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Old 01-18-2006, 12:25 AM   #121
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How would the player character make the ship faster?
No the ship would be better and its weapons


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Old 01-18-2006, 08:01 AM   #122
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I knew that most of it is BS but you never know if their will be more star wars movies. At least we can still hope for more.
George Lucas himself has said that there will be no more.

The movies are all about Anakin, and if he's dead, how can they make more movies about him?
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Old 01-18-2006, 11:06 AM   #123
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Well that sucks that he said that. The rest of them could be about Luke bringing back the New Republic and the Jedi. But I think we should get back on topic now.

And 1 thing that they should take off is weapon over heat, I really hated that. The Super Battle Droids weren't that good with that on. And the Bodyguard Droids should of had Electrostaffs as well, not just those missles.
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Old 01-18-2006, 04:09 PM   #124
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Well that sucks that he said that. The rest of them could be about Luke bringing back the New Republic and the Jedi.
No, it doesn't suck. The movies are about the rise, fall, and return of the Chosen One, and since well, the Chosen One is DEAD, it's kind of hard to make movies about him.
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Old 01-18-2006, 04:26 PM   #125
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Off Topic: Technically Anakin wasn't the chosen one. The chosen one was suppose to destroy the sith not join them. But again technically Anakin did destroy the sith by killing the emperor....hmmmmmm theres a big deabate about this anyways back on topic....

I would like to see bigger maps. I like the idea of having command posts further away so when you loose one it actually afects you. I aslo like the idea of maybe for example. Being a clone on Geonosis you start in the arena and you have to get a transport to the main battle at first and you can't spawn on the main battlefield until a certain command post has been captured. But yeah certain maps need to be a lot bigger. Geonosis, Hoth, Endor, Kashyyyk. I would also like to see space battles including Endor and the Death Star I. I don't care if it might not work it would be so cool to the do the trench run. I also agree their should be more cruisers and the space battles last for longer. The whole idea of the ships interior being like the Tatine IV is really good. It would be like two levels in one. And the idea of having to get kmore than 180 points is good. Ships i would like to see include: B wing, Tie Defender, Tie Phantom (with a bar like a droidekas with it's shield for invisibility). Heros. Qui Gon Jinn. I can't think of anything else at the moment so yeah.


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Old 01-18-2006, 05:11 PM   #126
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I was actually sad not to see Qui-gon Jinn in the game. I really want him to be in the next Battlefront. He is one of my most favorite Jedi. It is funny how he disobeys the jedi council and does what he must.
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Old 01-18-2006, 05:19 PM   #127
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Originally Posted by jediofdoom
Off Topic: Technically Anakin wasn't the chosen one. The chosen one was suppose to destroy the sith not join them. But again technically Anakin did destroy the sith by killing the emperor....hmmmmmm theres a big deabate about this anyways back on topic....
Right... because George Lucas himself as said numerous times now that Anakin Skywalker is the Chosen One. So he's not the Chosen One? Gotcha.
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Old 01-18-2006, 05:39 PM   #128
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No i'm not saying he's not it's just a argument. The chosen one was suppose to bring balance but Anankin caused more chaos than bringing balance thats why there is a debate about it. People always thought it was Luke it wasn't until the new films were released that people started to consdier that Anakin was the chosen one.


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Old 01-18-2006, 05:41 PM   #129
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You should have listened more carefully in TPM. The prophecy is that the Chosen One will destroy the Sith, and that he is born of the Force. Nothing else is said about what the Chosen One will do in his life. To suggest otherwise is not supported by canon.
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Old 01-18-2006, 06:32 PM   #130
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Yeah, Anakin pretty much was the chosen one, after all, he was the one who threw Sidious down the hole, right? And the whole "brought into being by the force" thing helps his case as well. But I suppose people could interpret it diffrently if they wanted too... granted I don't think it would make much sense.

Anyway I heard somewhere that there is going to be a Star Wars TV series? Somthing between episodes III and IV, not sure how true it is though. It's not a movie but it could be cool. Maybe this should be continued in the off topic section however.

Back on topic, I agree about Qui-gon, I thought he was awsome too. I mean if old horn head can get into the game, surly they can make room for Qui-gon? And maybe a few other jedi masters as well, if just to recreate the Geonosis: Arena battle (yeah, I've heard that somewhere before...) of a team of outnumbered jedi vs droids & their geonosian buddies, plus some arena beasts, a bounty hunter, and a Nubian Senator thrown in for good measure.


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Old 01-18-2006, 06:59 PM   #131
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Well, the movie is about the chosen one, so it must be the guy who is in all three movies...

Now lets look at the list:

Yoda - nope, and we know that.
R2 - possably.
Anakin - definitely.
3PO - are you kidding?
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Old 01-19-2006, 04:35 AM   #132
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Actually thats not true becasue Mace says "Do you refer to the one who will bring balance to the force?". And in Obi Wan's speech "You were supposed to destroy the sith not join them". And don't forget the original star wars films were suppose to be about luke it wasn't until the new films were produced that Lucas changed his track. I'm not arguing if he is the chosen one or not I'm just saying most people thought it was Luke becuase he convinced his father there was good in him and did not turn to the dark side himself.



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Originally Posted by PoiuyWired
Well, the movie is about the chosen one, so it must be the guy who is in all three movies...

Now lets look at the list:

Yoda - nope, and we know that.
R2 - possably.
Anakin - definitely.
3PO - are you kidding?
All 6 movies and that includes

Obi Wan, Anakin, C3PO and R2. And again don't forget the originals started at episode IV lucus had no intentions then to create episodes I-III


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Old 01-19-2006, 10:09 AM   #133
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It's a Naboo Senator, who also wasn't in the game also. Not that that was much of a loss. But with my idea for officer heroes, she and Leia would be much better. Which Pre-Clone Wars Old Republic war do you want to see? I think that the V-Wing should be an all-purpose/scout fighter and the bomber should be something else.
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Old 01-19-2006, 01:05 PM   #134
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Well, gonna say Paranoid Android does it again with "best ideas on a thread" again. Only gripe. NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.

I rather like the way the Basic Republlic assault ships were depicted in Republic Commando. Very nice Bridge. Also the Trade fed ships were very nicely depicted.


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Old 01-20-2006, 10:01 AM   #135
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Only gripe. NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.
Of course! What was I thinking? Star destroyer interiors should definetly be larger then the Tantive IV, especially if it's going to contain all those vital systems.

I also liked the the ships were depicted in RC, somthing along those lines would work very well.

Quote:
I think that the V-Wing should be an all-purpose/scout fighter and the bomber should be something else.
Yeah, I was thinking somthing along the lines of the rebublic not having a true "bomber" class but making up for it with it's two unique multi-purpose ships. The V-wing is multi-purpose, with an emphasis on starfighting, being faster then most multi-purpose fighters.

The ARC-170 conversly has a definete edge in destroying things on capital ships, it might not have the same power bombers have. But it's more manuverable, and has several positions like a bomber making it hard to destroy, with a tail gunner defending the rear. So other ships won't have an easy time just picking it off. Sort of like a mini-gunship, armed to the teeth with an impressive assortment of weapons, only it trades the gunships massive health for improved agility.


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Old 01-20-2006, 02:13 PM   #136
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I rather like the way the V wing drops bombs, I'd rather have it fast, but low(er) health that can dogfight well, but no missiles, it can own with guns in ship-ship, or do a fast bombing run. But someone who knows how to dodge will own one at a distance.

I feel it should be similar to the role modern fighter-bombers (like the Harrier), fast, can kick ass, can run, just don't expect it to win the war on it's own.

While the Arc 170 kicks ass as a strong all-rounder but you need to see the target to take it out (no bombs only missiles, so no bombing runs! Fire and forget.) I'm not contradicting anything you're saying though.

As something of a thought, what about the idea that smaller vehicles suffer inertia or buffeting from being hit by a missile or dropping a bomb? (Actually could say that about ground vehicles).

I suppose when one looks at ground battles, you could argue that there is not the need for a heavy tank/light tank artillery combo, with all sides. Just thinking, I think the original "Rebel Tank" would make a decent combat vehicle, while the new "Rebel Rocket tank" would make a brilliant AA/ heavy artillery unit".

Just off the top of my head.


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Old 01-20-2006, 03:18 PM   #137
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I guess I would like the ARC-170 to switch roles with the V-wing. The V-wing being the agile multi-purpose fighter the '170 being the heavy fighter who is more manuverable then the pure bombers. Sort of like the V-wing is now.

I like the inertia effects idea, vehicles being pushed around when hit instead of just taking it like nothing happened.

I think that the rebels could use more variety in their speeders instead of just having one all purpose tank. Like you said the rebel combat speeder from BF1 could make a comeback, serving as the primary rebel assault vehicle. Then the "rocket tank" would serve as artillery/AA on maps large enough to support them.

Maybe their could be variations in the combat speeder for certain maps as well. Like on Naboo they could use their local speeders instead. Or maybe a certain type carries a few extra passengers, or has a rear mounted turret, just minor diffrences in a basic design. Possibly even a heavier variety loaded with extra weapons and armor, but less common.

Maybe a light speeder type as well. A light quick support vehicle with little or no weaponry carries extra units who can fire from their seats. It's mostly used as a light support vehicle or a quick transport.

Just somthing to give the rebels more variety in their vehicles. Of course their would have to be larger more vehicle based maps for these to work, after all whats the point of having an Anti-Air unit if theirs nothing to shoot down?


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Old 01-20-2006, 03:41 PM   #138
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I thought that the ARC was going to be the bomber before I got the game it was surprising.



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Old 01-20-2006, 05:00 PM   #139
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I also figured thst the ARC-170 would be the Republic's bomber. Even though it doesn't have the bombing capabilities of a true bomber, I think it could be a sort of rocket bomber in which it's weapon for destroying heavy targets would be heavy rockets in place of bombs.

Quote:
NO WAY do I want a Star Destroyer to have an interior as small as Tantive 4! Lets get those lifts and stairs working and have a mini-tour of the ship while we're at it.
One problem: realistically, it won't happen. That would be an entire level unto itself, and since there would be multiple Star Destroyers, along with Mon Cal Cruisers and frigates, the game would most likely overload, at least with today's technology. But it still doesn't hurt to dream.
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Old 01-20-2006, 05:20 PM   #140
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Also note that unlike bombs Arc-170's missiles aren't "weighted" so gravity does not work on them, making them way more accurate.
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Old 01-20-2006, 06:18 PM   #141
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Well, this would be using the current gen systems. It would be X-Box 360, PS3 and PC, and I hope nintendo's Revolution.
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Old 01-20-2006, 06:38 PM   #142
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Originally Posted by ParanoidAndroid
And maybe a few other jedi masters as well, if just to recreate the Geonosis: Arena battle (yeah, I've heard that somewhere before...) of a team of outnumbered jedi vs droids & their geonosian buddies, plus some arena beasts, a bounty hunter, and a Nubian Senator thrown in for good measure.
Ah, what an awsome hunt mode that would make. I agree with jediofdoom about the Command Posts, CPs should be more spread out and harder to capture, much more like they were in SBF. And lordzack, as soon as Nintendo finally configures a controler and processing chip to support SBF I'm sure lucasarts will set up a contract with them.


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Old 01-20-2006, 07:10 PM   #143
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I agree, CP's were positioned much better in SWBF1.



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Old 01-20-2006, 07:15 PM   #144
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Yes! Big gripe I had with new level design. Make CP's harder to come by so controlling them actually matters. Also they should be in more defensive/important locations. This isn't really as much of a problem, but I don't think command posts should just be sitting out in the open. They should be in bunkers/buildings or fortified areas.


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Old 01-20-2006, 07:20 PM   #145
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I completely agree, they should be more like the posts on Battlefield, and way further apart.



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Old 01-20-2006, 07:36 PM   #146
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The background of the AAC-1 Hovertank (from BF2) and the Rebel Combat Speeder (from BF1) is funny. They were both lost by a SoroSuub employee in a gambling spree. He had lost everything else of value, so he had to hand over the plans. Alternitively, it may have been two different employes. i think they should both be in SWBF 3.

Rebel Speeders (from the Star Wars Wiki)
-74-Z speeder bike
-A-A5 speeder truck
-AAC-1 Hovertank
-AAC-2 Hovertank
-Infantry Support Platform
-Laser ice-cutter (probably on Hoth)
-Armored Freerunner
-Rebel combat speeder
-Rebel personnel carriers
-Flash Speeder
-Storm Skimmer Patrol Sled
-T1-B hovertank
-T2-B Tank
-Ultra-Light Assault Vehicle
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Old 01-20-2006, 08:08 PM   #147
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Originally Posted by lordzack
-Ultra-Light Assault Vehicle
Made by Durex.



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Old 01-20-2006, 10:00 PM   #148
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The truth is I'd like to see a BF3, as a girl BF2 is the first starwars game I have liked. After that I just started playing Jedi Academy and I'm trying to get JO, but I did buy Kotor 2...anyway...

I'd personally like to see the following planets:

Glee Anselm- Home of the Nautolans (Kit Fisto)
Alderaan.
Dorin - Home of Plo Koon
Corellia.
Haruun Kal.- Home of Mace Windu
Iridonia- Home of Darth Maul
and an underwater raid of Otoh Gunga would be nice


But that's my opinion



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Old 01-21-2006, 07:02 AM   #149
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What about the Gungan city, it's non EU, and it'd be pretty weird as an underwater level.

I remember an "odd decade" ago, mentioning that it'd be funny if you could unlock other factions as you go along, such as the Naboo/Gungans, the "Desert Dwellers of Tatooine" etc. just for muck-around fun, but could do their own galactic conquest with.

BTW, Demo for Empire of war is out, I forsee much room for inspiration when it comes to unit implementation.


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Old 01-21-2006, 08:00 AM   #150
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Nice, i'm gonna have to check that out.

And I would like to see a gungan city, it's an interesting location with all those bubble like buildings and such, it would make alot more sense for a hunt mode location then Theed at least.


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Old 01-21-2006, 11:58 AM   #151
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a gungan city would be a pretty sweet idea to have. Just a big gungan war with the trade federation would be awesome to have.


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Old 01-21-2006, 12:38 PM   #152
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Quote:
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a gungan city would be a pretty sweet idea to have. Just a big gungan war with the trade federation would be awesome to have.
Yes that would be a fun level to play. Maybe you can use the Gungan Bongo outside of the city.


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Old 01-21-2006, 09:46 PM   #153
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I think their should be multiple water maps and each faction should have it's own water units. What types do you think they're should be?

Ideas
-Light Scout Ship
-Medium Assault Ship
-Heavy Assault Ship
-Transport Ship
-Frigate
-Crusier

CIS
-Light Scout Ship: Mini-Sub
-Medium Assault Ship: Manta droid subfighter
-Heavy Assault Ship: Trade Federation gunboat, Trade Federation submarine
-Transport Ship: S-TRN
-Crusier: Trade Federation Sub-Carrier

Rebel Alliance
-Heavy Assault Ship: Amphibion
-Crusier: Leviathan Submersible Carrier

Empire
-Medium Assault Ship: Wavewalker

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Old 01-21-2006, 11:14 PM   #154
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i htink they should have hero ships in space
like the millinium falcon and slave1
also you should be able to pic what song is playing
and make xl and jedi con on all maps



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Old 01-22-2006, 01:31 AM   #155
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lets face it. lucasarts screwed us all. Yeah its a fun game and all,but does'nt anyone notice that the game seems all thrown together! It seems like they just took models from the first game, prettied them up, moved em around and made jedi. Woop-De-Do! space combat is about the only "NEW" feature in bf2. I think they could have easily done heroes in space. like the milleneum falcon can only be driven by han solo,and if a normal soldier tries to get in...THEY CANT! the battlefield 2 engine is great i think, there should be squads and voice in swbf2! And the same exact troops from the first swbf!! troops need more variety. let me finish what i was gonna say in the beggining. lucasarts screwed us all in the fact that they got everyone hyped up because, 1. its got the star wars label on it. 2. space combat was gonna be this big new view of the game. and 3. they are not gonna make a 3rd game, because the first game was such a hit with everyone,they just thought they would get everyone excited about a sequal,so they threw together a kicked up version of the first game, sat back in there big Lazyboy chairs, and watched as they milked the game to the public...and it worked. there not gonna make a third game because they KNOW that the second was a dissapointment, they just wanted a quick dollar.

oh and please excuse my spelling, lol kotor was the best!
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Old 01-22-2006, 08:09 AM   #156
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You couldn't do squads though, you'd all get wiped by one grenade. I mean, the idea would be cool, but not with "Battlefront 2-Turbo!"

Also, I prefer the idea of it being the grunts that win the war. I mean, there's too many heros, It's turning into a Jedi Academy "Team Deathmatch" mod.


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Old 01-22-2006, 09:59 AM   #157
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I think that the squads should be improved. They should act like a military fire team. Of course the Rebels would be a little bit more Gung-ho and reckless, but they shouldnt just bunch up, which is useless, and why I rarely use squads. And I've noticed only a few of my suggestions are being discussed. At least a simple yay or nay with a sentance or two of reasoning would be appericated, so I don't think I'm talking to my self.
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Old 01-22-2006, 03:14 PM   #158
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I don't really know much about squads. Sounds like a way to try to improve teamwork. Sadly it seems that while a game like battlefront is the most fun when played with a friend, or a group of friends. Sadly online it's hard to get people to cooperate if they just don't feel like it.

Quote:
And I've noticed only a few of my suggestions are being discussed. At least a simple yay or nay with a sentance or two of reasoning would be appericated, so I don't think I'm talking to my self.
Yes it seems like there's alot of ideas being thrown around, and the subject changes rather quickly. I attempt to comment on most ideas, but some just seem to slip away. Or I don't really have much to say about it. Like water battles: they sound pretty cool, but I don't have much of an opinion on it or anything really significant to add.


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Old 01-23-2006, 11:25 AM   #159
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Okay, I will comment, Lord Zack. Naval combat sucks. Ever seen any destroyers or naval frigates doing "cool" maneuvers recently? While a Battlefield 2-style amphibious vehicle (like the speedboat) is probably cool, I think that in most cases, it'd probably cooler if there was scope to play as infantry!

Saying that, an aquatic version of "space levels" could be pretty funny, where you take subs down to an aquatic city to claim it, while they're trying to wreck a naval command centre above it. Still gives you scope to invade the other guy's base and do some horrific sabotage tricks as well.


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Old 01-23-2006, 05:53 PM   #160
lordzack
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I think the assault vehicles would be pretty fast and at least some what powerful. The frigates and crusiers could bombard the shore. And are are you saying capital ships in space are manuverable?

Of course this would only be a few maps, but it would be cool.
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