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Old 09-29-2005, 08:03 PM   #1
PR-0927
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SWBF II = Messed Up! ("Realism" Debate)

Yes, it's outrageous what they have done, first let me start off with quoting myself from a different thread:

Quote:
TK-8252 is always right. They ****ed up SWBF II so badly with incorrect names of vehicles, weapons, soldiers, etc. They even have Trade Federation Battle Droid Commanders as the...ENGINEERS! They screwed it all up. The TIE Bombers don't even shoot green TIE lasers, they shoot some wimpy red laser. And, the TIE Fighter has missiles...

The Galactic Empire also has a Theta-class T-2e Shuttle, when the Galactic Republic from RotS should have it...

- Majin Revan

Well, what else is wrong, well the "Heavy Trooper" for the Galactic Republic is actually Commander Bacara...might as well have a billion Yodas running around as a Jedi unit, huh? You see, there is only one Commander Bacara, like only one Luke, and one Yoda.

Also, the CIS has Trade Federation Battle Droid Commanders (yellow markings) as the engineer unit. WTF. Like really. In SWBF, the sniper class droid had red markings. Guess what? It was right (red is security, security would probably snipe). In SWBF II however, the red-marked droids are all of a sudden the anti-armor droids (which should be plain).

Now, what else...the Imperial Death Star Gunner is somehow the engineer class for the Galactic Empire...what gives? Those guys never got off their asses, they just sat in seats and pulled levers and pushed buttons.

Also, the anti-armor class for the Galactic Empire on every map is an Imperial Anti-Armor Sandtrooper...wait a minute...the word "sand" is in there for a reason. The soldier should be plain.

Now, moving back to vehicles...the BTL-S3 Y-wing Starfighter has this odd machine-gun like laser as the gunner's weapon. The developers had it right for SWBF, why not SWBF II...? Also, this weird weapon exists on many vehicles, not just this one, and these vehicles are completely different. They aren't even supposed to have these weapons!

Also, the capital ships all shoot green, red, and blue, yet everyone knows that the Imperial captial ships shot only green lasers, and the Rebel capital ships shot only red lasers...again, what gives? Are they trying to create their own version of Star Wars? If so, thumbs down to them.

Also, the names of everything are very very vague. The Theta-class T-2e Shuttle is named the "Landing Craft" or something very incorrect (plus, this is a Republic ship...).

Now, some people might think that this isn't a big deal. It is. Star Wars is always better when it is technical and more correct. It makes it like you are in the game, not just playing it (like real life, like the real-world military).

The new features of this game rock, but it'd be perfect if they had everything down correct. I'm sure TK-8252 agrees with me on this.

But, that is why there are mappers like me, who correct everything for their maps. I look forward to mapping for SWBF II and fixing up everything!

BTW- Some people might have just gotten information on new stuff from this.



Thanks!

- Majin Revan




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Old 09-29-2005, 08:33 PM   #2
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I'm actually not sure about what they've done to the Battle Droids.

It seems to me that they remain mostly unchanged from SWBF, just with a MangaGuard added on. Some screenshots have shown a yellow-marked Battle Droid armed with an E-5, but I think that was just an early prototype for a Commander Droid, then they switched to the MagnaGuard (which screwed it up). It appears to me that the Assault Droid and Pilot Droid still have their skins swapped.

But yeah, I'm sure there'll be the usuals coming in saying "stop crying over little details" and yada yada, but oh well...

Hope to see you clean up this mess with your modding skills, Majin!
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Old 09-29-2005, 08:49 PM   #3
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Who said Battlefront II had to follow exactly like the movies? And who is to say that a trooper looked like Bacara? And how would you know the Imperial Gunners never did anything? They were like in the movie for 1 minute. Maybe you, as should TK-8252 and ET Warrior, acutally try the game before you decide it sucks.


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Old 09-29-2005, 09:29 PM   #4
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I agree with most of your points Majin. Although I'm not expecting the game to be 100% true to the movies, some of the things they are getting messed up could be fixed so easily. Anyway I'm glad to know that there will be people who will try to fix any mistakes the creators may make in the details.


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Old 09-29-2005, 09:36 PM   #5
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Quote:
Originally Posted by McCusto
Who said Battlefront II had to follow exactly like the movies? And who is to say that a trooper looked like Bacara? And how would you know the Imperial Gunners never did anything? They were like in the movie for 1 minute. Maybe you, as should TK-8252 and ET Warrior, acutally try the game before you decide it sucks.
I agree with you.


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Old 09-29-2005, 10:07 PM   #6
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Also remember it is beta, so they are still probably trying to iron things out a bit



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Old 09-29-2005, 10:31 PM   #7
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Quote:
Originally Posted by McCusto
Who said Battlefront II had to follow exactly like the movies?
If you're going to make a game based off of a movie license...it's typically expected that you remain at least somewhat faithful to your source material. And a little effort is usually appreciated. IF they couldn't be arsed to get names of things, and skins of things correct, then what kind of effort did they put into the actual game itself?



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Old 09-30-2005, 04:41 AM   #8
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Erm. correct me if I'm wrong. But rocket launchers? When have they ever been in the films? As for TIE's what's the kill ratio for Ties to X wings? I'd so hate to pilot those hexagonal pieces of scrap.

Heck, they had a black rebel in BF1. I believe that token character role goes to Lando I'm afraid. Also, rebel shuttles? Don't see any in the films (unless we're counting those big transports).

Also, snipers, nah. Recon Stormies have bikes and poor piloting skills, that's all. Also, blasters are pretty much insta-kill no matter the calibre of weapon, unless you're a hero. I don't see rebel tanks or the Clone Tank for that matter. The AAT was a Trade Fed tank, not a CIS one. Also, take out the command ships and you kill all droids that they're responsible for, practically. Also, Ewoks should be insta-kills or extremely damaging to Storm trooper and YOU DO NOT get blown into the air when an AT-ST shoots at you.

Thermal detonators are not used as grenades. No gun has a used scope (besides sandpeople rifles), Wookies did not join the alliance. The Republic didn't invade Naboo, the Gungans can't throw those emp-balls easily, the Naboo royal Guard have poor weaponry, the Sandpeople are not ones for fighting a war, they're secretive nomads.

Rhen Var is EU. AT-AT's are unkillable except by tow-rope. Every AT-AT shot is an instakill to anything.

In the clone wars, regardless of armour thickness, you get shot, you die, vehicle or not. Combat occurs at near melee ranges only and they're ALL troopers, no specialists and few command officers in token "safe" locations.

Sorry, I know the list is not exhaustive.

Just to sum up. I believe the classes should be for BFront2: Soldier (restricted to ground levels), Pilot (Restricted to space levels). I think that about covers it and that the levels should be Endor, Hoth, and the Ep 2/3 planets. Because in the films, that's where the Rebel Armies and Imperial Armies fought on the ground, while the Clone wars were far more active. The space levels are Coruscant, Yarvin, Endor.

I think we can agree that if the game was like that, it'd be much truer to the films.


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Old 09-30-2005, 05:07 AM   #9
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We can also agree that that's the poorest attempt against having it more like Star Wars (note, it's Star Wars, not the films that are being discussed here ) ever presented here.

Was a good chuckle though.

I give it a 9 for trying.




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Old 09-30-2005, 05:27 AM   #10
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Thumbs down Star Wars games=Inaccuracy for "teh win"!!!11

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Who said Battlefront II had to follow exactly like the movies?
Hmmm, let's see. Maybe whoever decided it should be based off of the Star Wars universe?

Part of making a product based on a universe is researching that universe. Star Wars game designers have a long and proud tradition of making very inaccurate games (the X-Wing series were not too accurate, and the Rogue Squadron series were a disaster accuracy-wise).

If you're not going to research what you are basing your game or movie or comic book or whatever on, then you probably shouldn't be basing your product off of that universe in the first place. Make up your own universe and feel free to put in whatever you want.

Quote:
Well, what else is wrong, well the "Heavy Trooper" for the Galactic Republic is actually Commander Bacara...might as well have a billion Yodas running around as a Jedi unit, huh?
Here I disagree. Who says it's not just that the heavy troopers have the same weapon and armour as the commander (although it sounds very far-fetched).

Quote:
And how would you know the Imperial Gunners never did anything?
Re-read his post, please.
He meant that they didn't do any "engineer things", they sat in seats and fired weapons, monitored monitors, and did "techie things".

But it's at least better than having pilots be engineer/medic hybrid (dangit, Wedge, get out of that X-Wing and get back here! We need medical support!). Engineer, OK. Medic? Nah.

Quote:
The capital ships all shoot green, red, and blue, yet everyone knows that the Imperial captial ships shot only green lasers, and the Rebel capital ships shot only red lasers...again, what gives?
Not to mention those weird yellow thingies fired by the Alliance's "dish turrets" (forgot their name) on Hoth.

Quote:
But yeah, I'm sure there'll be the usuals coming in saying "stop crying over little details" and yada yada
Let's hear it for Nostradamus (just look at the post directly below his)!
There should be a cheat code that unlocked fan boy 'bots so that I could massacre them all.

Critisism is vital to any title and whoever goes "WTF St0p teh wh1ning teh game r teh 1337!!!11111" are sabotaging the improvement of the title. The beta testers' job is to critisise the game so that when the gold version comes around, the problems are gone. What part of that is so hard for you fan boys to understand anyway?

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Thermal detonators are not used as grenades.
Actually, I believe they might be. Although it's never done in the movies, admittedly, they certainly look light enough. Using them large-scale in battle, though, sounds far-fetched to me.

Quote:
No gun has a used scope (besides sandpeople rifles)
Actually, a lot of guns in Star Wars have scopes. I remember how Galactic Conquest had scopes for all these weapons, even... Pistols ("I shalt pwn u n00bz with my sniper pistol of doom!!1111"). Those were the days...

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The Sandpeople are not ones for fighting a war, they're secretive nomads.
Exactly.

To which I add: No one would be dumb enough to run around in the streets of Mos Eisley during a full-fledged battle, not even Jawas! And Jabba wouldn't just sit there and watch while a gun fight erupted between rebels and imperials in his throne chamber! Get them the Heck out of there!

Quote:
AT-AT's are unkillable except by tow-rope.
Not that Rogue Squadron-induced idea again! That's akin to saying that the only way - period - to stop a Tiger tank is to put some dynamite in a sock, dip it in tar, and plaster it onto the tracks - just because that's how it was done in Saving Private Ryan!

Geez, then the only way to destroy Jabba's barge is to fire at it with its own gun, and the only way to kill a rebel Jedi Knight is to chop off his hand - he's totally impervious to flames, gas, grenades, crushing walkers and anything else.

I hope you see the fallacy in your generalizing logic here.

AT-AT walkers should be impervious to lasers and blasters (like tanks should), but proton torpedoes (which are anti-capital ship weapons) and other heavy munitions should easily wipe them out.

I'm sick of playing Rogue Squadron and seeing that snow speeder turn up whenever the AT-AT does. "Ditch your heavy bombers that can penetrate a star destroyer's hull, we need the primitive armed tugs and their über tow cables!!111". Sigh.

Quote:
Also, Ewoks should be insta-kills or extremely damaging to Storm trooper
Yeah, 'cause it's not like rocks and arrows bounced off of their armour in the movie and the imperials were slaughtering the Ewoks (except from some log/rope kills). But sure, gameplay>Realism - a game where stormies take several high-energy blaster kills to wipe out, but get killed when an arrow snaps in two upon hitting their armour plating would be fun(TM) indeed. Especially for the imperials. Especially if the rebels can trade their useless blasters for the 1337 rocks and bows of teh pwnage.

Quote:
The levels should be Endor, Hoth, and the Ep 2/3 planets. Because in the films, that's where the Rebel Armies and Imperial Armies fought on the ground, while the Clone wars were far more active. The space levels are Coruscant, Yarvin, Endor.
Or maybe something new and innovative, seeing that those maps are found in almost every single game?

I'm not saying that you should not include those maps, but what's so wrong with EU, creativity, and fresh ideas?


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Old 09-30-2005, 06:21 AM   #11
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Originally Posted by Jan Gaarni
We can also agree that that's the poorest attempt against having it more like Star Wars (note, it's Star Wars, not the films that are being discussed here ) ever presented here. Was a good chuckle though. I give it a 9 for trying.
So, can you tell me, how that is wrong, considering that it would make SWBF as true to the films as you can get? I think TK'd throw a fit if you couldn't at least counter-argue. That would make it so true to the films that it would be pretty much bang-on, and I fail to see how you could disagree. Hold on, got more to mention:


---------------------------------------------------------------------
Sorry Deagle, long post again.

Reffering to thermal detonators:
Quote:
Actually, I believe they might be. Although it's never done in the movies, admittedly, they certainly look light enough. Using them large-scale in battle, though, sounds far-fetched to me.
The argument is to make the game more like the films, thermals weren't used in the film, so in the apparently "perfect" SWBF, they wouldn't be.

Quote:
Actually, a lot of guns in Star Wars have scopes. I remember how Galactic Conquest had scopes for all these weapons, even... Pistols ("I shalt pwn u n00bz with my sniper pistol of doom!!1111"). Those were the days...
Games are EU. :P

Quote:
To which I add: No one would be dumb enough to run around in the streets of Mos Eisley during a full-fledged battle, not even Jawas! And Jabba wouldn't just sit there and watch while a gun fight erupted between rebels and imperials in his throne chamber! Get them the Heck out of there!
Yeah, although I doubt they'd have "urban riot" mode. I mean, too many people would complain it's unrealistic to have a battle in a city with tons of civvies in it (the point being they should have evacuated.) Also, urban combat= non-canon.

Quote:
Not that Rogue Squadron-induced idea again! That's akin to saying that the only way - period - to stop a Tiger tank is to put some dynamite in a sock, dip it in tar, and plaster it onto the tracks - just because that's how it was done in Saving Private Ryan! Geez, then the only way to destroy Jabba's barge is to fire at it with its own gun, and the only way to kill a rebel Jedi Knight is to chop off his hand - he's totally impervious to flames, gas, grenades, crushing walkers and anything else. I hope you see the fallacy in your generalizing logic here. AT-AT walkers should be impervious to lasers and blasters (like tanks should), but proton torpedoes (which are anti-capital ship weapons) and other heavy munitions should easily wipe them out. I'm sick of playing Rogue Squadron and seeing that snow speeder turn up whenever the AT-AT does. "Ditch your heavy bombers that can penetrate a star destroyer's hull, we need the primitive armed tugs and their über tow cables!!111". Sigh.
Just commenting on the films. In those, well, you know the results, no need to argue the point.

Quote:
Also, Ewoks should be insta-kills or extremely damaging to Storm trooper. Yeah, 'cause it's not like rocks and arrows bounced off of their armour in the movie and the imperials were slaughtering the Ewoks (except from some log/rope kills). But sure, gameplay>Realism - a game where stormies take several high-energy blaster kills to wipe out, but get killed when an arrow snaps in two upon hitting their armour plating would be fun(TM) indeed. Especially for the imperials. Especially if the rebels can trade their useless blasters for the 1337 rocks and bows of teh pwnage.
Well, the films had the happening. Sorry, but the rebels ultimately win. So maybe in a "realistic" BFront, the rebels do have the major advantage of Endor. Think of it as playing "invasion mode" in Unreal Tournament 2004, where it was almost unwinnable due to the swars of enemies. I guess that's what it's like being a Trooper.

Quote:
Or maybe something new and innovative, seeing that those maps are found in almost every single game?

I'm not saying that you should not include those maps, but what's so wrong with EU, creativity, and fresh ideas?
And the best way to convince someone to agree with you is to say the exact opposite of what you really meant.

I'm going to highlight a good point you made, if you don't mind. What's so wrong with EU, creativity, and fresh ideas? And I think we have an understanding of the minds behing Pandemic and the reasoning that they decideded to diversify Star Wars so much. Now, looking at my previous post, you'd be hard pressed to say that as far as "Movie realism" goes, that'd make Battlefront 2 spot on. But as has already been mentioned at least twice, you don't want the games to be bang on like the films, you want diversity. Deagle, you quoted mainly events that are EU to the films, and so aren't based on the films at all, but are INSPIRED by the films.

As an example, how does anyone know that Lucas didn't want thermals to be nuclear, or not? Who cares? We now have a Star Wars universe of dedicated writers and artists of many types who have written and described in a way that we expect them to be.

In a game like Battlefront, we expect there to be classes, right? But were are they coming from? The EU, of course. The whole game is an exercise in EU. Stormies never fought as soldiers. CloneTroopers never had specialists in the films, but we DEMAND and EXPECT in a class based game that there would be specialists and that StormTroopers are backed up by other military specialists.

We DEMAND and EXPECT the games not just to be of the films ultimately.

Fair enough, little details like mis-naming and mis-skinning are stuff to note, but at the end of the day, there were only 3 classes in the Star Wars films,(pilot, soldier, cannon fodder) so trying to justify 5+ in a game like this is immensly difficult and it's to Pandemic's credit that they attempted it.


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Old 09-30-2005, 06:36 AM   #12
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Well, the films had that happening.
No, it has arrows and rocks bounce off of the storm troopers. Some of them fall over, but none of them are shown dying.

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Sorry, but the rebels ultimately win.
Because Chewbacca hijacked an AT-ST and conned the Imperials into opening the shield generator bunker's blast doors. That's got nothing to do with the going of the Ewok-against-Imperials battle.

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Games are EU.
Yeah, well, they were like that in the movies, too, weren't they? I didn't mean to use GC as a source.

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Old 09-30-2005, 07:28 AM   #13
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Stop being picky, please. If they've fallen over after being attacked, they're dead till proven otherwise (it's a movie tradition. I mean in War of the Worlds some people might just have been injured and floating down a river with a load of corpses). If Chewie was fighting for the rebels then his actions were the actions of the rebellion, therefore Rebels=win. Battlefront is currently using Jedi-Knight inspired Dark Troopers though, interesting.


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Old 09-30-2005, 07:51 AM   #14
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Quote:
So, can you tell me, how that is wrong, considering that it would make SWBF as true to the films as you can get? I think TK'd throw a fit if you couldn't at least counter-argue. That would make it so true to the films that it would be pretty much bang-on, and I fail to see how you could disagree. Hold on, got more to mention:
Are you kidding me?!?

I'm not gonna waste time trying to counter-argue that drivel you presented.

Come on!

I got better things to do.




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Old 09-30-2005, 07:53 AM   #15
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Well, I win then. :P

I really should play more games and less online-ing. Anyway, you should have read the glowing yellow text near the bottom.


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Old 09-30-2005, 07:58 AM   #16
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Sure, if it makes you feel better, I'll let you win that one.

I'm not really sure what ignited that post of yours though, nor am I sure what you hoped to accomplish with it.




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Old 09-30-2005, 09:40 AM   #17
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It doesn't make me feel better. But heck, if people can waste energy trying to change a game that wont (versus people who would get it no matter what) then I can waste time double guessing everyone.

Anyway, you can guess I'm not a conventional thinker, by any means!


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Old 09-30-2005, 12:18 PM   #18
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there is of course one main fallacy in all of your arguments, in that you're arguing for making a game that isn't fun, but strictly adhering to the rules of the movies, which is not at all something that's being argued for.

Yes, make the game fun, make it a video game. If all star wars video games were realistic, Jedi Knight would be easy as cake, since any attack with a lightsaber would instantly kill anything.

We're not saying "Recreate the movie exactly as is you fools" What we're saying is "Stop just making crap up if you're TRYING to recreate the star wars atmosphere" MOST of what they're implementing has already BEEN created in some form or another.

But whatever, you think what you think.



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Old 09-30-2005, 04:05 PM   #19
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No, you all, the game should be made from real EU and the movies. Of course there are black Rebels, not just Lando! Thermal Detonators are used as grenades too (Class-Es are).

The "small" things are major. I mean, c'mon, Imperial AT-TT Commanders as Imperial Officers (on non-AT-AT maps)...I really hope that they iron this outof the Beta!

TK-8252, with your help, I'll make SWBF II what it should be, once the tools are released.

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Old 09-30-2005, 04:43 PM   #20
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Ok, if you guys this game is anything but Star Wars, take a look at at JWG.. . . .err. . .SWG. I don't care if this game isn't exactly like the movies. Who said it had to be?


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Old 09-30-2005, 05:27 PM   #21
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I don't think anyone expects the game to be absolutley 100% true to the movies, but that doesn't mean that they can just go make the imperial officers uniform that of a snowtrooper or somthing as equally innaccurate. I think everyone expects a certain degree of similarity to the movies, some parts of SWBF do this well, others not so much.


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Old 09-30-2005, 05:51 PM   #22
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Well thing were wrong from pretty much from the start, but i didn't thing this much! I would say that i could careless about the terms as long as i get to play but that is just to far. The team that made the stuff acts like they just started watching the movies and then guessing names and looks for different soldiers. My reply is OMG !


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Old 09-30-2005, 08:01 PM   #23
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Majin, if you take a better look at General Veers' battle gear (source: ESB, Hoth assault), you'll find a remarkable similarity to the battle gear the officers in SWBFII is wearing.




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Old 10-02-2005, 06:47 PM   #24
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Basically, here is the statement to summarize my feelings on every and any SW game:

Use your imagination for Star Wars until it contradicts the laws, rules, or other items set for Star Wars in the movies, books, shows, and games.


So, make up stuff until it is incorrect. Then, make it correct. I have no problem with a Rebel LAAT/i (kinda like my ILAAT/i in my maps). It was never shown, and no books, movies, games, or shows said that it couldn't exist. They just need to name it right and make it fun to use.



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Old 10-02-2005, 07:55 PM   #25
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The developers made the game with requirements set down by the company. The developers are not the people who wrote the books, the story line, or the movies. They can do whatever they want with the game.



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Old 10-02-2005, 07:57 PM   #26
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Originally Posted by zerted
They can do whatever they want with the game.
But should they?

What do they gain by not staying true to Star Wars? I mean, it's a Star Wars game, so common sense tells me that a game based on Star Wars should be, well, true to Star Wars.
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Old 10-02-2005, 11:52 PM   #27
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This game is hardly realistic; and its hard to make it as realistic as possible without changing a few things (adding heavey weapons units for example) but the problem here is that the devs aren't even trying. It's as if they figured it would be to hard to add in a remotly realistic element. If there is anything realistic that isn't the blantantly obvious (AT-AT's are big) but even then it isn't up to what it should be, heck AT-AT's should be bigger! There are many things that bug me (Battle droids being healed by bacta), but to put it bluntly this game is a far cry from realistic and from what I've seen ton's of fans are going to be dissapointed


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Old 10-03-2005, 07:38 AM   #28
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Majin Revan. Guess you=win today. It tends to be my feelings on BFront as well. After all, while the films never showed an Imprial Bazzookaman, I'm pretty convinced with the style of the one they have.

-------------------------
Also, Micahc, if the AT-AT was any bigger, it'd be too big to manage. It already has trouble fitting in Hoth, let alone Rhen Var. Okay, you could say, make the maps bigger, but would you want a map so big it takes minutes to cross? BFront can't currently display so many bots that a map that big wouldn't look empty. It'd be like Geonosis. Boring as hell (if you're CIS).


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Old 10-03-2005, 08:23 AM   #29
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I think this sort of thing happens because, like Star Trek, when you want to make a big "war game" you realize that from the movies, they just don't give you all the "units" you'd normally expect to find in a military simulation.

Now granted, you could say they're forcing 20th/21st century Earth standards of what warfare is onto this fictional sci fi galaxy, but still.

With that in mind, it isn't surprising that so many games just make up loads of stuff to fill in these percieved "gaps."

Now I think the point being made here by others is that they should have used the EU materials that have often tried to fill in those gaps already as the "ready-made solutions." In that case I can only say the developers just chose to use their own imaginations instead, or (gasp) perhaps they just didn't think to hire a few experts on the EU to advise them.

On the other hand, one could say that not every Star Wars fan is so "nerdy" that they know every detail of the EU and would insist on those details being used in the game instead of something completely made up. Perhaps they thought "well since we're going beyond the movies anyway, most fans won't know the difference." Some fans here may find that insulting, I imagine, but that's another theory. We've been arguing that they didn't even get the movie stuff right, so there you go... perhaps they're casual fans, appealing to other casual fans?


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Old 10-03-2005, 01:33 PM   #30
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I agree with Kurgan - when there are gaps that cannot be filled by existing EU material, then new material should be created for game balancing issues.

However, I do agree with Majin Revan that certain details were bungled, such as Imperial capital ships shooting green, and Rebel capital ships shooting red. There is no reason for those inconsistencies other than lack of quality control.

I can summarize my feelings on this issue by stating that wherever possible, the game should be made to match the movies. When a deviation is needed, new material should be created that matches as closely as possible to what one might expect from the movies.


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Old 10-08-2005, 12:21 PM   #31
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My god the continuity errors in this game are horrific....

All right this game is good and all but some of the stuff just ignores the movies completely.

1. First off, why the hell does the Imperial Officer look like that? I was anxious to play as those officers we see in the movies but instead I just get a suped up AT-ST pilot. And what the hell is up with that stupid sonic pistol?

2. Grievous' Manga Guards. I know I don't have to say anything more for the people who have played the beta, but where the hell is his staff?

3. When did the Clones and Droids fight on the Tantive IV, and when did the Galactic Civil War take place on Utapau? And when were Boba Fett and Han on Utapau, and when did Grievous and Yoda fight on the Tantive IV.

4. The starfighters are done wrong. The TIE Fighter and TIE Interceptors do not have torpedoes. I'm not sure about the TIE Interceptor but I am positive that the TIE Fighter doesn't have torpedoes. The TIE Bomber is done very well though surprisingly.

5. The turrets, cannons, and guns of the ships are supposed to be controlled from the bridge. The Bridge that we see in the movies. Instead the control room is right next to the hanger. WTF? This applies to both the Rebel and Imperial Capitol ships. Where did the bridges we saw for the Star Destroyer in the movies and the Mon Calamari Bridge where Ackbar talks from in ROTJ go?

6. Since when did Star Destroyers have side hangers?

7. The half sphere on the bottom of the Star Destroyer does not control life support. It's the reactor.

8. Star Destroyers have 4 E-Web Lasers on each side, not 2.

9. Turrets are not supposed to make that type of sound. They sound like a
friggin chain gun. WTF is up with that?

10. The Sentinel Class Shuttle. Now is it just me or did they mess this ship up horriblely? First off, it's supposed to be bigger than that. Second off the front side does not look like that at all. In fact the whole ship is supposed to look different. It looks more like the Theta-Class Shuttle than the Sentinel Class Shuttle.

11. Why the **** do the Rebels have a Clone Gunship?

12. Even more continuity errors. There are eras on maps where a battle from that era never took place, and heroes that do not belong on certain maps. Palpatine was never in the first Death Star. Mace Windu is supposed to be dead by the time Anakin invades the Jedi Temple, yet he's the hero for the Jedi side. The Clone Wars never took place in the Death Star. Hell the Death Star wasn't even near completion. Luke had a blue lightsaber on Hoth, not a green one. And when did anybody, the CIS, Clones, Rebels, or Imperials, fight on Dagobah? There are way more continuity errors than this in the full product. This is just based of the beta and some screenshots from the full version. It pisses me off when they ignore the movies like this.

13: Lasers. Lasers. Lasers. They messed it up again. Not only is the speed slow like in the first one, the colors are still messed up.

14. What happened to the Star Destroyer's Underside Hanger? You can't even go in there it's blocked off.

Now I'm not saying that they should just stay to the movies and only the movies. They should use the EU too to fill in some gaps. In fact I'm glad they used the EU to do things like give the Imperials a frigate, the Victory Class Frigate. And it doesn't contradict with anything. But they shouldn't do something that contradicts the EU or the movies and create something out of thin air, like Mace being at the Jedi Temple when he was dead by that time in the movie. The game should make you feel as if you are really in the Star Wars Universe, and this game, fun as it may be, fails at that. They should use stuff from the movies and the EU so that we feel that we are in the actual universe. I do hope they at least fix half of these problems up, or that some of them are mistakes like the imperials having the Theta-Class Shuttle.


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Old 10-08-2005, 12:40 PM   #32
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Quote:
Originally Posted by Lord Vader 89
3. When did the Clones and Droids fight on the Tantive IV, and when did the Galactic Civil War take place on Utapau? And when were Boba Fett and Han on Utapau, and when did Grievous and Yoda fight on the Tantive IV.
If the sides were limited to certain maps, the game would become more boring like as in Battlefront I. Sometimes, I just wanted to drive an AT-AT on Geonosis. Variety (even if it ruins continuity) is the spice of life.
Quote:
4. The starfighters are done wrong. The TIE Fighter and TIE Interceptors do not have torpedoes. I'm not sure about the TIE Interceptor but I am positive that the TIE Fighter doesn't have torpedoes.
On this I agree with you. Couldn't the developers give the Interceptor more powerful lasers instead of missiles to balance it out?
Quote:
7. The half sphere on the bottom of the Star Destroyer does not control life support. It controls shields along with the two spheres on top of the bridge.
Actually, the sphere is where the reactor of the Star Destroyer is.
Quote:
It pisses me off when they ignore the movies like this.
If everything was based off the movies, there would be no snipers, heavy weapons, etc. Since when have the Rebels ever had dedicated combat tanks? We never saw those in the movies, and yet they are in to balance the game out and make gameplay more interesting. If the game was based solely on the movies and nothing else, combat would become boring and repetitive.
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Old 10-08-2005, 12:57 PM   #33
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1. I refer you to General Veers.

3. That is not the point though. The point is to have fun.

4. The TIE fighters (in general) have been known to be able to be mounted an external rocketlauncher rack below the cockpit.

5. Where did you read that?

6. True

7. Er, no, it's not life support, but no, it's not shielding either. You'll find the main reactor behind that dish.

8. Star Destroyers have no E-Web lasers, period.

9. Yes, there are no chainguns on the star destroyers.

11. Devs got lazy, or it's just a placeholder for the Beta. Who knows.

12. SWBF2 is not supposed to be 100% accurate to Star Wars event-wise, but to be fun and challenging.




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Old 10-08-2005, 01:19 PM   #34
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This game isn't meant to be totally accurate to the movies, if it was then the game wouldn't be very interesting. It's a Battlefield-like game BASED ON star wars. Republic commando is an FPS based on star wars, thats hardly accurate either but like Battlefront, it isn't meant to be.



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Old 10-08-2005, 03:29 PM   #35
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I agree with you, the turrets are messed up. Since when did the Y-Wing have a Chaingun turret? And I thought the Star Destroyer had green lasers, not orange. And I thought the TIE Bomber had green lasers, too. Not orange. Everything else to me is fine. All they need to fix are the lasers and turrets.


EDIT: Along with since when did the Star Destroyer had side hangers, since when did the Republic Star Destroyers have side hangers?


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Old 10-08-2005, 04:07 PM   #36
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Victory class frigate?!?

What, isn't a Victory Class Star Destroyer not enough?

They need to introduce yet another type of ship that sounds almost like the VSD?

And shouldn't it be time soon to stop creating more and more ships? It just makes it harder and harder to justify the inclusions of them.

Anyway, here's what I had to say earlier:
Quote:
1. I refer you to General Veers.
3. That is not the point though. The point is to have fun.
4. The TIE fighters (in general) have been known to be able to be mounted an external rocketlauncher rack below the cockpit.
5. Where did you read that?
6. True
7. Correct ... this time.
8. Star Destroyers have no E-Web lasers, period.
9. Yes, there are no chainguns on the star destroyers.
11. Devs got lazy, or it's just a placeholder for the Beta. Who knows.
12. SWBF2 is not supposed to be 100% accurate to Star Wars event-wise, but to be fun and challenging.
13. Agreed.
14. Perhaps they think of us as stupid and that we can't possibly manouver into such a large area successfully and land.




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Old 10-08-2005, 05:29 PM   #37
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I havnt got time to read all the post above (Nearly finished downloading the Beta) so sorry if i posted something that someone has already posted.

The Heavy Trooper, is similar to commander Bacraa but not the same, if you notice Commander Bacraa has lil blue and red on his armour, where as the heavy trooper dont.

All the big mods for Battlefront II should get together and make one big mod called, "The Movies Mod" basically you lot just fix everything the way it is in the movies, and get laods of downloads.


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Old 10-09-2005, 11:58 PM   #38
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^ I agree, and theyir first fix should be making the hanger of the Star Destroyer on the bottom. (hint hint)


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Old 10-10-2005, 12:21 AM   #39
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Quote:
Originally Posted by Atkins
I havnt got time to read all the post above (Nearly finished downloading the Beta) so sorry if i posted something that someone has already posted.

The Heavy Trooper, is similar to commander Bacraa but not the same, if you notice Commander Bacraa has lil blue and red on his armour, where as the heavy trooper dont.

All the big mods for Battlefront II should get together and make one big mod called, "The Movies Mod" basically you lot just fix everything the way it is in the movies, and get laods of downloads.
They should have used episode three's rocket trooper. Those guys were cool. I liked their launchers.

To the guy bitching about continuity. I don't like you. Why the hell do you want to prevent me from taking a ride on an AT-AT on Genosis? Or use Boba to take han on Utapua?

Also on your Rebel gunship complaint the rebels are known for grabbing what ever the could for their army. They were desprete and just cause you didn't see one being used doesn't mean they wern't(I bet a few smart generals still used them on the impirial front as well.
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Old 10-11-2005, 12:27 AM   #40
Kurgan
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One area I'm very glad they didn't go for movie accuracy was in terms of the Battle Droid voices. They used the "lower pitched" deeper voices reminiscent of those in TPM and AOTC, rather than the high pitched, chipmunk-esque voices of ROTS. That part of the movie really annoyed me in places. Wasn't this the big serious PG-13 flick that was supposed to be all edgy and dark? Weren't the battle droids already big enough laughingstocks without taking them down even further?

In any case, this type of inaccuracey is perfectly fine by me. You hear that devs? Don't make the Battle Droid voices like in ROTS, they are great how they are now, thanks again!


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