins. That fight turned into a massacre, but not in the way one could have anticipated.

I Chameloned, sneaked up to the ruin entrance and Sneak Attacked all the other Necromancers (except Falcar, since it counts as a murder if you kill him here and not inside the ruins for some reason) without Falcar noticing anything. When Falcar, in lone majesty, reached the ambush spot the Battlemages attacked him. One of them managed to tag the other two with an Area of Effect spell, and they both promptly turned on her and killed her while screaming something about having a psychopath here. While attempting to do so, one of them accidentally hit the other, and proceeded to kill him as well. Falcar ran back to the ruin, leaving only a single, badly injured survivor of my group, despite not a single point of damage having been dealt by the real enemy. With friends like these....


My character was just standing there, stunned, not knowing what to think...

Having to babysit AI-companions tends to make quests where you have allies on your side more difficult than the ones where you go solo.


Last edited by stoffe -mkb-; 04-15-2006 at 11:45 AM.
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Old 04-15-2006, 04:10 PM   #226
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Quote:
Originally Posted by stoffe -mkb-
A shame NPCs don't seem to know about this either, when they accidentally hurt eachother. Seems like if they injure an ally by mistake said ally will attack and kill them. Just happened to me during a quest for the Mage's Guild, where
spoiler:
you are supposed to lead three Guild Battlemages in an assault on the Necromancers coming out of the Silorn ruins. That fight turned into a massacre, but not in the way one could have anticipated.

I Chameloned, sneaked up to the ruin entrance and Sneak Attacked all the other Necromancers (except Falcar, since it counts as a murder if you kill him here and not inside the ruins for some reason) without Falcar noticing anything. When Falcar, in lone majesty, reached the ambush spot the Battlemages attacked him. One of them managed to tag the other two with an Area of Effect spell, and they both promptly turned on her and killed her while screaming something about having a psychopath here. While attempting to do so, one of them accidentally hit the other, and proceeded to kill him as well. Falcar ran back to the ruin, leaving only a single, badly injured survivor of my group, despite not a single point of damage having been dealt by the real enemy. With friends like these....


My character was just standing there, stunned, not knowing what to think...

Having to babysit AI-companions tends to make quests where you have allies on your side more difficult than the ones where you go solo.
thats wierd, I didn't seem to have that much trouble with mine... I walked right up and shot Falcar right in the face with my trusty bow anf arrows, of course I was in Chameleon Mode and Sneak mode... then I picked of the body guards after that, and the battlemaages never saw any action... I didn't even get any murder thingy for the Falcar hit...


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Old 04-15-2006, 04:29 PM   #227
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Quote:
Originally Posted by TheOssusKeeper
thats wierd, I didn't seem to have that much trouble with mine... I walked right up and shot Falcar right in the face with my trusty bow anf arrows, of course I was in Chameleon Mode and Sneak mode... then I picked of the body guards after that, and the battlemaages never saw any action... I didn't even get any murder thingy for the Falcar hit...
Odd, I reloaded and tried that fight several times, and any time I whacked Falcar before he reached the ruin entrance "My murder was observed by forces unknown"...

Maybe there's some small window of opportunity where he's a valid target, right when he reaches the ambush spot but before he flees the scene? Not that big deal though since I wanted to explore that ruin anyway. Lots of good items inside to confiscate. The problem was just to try to let him get away without my allies killing eachother in the meanwhile.

Overall it seems the tolerance threshold for friendly aggression is a touch too low for NPCs. It has happened a few times that I was attacked by Mythic Dawn sleeper agents while in a town. Since they are the agressors, everyone in town, from fistfighting beggars to spellcasting commoners to the town guard joins the fray to put them down immediately. In a situation that crowded its nearly inevitable that one NPC accidentally hits another, which usually erupts in a huge free-for-all brawl where half the citizens of the town end up getting killed. (At least you can't blame the Cyrodiilic townsfolk for lacking civil courage.)

Hilarious to watch from the sidelines, but annoying if you don't have a fairly recent save to fall back to.

* * *

By the way, once you've become the new Arch-Mage of the Mage's Guild, does the Archmage's quarters at the Arcane University count as yours? More specifically, can you stash loot in the containers there without it disappearing after a while?


Last edited by stoffe -mkb-; 04-15-2006 at 11:23 PM.
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Old 04-15-2006, 04:43 PM   #228
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Quote:
Originally Posted by stoffe -mkb-
The problem was just to try to let him get away without my allies killing eachother in the meanwhile.
I think you have to place the battlemages in specific places, according to their abilities...

Quote:
Originally Posted by stoffe -mkb-
Hilarious to watch from the sidelines, but annoying if you don't have a fairly recent save to fall back to.
I know what you mean... had to re-load a few times, and then I get caught up in playing the game and for get to save, the game does something or I do something and need to reload, but haven't saved for a long time, it cheezes me off because I have to re-do all that stuff that I had already done... you'd figure I'd learn my lesson the first couple times... hehehe, call it old age or a forgetful memory... lol, they say thats the first thing to go (your memory)... uuh, what was I saying... jk...


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Old 04-16-2006, 06:19 AM   #229
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Im not sure if this has been posted before but for those that are curious as to whether their specs can handle this monster - gamespot has a nifty little utility that will test your specs specifically for this game Im in the green all the way !! Now, to get my hands on Oblivion, and then - find some time to play it !!!

Linky to Oblivion Specs Test (click the "Can You Run It?" Icon)

mtfbwya


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Old 04-16-2006, 12:11 PM   #230
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You know Stoffe, if you weren't such an awesome modder I'd say you probably share my EM Disruption curse that screws up games and PC's

J/K, I haven't gotten far enough to find many good large-scale battles, but the friendly fire thing seems a little overdone. Especially when some ignorant guard decides to run in front of my (and 3 other guard's) sword

Once you're actually in the University do you actually start getting a real mission schedule? I couldn't find much more than a recomendation fulfilment and one or two side quests in each guild hall


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Old 04-16-2006, 03:03 PM   #231
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Quote:
Originally Posted by REDJOHNNYMIKE
the friendly fire thing seems a little overdone. Especially when some ignorant guard decides to run in front of my (and 3 other guard's) sword

Once you're actually in the University do you actually start getting a real mission schedule? I couldn't find much more than a recomendation fulfilment and one or two side quests in each guild hall
Indeed, I can imagine that Allies are the greatest threat to any Wizard character relying on area of effect spells. It's hard enough to avoid hitting friendlies with swords, arrows and single-target spells.

Once you get into the Arcane University the rest of the quests are part of a single story line, that culminates in you becoming the new Arch-Mage of the guild. Not that it matters more than you getting a fancy title and access to the topmost level of the tower. Everyone still seem to treat you like they always have.

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Old 04-16-2006, 03:33 PM   #232
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I dont like that you become leader of evry guild you join, i don't know about the fighter guild because my characther is a mage and i dont want him to join them. But for all the other guilds you become leader. I am the arch mage , but i can only controll one aprentice and can't command anything in the guild. The guild should probaly be weakend by my leadership. The dark brotherhood has at least a second in command that i give instruction to evry week, that more realistic.
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Old 04-16-2006, 05:38 PM   #233
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Dag-nab-it... I had to restart my game... one of the Main Quest missions wouldn't fire off right (or rather not at all)... I did everything I was supposed to do, got all the item (in the right order, i thought) and gave them to Martin... but... he didn't do his part and the next stage of the main quest didn't luanch like it was supposed to... oh well...
anyone else had to restart a game yet because the missions didn't fire off like they are supposed to? or am i the only one so far?


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Old 04-16-2006, 05:49 PM   #234
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You the only one

No, i havent have any problems with questest, except one, Finger of mountain. When i go up the hill and do the shock spell on the stone i die
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Old 04-16-2006, 11:51 PM   #235
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Quote:
Originally Posted by Zat
You the only one

No, i havent have any problems with questest, except one, Finger of mountain. When i go up the hill and do the shock spell on the stone i die
Don't think that's a bug. Only your fatigue is too low. When you cast a shock spell into the stone you get strike by lightnting, and if your fatigue is high enough you don't die... instead you get awarded with a powerful shock spell.
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Old 04-17-2006, 07:04 AM   #236
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Quote:
Originally Posted by Zat
I dont like that you become leader of evry guild you join, i don't know about the fighter guild because my characther is a mage and i dont want him to join them. But for all the other guilds you become leader. I am the arch mage , but i can only controll one aprentice and can't command anything in the guild. The guild should probaly be weakend by my leadership. The dark brotherhood has at least a second in command that i give instruction to evry week, that more realistic.
I'm only halfway into the Fighter's Guild missions so far so I don't know if you become the leader there. I've become Arch-Mage but that's pretty much it for leadership ranks so far in factions I'm a member in. I'm a Knight of Honorary Knight in 4 different Orders, Knight Sister och the Blades and Champion of Cyrodiil in the Order of the Imperial Dragon, neither which are a leadership rank.

But if the game works the same as Morrowind I suppose you can become leader of all the Guilds you join. Nothing wrong with that in itself, just a shame that the game doesn't reflect your new rank much. Somewhat disappointing that it was just business as usual in the Mage's Guild, where the only difference pretty much is that no one will give you quests any more once you are Arch-Mage.


Quote:
Originally Posted by TheOssusKeeper
Dag-nab-it... I had to restart my game... one of the Main Quest missions wouldn't fire off right (or rather not at all)... I did everything I was supposed to do, got all the item (in the right order, i thought) and gave them to Martin... but... he didn't do his part and the next stage of the main quest didn't luanch like it was supposed to... oh well...
anyone else had to restart a game yet because the missions didn't fire off like they are supposed to? or am i the only one so far?
Haven't had any problems so far with quests getting stuck. I finished the main quest yesterday without complications. Which part of the quest are you getting stuck at? I don't know if the order you do things in matter, but I did it like this (highlight one line at a time unless you want to get spoiled):
spoiler:
  1. 1. Escape from prison and bring the AoK to Weynon Priory
  2. 2. Go to Kvatch, close the Oblivion Gate, rescue Martin, clean out remaining Daedra in town.
  3. 3. Escort Martin to Weynon Priory, dispatch the Mythic Dawn agents there.
  4. 4. Escort Martin and Jauffre to Cloud Ruler Temple.
  5. 5. Go to Imperial City and acquire the 4 "Commentaries" books.
  6. 6. Follow the instructions of the secret message in the book to find the MD shrine.
  7. 7. Go to the MD shrine and rescue the priest, pick up Mysterium Xarxes and bring it to CRT.
  8. 8. Do the Azura's Shrine quest to get a Daedric artifact (and then Sheogoraths to get a more worthless one since I didn't want to part with the Star), gave the Wabbajack to Martin.
  9. 9. Pick up and do the "Armor of Tiber Septim" quest, but don't give Martin the armor yet.
  10. 10. Rooted out the Mythic Dawn agents in Bruma and brought their orders to Jauffre.
  11. 11. Showed the suicidal Bruma city guards how you close an Oblivion Gate by closing the one just outside the City.
  12. 12. Did the Gate Closing Tour to all the cities in Cyrodiil to make them commit troops to the defense of Bruma.
  13. 13. Gave the Armor of Tiber Septim to Martin.
  14. 14. Gave the Great Welkynd Stone to Martin (which I had already found earlier while exploring ruins).
  15. 15. Defended Bruma while the Mythic Dawn opened a Great Gate.
  16. 16. Entered the Great Gate and snatched its Sigil Stone before the Siege Crawler got through the gate.
  17. 17. Entered James Cameron's Paradise and pried the Amulet of Kings from his cold, dead fingers.
  18. 18. Gave the AoK to Martin and escorted him to the Imperial Palace. Carved a bloody path for him to the Temple District through the Daedra hordes and distracted Mehrunes Dagon while Martin made it to the Temple.
  19. 19. Watched the rather impressive final showdown.


Doing things like above worked without any problems.

Quote:
Originally Posted by Zat
No, i havent have any problems with questest, except one, Finger of mountain. When i go up the hill and do the shock spell on the stone i die
This is by design and not a bug, since it is a rather powerful spell you get from doing the quest. Drink a potion granting Shock resistance and one giving Lightning Shield before you cast on the stone and you should survive (or use spells doing the same thing if you have them).

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Old 04-17-2006, 05:11 PM   #237
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@ Stoffe, I liked your rather descriptive spoiler... the terminology was great...
However, I spent All Night last night working on the Main Quest (just the MQ) after starting a new game, and completed it about 8:30 this morning...

Now on to all the other quests, hehe...

PS. I figured out why I couldn't use my item ID's in the console... I had a couple plugins that I was using in the game, and needed to load them up in the editor as well, so that the editor would give me the proper prefix (plugin #) hence (yy = plugin) (xxxxxx = item id)... I was using the wrong item ID (yyxxxxxx) to get the item... it's all good now though....


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Old 04-17-2006, 09:12 PM   #238
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Quote:
Originally Posted by TheOssusKeeper
@ Stoffe, I liked your rather descriptive spoiler... the terminology was great...
However, I spent All Night last night working on the Main Quest (just the MQ) after starting a new game, and completed it about 8:30 this morning...
Unless you have a character that levels up very fast I don't know if it's a good thing to finish the main quest too early from an item perspective. The Sigil Stones you get when closing Oblivion Gates increase in potency with your character level (in 4 steps I believe, reaching the highest around level 18-20 or so). As far as I can see the enchantments you can get from Transcendant Sigil Stones are better than what you can enchant yourself at an Enchanting altar using a Grand soulgem.

(Aside from that, Oblivion is a fairly good place to pick up lots of good loot. But I suppose that's a moot point if you don't use the Mod that tones down bandit equipment since you'll get warehouses full of Daedric armor and weapons otherwise. Rare equipment indeed. There was a grand total of one complete daedric armor to be had in Morrowind...)

* * *

Have you or anyone else done the Annelid treasure hunting quest series for Umbacano (the collector in the Talos Plaza manor)? In particular the one where he wants you to fetch a stone carving from an Annelid ruin? If so, will...
spoiler:
it break any further quests if you kill Claude Maric after you exit the ruin with the stone carving? (He's the slimy type who also freelanced for Umbacano, who first approached you after getting the quest and gave you hints where the carving could be found back in the Imperial City. Like I didn't see it a mile away that he'd try to take it when I first spoke to him...)

When I refused to give him the carving he ordered his goons to attack and kill me, and tried to escape on horseback himself. Not gonna happen, nobody tries to mug and kill my character and then just walk away, so I paralyzed his horse, frenzied him and put him down along with his minions.

The fact that he tried to flee rather than join his henchmen in the attack made me suspect he was meant to show up later again though. Will his well-deserved demise break any quests further down the line? I'd rather not have to reload a few weeks (in-game time) of work finding that out the hard way.

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Old 04-18-2006, 01:28 AM   #239
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@ Stoffe, yes, i've done it, but i didn't kill the guy, he got away and does show up later for another mission involving you and the collector...

However, I'm not sure if he is required for that later mission... so I don't know if killing him there at that point has any barring on it...


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Old 04-19-2006, 01:31 AM   #240
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@Zat, If you pay attention, all you need is a welkynd stone in your inventory. It's purpose was never stated, and the stone wasn't "consumed", but I made sure I had one in my inventory as instructed and I was just fine

I started off focused mainly on combat, all powers except illusion and restoration are very low, any ideas for accelerating Alteration (I'm still stuck at 6, every alteration power seems to require lv 25 in alteration?)

Anyone ever notice that even though the mages guild halls are supposed to be individually focused on a particular magic field they don't seem to specialize in much of anything, and are a mild annoyance to keep you out of the university


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