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Old 11-10-2005, 03:22 PM   #1
daventry
 
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Lightbulb My Star Wars Battle Front 2 PC Patch Wish List

01. GRAPHICS LIKE SWBF1
I have no idea what they did, but SWBF1 Graphics are way cooler.
http://www.tombraiderforums.com/m/i/01geonosis.jpg
http://www.tombraiderforums.com/m/i/02geonosis.jpg
http://www.tombraiderforums.com/m/i/03geonosis.jpg
http://www.tombraiderforums.com/m/i/04geonosis.jpg (Here it looks like they pasted two diffrent pics together)
http://www.tombraiderforums.com/m/i/05kashyyk.jpg
http://www.tombraiderforums.com/m/i/06kashyyk.jpg
http://www.tombraiderforums.com/m/i/07kashyyk.jpg
http://www.tombraiderforums.com/m/i/08kashyyk.jpg (The sea looks pale blue and its nothing like the sea in the first Game)
The Felucia Level are way to Green and it looked like the Level are plastered with too much green, its also way to foggy.

02. Music & Sound Bug issues.
(I hear a sound thats like an alarm and its very annoying, but the Music is fine)

03. Please make an Auto Save Game when you make a Check Point.

04. The "Hero" Mellenium Falcon in Space Battle for Instant Action.
(I would love to fly the Mellenium Falcon and please return the First Person View from SWBF1 when you are inside the Vehicle, it made me feel i was like flying/riding it myself)

05. Command Keys from SWBF1
(Please return the 4 normal Commands when you order a Trooper, you can only use 2 Commands in SWBF2)

06. Space Corusant in Instant Action.
07. Mustafar Space Battle in Instant Action
(Please put these two Maps in Instant Action)

08. Hoth - The Game Empire Version.
(Please cut the time to 30 seconds at Hoth after planting the bomb, its very difficult when those 500 Rebels come at you with everything they got. Its impossible to finish the Level)
================================================== ========================================
Campaign - The Game

After Leia's ship attack: Please add the Tatooine Dune Sea Map (No Ship attacks, cause map is too small) so that the we can chase after the two Droids who has the plans while fighting with the Sand People, then in Mos Eisly we fight with the Rebels until the Mellenium Falcon escapes through the next Movie Clip.

Please add the two Bespin Maps from BF1, because Vader was in Cloud City with his Fist army.
================================================== ======================================
Galactic Campaign - Confederate Uprising

Add the Naboo plains before we enter the City and please put it in the Instant Action area aswell.
================================================== =====================================
Galactic Campaign - Birth Of The Rebellion

Please add a Space Battle Map before Yavin 4 where we fly to the Death Star and shoot the centre to blow it up.

After the Rebels Ground Endor Map when the Shield Bunker is destroyed, please add a (Space Battle above Endor Map) and let us fly into the Death Star to destroy it while escaping it aswell.

Last edited by daventry; 11-13-2005 at 06:23 PM.
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Old 11-10-2005, 03:28 PM   #2
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WTF, the graphics are better man.

Some of your requests are too much.

I'd like the ****LOAD of continuity errors to be fixed, I'll be happy after that. But we all know that it won't happen.

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Old 11-10-2005, 04:43 PM   #3
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Quote:
Originally Posted by daventry
Have you seen the Geonosis Graphics, its like two pictures pasted together and the top of the sky looks like its been coloured in.

Kassyyk Sea looks pale blue and its notjing like the Kasshyyk sea in the first Game.

That other green planet with the huge plants, it looks way to foggy and its like the colour is plastered on.

The Space battle looks a bit dull, ive seen other Space Games and they lok awsome.
Really? On PS2, in Geonosis, the sky doesn't look like what you said. Kashyyyk Sea in SWBF was really shallow and clear, not as realistic. You mean Felucia....it supposed to be foggy. I think the Space battle look fine. At least the backround is realistic. Like moving capital ship reather than just still ones.


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Old 11-10-2005, 04:54 PM   #4
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Quote:
Originally Posted by daventry
01. GRAPHICS LIKE SWBF1
02. Sound Bugs.
03. Save Game when you make a Check Point, especially at the Jedi Temple and Hoth.
03. Cut the time to 30 seconds especially at Hoth after planting the bomb.
04. Add a Map part after Hoth where the Empire chase the Millenium Falcon in the Asteroid Field.
05. Bring the Bespin Maps back, its essencial to the Game.
07. Put in the Mellenium Falcon.
08. Return the normal Command Keys from SWBF1 when you order a Trooper.
01. They're better in SWBF2
02. ?
03. The saving system is fine.
03. Petty.
04. Falcon against a Star Destroyer and fighters in Battlefront? I don't think so.
05. They aren't essential to the game, but they should have been in.
07. In the space battles there aren't any heroes so there wouldn't be a vehicle belonging to a hero.
08. Agreed.



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Old 11-10-2005, 06:13 PM   #5
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What I would like is the ability to actually shoot Det packs and mines like last game, or the ability to disarm them with a fusion cutter. It's so annoying to have to throw a grenade or use up a rocket in order to destroy these things.

I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.


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Old 11-10-2005, 06:39 PM   #6
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Quote:
Originally Posted by daventry
02. Sound Bugs
Why do you want more sound bugs added in the next patch? I get more than enough hanging/repeating sounds. Its drives me so crazy sometimes, I stop playing.

The engineer should have its shotgun tuned down a little and both the engineer and Bothan Spy should get a less powered, long range backup weapon.
It would also be nice if the snipers could get their missing crosshair.
A boosting fighter should be able to match the speed of any rockets fired at it, from an enemy going at normal speed.
Mines should not glow. They should be destroyed by ANY pressure on them, which includes blaster shots.



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Old 11-10-2005, 07:03 PM   #7
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I hate it when I am playing a level and the music and the music just repeats on one note. Just irritates me!


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Old 11-10-2005, 07:14 PM   #8
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Quote:
Originally Posted by MachineCult
07. In the space battles there aren't any heroes so there wouldn't be a vehicle belonging to a hero.
*Shrug* There's Anakin's starfighter and Grevious's starfighter.
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Old 11-10-2005, 07:15 PM   #9
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I think they should release an optional patch with all the original maps in it, since the main reason they cut them out was to limit game size.

I want Auto-turret damage cut in half in space maps. It is not fun to be a scout fighter and have to stay away from the enemy ships because of some stupid little turret


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Old 11-11-2005, 03:55 AM   #10
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I wish they put back all old maps, and space coruscant in singleplayer.
And add a hunt mode in the jedi temple with jedi.


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Old 11-11-2005, 10:15 AM   #11
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Personally, all I'd ask is for Rhen Var and Bespin back, but remove spacecraft from platforms and replace them with the transports that spawn people. Hunt mode vs Jedi is funny.

I kinda like the shotguns. It actually takes skill to use because you have to get close. on foot. It's like in Halo 2 where people can't decide whether to nerf the shotgun or the sword, because in close range fight they slaughter. Heck, let's nerf down every weapon that doesn't take 50+ shots to kill (Stormtrooper, I choose you!)

TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.

As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue. The maps can't look like in the films, because they're just static set pieces with little continuity.


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Old 11-11-2005, 10:23 AM   #12
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Kashyyk could have an outlet to the sea with really deep water, so that the shallow water had a reason. Since now it looks like the place should be a lake.


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Old 11-11-2005, 11:35 AM   #13
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Quote:
Originally Posted by ParanoidAndroid
I would also rearange the command posts on the maps again, some of them were better with the SWBF1 layout IMO, like jabba's palace and Hoth especially, I prefered the way the command posts were situated in the old game.

Everything else I would like is probably to big to be added into a patch, I'm not expecting any new maps although Bespin would be nice. And I would like to see the pilot getting a pistol instead of the shot gun being his only weapon.
The pilot only gets a pistol, its the engineer that gets the shotgun. And as for Hoth, well, the only thing changed is that a command post the Imps usually capture fast anyway is given over to them initially, and the tunnel between it and the generator is taken out. I find nothing wrong particularly with either, makes for better sniping from the forward Rebel post.

I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.
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Old 11-11-2005, 03:14 PM   #14
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Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class. And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.

Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.

Quote:
I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.
YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.


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Old 11-11-2005, 04:32 PM   #15
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Quote:
Originally Posted by Redtech
TK 8252, Annakin's ship an Grievous' are generic classes, not really hero ships in the game, they get owned as normally as anything else.
So for some reason the Millennium Falcon would be different from that?

(This is of course all for the sake of argument, because as you know, I'm totally against having vehicles that are unique like Anakin's and Grevious's starfighters available to just anyone.)

Quote:
Originally Posted by Redtech
As a point about Kashyyk, if it's a sea, then do Tank droids FLOAT???!? No, it really is shallow water, so it isn't rally an issue.
Actually they do, like APC vehicles. In RotS, you can clearly see that the tanks are driving on the water, because if they were really on the ground, then the Battle Droids standing on the sides would be about waist-deep in water. Remember that the lagoon was deep enough to completely submerge a Dwarf Spider Droid (about the same height as a standard Battle Droid) except for the antenna.
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Old 11-11-2005, 04:35 PM   #16
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Yeah ok, I meant the engineer, i'm still used to SWBF1 where they were the same class.
The Shotgun also is replacing the 'blast cannon' the pilot had in the original, for the engineer. It seems to be a FAR better weapon, with far more particles, and better blast cohesion.

Quote:
Originally Posted by ParanoidAndroid
And as for Hoth, they also took out the control center CP in the tunnels and made the Sheild generator a capturable CP instead of a destructable one, making it even more pointless to destroy the sheild generator, they also took away one of the imperials AT-ST's. I thought they were going to make Hoth bigger, and better, but instead theyve just stripped it down, and made it a lot less fun in my opinion.
The control center, yes. Sorry, I forgot about that one. Probably cause I've never used it. And agreed about the shield generator. Same for Endor, and the shield bunker there. Since I usually play as Rebel, I didn't notice the loss of one of the AT-STs, in single player/galactic conquest, I'm wondering if they figure mostly on the AI antics to cover for it.

Quote:
Originally Posted by ParanoidAndroid
Another thing they should fix, While capturing command post's the heros time bar continues to decrease, I don't think they should as the hero is doing somthing helpful. I don't think it should increase or anything, it just shouldn't decrease so long as he is capturing a control point.
Absolutely. If your'e capturing a control point, you're doing something to benefit the team, it should definitely NOT be counting AGAINST your hero time.

Quote:
Originally Posted by ParanoidAndroid
Quote:
Originally Posted by Jennaida
I'd like to see the AI made a little less idiotic in terms of "attack player regardless of large numbers closer". Because right now, it's downright dumb.
YES! They should definetly fix that, I don't mind that the AI is harder to beat, but when they shouldn't ignore all other targets that are closer and are a bigger threat just to attack the player.
That's the only reason it's harder to beat, that I can see. Because it goes directly after you. You can distract things with it, yes. But I'm not playing it to be 'bait' to lure fire away from others. I 'm playing it to be the one shooting. And if you shoot, it draws fire from EVERYWHERE. I was just playing Hoth, and once again when shooting a target near the heavy walker, the entire AT-AT turned, concentrating its fire JUST ON ME, ignoring the snowspeeders and people on turrets firing at it. And I'd only plinked it with a single sniper shot. That's the most glaring idiotic thing I have seen, in either game.
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Old 11-13-2005, 01:36 PM   #17
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It looks a whole lot better than that on the PS2.



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Old 11-13-2005, 01:52 PM   #18
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Question

Really, i wonder if they put the PS2 Graphics in the PC Game and the PC Graphics in the PS2 by mistake.


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Old 11-13-2005, 05:10 PM   #19
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The PS2 graphics are different than PC's graphics. The sky doen't lokk like it's pasted together on PS2. Kashyyyk: Docks in BF1 looks alot better on Pc than PS2.


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Old 11-14-2005, 06:36 AM   #20
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TK, well, if you want to call the Falcon, "Republic Transport" and use it to replace the "Rebel gunship" in space levels, then by all means..

Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars. I dunno why anyone would bury a droid either.

Off topic, but if I was Grievous, I would have nuked Coruscant.


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Old 11-14-2005, 06:51 AM   #21
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Quote:
Originally Posted by Redtech
Also, how many people would then start moaning if the water is 20ft deep but tank droids can float. I can hear the screams of n00bs shouting "WHERE'S THE REALISM?!" I can't be bothered to argue either way to be honest. Logically, you want a boyant shape, or it sinks, but this is Star Wars...
Just throw a sith into the battle and say he used the force to pull them accross. They could also just have the tank droid run along on the bottom of the water. The CIS walker tank in SWBF does.



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Old 11-14-2005, 07:55 AM   #22
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It wouldn't be unrealistic if tank droids were amphibious (after all, they are).

APC's in real life are amphibious, so why not in Star Wars?
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Old 11-14-2005, 09:07 AM   #23
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Quote:
Originally Posted by Redtech
Off topic, but if I was Grievous, I would have nuked Coruscant.
So true.


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Old 11-14-2005, 09:32 AM   #24
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Quote:
Originally Posted by TK-8252
It wouldn't be unrealistic if tank droids were amphibious (after all, they are).

APC's in real life are amphibious, so why not in Star Wars?
Is stupidity Pandemic? (ha ha) When you have amphibious vehicles, they tend NOT to be top heavy MBTs travelling miraculously over water at over 30MPH. They have to have some forms of boyancy attached, or have a bouyant shape, or they sink. It's why you can have a supertanker made entirely of steel and it'll float, but drive a US battletank into your local canal and it'll drown. How the fung is the tank propelling itself if the water's deep?

Star Wars is nearly never realistic. This will come as a painful blow to many people, but Star Wars is science fiction. Fun, lighthearted fiction.

No need to go moaning about Why Coruscant can't exist. :P


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Old 11-14-2005, 10:05 AM   #25
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Quote:
Originally Posted by Redtech
No need to go moaning about Why Coruscant can't exist. :P
That assums three things:
1) They don't have something like Star Trek food replicators.
2) All the aliens eat the same type of food (They could eat each other's waste).
3) They don't have any food pills. Meaning pills which contain all the nutrients a body needs.

We don't know what the tank is made out of. The treads on the tank could propell it through the water.

*In SiFi, if something is not stated it isn't there, you can always just make it up.

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Old 11-14-2005, 10:42 AM   #26
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Prepare to be owned by a PHD in physics. (Not me!)
BTW, the comments are the Author's. For such plagarism, I insist you visit the guy's site occasionally. If you want to argue, take it with him. You'll lose.


Yes, that cargo capacity is a canonical figure, after correction for misprinted data that made the cargo capacity ten times less (and would have subsequently required Coruscant to use ten times as many ships to deliver food).

Do not think about what they do with all the sewage.

Yes, well. So many people wrote to me after #386 to tell me that disposing of sewage and providing food for all the people of Coruscant could be achieved without arable land by judicious use of underground recycling facilities, that I thought it was my duty to point out the other problem that raises...

I fully expect another round of arguments in support of the concept of a planet-wide city, so fire away. George, I'm doing this for your sake - I hope you appreciate it.

Wow. 386 and #393 have generated more emails than anything else I've done so far in this comic. It seems there are some people out there still clinging desperately to the shreds of anything in Star Wars being even vaguely plausible.

Well, go take it up with Messrs Kelvin and Boltzmann. You can make your social dynamics, city planning, and biology arguments all you like, this is thermodynamics baby. Don't mess with a cartoonist with a Ph.D. in physics. ;-)

(And thank you for everyone who actually did write to me. You gave me beautiful inspiration for this strip.)

The saga continues: #386,[url=http://www.irregularwebcomic.net/cgi-bin/comic.pl?comic=393]#393, #396, #399...

Admittedly if you haven't studied thermodynamics it's not obvious that Coruscant can't use the waste heat its civilisation generates to run cooling systems. So if you were wondering why I didn't mention this as a possibility, it's because it's not. (Wow, how many negatives can I squeeze into two sentences?)

Basically, yes, you can use heat energy to do work. The trouble is the efficiency is always less than 100%, because of Carnot's theorem of thermodynamics. What this means is you can't use heat energy to pump the heat around without also adding some external energy to the system. And this extra energy shows up eventually as waste heat. So not only do you fail to cool things down, you actually make it hotter.

Think about your fridge. It cools down the inside. But to do it, it pumps that heat out through the coils on the back. And to move that amount of heat, it consumes electricity, which also comes off the coils as heat.

So a civilisation the size of Coruscant generates so much heat simply from all the energy they're using that the planet will reach a temperature of about 500 K (227°C or 440°F) before it reaches equilibrium by radiating a black body spectrum to space (that's another physics lesson for another comic strip) and, because of the laws of thermodynamics, can't do anything to cool itself down*. And no, that doesn't count incoming heat from its sun - which will only make the situation worse. Even if it was in interstellar space with negligible sunlight, they'd still have this problem.

So now you know.

For those who wish to learn more, try reading about the Carnot heat engine.

For those who wish to come up with new excuses for how Coruscant could possibly be realistic, try reading about the Time Cube.

;-)

*: Okay, smartypants, yes, it could fire high thermal energy particles into space. Eroding the planet fast enough to need those 80,000 Super Star Destroyers bringing in shipments of dirt and rock every day. Not to mention creating a radiation hazard to any shipping in the system that would make ion cannons look like popguns.

I'm sorry. I know this joke has worn so thin it needs to run around in the shower to get wet. I've finished now.

Unless I get another funny idea based on this. ;-)

Yet another problem with Coruscant.

Star Wars Trivia Fact: Did you know the name of the guy who attempts to sell Obi-Wan the death sticks in Episode II - Attack of the Clones is Elan Sleazebaggano? I kid you not. Who said George Lucas was uncreative?

The saga continues: #386, #393, #396, #399, #417, #420...

Yeah yeah, I said in #420 that I was finished with this topic. But the emails keep rolling in, and the possibilities just keep getting bigger! I only have so much self-control...

I do want to make one thing absolutely clear though. I am intensely amused by the ongoing discussion over this particular topic, and not at all angry. It's just an act for the sake of the comic. ;-)

On the Laws of Thermodynamics:

These are physical laws that govern the transfer of energy. They can be explained in simple terms thus:

1. The First Law of Thermodynamics states that energy is conserved. You can't create energy from nothing, nor can you destroy it. Since heat is a form of energy, you're stuck with it, unless you convert it into some other form of energy or move it away. Since you can't get something for nothing: You can't win.
2. The Second Law of Thermodynamics states that heat will only flow from a region of higher temperature to one of lower temperature. To move it the other way, you need to supply some extra external energy to do the work. So moving energy in any useful direction that doesn't happen naturally requires you to put in additional energy. You can't even use the First Law and say "the total heat content is equal, so just move the heat from the cold place to the hot place" - it won't happen: You can't break even. However, the efficiency with which you move energy around is related to the temperature. The colder the better. If you could get to absolute zero, you could break even, just. But:
3. The Third Law of Thermodynamics states that it's impossible to reach absolute zero. As you make a system approach absolute zero, the process that you are using to cool it down slows down. It sucks smaller and smaller amounts of heat away (and you're using tons of energy to power this über-refrigerator), and you can never suck away that last bit of heat to get it to absolute zero. Since you can't even get to the place where the Second Law lets you do things with 100% efficiency: You can't get out of the game.

Physics is a bastard sometimes.

Anyone who has studied physics at university, by the way, might recognise an early edition of the venerable Resnick and Halliday (or Halliday and Resnick as I believe they are these days) textbook. Yep, I studied this stuff that long ago.

And if you keep reading this comic long enough, you won't need to study physics. You'll learn it all right here. And have a heck of a lot more fun than I did studying thermodynamics, let me tell you.

The saga continues: #386, #393, #396, #399, #417, #420, #431...

Before he was so rudely interrupted, Anakin started explaining to Jar Jar why huge heat-radiating fins sticking out into the cold depths of space will not help Coruscant to cool down.

Those who remember the material on the Laws of Thermodynamics from #431 might be thinking:

But hang on. Space is cold. Pretty darn cold, if I remember rightly. Near absolute zero, in fact. (Though not at absolute zero because I understand the Third Law of Thermodynamics now; clever dick, aren't I?) And from the Second Law of Thermodynamics I know that heat will naturally flow from a hot place to a colder place. So if we build great big towers full of some heat-conducting material, from the surface of Coruscant so tall that they stick out into space, the heat will naturally flow up the towers away from the planet and into the cold of space! Brilliant!

Congratulations. You've just come up with an idea that Jar Jar came up with. ;-)

So what's wrong with it?

Yes, space is cold. But it's also empty. Heat mostly moves by conduction through matter. And there's bugger all matter in space to conduct that heat away. It will leak away, but very, very slowly. Not fast enough to cool Coruscant appreciably.

Energy can also be radiated away, as electromagnetic radiation. At the high temperature Coruscant will be, it will mostly be infra-red radiation. Now, I've already taken how much heat radiates from the planet itself into account in working out how hot the planet will be. That's the standard way to calculate the temperature of something in physics: Work out how much energy is being produced, and set it equal to the amount of energy radiated away (they must be equal because of the First Law of Thermodynamics). Solve the equation for the temperature, and there you go.

Now, the formula for working out how much energy is radiated from something depends on the temperature and the surface area of the object. So, to radiate an amount of heat sufficient to cool Coruscant appreciably, you need to have those towers have a surface area similar to the size of the planet itself. Which is a lot. And the other problem is all that area will start intercepting the radiation from the planet, making the cooling less and less efficient the more cooling radiators you build.

This material is examinable and will be on the test at the end of the semester.

Oh, and if you thought you'd never see a Star Wars/Pirates crossover strip, think again!
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Old 11-14-2005, 11:34 AM   #27
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*In SiFi, if something is not stated it isn't there, you can always just make it up.
Note, my explanations are how its existance can be explained within the movies, not the real world. You can make up all the tech needed to deal with the problems. There is nothing in the movies that says those technologies don't exist in the SW universe. I'm not saying its possible with today's technology, but that we don't know what we will have in the future and its Si-Fi so you can make anything up.
Anyway, I wish they would fix the respawning bug in the next patch.



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Old 11-14-2005, 04:13 PM   #28
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Star Wars is nearly never realistic. This will come as a painful blow to many people, but Star Wars is science fiction. Fun, lighthearted fiction.
Exactly, so if we want tanks to float on water like Jesus, they should.
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Old 11-15-2005, 06:05 AM   #29
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So why the big call for everything to be 'realistic then'?

By the same argument, you can't prove that Star Wars is not just a Matrix simulation.


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Old 11-15-2005, 07:48 AM   #30
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So why the big call for everything to be 'realistic then'?

By the same argument, you can't prove that Star Wars is not just a Matrix simulation.
My post was sarcastic.

But amphibious vehicles are realistic, so tank droids should be amphibious as they are in RotS.
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Old 11-15-2005, 07:52 AM   #31
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So why the big call for everything to be 'realistic then'?
People like to have something to complain about.
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Old 11-15-2005, 08:29 AM   #32
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TK, you do realise that SWBF doesn't try to fit everything anal in. Otherwise Why do they still use the 'Clone Tank' even though it's never used in the films? Heck, the Empire use it more than the AT-ST! Blargh, arguing over Star Wars is like a man trying to get pregnant..pretty dumb.

I will say that irregular webcomic rules though, but I'll quit for now.

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Zerted, you may notice I'm a gaming fanboy more than a Star Wars one. It's why I can't stand people who complain about stuff that will not be fixed, rather than suggesting stuff that'd actually be cool.


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Old 11-15-2005, 08:51 AM   #33
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Bah, what does all this have to do with the patch list anyway?


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Old 11-15-2005, 11:02 AM   #34
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Please add a Space Battle Map before Yavin 4 where we fly to the Death Star and shoot the centre to blow it up.
Sounds like a pretty quick Battlefront map, how exactly would it work? Spawn points? Ship hangars?



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Old 11-15-2005, 01:25 PM   #35
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Well, for the Rebels, they'd probably make a capital ship near the death star, and the Empire's spawnpoint points would just be the Death Star. Eh, it may should unrealistic, but it's a game, barely anything goes form the main source. (eg. - Star Wars Movies.)


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Old 11-15-2005, 04:21 PM   #36
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TK, you do realise that SWBF doesn't try to fit everything anal in. Otherwise Why do they still use the 'Clone Tank' even though it's never used in the films? Heck, the Empire use it more than the AT-ST!
Then apparently they don't even care about getting it right. So they should face critisism.

Quote:
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Blargh, arguing over Star Wars is like a man trying to get pregnant..pretty dumb.
Actually that'd be pretty awesome.

Quote:
Originally Posted by Redtech
It's why I can't stand people who complain about stuff that will not be fixed, rather than suggesting stuff that'd actually be cool.
And why won't it be fixed? Because we didn't complain ENOUGH? Because the devs don't CARE? And we ARE suggesting stuff they'd be cool, such as actually FIXING the game rather than adding more crap.
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Old 11-15-2005, 05:09 PM   #37
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It's kinda odd that the Empire uses the rep tank more than the AT-ST.


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Two starwars parodys...

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Old 11-15-2005, 05:32 PM   #38
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Yeah they could have put the AT-ST in Kashyyyk at least.



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Old 11-16-2005, 06:16 AM   #39
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TK, I don't believe in futile arguments, it's why I don't vote. Let's just say that Pandemic are a console game company.

Also, someone's probably going to suggest something lame like "OMFG SHOTGUN TOO POWERFUL!" and then the 100MB 1.01 patch will nerf it to the weakness of a pistol, then there'd be a patch a year later to make it half as powerful...

Actually, I might be cussing EA, rather than Lucasarts.


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Old 11-16-2005, 02:25 PM   #40
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Nefing the shotgun is bad, very bad. Its the kind of the EA would do.

And they probably thought that the AT-ST would be to good on Kashyyk, denying the opponent there cover.


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Two starwars parodys...

Starwars gangsta rap

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Last edited by Darth Alec; 11-16-2005 at 02:28 PM. Reason: I forgot to write something, and I don't like double posting.
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