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Old 10-30-2005, 01:56 PM   #81
ET Warrior
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We already HAVE the SWBF2 first impressions. I'll merge the two threads, but any new threads like this will get the lockdown.



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Old 10-30-2005, 02:16 PM   #82
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So whos thread is this?



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Old 10-30-2005, 02:18 PM   #83
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Quote:
Originally Posted by commanderobiwan
Same here.....what are you getting it for? PS2 for me.
I am renting it for the X-Box for all of November. But I am getting it for PC on Christmas


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Old 10-30-2005, 02:28 PM   #84
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This is great,
I had a good thread for once and ET gives Rends' thread all the posts from it.



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Old 10-30-2005, 03:19 PM   #85
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Does anyone have a pic of a republic gunship


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Old 10-30-2005, 03:50 PM   #86
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Quote:
Originally Posted by zerted
Does the sniper have a corsshair in normal view (ie. not zoomed in)?
No, itīs like the beta. No crosshair in standart view.
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Old 10-30-2005, 04:32 PM   #87
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Quote:
Originally Posted by Ryozan
Does anyone have a pic of a republic gunship
It's unchanged from SWBF1, isn't it?

What they're calling a "gunship" anyway, is just a LAAT with the "side doors" closed.

***

IA = Instant Action (solo mode playing an MP map offline with bots).

Yeah the Jedi blocking requires you to toggle the block option. You can't jump or sprint with it, and it rapidly drains your "energy" bar (the same one that's required for force powers and sprinting). You hold saber at the ready and block the stuff that comes in at random angles (at least that's how it all worked in the beta).


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Old 10-30-2005, 05:44 PM   #88
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Quote:
Originally Posted by MachineCult
This is great,
I had a good thread for once and ET gives Rends' thread all the posts from it.
Why does it matter?

Furthermore, YOUR thread was basically the same thread as this one, and this one came first. It was either lock your thread or merge it with this one.



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Old 10-30-2005, 05:44 PM   #89
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Did you really have to just delete my thread and put it on the end of this one?
No-ones ever going to read page 2!!! It just makes this one look better.



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Old 10-30-2005, 05:54 PM   #90
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I appear to have forgotten that it's a competition to see whose thread gets the most posts. Are we giving out a free copy of BFII for the winner?

It makes it easier on everyone if there is only one thread to discuss first impressions of Battlefront II, and so I made it so.



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Old 10-30-2005, 06:02 PM   #91
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Quote:
Originally Posted by Rends
Well i wont post the same stuff here again so please hop over to gametoast:
http://gametoast.com/index.php?name=...ewtopic&t=2425

But feel free to ask questions here if you are not registert there!

My thread was different to this one.
I said tell to people tell us what they think about the game when they get it, Not ask questions here if you want or go to another website.
Different threads, there was no need for it.



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Old 10-30-2005, 07:47 PM   #92
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This is a pointless argument. I did what I did, I had good reason, and I can't undo it. Having a thread with a lot of posts in it isn't going to affect you any, so what's the point of complaining about it? You can still discuss your first impressions of the game, go ahead and discuss it. As I see, that's what this thread is for. So enjoi.



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Old 10-30-2005, 10:45 PM   #93
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omg!!!!! did you say taht maul (who should be dead) is on mastaf!!?!?!?!?!?!??!?!


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Old 10-30-2005, 10:54 PM   #94
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Quote:
Originally Posted by MandaloreBIC
omg!!!!! did you say taht maul (who should be dead) is on mastaf!!?!?!?!?!?!??!?!
No he said that Maul is on Mustafar

I like Maul at the Jedi Temple, because it lets you see what would have happened if he lived to realize his dreams of attacking Jedi bookcases


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Old 10-31-2005, 06:51 AM   #95
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battle on Dagobah ! what`s that all about ?

Did Pandemic mistakingly go to a Trekkie convention to get thier Star Wars Historical information ?


I`ve bent my
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Old 10-31-2005, 09:50 AM   #96
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Post Battlefront 2 ROCKS!

I just got Battlefront 2 this morning and all I've got to say is WOW! The hero characters are super powerful and have their own powers. The Jedi/Sith have Force Push, Pull, Saber Throw and Lightning while others like Boba Fett have their trademarks like missiles and flamethrowers. But now all the specialist characters like wookies and jet troopers need to be earned in a battle by killing enemies, capturing command posts etc. But while this is a disadvantage some of the more more useless troops like the engineers have special powers for example the engineers can cut into enemy vechiles with the fusion cutters now. Last new thing I've come across is the space battles. They are fun but REALLY long. I sat playing my brother while he was trying to cripple my ship for over an hour! Anyways if I come across any more interesting facts I will try to post them here.
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Old 10-31-2005, 05:15 PM   #97
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Post

Quote:
Originally Posted by Angarah
No he said that Maul is on Mustafar

I like Maul at the Jedi Temple, because it lets you see what would have happened if he lived to realize his dreams of attacking Jedi bookcases

At last we will have revenge... on reading!


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Old 11-01-2005, 02:53 AM   #98
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Hmm, any comments on multiplayer performance?

The lag and bandwidth requirements was a #1 complaint among many SWBF1 players and it would be good to hear things about this, especially of course from people who had problems with it before.

Thanks for your reports so far!
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Old 11-01-2005, 04:57 AM   #99
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Originally Posted by Jug
Hmm, any comments on multiplayer performance?

The lag and bandwidth requirements was a #1 complaint among many SWBF1 players and it would be good to hear things about this, especially of course from people who had problems with it before.

Thanks for your reports so far!
if you'r talking about the PC version, then its a bit early to say cos there aint that many proper servers yet. most servers are running on someones home rig and home connections just aint good enough to run big games lag free. i have been playing on some ok servers though and the pings seem a bit more stable and best of all theres no 30fps cap in MP like there was in SWBF1. also some servers have been set up really poorly with multiple game modes and the crappiest maps running but this ofcourse is down to personal preferance as i'd like to play only the newer maps and space maps. the ticket amounts have been low in all of the servers meaning that the rounds tend to end pretty quick.

im still waiting to see a 64 man space maps only server with tickets set higher for some massive space battles, i sure hope someone will set up a server like this .
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Old 11-01-2005, 05:42 AM   #100
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OK, thanks for that.. Yes, I'm talking about PC to be clear.

Will still be interesting to hear more about as the game gets more crowded, although the lack of a cap is sure a good start.
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Old 11-01-2005, 07:49 AM   #101
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The player limit recommendations from LucasArts I believe are posted on the 'net. Personally I wouldn't expect to be able to host huge 64 player games unless you've got a fantastic box and amazing line. Most people probably should settle for something smaller like 8 or 16 players max. If you're on dialup, forget it! (4 players?)

When I get the game I will try to run a server with my available bandwidth, but I'm only on cable, so don't expect miracles.

Yeah I'd say if you want anything on the mod scene or the MP scene... just wait a week or two. The game just came out today for most of us!

IF they provide a linux dedicated server then you'll see the community grow and expand. If not, expect the same 30 servers you have in SWBF1 after four months.

But few people who have the game now probably realize you can play the MP games solo. They're probably just playing them instant action, since they don't know how to create a batch file.

Actually SWBF1 removed the FPS cap and fixed many things in the last patch (1.3 beta) but almost nobody uses it, since it wasn't that heavily advertised. It's "beta" but it's still better than 1.2, even if it doesn't fix every bug (there's still tons of exploits in the game). Another thing is the Cd crackz that are out don't work with 1.3, so there's another reason, ha.

I'm curious if the chat engine is still as laggy and annoyingly placed as before. They basically don't want you to use it in this game, I guess in favor of voice communication (which not everyone on the PC has or uses)... in the beta it was still bad. I'm not too hopeful that they fixed it.

Can you type a normal speed sentence without looking and have it look like a normal person typed it? Or does it drop letters and make you look dyslexic still?


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Old 11-01-2005, 10:07 AM   #102
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Quote:
Personally I wouldn't expect to be able to host huge 64 player games unless you've got a fantastic box and amazing line. Most people probably should settle for something smaller like 8 or 16 players max. If you're on dialup, forget it! (4 players?)
indeed, i think its impossible/very unwise to start hosting 64 player games on a home connection cos such a game would require a 3 meg upload speed or something and most connections in the EU area have a 1 meg upload give or take, wich should be enough for a 10-14 player games. with a 56k connection you might not even be able to play this game or host a session.

Quote:
Actually SWBF1 removed the FPS cap and fixed many things in the last patch (1.3 beta)
yea too bad they released the patch when it was too late.

Quote:
I'm curious if the chat engine is still as laggy and annoyingly placed as before. They basically don't want you to use it in this game, I guess in favor of voice communication (which not everyone on the PC has or uses)... in the beta it was still bad. I'm not too hopeful that they fixed it.

Can you type a normal speed sentence without looking and have it look like a normal person typed it? Or does it drop letters and make you look dyslexic still?
well the chat is a bit laggy yes although it doesnt bother me personally that much. as for dropping letters, hasnt happened to me or atleast i havent noticed anything or then im just a slow typer.

noticed a funny thing when i browsed the SWBF2 installation folders, for some reason the game saves all the chats as text files ( only chat traffic, no kill mesages etc. ). might be a leftover from the beta cos frankly i dont see much point in this and who knows it might be the reason for the laggy chat.
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Old 11-01-2005, 10:12 AM   #103
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LOL, did somebody already notice that if you play the Celebirty mode on Mos Eisley you hear JEDI ROCKS from ROTJ

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Old 11-01-2005, 01:00 PM   #104
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I feel a little disappointed by the lack of features in the PC version compared to the console version.

Xbox has a nice selection of movie clips when game loads,PC doesn`t
Xbox has Bot support for heroes in singleplayer conquest, PC doesn`t


I`ve bent my
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Old 11-01-2005, 07:22 PM   #105
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Yeah. Perhaps they are doing this on purpose to make up for the lack of modding ability, smaller number of MP players and adjustable resolution/performance with better hardware like on the PC.


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Old 11-01-2005, 10:37 PM   #106
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I guess I'm in the minority but I think the game sucks.

1)The game engine isn't exactly the same (it's very jerky and I don't mean laggy),
2)The game graphics don't have a clear feel to them,
3)The interface graphics are cheesy as well.
4) Like someone posted earlier their are enemies everywhere so you can't even really explore a map.
5)The mines glow in the dark, so you would have to be a moron to step on one.

I only played for just over an hour (online) but I was pretty dissapointed so I turned it off.
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Old 11-02-2005, 12:46 AM   #107
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yay i got it today!!! but i'm prob not gonna get to play it til the day after tomorrow (thursday) that sucks...
and since mual is not where he is souppose to be, lets say he's in jabba's place (not true, but still use your brain) and luke and mual gets into a duel, who would win? i'm rooting for mual....

added later: and the mines are reasonable that way, have you played tantive 4 on MP whre ppl would just put mines on the other side of doors, you can't kill it, but you know it's there... why do you know? because it glows throguh walls! if it didn't mine lamers/spamers would own!!!!


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Old 11-02-2005, 01:03 AM   #108
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But what is the point of laying a mine if the enemies will know it's there? It'd be like having remote mines that only detonate when the enemy pushes the button...seems like a poor design decision.



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Old 11-02-2005, 05:03 AM   #109
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I really like the game. The space battles are awesome because you can go in and sabotage their command ship from the inside. Much better than the first!


Sig encountering technical difficulties...
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Old 11-02-2005, 07:37 AM   #110
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Quote:
Originally Posted by JACK BAUER
I guess I'm in the minority but I think the game sucks.

1)The game engine isn't exactly the same (it's very jerky and I don't mean laggy),
2)The game graphics don't have a clear feel to them,
3)The interface graphics are cheesy as well.
4) Like someone posted earlier their are enemies everywhere so you can't even really explore a map.
5)The mines glow in the dark, so you would have to be a moron to step on one.

I only played for just over an hour (online) but I was pretty dissapointed so I turned it off.
That's a bummer. Guess you should have played the beta (or console demo) first...?


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Old 11-02-2005, 08:21 AM   #111
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Originally Posted by Kurgan
That's a bummer. Guess you should have played the beta (or console demo) first...?
Wait, is that for the PC version? Cause ive played the Xbox demo and game feels pretty much the same as BF1. Execpt that now i noticed that certian floors are bump mapped. Graphics are exactly the same IMO, execpt for certian new effects such as the reflective floors




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Old 11-02-2005, 08:47 AM   #112
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My thoughts

A friend of mine bought the game and let me play it. It took me a full night to beat it on Elite. Some things I've noticed:
1) Its too fast. You have a very limited about of renforcements (about 20) while the enemy has an unlimited count. I would rather take my time working through each objective and enjoying the Star War's sights rather than race through everything like a coin operated raceing game, where you are attempting to get to the next checkpoint so you can play a little longer.
2) The Engineer is way overpowered. I did my best to play each level through as a Sniper, but if you can't get through a spot, become an Engineer. I had no trouble in any area when I was an Engineer. The detpack will kill any unit, even the 'bosses'. I blew up 3 Jedi 'Masters' (compared to the hoards of normal Jedi) witha one POORLY placed detpack. It takes two shots from the shotgun to destroy any Jedi. I think it should be more.
3) A teammates follows you. I like how they did the bot team managment. You tell what ever unit you are pointing at to follow or leave you alone. This way you can take one or two units (who ever you are pointing at, so you can pick the type of unit)with you on a flanking move, instead of the whole crowd of units near you.

On the campains:
1) Its too fast. The levels are effectively over before I figure out where I am on the map. It normally ends up me vs 14 enemy units. Those 14 units are spread randomly around the map, so its not too hard (but it takes a while) to snipe them all out. One thing different from SWBF, the units don't get out of the vehicles when there is less than 20 renforcements left. It sucks going up aganist a vehicle when the counters are at 1-1.
2) You can't do much landing on enemy captial ships. There are HOARDS of units standing around the inner doors. You can land, run to the doors, and drop a time bomb. You get about 11 kills, but you can't run in and blow up ship systems. There are too many bots. They mow you down fast.



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Old 11-02-2005, 11:56 AM   #113
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Quote:
Originally Posted by zerted
2) You can't do much landing on enemy captial ships. There are HOARDS of units standing around the inner doors. You can land, run to the doors, and drop a time bomb. You get about 11 kills, but you can't run in and blow up ship systems. There are too many bots. They mow you down fast.
You can, but you can't take out the shieldgenerator from inside, because it takes to much ammo. I always first destroy the Auto-Defence system from inside, so I can destroy the Communication Relay, Sensor Relay and Life Support System with my TIE Fighter/Arc-170 fighter (I always use those ships). At the moment its impossible to play online, because the most servers got a ping of 500 or over and lag you to dead, the lowest ping I saw until now was 285!

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Old 11-02-2005, 02:27 PM   #114
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Quote:
Originally Posted by zerted
A friend of mine bought the game and let me play it. It took me a full night to beat it on Elite. Some things I've noticed:
Just out of curiosity... did you play all of Galactic Conquest? Because the "single player" campaign of SWBF1 I thought was VERY easy, except for like one or two missions (I think Dune Sea and Bespin) where suddenly the AI became crack shots (this was before the 1.03 patch though) forcing you to be a monster gunman in order to win (your teammates suddenly became useless fodder, and all the poor combat prior gave you a false sense of security up to that point).

However, in SWBF1, Galactic Conquest was another matter. It was like 4x longer than the entire SP campaign (lots of filler, but still). Beating that would take forever. I got about halfway through it (beat it with CIS then switched to Imperials) and then got to Kashyyk (the one with the huts as opposed to the beach) and it was practically impossible (my team is fodder). So I gave up. So I'm just curious, is the campaign longer, shorter here? Or are you not including GC? (Or do they not have a GC SP campaign?).


Quote:
1) Its too fast. You have a very limited about of renforcements (about 20) while the enemy has an unlimited count. I would rather take my time working through each objective and enjoying the Star War's sights rather than race through everything like a coin operated raceing game, where you are attempting to get to the next checkpoint so you can play a little longer.
So it's very different from SWBF1 where you had tickets of 100 up to 250, but the enemy usually had like 50 more than you?

SWBF1's campaigs were similarly short. This isn't a problem in MP (at least in the SWBF2 beta, because you can set ticket counters higher.. but then there's nothing you can do about people capturing everything quickly if they make it happen).

Quote:
2) The Engineer is way overpowered. I did my best to play each level through as a Sniper, but if you can't get through a spot, become an Engineer.
I imagine the sniper sucks now, with the increased Infantry health (unless his sniper rifle has been beefed up to compensate) and the lack of a "prone" position...

If the Engineer is overpowered, what about the Heavy Trooper (rocket guy)?


Quote:
I had no trouble in any area when I was an Engineer. The detpack will kill any unit, even the 'bosses'. I blew up 3 Jedi 'Masters' (compared to the hoards of normal Jedi) witha one POORLY placed detpack. It takes two shots from the shotgun to destroy any Jedi. I think it should be more.
TK and the other Jedi haters will be pleased! Then again in MP it may be different. I don't think I ever successfully killed anyone with a detpack in the beta, but then maybe I just suck.


Quote:
3) A teammates follows you. I like how they did the bot team managment. You tell what ever unit you are pointing at to follow or leave you alone. This way you can take one or two units (who ever you are pointing at, so you can pick the type of unit)with you on a flanking move, instead of the whole crowd of units near you.
In the beta I thought the AI was vastly improved over SWBF1, it's good to hear this was retained. My question is, can they repair things?

Quote:
On the campains:
1) Its too fast. The levels are effectively over before I figure out where I am on the map. It normally ends up me vs 14 enemy units. Those 14 units are spread randomly around the map, so its not too hard (but it takes a while) to snipe them all out. One thing different from SWBF, the units don't get out of the vehicles when there is less than 20 renforcements left. It sucks going up aganist a vehicle when the counters are at 1-1.
Still, smart idea. You can always try to hack them out of their vehicles though, if you're quick...

Quote:
2) You can't do much landing on enemy captial ships. There are HOARDS of units standing around the inner doors. You can land, run to the doors, and drop a time bomb. You get about 11 kills, but you can't run in and blow up ship systems. There are too many bots. They mow you down fast.
Interesting. In the beta it was pathetically easy to destroy internal ship systems if you started early. The bots practically ignored you unless you attacked them first (favoring setting up defensive guns and then running to the ships), which was probably a bug in the AI routines on the space maps.

You could just run past them, blow up everything, then steal one of their ships and go destroy the rest...

This game is SUPPOSED to be about teamwork. In Single Player, this means they need to have AWESOME AI that actually follow orders. Ideally, that means if you are a good captain coordinating your team, you should win.

In MP if the people are all smart and working together they should win.

What I hated about SWBF1 was that your team was hopelessly stupid, forcing you to be Rambo, rather than Caesar (soldier who does all the work rather than general), while the other team was masterful at head shots and slaughtering your team in bottlenecks. It was a race for you to win before your own team committed suicide, in other words.


Well, if what you say is true, it sounds like SP will be much more entertaining this time around (if still short). I just hope they spent as much time on MP as they did on SP. This game really should be about online play, so I hope all that time we put into the beta was worthwhile...


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Old 11-02-2005, 02:31 PM   #115
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Quote:
Originally Posted by master_skywalke
You can, but you can't take out the shieldgenerator from inside, because it takes to much ammo. I always first destroy the Auto-Defence system from inside, so I can destroy the Communication Relay, Sensor Relay and Life Support System with my TIE Fighter/Arc-170 fighter (I always use those ships). At the moment its impossible to play online, because the most servers got a ping of 500 or over and lag you to dead, the lowest ping I saw until now was 285!
In the beta destroying internal systems was easy because there was an ammo droid inside (two in fact.. one by the ship spawn point and one inside the first door leading to the objectives).

Is that no longer true?

If you want to play online, just host your own server. That's what I'd do.


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Old 11-02-2005, 03:45 PM   #117
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I played through the entire objective based campain (the 501's missions). I started the Conquest modes (Birth of the Rebellian) but didn't get too far into it yet.

I like the new Galactic Conquest better than SWBF1's. You control planets and space ship fleets. The ships move around the universe in turns and fight where ever they meet or land on an enemy planet. You get points for winning battle and you have to buy everything (your units, your fleets, your 'powerups'). Each army only starts with the normal trooper. You have to buy the other units.

The AI repirs everything.

I did better than I though I would as the sniper. You don't have time to camp and snipe units off. Your renfoorcements are too low. I felt the sniper moved the fastest, which was important. I was racing everywhere. You can't be Rambo. Then enemy has an infinite amout of renforcements and you have about 20. You are not Caesar too. You can only give the follow me, pile in, pile out, break off (stop following) commands. There is only one command button.

Next time I play, I'll post a picture of the massive amounts of units on the captial ships.



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