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Old 01-08-2006, 08:41 PM   #121
ChAiNz.2da
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Quote:
Originally Posted by cchargin
Hello all,

Oy! I should have looked at the calendar before posting about the animations!

Trying to work on a side project at the end of the year is a bad idea!

But, now that the holidays are over and the company year-end work is done I can get back to coding.
Great to hear CC!

Not to worry though, we're wise enough to not pressure the 'model man'.. you work at your own pace and we'll just be happy to play with the toys you give us.. hehehe

Good to see you around BTW, I haven't had a chance to say "HiYa" in awhile


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Old 01-09-2006, 09:02 AM   #122
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i have a question for cchargin or better yet a request..

would you be interested in taking a look at the xbox's .mdl/mdx files?
they shouldn't be all that different from the pc but they would need to be cracked. not to mention the animation too....

as an xbox modder, i get allot of xbox users asking me if i can create characters like cound dooku or can i create new lightsabers and so on.. I tell them "no - the tools for that are only for the pc version, not the xbox" but it would be nice if there was a mdlops that could read the xbox graphics..

if you're intersted and have the time, i could send whatever xbox kotor/kotorII files you'll need more likely the the model, mdx and texture files, that is if you're interested, send me a private message so we can arrange the time...

thanx
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Old 01-26-2006, 04:55 PM   #123
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Hello all,

I know it has been a while since I started this post, so I thought I would give a status update.

The animations were a bit more tricky than I expected. Right now I can do:
binary -> ascii -> binary -> nwmax
and everything works. But when I do:
binary -> ascii -> binary -> kotor
It doesn't work. The game does not crash, but the animations don't seem to work.

I am still grinding away at it. Once I get a model working in kotor then I can try to figure out work arounds for lightsaber blades and emitters...

And no I have not been playing Civilization 4 for 6 hours everyday! I only play 5.5 hours everyday.
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Old 01-26-2006, 05:00 PM   #124
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Heh, at least you got the game working....

Take your time.




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Old 01-26-2006, 05:53 PM   #125
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Please, do not rush under any circumstance, not even for money. We don't want MDLOps ending up like TSL



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Old 01-29-2006, 11:58 PM   #126
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Has anyone thought about how this might help in the making of future 'Cheezy Holiday Mod Packs'?


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Old 01-30-2006, 02:54 AM   #127
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^^^^
We can make cheesy animated stuff.



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Old 01-30-2006, 10:38 AM   #128
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Quote:
Originally Posted by Somm-1
Has anyone thought about how this might help in the making of future 'Cheezy Holiday Mod Packs'?
Yes . Though I'm sure that is not everyones top priority with this new breakthrough lol.

Good work ther cchargin. The progress here is inspirational.

-Gsccc


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Old 01-30-2006, 07:32 PM   #129
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So with this we can add in new animations? Maby new fighting animations?

God knows I could use fighting anims for two-handed weapons..not that it looks bad now, but it's simply not the same. I would like my jedi knights to use the greatsabers with impunity!


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Old 01-31-2006, 12:45 AM   #130
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Hello all,

Woohoooo!

I finally got binary->ascii->binary->kotor to work!

Using the gizka as my test model, I was able to get it back into kotor with animations working and everything!

Wasn't there someone that wanted to make a "gizka of doom" or something?
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Old 01-31-2006, 01:07 AM   #131
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*Pictures rancor-sized gizkas wielding lightsabers and wearing heavy armor*

....sweet....
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Old 01-31-2006, 01:33 AM   #132
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Sounds really cool cchargin!

Quote:
Originally Posted by Achilles
*Pictures rancor-sized gizkas wielding lightsabers and wearing heavy armor*
All named Mr. Happy!

*Quickly flees thread in fear of getting pelted with rotten fruit*


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Old 01-31-2006, 05:10 AM   #133
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FLY, MY PRETTIES! FL--

Ahem. I mean to say, that's jolly good news! Well done, sir!

Woo!



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Old 01-31-2006, 10:36 AM   #134
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I <3 Gizka's

* Misses RedHawke with a tomato * Drat!...

---------------

That's fantastic news CC!


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Old 01-31-2006, 10:58 AM   #135
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wow!! this is great!! :

*flees afraid of rancor-sized gizkas wielding lightsabers and wearing heavy armor*


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Old 01-31-2006, 12:07 PM   #136
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Quote:
Originally Posted by cchargin
Wasn't there someone that wanted to make a "gizka of doom" or something?
I do now.

Great work!

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Old 01-31-2006, 12:33 PM   #137
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Does this mean the IG-88's are on the cards?



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Old 01-31-2006, 01:09 PM   #138
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Wow! This is some terrific news! GREAT JOB!
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Old 01-31-2006, 07:09 PM   #139
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Good work! But guys? WHAT'S WRONG WITH YOU?! Revan's cape should be the first thing on your minds, all the time!


My sig is stupid.
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Old 01-31-2006, 07:23 PM   #140
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...AFAIK, that's still not possible. Figuring out how to attach animations to clothes/people still has to be figured out, last I heard.



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Old 01-31-2006, 08:34 PM   #141
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Oh yeah, dangit I forgot

Well, it's still awesome news, keep up the good work.


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Old 01-31-2006, 10:50 PM   #142
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Hello,

Quote:
Originally Posted by Darth InSidious
Does this mean the IG-88's are on the cards?
I think that a new IG-88 model could be done. I haven't seen fyrwurxx around in a while though. S/He was the one working on an IG-88 model.

If anyone has a droid model that they have created and want to try an alpha of mdlops to see if we can get it in game let me know. It can't use skin mesh or have any emitters though.

Oh! Hey is anybody from the M4-78 Restoration Team about? Got any droid models you wanna try?
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Old 02-01-2006, 12:17 AM   #143
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Droid models eh? So we could make probe droids and all that Jazz? That might be really helpfull to my mod. Is there an extent here for modelling droids? Like can we go as far as say... Destroyer Droids(Droidekkas)? New droids would be an awsome thing to be able to do. The possibilities are almost endless.

Cheers cchargin. Excellent work.

-Gsccc


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Old 02-01-2006, 12:22 PM   #144
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I guess this means I need to start trying my hands at modeling. Of course I don't think I will make it on the runway.


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Old 02-01-2006, 01:46 PM   #145
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Quote:
Originally Posted by cchargin
Oh! Hey is anybody from the M4-78 Restoration Team about? Got any droid models you wanna try?
I think Archon II had a droid model that we might use for AO-01



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Old 02-26-2006, 12:32 AM   #146
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awsome news, good luck with this, looking forward to any updates, good work man


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Old 02-26-2006, 05:27 PM   #147
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Welll......this is great! Perhaps we could find a way to apply the Nihilus animations ( and Malak or Bastilla) to another model so we can have different stances and animations for the lightsaber forms. (Eventually) And the thought of Revan's cape getting fixed just makes me happy. Where's T7 with his newest Revan pack for TSL? LOL But I am getting ahead of the game here...


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Old 02-26-2006, 07:29 PM   #148
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Quote:
Originally Posted by Darth Stryke
Nihilus animations ( and Malak or Bastilla) to another model so we can have different stances and animations for the lightsaber forms. (Eventually) And the thought of Revan's cape getting fixed just makes me happy.
Quote:
Originally Posted by Darth InSidious
...AFAIK, that's still not possible. Figuring out how to attach animations to clothes/people still has to be figured out, last I heard.
Sorry to burst your bubble, Stryke, but nothing new's been said on that front



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Old 02-26-2006, 11:48 PM   #149
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I know, hence the last sentence of my post. And the part where I said (Eventually) But who knows, KOTOR 3 could be announced before then.


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Old 02-27-2006, 12:14 AM   #150
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Too awesome, and just in time for me.
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Old 03-09-2006, 11:48 PM   #151
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Hello all,

Just when you think you have more time, poof, it vanishes.

OK, so due to lack of time and the fact that testing animations is beyond me, I am making an alpha version of MDLOps available here.

Anyone that wants to try it out and let me know what works and what doesn't can find it at:
http://cchargin.home.comcast.net/kot...s0-6alpha4.zip

--<<** WARNING **>>--
This is an ALPHA! That means there is a chance that models made with it can CRASH kotor! I have seen at least 1 occasion where kotor crashed so hard I had to power-cycle my machine. If crashing your machine or kotor worries you do NOT use this!
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Old 03-10-2006, 12:09 AM   #152
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Can I suggest altering the way MDLOps works? Or shou I do it elsewhere?
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Old 03-10-2006, 01:04 AM   #153
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Joy of joys!

Can't make an omlet without crashing a few computers.. hehehe

I'll try to put this puppy to work soon, I have my 'puter stuff backed up

I've gotta finish up my mod first (hopefully by the weekend), or I'll get killed to death, but after that I've got a clean slate


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Old 03-10-2006, 01:04 AM   #154
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No worries Chuck if things go wrong I'll put my head in the noose for the lynching squad for you. Especially since I'm an expendable resource around here unlike you.


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Old 03-10-2006, 12:18 PM   #155
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Yay! Toys! I'll have to try this one out, even if it does crash the game! Thanks, Chuck!
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Old 03-10-2006, 05:59 PM   #156
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so basically what i'm gathering from this is, we'll be able to put nihilus' single saber animations over the standard single saber ones?


I would like to beta test YOUR models
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Old 03-23-2006, 02:53 AM   #157
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Oh, I can't believe I missed this, I'll definitely try it out this weekend, thanks cchargin.
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Old 03-23-2006, 08:24 PM   #158
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Wow this is great thanks cchargin keep up the great work
(hopefully mine dont crash)

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Old 03-23-2006, 09:01 PM   #159
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So, I better download this alpha
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Old 03-25-2006, 12:43 PM   #160
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Awesome, Excelent work.

Is it possible to import the animations into say..3ds MAX? or can you only create new ones?
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