So far I've found many of the same disappointments/annoyances from the previous game.
1) Lack of demo recording ability
2) Lack of a true console
3) Inability to view the score table while you're dead and waiting to respawn.
4) Inability to chat during the ending score screen or exit quickly.
5) The fact that you have to cycle between explosive types. They supposedly removed the ability to go prone because there were "too many buttons" (well and that "nobody used it" they claim), but this is really a console issue more than anything. Why else would you have to hit a button to cycle through explosive types and not have the ability to bind each type to a different key? JA had as many buttons as this game and yet you could still bind individual force powers or items to individual keys, and it was really easy to do with the cfg files or console. I guess I'm spoiled by the ease of the UT and Q3 engines.
6) Lack of voice chat. Unless there is voice chat in the game.. I just haven't figured out how to use it. I don't mean the taunts/command keys, I mean like a built in ventrilo type thing.
7) Crappy "forced flying" of the starships. As before, you constantly fly forward (often crashing into things) unless you hold down the brakes. That's annoying. Why can't you just have a throttle that has to be held or is like a real throttle (a slider on your joystick or mousewheel)?
8) Lack of linux dedicated servers, limiting the number of servers for the game.
9) The lack of a multiplayer Galactic Conquest mode for PC users. This is simply inexcusable. They could have done it in an online fashion unless the engine is that crappy... and if anyone says split screen is "impossible" for modern pc games, take a look at 'Serious Sam' sometime.
10) Leaderboards are nice, but Ngstats are far better. This isn't so much a criticism, since most games don't have this feature, but still, Leaderboards just aren't as good (they only honor people who play the game tons, they don't let you chart your invidual progress, or the outcome of an individual match or bot session).
11) Crappy chat. The font's too small, it's located in a place that's easy to miss (if you focus on chat, you're dead). It makes no sound cue, and is affected by framerates and lag so it's hard to type a coherent sentence without going REALLY SLOWLY, which again, ensures hitting the T key will get you killed. If it were easier to bind stuff to keys this might not be such a problem. In any case, it leaves much to be desired! They seem to have assumed everyone would use voice communication, which again, favors to the console crowd.
12) Not really related to the game itself, but the stupid marketing ploy of Lucas's company combining the total sales of the ROTS DVD and SWBF2, without differentiating them, thus making it appear that they both are individually more successful than they are. They would make their case stronger for dual marketing if they gave the dollar values and unit sales for EACH version of SWBF2 and each version of the DVD, not just the combined figure, as if it were all the same product.
13) Crappy Dedicated Server launcher. Okay, this one is somewhat minor because I just use batch files for commands, but c'mon. At least they are trying this time with creating multiple beta launchers, but the core one, the one ported over from SWBF1 sucks. It doesn't include all the basic options, plus its a non-resizable window, that requires you to increase your desktop resolution just to view the whole thing! Talk about poor design... anyway this could be remedied much more easily than the game itself and hopefully that's what's going to happen.
14) Lack of PC Demo. The beta helped, it really did, but not everyone could take advantage of this. PC users got gipped out of a demo the first time around, and it appears there's no sign they'll get one this time either. Sad.
Things that uniquely annoyed/diappointed me so far:
1) Lack of cockpit huds for vehicles/starships like the previous game. If it's such a big deal for screen space, make it toggleable. Instead they just nixed it completely. I guess it saved them having to design a few more graphics, but at least they could have given us the ones from the old game!
2) The removal of first person view from most vehicles. Throw out realism in favor of making the game more console friendly.. ugh.
3) The lack of prone ability. Okay so I rarely used it, but I felt it was a nice option to have. I had a feeling they removed it just so they wouldn't have to fix the numerous "hide inside the wall you clipped through" bug exploits on various maps, but they claimed otherwise.
4) They left out so many good maps. They said "we can't include everything" but this is frankly BS. This excuse ONLY works if you're talking about the console versions, which are limited via disc space. PC's have things called "hard drives" which can hold a lot more data. They don't have to stream it all from the disc like most consoles. So they should have at least included the ROTS themed maps since that is what this release was all about. I can understand not wanting to totally kill sales of the previous game, but they said over and over "This is the game we always intended to make" yeah... except leaving out half the maps from the original, which were quite popular!
5) Lack of radar in Space Assault mode. Granted, I was able to live with this since the area you're going around in isn't that large, but still. Other space games have radar, so it just seemed unnatural to have it suddenly gone here. And yes, I know you can bring up the radar with the key in Space Assault, but it obscures your view. I'm talking about the mini-radar that is in the corner of your screen.
6) Crappiness of Jedi fighting. The Jedi are just hack 'n' slash and rather boring to use against each other. Don't get me wrong, it's hilarious and fun to hack up a bunch of troopers with your blade. What's boring is trying fight one on one vs. another hero. I didn't really expect this game to have quality dueling though. But I will admit it's far inferior to the standard, which is Jedi Outcast/Academy. Also the lack of a first person view for Jedi is also a bit annoying (thank you again Consolitis!).
7) Lack of taunts/voice for Heroes. Do commands given by Heroes even do anything? In any case, hearing the characters say their commands would have been nice. This means more voice acting, but its another bit of polish that would have been nice to add to the game.
Now there are some things I really like about this game, but this thread is just about the bad, so there you go.
There's several bugs in the full version that were in the beta, and even more than were in the beta (for example none of my voice commands produce any sounds, even though I have the volume cranked), but hopefully those will be fixed soon in the first patch. It's been 10 days I think they are coming up due for one soon... at least by the end of November... throw us a bone!
Sadly I think the fact that this game was rushed shows. If we hadn't had SWBF1, I might be more impressed. It is an improvement on its predecesser in many ways, but many core flaws still remain (mainly due to its being aimed squarely at the casual SW fan console crowd) and in a few cases it's a step back.
Anyway, these impressions are after playing the game sporadically for about a week. I'll probably have more thoughts after I've had time to play it more. A shame I won't get to play it over my short thanksgiving break (PC's too big to take home!).