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View Poll Results: Number of Kills with a chaingun before overheating
One(if you stink at aiming) 0 0%
Two 4 17.39%
Three 2 8.70%
Four 6 26.09%
Five and up (if you choose this say your amount) 11 47.83%
Voters: 23. You may not vote on this poll


Thread: Chaingun...max. kills
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Old 12-03-2005, 02:54 AM   #1
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Chaingun...max. kills

What is the maximum amount of kills you've earned in a round before it overheats? And remain constantly firing without stopping. Mine's 4 (shot em' all in the head.)
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Old 12-03-2005, 02:57 AM   #2
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dunno never used it really


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Old 12-03-2005, 06:17 AM   #3
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I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time.



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Old 12-03-2005, 08:17 AM   #4
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4, i use it with cation most times, but i have been know to charge chain-gun blaring
i got 4 when i was on tantive IV down a coridor
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Old 12-03-2005, 09:54 AM   #5
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5 on Tantive IV, usually 4 on most other levels.


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Old 12-03-2005, 03:29 PM   #6
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Quote:
Originally Posted by zerted
I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time.
I also tend to do the same. More efficient.


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Old 12-03-2005, 11:06 PM   #7
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Quote:
Originally Posted by zerted
I picked five and up. I do my best to stop firing before the chaingun overheats. This way, you don't have to wait as long to start firing again. Overall, you get more firing time.
How many though without letting the firing button go and letting it overheat.
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Old 12-04-2005, 12:20 AM   #8
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Max, I'd have to say about six. This was on a single player mission on Elite. I had all the three awards too. I think I normally get about 2, but I don't play the unit often. I try to pick units off one at a time instead of going up aganist a loarge group.



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Old 12-04-2005, 03:36 PM   #9
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Its five and up. I get that on the Death Star, 750 reinforcements, 32 bots and only one command post for them. And to make it worse for the enemy, it was on two player. Two commanders firing at the same time, the results, 27 dead bots!


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Old 12-04-2005, 07:21 PM   #10
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Two, I have horrible luck with the clone commander, it seems every time I spawn as him I am always sniped by some droid before I can get above 2 kills, I avoid the unit by instinct now...


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Old 12-05-2005, 08:41 AM   #11
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Don't really use the commander. I don't get that high either. It's mainly because I'm not used to the charge-up time on the cannon. By the way, anyone notice that it isn't a chaingun? The barrel doesn't rotate in 3rd or first person!


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Old 12-05-2005, 09:16 AM   #12
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Nope, didn't notice. Another place set aside by the graphic developers. Maybe the external frame doesn't rotate, but something inside does.
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Old 12-05-2005, 09:37 AM   #13
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Kinda ruins the idea of a chaingun though. Could have been a heavy assault rifle for all it matters.


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Old 12-05-2005, 01:45 PM   #14
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I've gotten 7 (at least) on Kamino. Was running towards a CP and looked down a ramp and there were tons of Bots standing there firisng at something else. I just opened fire, its easy when they're all in a line and they don't move.
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Old 12-05-2005, 10:51 PM   #15
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your right!!! the barrel doesn't spin!!!!omg! they really should fix that...
anyway the most kills i got was 3, and that was when like 4 other bots were shooting at the enemies too at close range, it was on Utapau, at the y cross place near the reb/rep main spawn...


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Old 12-06-2005, 01:29 PM   #16
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I've gotten four because sometimes it's like a firing sqaud and the 4 droids are standing in a nice little row. But not for long...



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Old 12-07-2005, 12:46 AM   #17
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Oh, yes, they should really fix the barrel gun instead of all the bugs and whatnot. :P
You don't even know if it's an error or if the gun actually works that way. :P

As for the Commander weapon, I've only killed two or three in one load.


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Old 12-07-2005, 09:17 AM   #18
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Well, I'm sure the Elite Beam rifle is meant to only hurt at pistol range, or that every weapon looks like a shotgun if it isn't a machine gun.

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Old 12-10-2005, 12:35 AM   #19
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I'm pretty dissapointed with how the chaingun looks (looks more like the Imprial Shocktrooper's rocket laucher to me.) *sigh*
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Old 12-10-2005, 06:30 AM   #20
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aahhhhhh 5


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Old 12-10-2005, 08:36 AM   #21
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Nah, the chaingun is a unique model. Look carefully, it does have barrels. The rocket launchers look okay to me. Shame everyone has the same grenade launcher, or that the Magnaguard shoots misiles from a HAND PISTOL!!


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Old 12-10-2005, 07:12 PM   #22
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Well, how about the same model for anything from rifles to shotguns to flamers?
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Old 12-13-2005, 08:31 AM   #23
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Each side has individual machine guns, but everything else is duplicated to some extent. LAZY MODDLERS!


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Old 12-13-2005, 05:45 PM   #24
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Why exactly is there suddenly loads of chainguns in Battlefront II the only projectile weapons I remember from the movies were Zam Wessells and the Tusken Raiders rifles, and they aren't even chainguns.



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Old 12-13-2005, 07:01 PM   #25
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I don't see loads of chainguns. Only two units have them.



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Old 12-13-2005, 07:03 PM   #26
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I'm talking about on vehicles aswell.
(and whats the second unit?)



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Old 12-13-2005, 07:17 PM   #27
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Oh, I didn't think of the turrets, fighters, and other vehicles with such weapons. The two ground units with chaingun type weapons (means units who fire at high rates of fire ) are the Rebublic's Clone Commander and the CIS' Droideka. You could say the droideka isn't. It fires faster than any other unit (except clone commander), so I say it is.



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Old 12-13-2005, 07:30 PM   #28
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No the Droideka only has rapid fire blasters, Chaingun doesn't mean just a high rate of fire, it means that the gun uses an external source of power (a motor), rather than recoil, to cycle the weapon. A Chaingun is refering to a projectile firing weapon.



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Old 12-13-2005, 10:33 PM   #29
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Quote:
Originally Posted by zerted
Oh, I didn't think of the turrets, fighters, and other vehicles with such weapons. The two ground units with chaingun type weapons (means units who fire at high rates of fire ) are the Rebublic's Clone Commander and the CIS' Droideka. You could say the droideka isn't. It fires faster than any other unit (except clone commander), so I say it is.
The only star fighter I know of that has a chain gun like weapon is the droid Tri-Fighter
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Old 12-14-2005, 05:24 AM   #30
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And the rebel V-wing bomber
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Old 12-14-2005, 05:26 AM   #31
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I've just noticed how big the clone shotgun is... almost as tall as the clone himself. I see they had size in mind when they were creating it LOL
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Old 12-14-2005, 09:34 AM   #32
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It's just the same model as the Clone Blaster rifle.



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Old 12-14-2005, 09:39 AM   #33
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But you'd think the designers would have put more effort into it. I mean, look at the rebel smuggler's shotgun. It's tiny!


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Old 12-14-2005, 09:52 AM   #34
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It's the same shotgun as the Rebel Pilots in SWBF1, accept with different ammunition.



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Old 12-14-2005, 09:55 AM   #35
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Only the person using it in SWBF2 (smuggler) looks way cooler than in SWBF1m(pilot)...
Bright orange suits? please...


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Old 12-14-2005, 10:07 AM   #36
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Quote:
Originally Posted by venom_tyrant
...Bright orange suits? please...
Thats how they were in the movies.

Yea, I guess I'm wrong about the droideka having a chaingun type weapon.



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Old 12-14-2005, 11:26 AM   #37
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And to repeat my comment (for the slow).

Lazy moddlers!
The smuggler's shotgun is the same as the Bothan's disintegrator.

As for the Destroyer, well, is shoots fast, that's all that matters.


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