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Old 01-23-2006, 06:24 PM   #161
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Alright, we've basically made all of our comments about what was great about SBFI and what we want to keep and all that, and I think it's safe to say that we want SBFIII to be based off 1 rather than 2. The question up for debate now is pretty much what do we want to keep from SBFII?


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Old 01-23-2006, 06:29 PM   #162
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the jedi characters and the space battles for me that makes it better...hey I'm a girl not much into action video games but being a jedi and being able to cream my little brother feels good



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Old 01-23-2006, 06:52 PM   #163
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Uhm, if you guys keep complaining about CPs being taken too fast, and no skill/strategy used whatsoever, join a clan, and join a Passworded room with only them. You learn that the game becomes more fun without these n00by chipmunks. Pucker up, because you bought this game, and nobody told you to.


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Old 01-23-2006, 07:07 PM   #164
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Who cares about CPs being taken too fast just shoot the guys until they run out of reinforcements that is the fun in the whole thing!!



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Old 01-23-2006, 07:13 PM   #165
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Originally Posted by Fate's Decision
The question up for debate now is pretty much what do we want to keep from SBFII?
One thing is to keep the maps where conflicts actually occured. *glares at Dagobah and Polis Massa* (though Bespin is an exception )
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Old 01-23-2006, 07:23 PM   #166
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I think the A.I units should take out the greatest threat, not neccessarily the player. Space battles should stay, as should heroes. You should be able to replay campaign missions as often as you want. The Hunt mode should stay, and they're should be more options for using natives. You should be able to spawn as for example a Wookie Warrior on Kashyyyk for the Republic or Rebellion, or Geonosian on Geonosis for CIS. You could play the native as a neutral faction (for example Tusken Raiders), with soldiers, heavy troopers, snipers and possibly a special class. Also, what do think of a seventh Jedi class?

^ I disagree, if a map is interesting it should be included. Of course, I think Polis Massa and Dagobah didn't live up to they're potential.
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Old 01-23-2006, 07:30 PM   #167
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What made SBFI famous were the CP system, and SBFII screwed it up pretty bad. The climax CPs were flushed down the toilet. If you want a game where all you do is stick guys out somewhere and let 'em shoot each other, play halo.
-halo2
And I agree with lordzack, if the map would be fun to play, I think it should be included. It's not like people are going to refuse to play it because it didn't appear in the movies exactly like that.


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Old 01-23-2006, 07:51 PM   #168
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i think that some spec. units should be based on the map
ie, imp gaurds who wear the red stuff on the death star instead of like jet trooper

also more models like the swamp trooper on dagobah and the yellow piolets on geonosis



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Old 01-23-2006, 09:59 PM   #169
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think the A.I units should take out the greatest threat, not neccessarily the player.
YES! I totally agree. It gets quite annoying (not to mention unrealistic) when a group of bots and a tank all go after one lowly sniper.

As for SWBFIII I think I would like to have most of the good old stuff included (Space battles/the ground maps/heroes too I suppose) but maybe expand or improve on them a bit.

Especially in terms of maps/locations. I would like to see most of the old locations return, but I don’t want the same old maps, I want vast improvements and revisions. A few new maps and some incremental improvements might have been fine for SWBFII but for III I want more of a feeling of a brand new game.

Yes, Theed was a good map. But wouldn’t it be better if the city was expanded, to invade it with MTT’s and maybe storm the palace? Yeah, Hoth was cool, but how about a more epic feel? More AT-AT’s and an expanded tunnel system complete with collapsible areas and a wampa den. I liked Utapau as much as the next guy but the new version should have you spawning from a capital ship and landing a gunship on the platforms.

The maps would keep the old feel from the original games, maybe the same basic design, just expanded or some CP placement improved. Other less popular maps would either be scrapped, or hopefully redone in a better way (Poli… do I need to say it?)


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Old 01-24-2006, 06:12 PM   #170
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Yeah, another thing that they messed up on in the making of SBFII was that all of the bots stop what they're doing to try to kill you, except on space battles. If the AIs are shooting at another bot it's really stupid when they immidiately start shooting at you instead even if the bot is only a couple feet away.


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Old 01-24-2006, 06:46 PM   #171
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That is true, when you're storming an area by yourself while your other unit is like made up of four to eight guys and they are attacking a CP, it is really annoying to watch the enemy unit stop attacking the ten man unit in their faces just to kill you when you are like almost fifteen feet away from them...



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Old 01-24-2006, 06:52 PM   #172
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Of course in a new game some changes in game play and graphical improvements would be nice. More accurate models/skins for units/weapons, and some variety returned too the different classes. Nothing game breaking, just minor differences, still the same basic six classes. Although I do think the officer needs his role redefined. Give him a purpose, like being better at (or essential to) CP capturing.

I am partial to the idea of a changeable sixth class, maybe something that varies depending on the map. For example, the rebels get an actual commander and their special class becomes an “Alien Ally”. Basically a unique unit that changes from map-to-map. The most common two are the bothan spy and wookiee smuggler, but there are a few others. Some unique seventh classes representing locals, or elite warriors would be nice as well. For example ARC troopers on Kamino, generic Jedi on Geonosis, Gungan warriors on Naboo, Crimson guards on the death star, etc.

I would really like to see some cool scenarios to. Stuff that was in the movies but wouldn’t really fit in an average battlefront style map. I know this has probably been done already in several games, but I still think they would be a neat addition to battlefront, as it would allow players to reenact them from any viewpoint. Some ideas are:
Trench run
Geonosis: Arena battle
Order 66 (jedi vs clones hunt mode)
Liberation on Naboo (Space fight/Palace skirmish/Gungans vs trade federation)
Battle over the sarlacc pit (something reminiscent of the skirmish from episode VI)

Aside from this some customization options would be nice too. Like the ability to fiddle with reinforcement points/# of units for each side, turn units on and off (even units not normally playable on a map), set limits on certain units, switch around CP ownership before the beginning of the game, change which heroes are on the map, if any, among other things. Of course the best thing would be the simple easy to use level editor.


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Old 01-24-2006, 07:14 PM   #173
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I think that is a great idea especially the hero selection because even though I liked having Han and Chewie and Leia, basically non jedi heroes, I found them too weak and available on certain cool maps inwhich the heroes are unbalanced, like in Tantive IV if you select the Empire you get Vader, but if you're the Rebels you get Leia with a teeny tiny blaster, so it is unfair, you should be able to switch the hero, maybe put Vader against Luke or stuff like that...



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Old 01-25-2006, 02:44 PM   #174
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Defintely a Death Star Exterior Level. Now that would be cool. How about Luke's X-Wing, Darth Vader's Tie Adavnced And The Millenium Falcon as Space Heroes for that battle? that would be good.

Piloting Capital Ships- That would be cool. Just run up the stairs to the command deck, press a button to enter the pilots seat and fly your ship into a better position.
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Old 01-25-2006, 03:37 PM   #175
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Piloting Capital Ships- That would be cool. Just run up the stairs to the command deck, press a button to enter the pilots seat and fly your ship into a better position.
lol, you'd get n00bs flying them into the other ships all the time.



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Old 01-25-2006, 06:35 PM   #176
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True, but it just wouldn't feel like real a battle with stationary capital ships.
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Old 01-25-2006, 06:38 PM   #177
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Why remove a cool feature merely because some noobs would abuse it? Isn't that what tutorials and the "boot" button are for?

I do think actual driveable capital ships might be a bit tricky to do, but it might be possible. If I remember correctly Redtech had a pretty awsome idea for driving the ships. Sort of a slow, more tactical way making it almost impossible for ships to collide or anything. If something like that could be done I say it would be great.

Also on the subject of heroes, space heroes sounds like a good idea to me, only execpt an actual unit you spawn as a heroic spaceship, like Vader's TIE Advanced or the Millenium Falcon. Instead of spawning at a point you just sort of fly in from off the field, fly around and when your shot down you roll out of control and fly off the border until someone else earns the ability.

Also I think it would be cool if jedi lightsabers could actually hit, you know so when fighting blades actually clash, parry ect. I think it's kind of unrealistic to have a "block" button that makes you temporarily invincible. I would rather have it like in the Jedi Outcast games, where you automaticly block shots, but only from infront of you and only a certain amount. Any shots from behind would hit you as would many shots if your being shot at by numerous units.


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Old 01-25-2006, 06:49 PM   #178
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Also on the subject of heroes, space heroes sounds like a good idea to me, only execpt an actual unit you spawn as a heroic spaceship, like Vader's TIE Advanced or the Millenium Falcon. Instead of spawning at a point you just sort of fly in from off the field, fly around and when your shot down you roll out of control and fly off the border until someone else earns the ability.
That would suck. Qui-Gon Jinn and Obi-Wan Kenobi on the Droid Control Ship, Saesee Tiin boarding the Prosperous, Anakin Skywalker and Obi-Wan Kenobi on the Invisible Hand, Darth Vader on the Tantive IV, boardings have always been part of Star Wars, and heroes have been involved. So no.
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Old 01-25-2006, 07:34 PM   #179
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Well whats to stop you from landing the ship and getting out? This way it just prevents someone else from stealing the Heros' vessel.


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Old 01-25-2006, 07:41 PM   #180
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Well you shouldn't spawn as the vehicle, it should spawn when you do.
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Old 01-25-2006, 07:56 PM   #181
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I suppose that could work as well, only it would have to be set so that normal units can't enter it of course. Or maybe it could be set so some Heroes spawn their own private ship, while others merely give the vessel they drive a stats boost (If a jedi flys a vessel he gives it increased stamina for example) So instead of hero vessels you just have heroes who improve their rides, whatever it may be.


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Old 01-25-2006, 09:52 PM   #182
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I have another idea. Maybe an officer (or officer hero) could sit at the Command area of the bridge. This would send it's aura over a much larger area, effecting even vehicles, and to the nearby frigates.
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Old 01-26-2006, 08:02 AM   #183
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It's a bit weird with all the "glowing flashing things" though!

Personally, I don't like the ideas of officers in the conventional sense. They should be helping troops fight, not just vehicle camping. OK so on a ground battle, it'd encourage people to protect "that" At-TE, but space vehicles are too big, I mean, could you imagine a magnaguard casting "poison" from a cap ship? It'd be more devastating than a 3-1 CIS: Republic kill ratio!

Way I see it, Cap ships should be controlled by someone plotting a couse(e.g. straight line, up, down, left, right, circular patterns, figure of 8 etc.) but you can't plot a course that means a collision with another capital ship, although ramming starfighters is a novel idea! This prevents people just trying to ram other ships and causing clipping/collision problems.

Also, I'd bump up the health of a capital ship REALLY high, but the systems are weak points, once those are wrecked, bad things continously happen to the ship (mentioned in other posts by Paranoid Android, ask him) then the systems would be critical points of the ship. Wrecking them all weakens the ship to about 30% health left, then you can just wreck through armour and the ship blows, you win. It's a lot more "powerful" then simply gaining points.

or more interesting battles, the ship has a lot of weakpoints only found inside a ship, and to be even eviller, you can destroy a ship by destroying all the weak points inside the vessal, you really have to watch out for those invasions, they're not just annoyances, they're a REAL danger!

The guns should also be able to damage capital ships, like in Episode 3, but of course, they can be destroyed to prevent retaliation, and they're in a lot more useful positions (and are a lot more sensible then machine guns). This way you could wipe out the guns on one side of the ship, but they could turn around and attack from the other side. It's pretty much how naval combat works IRL.


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Old 01-26-2006, 09:35 AM   #184
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I think they're should be artillery, like the SPHA-T. These could be on the battlefront, or away from it, direct or indirect, and self-propelled or stationary. I also think they're should be a 7th class, consisting of Jedi, Dark Jedi, or Sith.
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Old 01-26-2006, 09:50 AM   #185
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The SPHA-T would be great, but one problem is that it's main weapon isn't very mobile from the looks of it, it might be hard to adapt for battlefront.



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Old 01-26-2006, 09:57 AM   #186
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Well, it is an an artillery piece. You'd fire at the enemies' command post from you're own and the laser would come down and smite the enemy (that doesn't really make sense, a turbolaser falling in an arc, but that's apparent how it works from what I've seen.). You wouldn't really have to go any where.
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Old 01-26-2006, 10:23 AM   #187
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http://www.theforce.net/swtc/Pix/dvd/aotc/bog54s526.jpg
They go in a straight line, thats what I thinking about.



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Old 01-26-2006, 10:59 AM   #188
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Ah, well they do act like projectile artillery in SWGB, but that's not know for making all that much sense. I did think it would be a bit silly... Maybe they'd be used in an anti-air capacity. Wookiepedia says it was eventually modifed for use in indirect fire and the Databank says "the SPHA-T provides long-range surface-to-surface and surface-to-air fire", so perhaps it could be used aganist ground positions. Otherwise I only see the turbolaser variant be useful in attacks againist large structures, like maybe Rhen Var: Harbor's ruins and the Generator on Hoth (concievebly), landed starships like Hard Cells and Lucrehulks on Geonosis, or Starships being used in atmospheric assaults.

A somewhat related issue is the fact Imperial-class Star Destroyers where incapable of atmospheric assault. If they are going to include the concept, alternitives should be made. Perhaps Acclamators and Venators would be used for this purpose by the Empire.
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Old 01-26-2006, 11:21 AM   #189
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Quote:
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http://www.theforce.net/swtc/Pix/dvd/aotc/bog54s526.jpg
They go in a straight line, thats what I thinking about.
Yes, but not the scale of it compared to an AT-TE. It's huge!

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Old 01-26-2006, 11:43 AM   #190
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Not that much bigger than an AT-AT.


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Old 01-26-2006, 01:47 PM   #191
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The SPHA-T would be an interesting vehicle to use. Also, the Jaggernaut or Clone Turbo Tank would also be preferrable. Both I'd like to see in the future games of Battlefront. That is..if there will be any more.


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Old 01-26-2006, 01:48 PM   #192
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Ah, well they do act like projectile artillery in SWGB
They do in the Clone Wars cartoons as well.
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Old 01-26-2006, 02:53 PM   #193
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well, they are too big for BF series. Unless you want to turn the game into mostly a vehicle feast there would hardly be any target for them to shoot at.
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Old 01-26-2006, 02:55 PM   #194
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well, they are too big for BF series.
They don't appear any much bigger if at all than an AT-AT.
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Old 01-26-2006, 03:11 PM   #195
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I think I remember talking about this before... anyway in my opinion the SPHA-T might be a bit too big to actually have as a controllable vehicle (unless the map was unbelievibly massive). But then again the AT-AT is pretty huge and that works just fine, so maybe the SPHA-T could work, it would be huge, slow but have massive firepower. I still think I would rather see it as a destroyable command post for a Geonosis (and maybe a few other) map though.

Basicly they just sit there and look impressive until a commander orders an artillery strike (Speacial Commander ability only useful on maps with artillery) on a target (Techno Union ships, usually) or a large group of enemies, then they vaporize anything in that area for a bit then wait for their lasers to recharge.

Quote:
I also think they're should be a 7th class, consisting of Jedi, Dark Jedi, or Sith.
I'm not too sure on this one, I don't think jedi/sith were common enough to warrent their own class on a battlefield. Not to say they weren't there at all, but this is why we have heroes, to represent the jedi presence on the battle field. I wouldn't want a whole unit class dedicated to them.

On some maps, like Geonosis, where lots of jedi were present, some generic jedi knights would make a good "elite" class. (Basicly a class unique to a certain map that requires more points to be unlocked and has a limited number.) I talked more about this in one of my long posts, some other examples could be the Emperors body guards and ARC troopers.


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Old 01-26-2006, 08:55 PM   #196
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On the field of space heros, wouldnt it be cool if like passengers could walk around inside of the milinium falcon
also i htink that frigits should become destructable spawn points. They could have like a fighter and a basic ship in them and a turret room. If it was destroyed, the passengers would have 30 seconds to get to an escape pod or get on a ship

also a ground and space battle would be cool. like where there were ships in low orbit and they could bombard the ground but the ground could fire on them

the last thing is that all the weapons should be restored to their rightful vehikles and there should be differneces between teams other than uniform



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Old 01-27-2006, 07:08 AM   #197
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I've been saying the "make the sides difference" idea for years! :P
Well, your plan makes the frigates useful. I love the escape pod idea, but some people might just prefer to die and respawn somewhere useful...


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Old 01-27-2006, 07:11 AM   #198
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well, they are too big for BF series. Unless you want to turn the game into mostly a vehicle feast there would hardly be any target for them to shoot at.
A vehicle fest? I don't remember "that" many tanks being on Geonosis. Mainly infantry combat and heavy support, as all good "war" games should be. It's what the heavy class was invented for, not to blow up narrow corridors! Also, I like the idea of the artillery calling a strike on a group of stupid bots. BLAM!


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Old 01-27-2006, 08:49 AM   #199
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battlefront3 wont come out probably.
It might be somthing like star wars battlefront:
attack of the soldires like they did with Need For Speed.
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Old 01-27-2006, 10:23 AM   #200
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i don't know if this has already been said before, but I want to be able to fight the rebels with the clones, and use the droids against the empire. I also want the story mode to expand into the days of the new republic. after that I want certain glitches to be fixed, like when I'm trying to snpie someone but the shot get blocked by a pillar even when its not in the way. next i want a gunship available with land battles. i want to beable to use a rope to jump out of a gunship in midair. Another thing i want is there to be land battles where you can only get to the enemy strong hold with a gunship. I want a Mannan battle. I want all planets from the battlefront 1 and 2. I want to beable to control the captial ship in space. I want an option that will allow you to choose if you want to be seen getting into the vehicle and not just disapper out of thin air into a vehicle. I want to have to slide down a rope when spawning from an AT-AT. Smarter AI. and for the enemy not to concentrate all attackes on me if i'm not a hero or carring a flag, I want to be treated like a normal soldier. I want to control friendly units when I'm a hero. The AI's objectives are to capture command post and not search and destroy. AI's land in enemy Capital Ships. AI's complete objectives too. Land to space battles. Hero die logically, like regular units. captial ships in ground battles. Tutorial on all unit types in the game. Captial ship captial turrents do more damage on other captial ships. Retreat command in galactic conquest.


"Do what must be done, do not hasitate, show no mercy!" ~ Darth Sidious

"Peace is a lie, there is only passion.
Through passion I gain strength.
Through strength I gain power.
Through power I gain victory.
Through victory, my chains are broken.
The Force shall free me." ~ Sith Code

Last edited by vader815; 01-27-2006 at 04:17 PM.
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