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Old 12-17-2005, 01:25 PM   #1
Commander Obi-Wan
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Opinions on Star Wars: Battlefront II

Did you like the game? Did you hate it? What things did you you thing were well done? What things need improvements? Discuss.

EDIT:
Quote:
Originally Posted by zerted
(how about turning the first post into a poll with those options?)
I should have...I'll ask a mod later, if they can edit that.



Last edited by Commander Obi-Wan; 12-17-2005 at 04:22 PM.
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Old 12-17-2005, 02:14 PM   #2
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Problems:
  • The units need rebalanced.
  • The engineer is too powerful.
  • Snipers seem a little too weak at close range.
  • Mines shouldn't glow and should be destroyable by pistol fire, not just explosions or fusion cutters.
  • The learderboard could use a search box, but it doesn't work anyway...
  • It would be nice if the server could choose how many of what unit type could be playable for each level and what the unlockable values are.
  • Headshots do not seem to work with the beam rifle.
  • I was playing a Bothan Spy on a slightly laggy server (120-180 pings). Everyone seemed to be able to see me even when I looked completely invisible (they kept shooting rockets directly at me when I was invisible...)
  • When zoomed in, you can't see your health bar and can't tell of someone is shooting at you from behind.
  • When I'm under attack, my health just zips down. It would be nice to have a red flash or something to know I've been hit.
  • Chatting after the round ends would be nice.
  • Prone is greatly missed.
  • There are a lot of wall hacks (I know of about 9). At least I haven't see someone exploiting them online yet.
  • The wait time between spawns should be changable by the server.
  • I liked the slower game speed of SWBF better.
  • No *nix server support.
  • Can't play on *nix computers
  • Why is the hunt section of Hoth on the Hoth conquest map? There is no reason to use that section, so it just takes up memory.
  • Why is the conquest section of Hoth on the Hoth hunt map? It is out of the battlefield, so there isn't a reason to have all that space. It just takes up memory. Put an ice cliff there instead.
Some good things:
  • CP capture is faster.
  • Space maps (though they get really laggy and graphics such as missiles begin to dispear)
  • The faster repair times are nice.
  • Lock-on is nice, but it can also be abused to find hiding units, which is bad.

(how about turning the first post into a poll with those options?)



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Old 12-17-2005, 02:28 PM   #3
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I think the Engineer is ok as is. Shotgun is not THAT powerful, and lacking a secondary weapon is a big negative (you can't knife people with the cutter, too bad)
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Old 12-17-2005, 03:05 PM   #4
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I really liked the game, but there are so many things that in my opinion could have been better it's kind of dissapointing. This is probably just me, but whenever I play a game I always just start coming up with random stuff I think could improve the game.

One of the things that could use improvement is space battles, overall I think they're well done in terms of ship controls and the basic set up of the game, but they just seem kind of lame or uninspired compared to what I was expecting.

For one thing they could be bigger, not in terms of size but in terms of number of capital ships and starfighters. Some just seem way too empty compared to the chaotic battles we see on screen. Also destroyable capital ships would really improve the feel of the battle, just seeing one of those huge things exploding, with laserfire everywhere, or even better trying to escape a doomed one when you know the end is near...

One more thing the battles could use are better interior's for the ships. I was picturing a Tantive IV sized level for each capital ship, maze like with corridors and vital systems rooms placed througout the entire structure, to make boarding actually fun, not just a suicide run where you try dropping as many time bombs as possible before your wasted.

Ground maps could also be improved, some seem a bit to small, and others just a bit to simple, I'd like to see more complexity in some maps, maybe they could try to mix ground combat and space combat again? Put Gunships back in Geonosis!

I also think that their should be a more definate goal to gameplay, I mean the whole "conquer the map" has it's merits but can get kind of old after a while, I'm thinking of levels with more definate goals, somthing where you have to assault a specific point, sort of like a loose objective based gameplay for single player levels. Right now i'm thinking of felucia.

Currently it's kind of bland, just another medium sized map with weird foilage. I think it would be cooler if it was set up somthing like this: the fungal growth is on one side of the map, on top of which is the CIS's command center, splitting the map in two is the river, on either side the CIS control several other CP's within the jungle each spawning several vehicles, the Rebublic however starts out with only an AT-TE (or an AT-OT, maybe even some AT-AP's) or two at one end of the river, maybe with some gunships to support from the skies.

Game setup is simple, the Rebublic tries to assault the CIS command center on the growth, penetrating the jungle and defending the AT-TE from assaults by droids and Acklays from their deep jungle CP's. Once they capture the main CP, they must hold it for five minutes. The CIS are the defenders, slowly bleeding away at the rebublic forces from either side of the river (the AT-TE is far to big to go to deep into the jungle.

Now this level has a bit more of a point then the current one, I mean instead of just wandering around aimlessly killing droids, this one could give you a definate objective to work at, sure you could still go around capturing the droids CP's but that will only help you achieve your main goal.

Of course their are many maps that could be changed like this, for example can see droid landers attempting to land on the platforms of Kamino, while clones try to keep them from entering the cloning facility or destroy the clone life support systems, or on Endor, defending/destroying the shield bunker is the key to victory. Capturing command posts would still be a vital part of gameplay, but are secondary in importance to these primary goals.



Thats just some, but this post is already probably to long, so I'll just stop now, if I think of any others I'll definetly post them.


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Last edited by ParanoidAndroid; 12-17-2005 at 03:37 PM.
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Old 12-17-2005, 04:19 PM   #5
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Quote:
Originally Posted by PoiuyWired
...Shotgun is not THAT powerful...
The engineer has a shotgun, health packs, det packs, and immunity to mines. I think one of those has to go.



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Old 12-17-2005, 05:08 PM   #6
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Well I don't know, I think the engineer is fine, but I suppose he could lose immunity to mines, after all it's kind of unrealistic. I mean it doesn't matter how good you are at disarming them, if you step on one you still get it blown up in your face.

Or maybe the health/ammo packs should be removed, it is a bit out of character for the engineer.

Actually maybe they could work the health ammo thing into the commander, who I think needs to be changed a bit, how about giving the commander the ability to designate one unit as a "medic" and one as a "support" unit, the units who he designates have the same weapons as usual but gain the ability to heal units or pass out ammo packs. Just an idea, it think it would work but maybe it would be better just to give the commander health/ammo packs, alot less confusing.

Another thing I just remembered, Galactic Conquest, one of the best things about SWBF2, however if theirs one thing I miss about it, it's the ability to blow up a planet with the Death Star, I think it would be cool if they inserted some faction specific bonus's available for purchace, or maybe they could be triggered once enough battles were won. Some obvious ideas are

Empire: Death Star: Imperial Superweapon, you must have won a certain amount of battles, and even then it takes around five turns to build, but once built can destroy any planet it is in orbit around, if destroyed you can build another one but it takes twice as long chances are you will only be able to build one. While being built it appears as a half built Death Star orbiting Endor, this can be attacked and destroyed by the enemies fleet.

Rebels: Spark Rebellion, once they win four battles in a row the rebels may immediatly choose start a battle on one planet, bypassing space and enemy fleets.

CIS: Blockade: the CIS can choose to blockade a planet under their control, basicly these are cheap fleets that always have the same cost, but are immobile, they must stay and defend the planet they're built around, making defending worlds very easy for the CIS.

Rebublic: no idea, maybe somthing that allows them to build a free fleet, or automaticly win a space battle...

Aside from this another cool improvement would be the ability to combine fleets. Basicly allowing you to combine capital ships into one large fleet, to make it easier to win space battles, etc. And online play would be cool to...


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Last edited by ParanoidAndroid; 12-17-2005 at 05:28 PM.
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Old 12-17-2005, 05:08 PM   #7
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1.I thought there was actually going to be animals like wampas on levels, but it was only hunt

2. they shouldve had some way to blend in camoflauge

3. it wouldve been nice where in GC if you beat a fleet over a planet, the opponent cant use a bonus.

but overall it was great.


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Old 12-17-2005, 06:08 PM   #8
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Quote:
Originally Posted by ParanoidAndroid
For one thing they could be bigger, not in terms of size but in terms of number of capital ships and starfighters. Some just seem way too empty compared to the chaotic battles we see on screen. Also destroyable capital ships would really improve the feel of the battle, just seeing one of those huge things exploding, with laserfire everywhere, or even better trying to escape a doomed one when you know the end is near...

One more thing the battles could use are better interior's for the ships. I was picturing a Tantive IV sized level for each capital ship, maze like with corridors and vital systems rooms placed througout the entire structure, to make boarding actually fun, not just a suicide run where you try dropping as many time bombs as possible before your wasted.
Agreed. Also, each capital ship needs a distinctively different interior, not just carbon copies with a different paint job slapped on.

I also hate the fact that there are bullets in the game (i.e., the Republc's officer, some capital ship turrents). Couldn't they simply use fast lasers? To me, it ruins some of the feeling of actually playing the Star Wars saga.

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Old 12-17-2005, 06:57 PM   #9
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Quote:
Originally Posted by ParanoidAndroid
Another thing I just remembered, Galactic Conquest, one of the best things about SWBF2, however if theirs one thing I miss about it, it's the ability to blow up a planet with the Death Star, I think it would be cool if they inserted some faction specific bonus's available for purchace, or maybe they could be triggered once enough battles were won. Some obvious ideas are

Empire: Death Star: Imperial Superweapon, you must have won a certain amount of battles, and even then it takes around five turns to build, but once built can destroy any planet it is in orbit around, if destroyed you can build another one but it takes twice as long chances are you will only be able to build one. While being built it appears as a half built Death Star orbiting Endor, this can be attacked and destroyed by the enemies fleet.

Rebels: Spark Rebellion, once they win four battles in a row the rebels may immediatly choose start a battle on one planet, bypassing space and enemy fleets.

CIS: Blockade: the CIS can choose to blockade a planet under their control, basicly these are cheap fleets that always have the same cost, but are immobile, they must stay and defend the planet they're built around, making defending worlds very easy for the CIS.

Rebublic: no idea, maybe somthing that allows them to build a free fleet, or automaticly win a space battle...
I have to agree with about the Galactic Conquest there. It would be nice to have the special features in the game to add more excitement into the game. I especially like the 2 with the CIS and the Rebels. The blockade makes complete sense. Since that nearly happened in TPM. I like the "Spark Rebellion" idea, the most out of the ones you listed because it gets tiring after you repeatedly get attacked before you actually battle on the planet.

An idea for the Republic could possibly mean you get a second hero in the battle. Like Mace Windu and Yoda on Dagobah, or any 2 Jedi on Coruscant at the Jedi Temple.


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Old 12-17-2005, 07:03 PM   #10
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1. Bring back flying vehicles on land. especially gunships.
2. increase the power of turrets on capital ships. in the movies, it was always entertaining to see two capital ships blast each other out of the sky. the turrets on capital ships seem to serve no purpose, are rarely used, and do allmost nothing to enemy ships.


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Old 12-17-2005, 07:19 PM   #11
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Quote:
Originally Posted by mogga
1. Bring back flying vehicles on land. especially gunships.
I totally agree with you about brings flying vehicles back to land. Like having the Droid Gunship on Kashyyk or the Clone Gunship back on Geonosis.


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Old 12-18-2005, 06:27 PM   #12
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Quote:
An idea for the Republic could possibly mean you get a second hero in the battle. Like Mace Windu and Yoda on Dagobah, or any 2 Jedi on Coruscant at the Jedi Temple.
Thats a cool idea, some sort of Jedi General bonus that could give you a hero automaticly in every level, in addition to the one granted with the leader bonus. He could be assigned to a certain fleet perhaps, so he has to be transported with an army in order to attack, just for balance.

Quote:
1. Bring back flying vehicles on land. especially gunships.
Hell yes!, gunships should definetly be present in ground based maps, Geonosis just isn't Geonosis without them, and it would be cool to fly them around Mygeeto or Felucia to, maybe even on Utapau, raining death from above, and landing to spawn clones behind enemy lines. Watching your fellow gunships getting shot out of the sky while you swerve to avoid CIS anti air...


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Old 12-18-2005, 06:40 PM   #13
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Hopefully, a patch will address some issues. Overall, I love this game. Many more improvements over the original.


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Old 12-19-2005, 09:30 AM   #14
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Did you like the game?: I enjoyed thegame very much. It had some downsides, but very much enjoyable.

Did you hate it?: I don't hate it, I just hate the things they took OUT. I miss going prone with the sniper well above everyone.

What things did you you thing were well done?: The graphics of the Closes I thought were very well done, but the graphics for the CIS, Imperials, and Rebels all looked as they justed transfered the files over from the original Battlefront.

What things need improvements?: Larger land maps, Hoth seemed like the only large one on land. Space maps were okay, but I thought you should have more fighters in the air instead of 16, and one full-out battle like the Battle of Endor.

Overall, I give it an 8.5/10.


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Old 12-24-2005, 11:51 AM   #15
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I really come close to hating this game.
We still don't have different reloading animations (as a stated before in a different topic), the vehicles are worth nil and you need infantry support for them (why it takes threee shots with an AT-At to kill a wookiee is beyond me), we have a commander class which is fine but we have the magna guard as a commander! Explanation please? We still don't have a medic, the battles are extremely spaztic, clones skins are all screwed up, and for somereason they added in Jedi, completely getting away from the point of the original game. They took out our favorite levels and we have to pay to get them back (sorry PS2 players, you can't get them back at all!), I still have yet to seen a graphics improvement, and thermal-dets are useless, and they also took out the gunships on Geonosis, and the one thing we wanted on Hothe were more AT-At's, but nope we got denied those to.


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Old 12-24-2005, 01:51 PM   #16
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There have been graphics improvements, Jedi add greatly to the game and AT-ATs kill all units in one hit.
If you don't like the game why play it? I don't know about anyone else but i'd had enough of rants before the game was out.



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Old 12-24-2005, 03:12 PM   #17
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I love how we finally get to be jedi and playable wookies on clone wars is awesome











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Old 12-24-2005, 08:36 PM   #18
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Having GC for online mode would not work out, period. Who would choose where to go, what to buy, and who get's to use a Jedi in the beginning if chosen for a bonus (Before your first spawn, move your cursor left, and the Jedi will be waiting for you to use him/her before actually opening it).

And for more point to the game, Hunt, Jedi Assault, Space Assault, and Capture the Flag have been added. You are not forced to play conquest. And a special planetary bonus? Sounds good, but wouldn't work for the opposing team. If the Death Star's beam destroyed a planet, and their fleet was where Hoth is, and Mygeeto was destroyed, the Rebels are much farther away from a planet, and have a less chance of getting to a planet in time. And say their fleet was destroyed, and they owned only 2 other planets, but they were too far away from other planet's, due to the Death Star. That almost guarantee's the Empire a victory. Nice try though.

I liked the game. Heroes and villains fit in nicely because this time, you can kill them without a breath, but you still must be weary. People who complain about Jedi either are not good with them, or do not know how to kill them. Get used to it, either learn, or quit playing. Complaining to US won't do a thing. Contact LucasArts, or Pandemic. Even then, a major chance is you'll lose. Jedi even have their own game. Too bad it's only 1 level, otherwise, the game might have something interesting to tinker with. Imagine, Luke, Vader, Solo, Leia, Chewie, all on Hoth, Fighting each other on the vast snow fields.

Hunt was a let down. I expected something a little better. Obviosly there are 100% winners and 100% losers. Wampas vs Rebels WAMPA's win. Ewoks vs Scouts EWOKs win. Gungans vs SBD CIS win. Geonosians vs Sharpshooter Sharpshooters win. Jawas vs Tuskens JAWAs generally win. I've played it over and over, and those chosen team's usually have a clear advantage. Either overpowered, or camaflouge.


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Old 12-24-2005, 10:15 PM   #19
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Quote:
Originally Posted by Xtermanator
Having GC for online mode would not work out, period. Who would choose where to go, what to buy, and who get's to use a Jedi in the beginning if chosen for a bonus (Before your first spawn, move your cursor left, and the Jedi will be waiting for you to use him/her before actually opening it).
I have thought this out and came up with a system to play Galactic Conquest online.

The player that scores the highest in ranking controls all of the decisions made by their faction, and after every decision he/she makes, the option "veto" will appear (much like the option "vote to boot") for 5 seconds. If over (however many the host choses)% vote Yes, the decision will be cancelled. If the player in control makes (however many the host choses) vetoed decisions in a row or does not make a decision for (however many the host choses) seconds, that player will be booted but can join again (your stats are wiped if you leave).
The Jedi work like the Jedi that are chosen online in any other Conquest game.
It may not be possible, but I don't see any flaws with it.


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Old 12-24-2005, 10:36 PM   #20
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Sounds good to me, a bit complicated, but it could work. I was thinking of a system where one player is the permenent general, always controls the decisions and stuff, the others can just advise him, and join leave games at their leisure, but yours is more fair.

Quote:
And for more point to the game, Hunt, Jedi Assault, Space Assault, and Capture the Flag have been added. You are not forced to play conquest. And a special planetary bonus? Sounds good, but wouldn't work for the opposing team. If the Death Star's beam destroyed a planet, and their fleet was where Hoth is, and Mygeeto was destroyed, the Rebels are much farther away from a planet, and have a less chance of getting to a planet in time. And say their fleet was destroyed, and they owned only 2 other planets, but they were too far away from other planet's, due to the Death Star. That almost guarantee's the Empire a victory. Nice try though.
Maybe more point was a bad choice of words... I suppose my main issue is sort of with level design, I guess I just think maps could be designed to be more epic, challenging, unique, whatever. Even with all the cool extra modes most levels still seem a bit too... repetative? I don't know, It's probably just me, the levels are fine, but I keep thinking of ways they could be better.

In any case I'm not quite sure I follow you... Yes building a Death Star almost spells victory for the Empire but it is very expensive and takes considerable time to build, also destroying a planet denies you valuable victory resources, so it would only be used when absolutly necessary. Also it would have to be moved like a fleet, so rebels have plenty of time to position their fleets, so long as they haven't left their planets unguarded, a serious tactical error on their part they will probably soon regret.

I'll agree with you on hunt though, some sides AI seems to be much smarter, Tuskans can't hit squat while Jawas have super aim for example. It all seems rather one sided, but then again, it's kind of supposed to be. In either case it's not as fun a mode as I imagined, but still kind of fun to mess around with. Maybe if they gave the locals more unique weaponry, instead of just one sub par or awkward main weapon. Or more classes, allow the locals to develop their own style, so the enemy AI doesn't have to be dumbed down to give 'em a chance.


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Old 12-25-2005, 11:18 AM   #21
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Quote:
Originally Posted by ParanoidAndroid
Sounds good to me, a bit complicated, but it could work. I was thinking of a system where one player is the permenent general, always controls the decisions and stuff, the others can just advise him, and join leave games at their leisure, but yours is more fair.
Well, if the host chooses 0 seconds as the veto time, you basically get that. Unless another player gets more points in ranking, but then what would happen if that guy had to leave?


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Old 12-25-2005, 11:43 AM   #22
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I was thinking somthing along the lines of this being decided before the games begin, For example the guy who sets up the server controls one team, and somebody of his choice controls the other, if either one must leave they could give control to somebody else, that or the game just ends.

This is exactly why your system is more fair, you don't have to rely on one guy too keep the game going all the time.


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Old 12-25-2005, 07:38 PM   #23
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Quote:
Originally Posted by Xtermanator
Having GC for online mode would not work out, period...
It can and does: www.battleforthegalaxy.com



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Old 12-27-2005, 03:44 PM   #24
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Quote:
Originally Posted by Xtermanator
I liked the game. Heroes and villains fit in nicely because this time, you can kill them without a breath, but you still must be weary. People who complain about Jedi either are not good with them, or do not know how to kill them. Get used to it, either learn, or quit playing.
No, we're not complaining about Jedi being over powered (I think they balenced them great), it's because they shouldn't be in the game at all. The goal of the first game was to play as a grunt.

Quote:
Originally Posted by Xtermanator
Complaining to US won't do a thing. Contact LucasArts, or Pandemic.
Well it is a opinions topic so what did you expect?

Quote:
Originally Posted by Xtermanator
Even then, a major chance is you'll lose.
That may be why we don't contact them...

Quote:
Originally Posted by Xtermanator
Jedi even have their own game.
Your right! It's actually a series though, it's called Darkforces/Jedi Knight!

Quote:
Originally Posted by Xtermanator
Too bad it's only 1 level, otherwise, the game might have something interesting to tinker with. Imagine, Luke, Vader, Solo, Leia, Chewie, all on Hoth, Fighting each other on the vast snow fields.
That may be a good mod for the game I just talked about

Quote:
Originally Posted by Xtermanator
Hunt was a let down. I expected something a little better. Obviosly there are 100% winners and 100% losers. Wampas vs Rebels WAMPA's win. Ewoks vs Scouts EWOKs win. Gungans vs SBD CIS win. Geonosians vs Sharpshooter Sharpshooters win. Jawas vs Tuskens JAWAs generally win. I've played it over and over, and those chosen team's usually have a clear advantage. Either overpowered, or camaflouge
Can't dissagree there.


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Old 12-28-2005, 03:17 PM   #25
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Jawas vs Tuskens JAWAs generally win?

I think Tuskens are slightly better, but thats just me.
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Old 12-28-2005, 03:21 PM   #26
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Yes, unbelievibly jawas tend to win, of course thats just the bots, when actual humans are playing tuskans almost always win, but it seems that the jawa AI is alot more intelligent then the tuskan one.


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Old 12-28-2005, 06:27 PM   #27
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I've won and lost on both side of the hunt matches. Playing aganist the AI all ways turns out the same way, but if its all people, the end result is unknown.



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Old 12-29-2005, 01:26 PM   #28
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1. cap. ships need to be better
2. a massive space battle
it would have at least 3 cap ships that you can drive like in bf 1942
the frigits would be deastroyable spawn points that hold 3 of the basic ships and would have 2 life boats if they were about to blow up
3. more ships in cap. ships
4.make it so that humans can use heavy turrets to have cap. ships fight each other
5. make dukoo look better he looks the same as he did on the 1st game right now
6. bring back the old maps espicialy harbor and cloud city plats
7.give pc heavy troopers 4 mines
8. make the atst like it was in bf 1
9. make the aat like it was in bf1
10. bring back the rebel land speeder
11.mix up the classes
in bf1, the teams didnt have the same guys with different models
now every1 is the same except the special units


also maybe if possible, make hero ships in space battles
like the rebels could have the millinium falcon and i dont no what the imps would have



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Old 12-29-2005, 07:08 PM   #29
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imps wold have slave One,lol

I have the PSP version,and if they could make a patch for the game for the memory stick,that would be awesome.

The PSP version needs at least a room or 2 in the intererior of starships in space,some Heros switched around on some maps and this Jedi Temple map thats on the full version(instead theres that damned Polis Massa map that I think sucks).

altho the PSP version is watered down,its still fun,just a couple things they coulda done,ya know...


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Old 12-29-2005, 09:15 PM   #30
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The number one thing needed is just to slow down the game a little. At the moment, running in little circles beats aiming, and there's not enough time in a lot of firefights for skill to come into play to great extent, except maybe for snipers who are really good at anticipating lag-warping. Adding to this is the over-use of thermal detonators. I mean, yes things were chaotic in the movies, but the people on Tantive IV weren't running backwards and forwards lobbing grenades, they were taking cover and defending.

To improve the space in a simple way, they could just make the point cap adjustable so the matches can go on a little longer at least. If somebody's determined, he can end the match very quickly with a bomber, even with pursuit fighters. Being able to blow up the cap ships would be much appreciated too. What I don't understand is why they had to make the tie fighter the equivalent of the xwing, with torpedoes and everything. They could have made it faster and more maneuverable and still had a good balance, and likewise the interceptor feels a little spastic to me, but maybe I just haven't put ennough time into it. Yeah, I'm an old x-wing buff.
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Old 12-29-2005, 11:12 PM   #31
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they shoulda switched the Interceptor and Fighter at least

they have the Republic Gun ship as the Gunship for the Rebels...they shoulda used the Falcon,lol


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Old 12-30-2005, 01:37 PM   #32
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Post SWBF2 is ok

Fun game, but the omitted features, and changes to gameplay, should be re-added/tweaked.

.Bring back proning.

Can't believe they took this out, I loved it. It adds depth, more player options, and is essentially for snipers and people playing support (Commander laying down heavy fire).

.Vehicle balance/tweak

They are too weak. Ground vehicles seem to soft, even AT-ATs take two shots to even kill a single foot soldier! Theres no splash damage anymore for explosive shots from vehicles.

I say bring the attack strength/splash damage back to vehicles, and to balance it out make AT infantry stronger against vehicles. Mines, rockets could do more damage to vehicles per hit/shot, vehicles would be more effective in their own role attacking. I think this would play out better than the weaker vehicles of SWBFII.

.Bring back air vehicles in ground based maps

This was a great feature of original SWBF. Especially the gunships like others have said. More combat choices make for a varied gameplay experience, more depth, more realplay value, and just more fun.

.Gameplay speed (tone it down to SWBFI levels)

I think the original SWBF was better, felt less like Quake and more like the BattleField series of games (which appears to have inspired the StarWars BattleFront series). We already have sprinting in SWBFII (which is good), I say a return to the SWBFI roots would be much appreciated in gameplay speed.

.Suggesting more jedi/sith per conquest game (server option)

I think it would be great if you could set more jedi/sith per conquest game (like 3 jedi/sith per side). This would be especially fun in Co-Op games against the AI.

.AI tweak (making Jedi/Sith available to AI, server option)

Be nice if when playing in singleplayer, or Co-Op, that the AI would occasionally play as either Jedi or Sith. This would be a great server option again.

SWBFII is great, but could be better. Again, re-implementing many SWBFI options, and tweaking existing ones, would really elevate this game to a new status of fun/marketability.
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Old 12-31-2005, 10:39 AM   #33
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Gotta agree. The only prob with aircraft is that unless the maps get way bigger, than aircraft will buzz around and spend all their time in circles, like Bespin.

I really want to add that maps need to be larger. Now you might argue that is counter-intuiative with slower infantry movement, but then it'd actually make transports useful. Where are the transports/APCs? I want BFront to actually have some teamwork involved where vehicles are concerned. They need the space to lay some smack-down and aircraft can do bombing runs in a straight line! I want Hoth to be seen as "average" sized. Most of the new maps make Battlefront look smaller than Rainbow Six levels (Star Wars Swat Team Alpha, anyone?)

I don't mean to rid them all, they're fine in some instances, but in that case, make space for infantry to move!


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Old 12-31-2005, 11:09 AM   #34
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Yeah, I agree as well, I think many maps could be alot better if they were bigger, also I like the idea of transports, and vehicles in general playing a bigger role. If not just speed how about protection? You don't want to get sniped or gunned down running running from location to location, so you stay in the safty of a vehicle until you reach your destination, then unload all the troops at once.


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Old 01-01-2006, 07:36 AM   #35
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This game could have been so much better if they took their time with it.




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Old 01-03-2006, 07:34 PM   #36
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Improvements
- aircraft on land
- the ability to choose different uniforms
- random order for instant action battles
- more assault levels!

Liked
- space battles
- more units
- more game modes
- cool campaign
- better GC
- cooler looking clones


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Old 01-03-2006, 07:35 PM   #37
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Who else thinks there should really be more assault battles? Mos Eisley is the only one!


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Old 01-03-2006, 10:35 PM   #38
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i agree
also they should bring back concussion nades, different uniforms, some u can earn that are beter camo



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Old 01-04-2006, 09:05 AM   #39
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Quote:
Originally Posted by pcd927
Who else thinks there should really be more assault battles? Mos Eisley is the only one!
I think they should make a special map for hero assault maybe like coruscant streets with loads of high and low platforms and bridges to jump between and stuff.
I don't know why they chose Mos Eisley loads of other maps would be as good if not better, like Kamino or Utapau or the Jedi Temple.



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Old 01-04-2006, 02:52 PM   #40
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Well, transport aircrafts generally can over, and is good for ground maps...

Its a pity they are taken away.
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