lfnetwork.com mark read register faq members calendar
View Poll Results: Item Creation/Customization (Robes, Sabers, etc.) in KIII
Custom/Creatable Robes 20 95.24%
Custom/Creatable Sabers 19 90.48%
Custom/Creatable Armor 13 61.90%
Custom/Creatable Blasters 11 52.38%
Custom/Creatable Vibroblades 12 57.14%
Custom/Creatable Headbands 8 38.10%
Custom/Creatable Implants 11 52.38%
Custom/Creatable Puppets (B-D's Remote) 13 61.90%
Custom/Creatable Vehicle Upgrades (minigames) 8 38.10%
Custom/Creatable Synthetic Crystals 14 66.67%
Multiple Choice Poll. Voters: 21. You may not vote on this poll


Thread: Item Creation/Customization (robes, sabers, etc.)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-03-2005, 12:52 PM   #1
RobQel-Droma
Blah
 
RobQel-Droma's Avatar
 
Join Date: Sep 2005
Location: Up yours. X0
Posts: 2,216
Contest winner - Fan Fiction 
Item Creation/Customization (robes, sabers, etc.)

I just decided to post something (maybe for the sake of just posting) to see what people wanted to be customizable. And I mean actually customizable, not just upgradeable, like designing your own robes (color, look, armor) and ranged weapons, and some other stuff. I think it would be cool if you can gather a certain amount of parts (the parts could be like metal, cloth) and other construction stuff that you could use to manafacture your own whatever and give it a name, color, and stats (to a certain point, as I am talking about reasonable stats for a just created weapon or armor, not super stats). And, please post other thoughts about maybe other things I didn't mention along this line.
RobQel-Droma is offline   you may: quote & reply,
Old 10-03-2005, 01:33 PM   #2
MdKnightR
Senior Member
 
MdKnightR's Avatar
 
Join Date: Jul 2005
Location: Feeling Hosed By Your Governme
Posts: 1,859
I think that it would be way cool to do sabers and robes. Synthetic crystals are cool too. I even created some "synthetic" crystals for the Heart of the Force Sabers that I just released, so I would love to see such things in game. However, I fear that it may be a bit huge to include such customization in a game. That is what we modders are for.

MdKnightR is offline   you may: quote & reply,
Old 10-03-2005, 01:38 PM   #3
fresnosmokey02
Rookie
 
fresnosmokey02's Avatar
 
Join Date: Aug 2005
Posts: 104
I already do most of this stuff.
fresnosmokey02 is offline   you may: quote & reply,
Old 10-03-2005, 03:14 PM   #4
chaleur
Rookie
 
chaleur's Avatar
 
Join Date: Mar 2005
Location: Vancouver, BC (home) Calgary, AB (school) San Francisco, CA (work)
Posts: 121
This is probably not what you meant, but it's how I would use customisations...

I am embarassed to admit it, but I always picked armour based on how it looked on the characters. Usually, it wasn't the best choice. And those head interface visor things that covered the character's face got boxed straight-off, unless they were for security or demolitions, in which case I'd keep them around for single-use items. It also took me a long time to be willing to take HK-47 and T3-M4 out, 'cause they didn't have any sort of expressions or anything in the animations. I actually only really learned to like 'em in KotOR II, and then I came back and learned to appreciate 'em in KotOR I.

Am I the only person who did these kinda things? Probably....

Yeah, I guess like LegoRevan in http://www.lucasforums.com/showthread.php?t=153245, I am looking for an RPG version of The Sims, set in the KotOR universe. I'd like to be able to design my own armour in Maya (or something), export it as a .OBJ and .MTL (or whatever format), import it into my own design (with stats built up and a price depending on those stats...something like Daggerfall/Morrowind's system for building armour would kick butt).

Yeah, I'm dreaming. Instead, I'll go back and play with my KotOR Sims some more. I think SimBastila is still picking fights with SimMira. Those two do NOT get on AT ALL.
chaleur is offline   you may: quote & reply,
Old 10-03-2005, 05:20 PM   #5
Vladimir-Vlada
Counselor Idealist
 
Vladimir-Vlada's Avatar
 
Join Date: Mar 2005
Location: Republic Serbia and Monenegro, Belgrade
Posts: 1,553
Everything mentioned.
Vladimir-Vlada is offline   you may: quote & reply,
Old 10-04-2005, 01:36 AM   #6
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
I do agree that something should be done to allow some extra customization, beyond the current upgrade system in TSL... while playing TSL on the XBox I constantly felt trapped using items that I hated the textures on simply because of their bonuses.

Possibly they could add a section to the Workbench so that if you find a robe or armor you like, you could then switch the properties to something else, this would give a mountain of customization possibilities, and yet require only some new scripting calls to accomplish. Most importantly it wouldn't majorly imbalance the game.

EXAMPLE: I love the stats on the Ossus Keepers Robe, but I hate the texture, so you could take an Ossus Keepers Robe and say a Jedi Knight or Dark Jedi Knight Robe and transfer the Ossus Keepers Robe stats to the other robe, while you would destroy the Ossus Robe in the process in the end you would have a Jedi Knight or Dark Jedi Knight Robe with the better Ossus Keeper Robe stats, name, and description. You could do the same with any of the other equipment.

But the transfers would only be possible between like equipment items, so a robe couldn't have it's bonuses transfered to armor, and a Blaster would not transfer to a disruptor, etc.

While it isn't really designing things from scratch, it would allow you to stick with a particular look throughout the game, just upgrading your armor or robe, etc. with ones with better bonuses you find as you proceed.

Just my 2 cents!


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 10-04-2005, 09:35 AM   #7
Prime
Super Dimension Fortress
 
Prime's Avatar
 
Status: Super Moderator
Join Date: Apr 2002
Location: Cybertron
Posts: 12,319
Current Game: Skyrim
10 year veteran! LF Jester Veteran Modder Helpful! 
I kind of think three is too much customization in the game as it is now...

Prime is offline   you may: quote & reply,
Old 10-04-2005, 09:36 AM   #8
fresnosmokey02
Rookie
 
fresnosmokey02's Avatar
 
Join Date: Aug 2005
Posts: 104
RedHawke's idea would be a good one for console users, but this is why the PC version(s) are better. I am not "stuck" with anything. Modding has become part of the game(s). Almost everything I use or look at in the game now is altered in some way, either skins or attributes or both. I spend more time altering stuff than I do playing the game.
fresnosmokey02 is offline   you may: quote & reply,
Old 10-05-2005, 12:42 AM   #9
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
Quote:
Originally Posted by fresnosmokey02
RedHawke's idea would be a good one for console users, but this is why the PC version(s) are better.
FNM, I know you are new around here, but try to not start any Console vs. PC debates as they always end... badly.

Not everyone has an option to use a PC to play these games... so while yes my idea was one from my XBox playthroughs, it could also be convienient for PC users.


"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 10-05-2005, 01:36 AM   #10
Jackel
Senior Member
 
Jackel's Avatar
 
Join Date: Sep 2003
Posts: 1,056
I wouldnt mind being able to put layers of clothing/armour on to build up my character.

You could start with a body suit that covers you from leg to neck, you would put on different boots , vest, inner robe (shirt kinda thing) then an outer robe layer.

Each bit could be set up like medium, heavy and light armoured vests, or cloth types for jedi etc.
Jackel is offline   you may: quote & reply,
Old 10-05-2005, 05:08 AM   #11
chaleur
Rookie
 
chaleur's Avatar
 
Join Date: Mar 2005
Location: Vancouver, BC (home) Calgary, AB (school) San Francisco, CA (work)
Posts: 121
Quote:
Originally Posted by RedHawke
Possibly they could add a section to the Workbench so that if you find a robe or armor you like, you could then switch the properties to something else, this would give a mountain of customization possibilities, and yet require only some new scripting calls to accomplish.
One problem with this is that the visual might not necessarily be appropriate for the new item. To take this to an extreme: your 10/+2 heavy armour that looks like a dark jedi master robe. There is a distinct visual difference between some of the light armours and some of the heavy ones, and if you want to be a purist, you might not want to let someone take the Republic Mod Armour that looks so cute on Carth (ahem..whistles innocently), and turn it into 8/+3 Medium armour. It just doesn't look the part.


--
KotOR ICON CREDITS: Some people have talent. The rest of us steal stuff.
chaleur is offline   you may: quote & reply,
Old 10-06-2005, 12:38 AM   #12
RedHawke
Shadow Lord Of The Sith™
 
RedHawke's Avatar
 
Status: Moderator
Join Date: Mar 2004
Location: Stormreach CA.
Posts: 9,184
Current Game: DDO, Stormreach
Quote:
Originally Posted by chaleur
One problem with this is that the visual might not necessarily be appropriate for the new item. To take this to an extreme: your 10/+2 heavy armour that looks like a dark jedi master robe. There is a distinct visual difference between some of the light armours and some of the heavy ones, and if you want to be a purist, you might not want to let someone take the Republic Mod Armour that looks so cute on Carth (ahem..whistles innocently), and turn it into 8/+3 Medium armour. It just doesn't look the part.
Then please re-read my post again... as you are all mixed up...

Quote:
Originally Posted by RedHawke
But the transfers would only be possible between like equipment items, so a robe couldn't have it's bonuses transfered to armor, and a Blaster would not transfer to a disruptor, etc.
This addresses what you are talking about! Silly chaleur!



"Beware the form-fitting black armor-clad Drow hottie with twin Mineral II Greensteel Khopeshes!"
"Liella d'Orien says, '"You're the fool, Devil. -- Witness the power of this fully ARMED and OPERATIONAL Titan!"'"
----------------------------------------------------------------------
RedHawke is offline   you may: quote & reply,
Old 10-06-2005, 04:08 AM   #13
chaleur
Rookie
 
chaleur's Avatar
 
Join Date: Mar 2005
Location: Vancouver, BC (home) Calgary, AB (school) San Francisco, CA (work)
Posts: 121
Quote:
Originally Posted by RedHawke
This addresses what you are talking about! Silly chaleur!
Kindasortaforsure, and I do really like your idea, dinna get me wrong! But I was bein' extreme for a reason. Do you think it'd be okay to to transfer light armour to heavy armour? Or just heavy armour to heavy armour? Or would some light armour graphics be okay as heavy armour, while others would not?

And what if it's a unique item -- like "RedHawke's Really Cool Jedi Mashing Armour of Doom", that's supposed to have a unique appearance. Supposing it has a nice stylised "RHRCJMAoD" emblazoned on the chest, too. Is it sensible to set things up such that you could use this design for everyone in the party, where each person has armour with different properties?

Well, actually, that might be kinda fun. I'd have fun playing a DS character who insisted that my party members were all in uniform. But it might not be appropriate in all cases, and the designers might want to design unique elements.

I guess what I was kinda getting at, in my own head at least, is that it might have to be done on a per-item basis. This item can be medium-heavy armour. That item can be light-heavy. This third item can never be duplicated. It wouldn't be that hard, but it'd take some tweaking.


--
KotOR ICON CREDITS: Some people have talent. The rest of us steal stuff.
chaleur is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Game Discussion > The Unknown Regions > Item Creation/Customization (robes, sabers, etc.)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:42 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.