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Old 01-10-2006, 06:03 PM   #81
PoiuyWired
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Think that sounds more like for E@W than BF series...
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Old 01-10-2006, 06:26 PM   #82
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I DEFINANTLY hope they make a BF3. My perfect BF game would combine everything that BF2 added that was great, everything it left out from BF1, and some new stuff.

New classes, new maps, new modes are obvious things that could be added. The main thing I would would want is more variety in maps. Some huge maps that integrated some aspects of space battles but in the air, vehicles are the only way to efficiently get to and from the main battle. Some smaller levels, some levels where vehicles are dominant, some with no or few vechicles. And definantly a good feture would be varying amounts of troops on lmaps. Some large maps with large amounts of troops that would be the most epic and large-scaled battles(Geonosis, Kashyyyk, Space Battle over Endor), some small maps with small amounts of troops that would be great for multiplayer team show-downs(Jabba's Palace, Yavin 4 Arena, Tantive 4, Mois Eisley), some large levels with small amounts of troops where stategy would take over as you tried to find out where on the vast map your enemies where(Dagobah, Mygeeto, Endor), some small maps with large amounts of troops where chaos ensues and you average about ten kills a second, but have to strive to stay alive more than 2 seconds(Yavin 4 Arena, Rhen Var Citadel, Death Star, Genosis Arena), and yet some levels that are just your normal BF/BF2 maps. Also perhaps some levels where you're outnumbered, some levels where you play as a Jedi the whole time, and some levels where you don't play as a Jedi at all could add flavor to the game.

Anyways I hope LA gets everything right this time around, because I highly doubt there'll be a BF4.



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Old 01-10-2006, 06:35 PM   #83
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i cant w8 for battle front 3


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Old 01-10-2006, 06:37 PM   #84
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Really I would like to get away from the Yavin, Endor, and Hoth maps. There is really only so many times you can recreate the same battles before they get old. Same thing with Star Wars style flight sim games (Such as the Rogue series) no more Death Star runs - more variety in the EU.

New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels.


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Old 01-10-2006, 07:01 PM   #85
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Meh, I agree and disagree, I would like to see the universe expanded a bit, but I still want the ability to play the old classic maps. I don't think one should suffer just for the sake of the other.

I would personally like so see more custamability to maps, ok ok so we got the ability to change unit and reinforcement count, good start, but how about changing the settings for each map individually? I mean sure, 32 units is fun for Hoth, but just a wee to crowded on Polis Massa. Also, if the sides could be changed independently of each other, like giving the rebels 10 guys and 100 reinforcements and the imperials 15 guys and 200, to give the bots a bit of a handicap, to challenge yourself.

Maybe this is going overboard but they could even allow you to change command post layout and unit counts, so you can tailor make scenarios, switch things around a bit. And units could be turned on and off throughout maps, like if your getting tired of heavy weapons guys, you have the ability to turn them off for certain maps, or maybe set a limit of four or somthing.

Of course all maps have defaults most people will play by, this is just to give people the opportunity to edit and change scenarios to their hearts content, play the game the way you want to, give yourself a challenge, or a less skilled player a bit of an advantage.


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Old 01-10-2006, 08:40 PM   #86
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Originally Posted by Justus
New planets, new battles, new feeling. Expand a little bit, maybe into the Heir to the Empire era, or maybe before the prequels.
Before the prequels? That would be awesome! There wouldn't be any limitations since there's no storyline at that time. The creators could do what ever they wanted! Same thing with after the last movie. They could start a fresh new story.


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Old 01-11-2006, 09:03 AM   #87
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If they did that they'd use EU, theres alot of EU before and after the Movies.



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Old 01-11-2006, 10:12 AM   #88
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I don't know, I think some EU would definantly be good for game, but not whole storylines from it. The movies are what most people care about, and I think the best idea would be to keep that, expand on it, and then toss in some EU.

Raxus Prime, Curascant, Death Star II, and Geonosis Arena would definantly make some good new maps.

Pehaps another feature that could be added for computer only(WAY to difficult to do on a console)would be a map editor.



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Old 01-11-2006, 01:55 PM   #89
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Sounds like too much work on Pandemic's part. :P

Me, I want satisfaction in killing targets. At the mo you live and die so quickly, that everything feels like a rush at times, I'd slow down movement speeds and add weapon bob and accuracy effects, so attacking from a distance is actually worth it, rather than circle straffing like UT2K4. It looks really weird, it's like naval combat in fast forward watching troops straff around trying to hit something.


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Old 01-11-2006, 04:29 PM   #90
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Speed is GOOD.
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Old 01-11-2006, 05:32 PM   #91
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I agree, the speedy chaotic feel to the game is good, but as I was saying varying this a little per map would make the game more interesting.



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Old 01-11-2006, 05:44 PM   #92
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Maps like Geonosis and Hoth aren't nearly as fast as say, Tantive IV or Mustafar.



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Old 01-13-2006, 03:36 PM   #93
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That's because those are mostly indoor maps.
Indoor maps tend to have a faster feel to them.


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Old 01-13-2006, 03:45 PM   #94
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Man, I'm stuck here with ecstasy addicts. :P

Tell me, why are we even moaning about the uselessness of most units or weapons if whizzing around chucking grenades like a deranged monkey on dope is the norm?

Bring on Battlefront 3! (Aka 1.002)


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Old 01-13-2006, 09:36 PM   #95
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Well, if the game is moving slow, most people would be camping like crazy, I mean yeah it may be more realistic, but do you really want a game filled with mostly sniper whores and rocket whores?
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Old 01-14-2006, 01:57 PM   #96
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I think that transports should be able to carry extra troops. Not as much as in the movies, because they wouldn't need to. I think there should be light Transports as well. The CIS and Rebels should get Heavy Transports, such as MTT for CIS and T3-B heavy attack tank for rebels. They're should be command speeders, which are mobile command posts and send the officer's aura even further. Heavy Transports should carry 10 troops, Light 5, Air/Space Transports: 10

Light Transports: Rebel: Rebel personnel carrier (seen in Echo Base, probably a larger variant), Imperial: an APC from Rogue Squadron 3 or the transport from Star Wars: Yoda Stories, Republic: AT-OT, CIS: PAC

Command Speeders: Rebel: ?, Imperial: QH-7 Chariot Light Assault Vehicle/repulsorlift, Republic: ?, CIS: ?
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Old 01-14-2006, 02:21 PM   #97
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I like the sound of that idea, Heavy Assault vehicles (like the AT-AT, AT-TE and MTT) would double as armored transports. They would be slow, but offer protection against enemy fire. They would slowly approach enemy territoy head on taking the brunt of the enemies defences, then once it got close enough all the troops would get out and storm the enemy locations. They could also double as spots to recover health/ammo.

The lighter tranports arn't spawn points, but can carry a few extra men, it's superior in speed, so it allows guys to travel from point A to point B faster. The command speeder is a good idea to. How about certain speeders are designated as command speeders, they have improved armor and weapons and if a commander enters it, then his commander effect is extended. Also so long as the commander is inside of the speeder it also becomes a moble command post.

Then their could be ariel tranpsorts (gunships) these fly over the battlefield offering supporting fire and land behind enemy lines to unload passengers. Also while landed they serve as a spawn point as well.

Of course in order for your idea to work the maps would have to be larger...


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Old 01-14-2006, 03:14 PM   #98
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That is a good idea, I wouldn't mind seeing something like that added in BF3. Armored transports that actually transport troops would be awesome.


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Old 01-14-2006, 06:32 PM   #99
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I personally think they should fix up SWBF2 and create some decent expansions for it before they go launching off into another sequel... that is unless they are planning to actually listen to fans and use a much better engine this time around!


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Old 01-15-2006, 09:56 AM   #100
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^ I'd prefer a next-Gen Battlefront 3 to an expanded Battlefront 2, even if I could get the expansions. I definetly think an new, enhanced engines is a must. It would be absurd to have a sequel on a Next-Gen platform with the same, out-dated engine. I think most of the open maps should be much larger. Maybe the 1/2-1/3 the size of most single player FPS maps, giving you some room to manuver in.
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Old 01-16-2006, 04:54 AM   #101
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I think they should put the death star trench run in amd have the death star mission in Return Of The Jedi and have heroes in space combat like wedge antilles, biggs, luke, darth, anikan skywalker, han solo and chewbacca in the melinium falcon, boba fett, jango fett in the slave 1, and guve the magna guards thier sticks, have a singleplayer campaign of all the sides Rebels, Empire, Clones, and CIS from every movie episode 1,2,3,4,5,6 and clone wars and have heroes as bosses at the end of levels, put Dirge(the bounty hunter in the clone wars) as a hero.


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Old 01-16-2006, 07:28 AM   #102
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Quote:
Originally Posted by DeeDee_Ramone
I think they should put the death star trench run in amd have the death star mission in Return Of The Jedi...
Theres no way that would work. Have you played battlefront? It wouldn't be anything like the movies, the fighters in battlefront go too slow to have the effect of the Death Star Trench run and the second Death Star interior anyway. What would the objectives be? fly through a tunnel/trench shoot something and then fly out, that game would end pretty quickly, if the tunnel/trench didn't get so crowded with bots or players that everyone explodes.

Quote:
Originally Posted by DeeDee_Ramone
...and have heroes in space combat like wedge antilles, biggs, luke, darth, anikan skywalker, han solo and chewbacca in the melinium falcon, boba fett, jango fett in the slave 1...
Whats the difference? You don't see whos in the ship, having heroes in space is pointless.

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...and guve the magna guards thier sticks, have a singleplayer campaign of all the sides Rebels, Empire, Clones, and CIS from every movie episode 1,2,3,4,5,6 and clone wars...
I agree, maybe in the 3rd game.

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...and have heroes as bosses at the end of levels, put Dirge(the bounty hunter in the clone wars) as a hero.
That isn't how the game works, you don't get "bosses" and the end of "levels", this isn't Duke Nukem 3D.



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Old 01-16-2006, 10:30 AM   #103
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Actually their were a few bosses in Star Wars Battlefront 2. Actually I think heroes in space would be good. Their ship would be stronger and some heroes would give more energy and other benefits to their ship. I also think that some officer or similar heroes such as Leia could give bonuses to a large area of troops, (which can be increased by a command vehicle) as well as, perhaps lesser bonuses like the officers', which they already have. I think the Dark Trooper should either be represented as a droid or should be replaced by another unit, maybe an imperial Jet Trooper or Storm Commandos.

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Old 01-16-2006, 07:01 PM   #104
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Heroes could be seen as boss type units I suppose, I always enjoy taking them down.

I think hero ships could actually be kind of cool, maybe not hero units specificly, but improved ships would be cool, like Vader's TIE advanced, and the Millenium Falcon. What I really want to see though is bigger, larger, more intense battles. Hero ships would just be an interesting addition.

What I really want to see are more cinimatic battles, the original trench run would be kind of weird, but I still maintain it could work. Space Coruscant would rule, and I would understand a kind of toned down Endor (Death star in background, not destroyable) Although a full sized one with an actual Death Star, spawning fighters which you actually have to enter and destroy would be awsome.

Sure it seems simple, but remember, you can't just rush up to the Death Star and go into the core, you have to fight through a swarm of TIE's and wait until the sheild goes down. The Death Star is just an ultimate goal in a really big space battle.


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Old 01-17-2006, 01:50 AM   #105
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WELL EXCUSE ME!!!!!!!!!!!

Quote:
Theres no way that would work. Have you played battlefront? It wouldn't be anything like the movies, the fighters in battlefront go too slow to have the effect of the Death Star Trench run and the second Death Star interior anyway. What would the objectives be? fly through a tunnel/trench shoot something and then fly out, that game would end pretty quickly, if the tunnel/trench didn't get so crowded with bots or players that everyone explodes.
Yes that is the idea, but have it as a mini game its alot better than the stupid hunt mode

Quote:
Whats the difference? You don't see whos in the ship, having heroes in space is pointless.
Have the light saber make the ship faster, better weapons what have you got a problem with that???

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That isn't how the game works, you don't get "bosses" and the end of "levels", this isn't Duke Nukem 3D.
WHAT? who said it was Duke Nukem and yes there are bosses in Battlefront 2 anyway im talking single player campaign not a muck around instant play you can play that or the single player im just trying to make the single player experience better because it was a let down for me!


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Old 01-17-2006, 07:17 AM   #106
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Originally Posted by PoiuyWired
Well, if the game is moving slow, most people would be camping like crazy, I mean yeah it may be more realistic, but do you really want a game filled with mostly sniper whores and rocket whores?
Wait, can anyone get kills with the sniper rifle? :P Anyway there are ways around it, at the mo, Battlefront rivals the speed of the beserk mutator in UT. There's also the important thing called GOOD MAP DESIGN every level doesn't need to be a chokepoint campfest. Anyway, the speed of Battlefront 1 was OK IMHO. The sprint is way too fast for some units though, I mean the Dark Trooper is a world class athelete with that armour and that running speed!

Also, I'd prefer if the sniper was a charge up weapon, so people with the skill to pop someone with a full-charge would actually deserve the kill, at the mo, I think it's only good for Kamino against bots...till you get the elite rifle.

I'm not really a fan of making a sniper projectile "slow" either. Been playing half life 2 and it really ticks me off that the AI is smart enough to dodge crossbow bolts!

As for rockets, why do they have to be explosive? I mean, for a sci-fi game, they could add stuff like implosives or concussive (blow you around, but minimal damage). Heck, minimise splash damage, for an AT class, I couldn't care less if they can't kill people with the rocket launcher efficiently.


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Old 01-17-2006, 09:02 AM   #107
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Quote:
Originally Posted by DeeDee_Ramone
Yes that is the idea, but have it as a mini game its alot better than the stupid hunt mode
Fair enough, but the starfighters don't go fast enough for it to look cool or anything.

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Originally Posted by DeeDee_Ramone
Have the light saber make the ship faster, better weapons what have you got a problem with that???
Lightsabers would be an unfair advantage in the capital ships, you could destroy the ship systems really quickly.
How would the player character make the ship faster?
and what do you mean better weapons? on the ship or the units weapons?

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WHAT? who said it was Duke Nukem and yes there are bosses in Battlefront 2 anyway im talking single player campaign not a muck around instant play you can play that or the single player im just trying to make the single player experience better because it was a let down for me!
I said it was Duke Nukem. What was so hard to understand?
You said Bosses at the end of every Level and that just sounded like an old game like, Duke Nukem.
Most of your four line sentence didn't make any sense so i'll just say no. Heroes as "bosses" just wouldn't work.



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Old 01-17-2006, 11:20 AM   #108
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I think the ships systems should actually do something. The engines should move the ship to avoid turrent fire, the sensor relay should determine wethier or not you you know the status of you're ship or the enemies. They're should be many rooms on the ship, and ship command posts should be capturable, so if you capture the hangar, and unless they have another ship, they can't launch fighters, ect. Then if you capture the bridge the ship starts spawning you're fighters because you've taken it over, if you capture enginnering you control the ship's systems and if you control the barracks they can't spawn troops on that ship at all, ect.

You should be able to blast the ship's hull up so bad that they lose. You should also have hangar shields that you have to disable, or have to infiltrate it when an enemy is exiting.
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Old 01-17-2006, 07:32 PM   #109
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Yeah, having systems actually do stuff is a good idea, if suitable things could be found for all.

I really think capital ships need more complex interiors, you know to make boarding somthing to actually work for? Instead of just rushing in and dropping bombs all over the place. I say, make them almost Tantive IV sized maps, with corridors and rooms housing vital systems (if destroyed from the inside, the system can be repaired, destroying it from space is trickier, but permanent.) and maybe several CP's.

Maybe with more rooms to explore, like say, a security center, this room spawns security NPC's to guard the ship, and serves and a fall back CP if the hangers are taken. It also could have some cool features, like the ability to remotly control the auto-turrets within the ship, or "lock down" certain sections of the ship by making all the doors permenetly closed (Which gives the pilots an excuse to break out those time bombs they love to use...) in a certain area. Controlling the center would be of great strategic value.

Perhaps a Medical bay to? Probably a bad idea but I sort of dislike how medical droids are about as common as dirt, maybe make health a bit harder to come by.

Another room could be a barracks, this would serve as the primary spawn point for troops, a room very close to the hanger, they spawn here and then go to their ships. It's the first CP boarders must take after landing in the hanger, after this falls, troops retreat back to the Security Center, and then to the bridge.

The bridge of course is the whole command center, if captured, the ship basicly becomes yours, and you earn major points, and it starts spawning your ships and the like, (or maybe still enemy ships, but you just get to use them now...) But if destroyed then the ship is basicly neutralized.

Anywho capital ships should be destroyable as well, but not easily. Blasting wildly at a ship deals minor, repairable damage. To really dent it attack vital systems (hull, bridge, comm. array, etc) These are like critical points, they allow you to deal permenate damage to a ship, but once destroyed can no longer be exploited. So after destroying them all the ship is basicly a flame spewing hulk of metal, with a small, manegable amount of health left, just enough for all onboard to abandon ship immediatly...

Of course the destruction of one capital ship doesn't mean the end of the battle, their would be more then one of course, the battles would still be won by point scoring, but with much larger numbers, allowing the battle to change course several times as ships are captured and retaken, hopefully a team can win by destroying all his enemies ships before the point cap is even reached, this just ensures that it doesn't last forever, after all ships don't always fight to the end, they can retreat if they take heavy losses etc.


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Old 01-17-2006, 08:53 PM   #110
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This is what I would want in the next SWB3 game:

Jedi:
Plo Koon
Kit Fisto
Stass Allie
Qui-Gon Jinn

They should work on the Jedi's skills and 1 thing that gets annoying is that when you are a sith, Ki-Adi-Mundi always back picks you by throwing his lightsaber, that gets annoying but I kick his arse anyways.

The sith where great but Darth Sidious really sucked. The only good siths were General Grievous, Anakin and Darth Maul.

They should make a Galatic Conquest with the gungan war with the Trade Federation and the Gungans (A huge war).

And better vehicle graphics and more vehicles to choose from.

You should be able to fly those big huge ships and smash them into each other. And you should be able to operate the guns on the ships. And I wonder why their were no folture droids. The starfighters were alright but the Empires didn't do very well. I could barely even reach the enemy ship. But when I was the rebels I creamed the Empire.

Basically I think that the whole game has to be fixed but it was very fun. Missions should of been longer too and more challenging and more opponents to face.

More to come soon
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Old 01-17-2006, 09:03 PM   #111
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I think each faction should get a special starfighter. For the Rebels it should be the B-Wing and the Empire should get the Tie-Defender. I'm not sure about the other two (or possibly six) factions. I think they should combine the capabilities of two types of starfighter (though a multi-purpose/bomber would be better than a bomber/scout fighter at bombing) and should be limited in mumber, like special classes. Speaking of the other factions we might want to think about them.
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Old 01-17-2006, 09:13 PM   #112
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That sounds like a great idea because the Tie-Bomber and Tie-Interseptor aren't that good sometimes.
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Old 01-17-2006, 09:17 PM   #113
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I think heroes should possibly be able to be used by computer players in Instant Action and Galactic Conquest. I also think they're should be multiple heroes per map, though only one at a time as a default.
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Old 01-17-2006, 10:27 PM   #114
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I agree, bot heroes might not be as challenging as human players, but I would like to see them. To give the human heroes somthing to watch out for.

I say customization is the key. Each map should have a default hero/villan, but at the players choice he can easily swap out the heroes, or add more then one, or maybe each side gets a team of three, or none at all. Whatever, Just give players the power to play battles the way they choose, realistic, or completely ridiculous.

The B-wing would be an awsome addition IMO, sort of a multipurpose with a shift towards bombing. Less menuverable then the X-wing, but with more health, and more agile then the Y-wing but not as sturdy. It could be a well balanced ship, although putting a cap on it might be wise.

An additional ship for the imperials to balance it out is fine with me. Although i've never heard of some of these TIE varients. But if it balances the game, then bring it on I say.

Although actually I don't think that all the fleets need to have the exact same amount of ships based on class. They could have their own unique fleets, maybe lacking a certain class but making up for it on other levels. So long as it was all balanced out in the end of course.


Not being paranoid doesn't mean someone isn't trying to kill you... or does it?
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Old 01-17-2006, 11:24 PM   #115
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And one thing maybe the ships should actually blow up, not just fall apart. You should be able to destroy the death star(blow it up)

I don't know yet if their was a mission for the death star, because I never got that far yet.

Hopefully if their is a SWB3 then I hope it will be way better then the first and second one.

Offtopic: I saw on a site with star wars episode 7,8, and 9. With all of the opening credits(just words telling what will be in it.), and I hope it is true.
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Old 01-17-2006, 11:32 PM   #116
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Originally Posted by General Solo
Offtopic: I saw on a site with star wars episode 7,8, and 9. With all of the opening credits(just words telling what will be in it.), and I hope it is true.
That site is BS'ing you. I have a feeling you refer to SuperShadow.
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Old 01-17-2006, 11:57 PM   #117
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I don't wish to go offtopic but I will post what I went to to find it: http://www.starwarssequeltrilogy.com/ and 8,9 links are at the bottom.


Another thing that SWB3 should have is where you can go from Land to Sea or Space.
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Old 01-17-2006, 11:59 PM   #118
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Originally Posted by General Solo
I don't wish to go offtopic but I will post what I went to to find it: http://www.starwarssequeltrilogy.com/ and 8,9 links are at the bottom.
Yup, that's a SuperShadow site. If you don't know by now that SuperShadow is all BS, there's no hope for you.
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Old 01-18-2006, 12:58 AM   #119
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I knew that most of it is BS but you never know if their will be more star wars movies. At least we can still hope for more.
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Old 01-18-2006, 01:20 AM   #120
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Lightsabers would be an unfair advantage in the capital ships, you could destroy the ship systems really quickly.
i meant the health bar lightsaber for the ships no lightsabers involved


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