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Old 10-20-2005, 07:12 PM   #1
jedi-Guard
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Saberlocking doesnt work in a powerduel game

Hi.
I think i have tried many things now, and i cant get saberlocking to work in a powerduel.
It works in a duel game or private duel in FFA game but thats it.
How can i enable it so it works in a powerduel game ?

cya all
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Old 10-24-2005, 05:49 PM   #2
Kurgan
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The same commands that enable it elsewhere should enable it there.

I know that saber locking in JA is very rare, and I honestly get them maybe once every 5 games, if that (and I duel rarely enough as it is). Perhaps somebody knows how to consistently make it happen more often.

And how do you get a lock anyway? Both swing at each other at the same time? Just push your blades close together? I've forgotten...


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Old 10-24-2005, 06:21 PM   #3
Lathain Valtiel
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Umm.. Maybe it's not 'supposed' to work?

Imagine the single duelist gets into a lock, which makes sense since he'll be the target or an aggressor unless team damage is on. If he locks, the other team duelist gets free potshots on him and he can't move or counter in any way.

It'd be extremely unfair honestly.


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Old 10-24-2005, 07:52 PM   #4
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Well it might be unfair, but its about being fast on the trigger, get away fast and most of all Fun. Many of those on my server, kind of misses saberlock, just for fun.

I have tested it with many configurations without luck, but with g_debugsaberlocks 1, it kind of locked all the time, not good, i tried with g_saberlockfactor 1 to 20 it still locked very hit.

Also with g_saberlockrandomness 2 <--- Dont really knows what it does, but tried with 1 to 20.

Without luck

My current configuration is

seta g_debugsaberlocks "0"
seta g_saberLocking "1"
seta g_saberlockfactor "7"
seta g_saberlockrandomness "2"

But still not working in powerduel, but works in duel and FFA (private duel).
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Old 10-24-2005, 10:20 PM   #5
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Quote:
Originally Posted by Lathain Valtiel
Umm.. Maybe it's not 'supposed' to work?

Imagine the single duelist gets into a lock, which makes sense since he'll be the target or an aggressor unless team damage is on. If he locks, the other team duelist gets free potshots on him and he can't move or counter in any way.

It'd be extremely unfair honestly.
Everything I've ever heard about saber locks in JA says that it is supposed to work in Power Duel. Now if you're saying they purposely made it super rare and impossible to make it happen more frequently to prevent what you just said above (ie: the double team using it to their advantage), perhaps. It's too bad the Raven guys aren't answering questions anymore about the game, or else we could find out!

Then again they just got done with Quake IV, so they might have some freetime... (nah, they've got to worry about patches and expansion packs, heh).


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Old 10-25-2005, 07:44 PM   #6
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LOL you are funny kurgan.
I did find some answer yesterday to my question.
Saber lock without using debug mode = works in private duels in ffa games and duel only.
saber lock with using debug mod = works everywhere
Thx for the time
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Old 10-25-2005, 08:35 PM   #7
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By the way forgot to tell that its activision that are responsible for Jedi Academy game now and for fixing and support.
Thats what support people said from lucasarts.
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Old 10-26-2005, 01:34 AM   #8
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So does activision answer email questions about the game then?

Pity, the developers gave it a lot more personal touch, but any help is better than none!

Perhaps I(we) have been misinformed about PowerDuel all along...


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Old 10-26-2005, 06:16 AM   #9
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I fail to see how basing your ingame avatar's wellbeing on something that is:

A) Suspectible to mousewheel abuse, which makes it so that the guy with the best mouse and not the best skills wins
B) Random in its execution

...can be remotely constituted as 'fun', rather than 'incredibly retarded'.


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Old 10-26-2005, 08:33 AM   #10
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Button mashing is button mashing... go figure!

They borrowed the saber locking thing from Bushido Blade for the PSX.

What's the "mousewheel abuse" you speak of? I have a feeling I know the answer, but I want to be sure...


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Old 10-26-2005, 11:03 AM   #11
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Quote:
Originally Posted by Kurgan
What's the "mousewheel abuse" you speak of? I have a feeling I know the answer, but I want to be sure...
Using the mouse wheel to attack, so you can just scroll the wheel up and down to beat your opponent.




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Old 10-26-2005, 03:23 PM   #12
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Is that really faster than just tapping "attack" like a rabid monkey?


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Old 10-26-2005, 05:52 PM   #13
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Activision has contacted me about the powerduel server crash when timelimit reaches.
Final answer i got from activision is that they will let there programmers take a look into the problem now, cause everything i used was and should be ok, am talking about hardware, about software same answer cause i have a none mod server.

---> Perhaps I(we) have been misinformed about PowerDuel all along... <--- YES :P


About the mousewheel, when i use it, i keep switching between the gun and saber, what kind of abuse are you talking about ?
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Old 10-27-2005, 12:11 AM   #14
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I think he means you bind MouseWheel Up to "attack" and MouseWheel Down to "attack."

Don't use defaults. So while in a saber lock move the mouse wheel up and down rapidly to win the lock.

However I don't know if that would really win it faster or easier than just slapping any other key rapidly (like your space bar or enter key).


So jedi-Guard, you're saying a saber lock is IMPOSSIBLE in Power Duel? If it is then we can put this matter to rest. Maybe Activision knows the answer to that one?


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Old 10-27-2005, 12:12 AM   #15
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Quote:
Originally Posted by Kurgan
Is that really faster than just tapping "attack" like a rabid monkey?
Well, considering that, say, each 1/8th rotation on the wheel is basically the equivalent of a button press and that each movement of the finger can produce, say, maybe eight notch movements... Yeah. By a lot.


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Old 10-27-2005, 12:19 AM   #16
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Oh I see, that makes sense. And that would be faster than a joystick with a "turbofire" ability?


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Old 10-27-2005, 01:27 PM   #17
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LOL guys, lets concentrate on problems that needs a solution instead of who can do what fastest and what is best for what.

Saberlock can be enabled if you use g_debugsaberlock or something like that, but it keeps locking all the time, even with low values for less chance to lock, it still locks every swing
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Old 10-30-2005, 06:00 PM   #18
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binding mouse1 to attack wait attack wait attack wait for a bit achieves the same results. messing w/ timeing is needed of course. theres lots of ways to 'cheat' locks which is why i rather dislike them.

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Old 10-31-2005, 08:01 PM   #19
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Yeah but with locks its more starwars acting and having fun with those.
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Old 11-01-2005, 07:45 AM   #20
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Well it would be nice if you could just set it to so they happen as often as in Jedi Outcast... that's all I'm saying.


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Old 11-01-2005, 12:54 PM   #21
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how offen does it lock in Jedi Outcast ?
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Old 11-01-2005, 04:43 PM   #22
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theres a cvar that allows you to specify how often they happen. i dont recall exactly what it is or the correct settings, perhaps a look into the JO area of the forum is required

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Old 11-01-2005, 07:20 PM   #23
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Yeah, with default settings it seemed like a person could "try" to get a saber lock and succeed. In JA I could try and it would take several matches to see one, and then it would seem by accident.


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Old 11-02-2005, 06:40 AM   #24
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well i think i have the answer for you
try with

seta g_saberLocking "1"
seta g_saberlockfactor "20" 1 (allmost never) 20(allmost all the time)

Works in duel and private duel in ffa games

If you want Saberlocks only then try

seta g_debugsaberlocks "1"

works in powerduel too, but boring with only saberlocks.
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