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Old 10-04-2005, 05:25 PM   #121
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yeah i love the game im definatly buying this. I can only enjoy the game for 2 minutes because of my comp keeps shutting down and freezing and this happend with all of my games counter strike and bf 1 luckily im re formating it on thurs
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Old 10-04-2005, 06:05 PM   #122
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One thing I really hope they change in SWBF2 is the heavy weapons troopers mines. In the last game they were fun but could be annoying, especially when someone just ran into a room firing rockets and laying mines as he went, that was really lame and annoying. In SWBF2 it seems that they have tried to fix this problem by giving the Heavy weapons trooper less mines, I really don't think thats going to work. If they want to stop lame mine tactics they should give it to a class that doesn't have a rocket launcher, like the technicians. It would make a lot more sense IMO. It wouldn't hurt to make mines take longer to lay as well.


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Old 10-04-2005, 09:41 PM   #123
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Longer time laying mines... Great idea. I think the rocket troopers should have them though. They are supposed to be the ones taking out the vehicles...



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Old 10-04-2005, 10:21 PM   #124
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Exactly right. They've gone out of their way to make destroying vehicles easier, so nerfing mines more would only serve to defeat that purpose...


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Old 10-05-2005, 12:04 AM   #125
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i feel all warm and fuzzy inside....
and how tf is zerted's sig so accurate?


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Old 10-05-2005, 12:30 AM   #126
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Originally Posted by MandaloreBIC
i feel all warm and fuzzy inside....
and how tf is zerted's sig so accurate?
I'm just that good at guessing. (Sorry I don't do lottery tickets...)



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Old 10-05-2005, 05:55 AM   #127
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Right, mines should be effective against vehicles, but I feel that they should be used as defensive weapons. They should be set like traps around your command post, choke points, or a well traveled road to disrupt infantry and seriously weaken vehicles.

Right now though I think they're too powerful against infantry, especially in the hands of the heavy weapons trooper, who already has a rocket launcher to fight vehicles with.

Now they can just rush tight, indoor maps dropping mines left and right using there rockets to finish of any infantry who tries to stand and fight them. Most of the others roll around to avoid there rockets and end up landing on a mine he just dropped, killing several teamates in the process. Thus racking up more kills for the heavy weapons guy.


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Old 10-05-2005, 06:17 AM   #128
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Originally Posted by zerted
I've only seen 4-7 human players die from that Geonosian Weaon in SWBF2. Can those turrets even shoot to the ground? Seems, I'll just stick to the sniper.


According to the EULA you agreed to, SWBF2 Beta can be considered spyware. It sould fit right in with the rest of your programs.
Well, it would if it would run! *Wah* I feel robbed. Oh well, better get used to it.


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Old 10-05-2005, 11:00 AM   #129
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Nope, he doesn't turn fully steath, he still very visible, on both levels he is present (as an Imperial I've seen people use it and think it works). It is just awful! Lol, it can't be a movement tool because you can't sprint if you use it (it just turns off, and you are really visible, so sprinting is your life) and it doesn't allow you to get anywhere because everybody rushes to kill the "invisible" (haha) guy. He's so lame! Please devs, please make him better.

Other than that (and the Imperial Officer) I'm impressed with the beta. It's quite good fun!


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Old 10-05-2005, 11:09 AM   #130
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Quote:
Originally Posted by Rebel_Trooper
Other than that (and the Imperial Officer) I'm impressed with the beta. It's quite good fun!
I agree....I don't really like how they created the Imperial Officer....generally cause of his primary weapon.


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Old 10-05-2005, 01:44 PM   #131
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I saw the Imperial Officer was good in the first alphas (a SWBFII presentation movie from April) so why did they change it.Also, why do they give the Imperial Officer a Commando Pistol that shoots sonic blasts?(forgot the name, the blasts out of the Sonic Blasters of the Geonosians)

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Old 10-05-2005, 03:05 PM   #132
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Quote:
Originally Posted by ParanoidAndroid
Right, mines should be effective against vehicles, but I feel that they should be used as defensive weapons. They should be set like traps around your command post, choke points, or a well traveled road to disrupt infantry and seriously weaken vehicles.
I guess I'm a hardcore JK series guy, because I see nothing wrong with using mines as offensive weapons. Seriously though it takes skill, otherwise they blow themselves up.

And wouldn't you rather dump your load of mines before you get killed than save them all out of some sense of "honor"? If people lack skill, who cares. That's like arguing that guns shouldn't be able to fire fast or have a lot of ammo because people with bad aim will "spam" them... it's not really much of an argument, no offense.

Quote:
Right now though I think they're too powerful against infantry, especially in the hands of the heavy weapons trooper, who already has a rocket launcher to fight vehicles with.
Are you saying they should have seperate Anti-Infantry and Anti-Vehicle mines? Because otherwise I fail to see why a mine should destroy a vehicle, but not kill a single infantry man who steps on one... it just makes the game more complicated, but I could see it being done easily enough (like the Concussion Grenades/Thermal Detonators thing).

Quote:
Now they can just rush tight, indoor maps dropping mines left and right using there rockets to finish of any infantry who tries to stand and fight them. Most of the others roll around to avoid there rockets and end up landing on a mine he just dropped, killing several teamates in the process. Thus racking up more kills for the heavy weapons guy.
Considering they need everything they can get to destroy vehicles, I say they need those mines. You're saying they should instead just have double the rocket ammo? Because otherwise they don't stand a chance. You use up all your ammo destroying one vehicle (or the rare chance that you get a hot spot, you have a little left over to barely scratch the paint on another vehicle), and boom, you're sunk. Heavy Weapons guys racking up kills.. nothing wrong with that. They shouldn't go toe to toe with somebody like that in the first place, unless they're suicidal!


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Old 10-05-2005, 03:18 PM   #133
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Quote:
Originally Posted by master_skywalke
I saw the Imperial Officer was good in the first alphas (a SWBFII presentation movie from April) so why did they change it.Also, why do they give the Imperial Officer a Commando Pistol that shoots sonic blasts?(forgot the name, the blasts out of the Sonic Blasters of the Geonosians)
What was he like there? Is that video still available?

I know the Officer was present in the SWBF1 XBox demo, which I never played since I don't have an Xbox... was he similar to that in any way?


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Old 10-05-2005, 03:35 PM   #134
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They could change the mines to be some sort of electric mine. It would give off an EMP or something and fry/damage the electronics on the vehicles. A person would get shocked, but not blown up. It could take away %50 of the player's health, and the rocket launchers would be given 4-5 mines.



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Old 10-05-2005, 04:09 PM   #135
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Quote:
Originally Posted by Kurgan
What was he like there? Is that video still available?

I know the Officer was present in the SWBF1 XBox demo, which I never played since I don't have an Xbox... was he similar to that in any way?
No.

In SWBF he had a standard blaster pistol, orbital strikes, supply dispenser, ability to uncover spies and track all enemies on the map.
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Old 10-05-2005, 06:27 PM   #136
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Well you cannot set off your own mines in Battlefront so I think it takes a bit more skill to do it in JK, anyway I guess my view about how mines should work is just diffrent from yours, I see them as a sort of defensive tool placed around a command post or other key area to defend it against enemy infantry and vehicles alike. Not an argument just my opinion.

I really don't have a problem with mines killing infantry, I'm sorry my statement made it seem I wanted them to do no damage to infantry. I just think that they are being used incorrectly. Online the only time you see a heavy weapons troopers using mines against vehicles is when they run in front of a walker trailing mines behind them. All the other time the vehicle usually destroys the mine before detonating it, usually accidently or on purpose.

Instead they are used to attack command posts, killing people as they spawn before they have a chance to fight, even if theres a spawn invinciblity on, the rocket trooper usually gets you with his launcher before you even get up. It's kind of ironic, the maps were the heavy weapons trooper preforms the best is the maps where vehicles play almost no role.

Normally I have no problem with people using things "incorrectly", I think it's fun and kind of creative. Just so long as there is some balance, sure you can try to rush a command post with your rocket launcher and sniper rifle, but they are very innacurate weapons so you have to be pretty skilled (or lucky) to take over a command post on your own with them. But if the sniper rifle or rocket launcher fired as quickly as the blaster rifle, well the challenge is gone, everyone would be the sniper or the heavy weapons trooper and not just rack up kills but dominate the other players.

Mines arn't as overpowered as say a Heavy Repeating Super Rocket Launcher of Ultimate Pwnage, I just think it's kind of cheap the way some players use them. I guess I just think that they would fit better with the technician, who is more of a behind the scenes guy, responsibe for keeping things repaired and defending the base. Although I will admit removing the mines would require some balancing. Like maybe giving them a blaster rifle, not as accurate or as quick as the soldiers blaster rifle this one fires huge shots that can damage and finish off a weakened vehicle, and is very damaging to infantry but is slower and more cumbersome then a standerd blaster rifle making it less effective vs infantry.


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Old 10-06-2005, 01:05 PM   #137
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Quote:
Originally Posted by Kurgan
What was he like there? Is that video still available?

I know the Officer was present in the SWBF1 XBox demo, which I never played since I don't have an Xbox... was he similar to that in any way?
I do recall seeing him the E3 demo at gamespot....hopefully this will help...http://www.gamespot.com/ps2/action/s...ml?sid=6130244


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Old 10-06-2005, 01:14 PM   #138
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Also something concerning beta....ahh...you might want to scan your computer of viruses each time after you play it....cuase the night after I played it, I turned on the computer and it turned out the I had a system32 error or something like that. So, the computer had to be brought into a shop and repaired....so you might want to scan your computer after playing the beta.


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Old 10-06-2005, 01:42 PM   #139
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Ouch. Well considering I do a scan every other day and regular registry scans/spyware scans I think I should be okay. But then of course Lucasarts and Pandemic take no responsibility if the beta screws your computer over according to the agreement you sign when you install it, so couldn't hurt to be on the safe side!

The beta is very unstable... I find that if I host a game in the morning, when I come home in the afternoon, it's no longer running. And yes, I set an admin password on it, so it's not like somebody is likely "hacking in and shutting it down." :P


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Old 10-06-2005, 09:20 PM   #140
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Quote:
Originally Posted by commanderobiwan
Also something concerning beta....ahh...you might want to scan your computer of viruses each time after you play it....cuase the night after I played it, I turned on the computer and it turned out the I had a system32 error or something like that. So, the computer had to be brought into a shop and repaired....so you might want to scan your computer after playing the beta.
Not many viruses would cause a system32 error. If you remember the error, I could tell you what caused it. Did the computer boot up into a blue screen? Did the computer boot up into windows and then give you the error? The chances it was caused by a virus from SWBF2 is very, very, very
small.



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Old 10-07-2005, 10:43 AM   #141
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Well, when I turned on the computer, it load as normal than a black screen appeared on had all the stuff I listed above. And when I brought it in he (computer repairmen) said it was from the beta.


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Old 10-07-2005, 03:39 PM   #142
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Dont worry

Quote:
Originally Posted by Ch1cago88
This game is a nightmare! Everytime I join a game, (empty or full), seconds later the game crashes. My computer is meant for gaming so I know that my specs have nothing to do with it. (I just bought the 7800 graphic card) No one has an answer in the bug boards, help!!

Other poeple haveing my problem or close to it
http://www.forumplanet.com/3dactionp...24&tid=1747480
2 things:

1. Its only a beta, it can only get better.
2. Its multiplayer and you might just be experiencing lag or a bad connection when connecting to the server.

Dont worry, be happy!


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Old 10-08-2005, 01:22 AM   #143
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Old 10-08-2005, 02:10 AM   #144
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^^Are you sure? They can always generate more keys. Did they run out with this batch and are going to release another batch, or did they just stop releasing keys?



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Old 10-08-2005, 07:34 AM   #145
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Well i have it. lol, It doesn't work but i'm keeping it just in case.



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Old 10-09-2005, 11:20 PM   #146
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does anyone know how to create a game? ive been lookin around but havnt seen anything about how to do it. i think the game will be good though, alot better than the first. also for me the PC version will be alot better to get since it runs flawlessly (unless im on a really bad server) and since i know how to add custom vehicle models to the game
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Old 10-09-2005, 11:50 PM   #147
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^^are you talking about making a server? Check here: http://www.lucasforums.com/showthread.php?t=152834



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Old 10-10-2005, 02:05 AM   #148
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When I got my computer fixed up...the person who fixed it deleted Beta for the computer...so I would have to download it again to play it...but I am not going to bother. Now that I have the PS2 demo for SWBF2


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Old 10-10-2005, 02:46 AM   #149
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Quote:
Originally Posted by commanderobiwan
When I got my computer fixed up...the person who fixed it deleted Beta for the computer...so I would have to download it again to play it...but I am not going to bother. Now that I have the PS2 demo for SWBF2
Did you check the Wndows recycling bin? It could still be in there...



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Old 10-10-2005, 03:23 AM   #150
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Not there....


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Old 10-10-2005, 08:24 AM   #151
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why canyt i play this game?? when i start it i just keep coming back to windows but the gamne is still running!! and when i click on it i can hear the music and all for a few seconds then i get back to windows again... HELP PLS!!!


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Old 10-10-2005, 10:02 AM   #152
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dude its a beta, a very unstable beta. its free so dont expect too much out of it.
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Old 10-10-2005, 10:32 AM   #153
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Igor, get a grip the game comes out in a few weeks.



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Old 10-10-2005, 02:17 PM   #154
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Grrr... I downloaded it and can't find where to get the key! This is driving me up the wall.
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Old 10-10-2005, 02:23 PM   #155
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I've downloaded it, installed it, but I just can't get the damn game to work >.<.
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Old 10-10-2005, 06:17 PM   #156
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There were several links to the Key page during the download process, if you haven't found it by now just give up.



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Old 10-10-2005, 06:23 PM   #157
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Quote:
Originally Posted by NinjApe
I've downloaded it, installed it, but I just can't get the damn game to work >.<.
And your problem is? What happens when you try to get it to work? Post you answer as a new thread in the Tech Support area.



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Old 10-10-2005, 08:28 PM   #158
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Beta may contain a virus so I advised you to virus scan the computer after you play.


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Old 10-11-2005, 06:25 PM   #159
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really it may have a virus UH OHHHH
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Old 10-11-2005, 07:11 PM   #160
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Quote:
Originally Posted by Blackrider27
really it may have a virus UH OHHHH
Yes....you should get a anti-virus prgram if you don't have one....scan everyday...


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