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Old 01-27-2006, 11:16 AM   #201
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For a death star Surface level, how about some turrets, such as the Turbo Lasers, Not THAT effective against small craft, but still good.
For a story mode mission you get sent to the death star, and you must fly into the trench and provide cover for luke. Then an option comes up saying "Do you want to play as luke?" Press yes, and you are in his X-Wing (With en-suite R2) and you must fire the torpedoes into the exhaust port. this level would also be available as a space battle. If you want to control turrets as the empire (Everybody spawns from a hangar on Yavin IV or On the Death star) go into the turret control room and fire. As rebels, you have a loading time to get to the death star, but it is very short. You get treated to a (skippable) movie clip of the X-wings going to the Death star. Also in galactic conquest you can build a death star, which can enter a space battle. When you are near to winning, you see an on screen prompt saying "The Death Star Is Cleared to Fire!" then, in game, you see it fire. And you win. Pwned.
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Old 01-27-2006, 12:31 PM   #202
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i think they should turn the atat and atte into transports
like the half track in bf1942 where some people can be in them and they regenerate health and ammo



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Old 01-27-2006, 06:58 PM   #203
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Do you people read? I already said that.

I would like to see a type of ship that's in between fighters and frigates, like a YT-1300, Firespray or Imperial Customs ship.

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Old 01-27-2006, 10:12 PM   #204
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Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe we should try expanding on ideas instead of just throwing out random stuff and forgetting about it.

Now I do think it would be cool if frigates and capital ships in general played more of a role in space combat. Actually manuvering them and having them blast at each other would add a whole new dimension to the game. I always did find it kind of cheesy that those heavy blasters did no damage to starfighters, let alone another capital ship. It would be cool if the ships had whole ranges of heavy turrets that did considerable damage unless disabled. Meaning you would have to strategicly plot your ship so it's not to exposed to enemy turrets.

I'm not too sure I want frigates spawning fighters to tell you the truth. Really I think that should be left to the capital ships. The frigates should be turret covered gunboats designed to devestate groups of starfighters or bombard enemy capital ships in my opinion. Maybe they could be controlled by the AI, in case no one feels like driving it around. But have a "crew" capacity allowing a certain number of players to spawn within and control movement/turrets.


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Old 01-28-2006, 12:29 AM   #205
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I think they should just fu**ing make a Expansion, "F" the BF3 just make an expansion, and this time put in the graphs, iff they cant do it, kill george and get the graphic designers to do it all, loool :P , but yeah, expansion, no BF3, its waste, expansion is what we should have.

(e.g. Graphics fix, bug fix, hack protection, jedi jump should be limited to 2 jumps, [jedi jump spammer], voice support, AI Voice, Real time voice compatability, Jedi council map, You should be able to fly out into the thick of the corruscant battle, smoother internet support)

These are some of the things it needs fixed, no SWBF3 it will cost more to re-make a whole new game again, anyway expansions excite people to buy them cause it's not just an expansion, it's an extension to make the game BIGGER and BETTER... get me?
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Old 01-28-2006, 12:42 AM   #206
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Quote:
Originally Posted by ParanoidAndroid
Yes, but to be fair it might be kind of hard to scroll through all the information and ideas we have been brainstorming. Maybe someone should make a definitive list of all the stuff that's been agreed upon. Maybe...
Yes good idea. I nonimate ParanoidAndroid for the task. All in favor?

For SWBF3 I wish it can't be considered an expansion of SWBF2, like SWBF2 can be though of as an expansion of SWBF1.



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Old 01-28-2006, 06:55 AM   #207
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I've taken it upon my self to compile a (possibly incomplete list) it will be in the first post.
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Old 01-28-2006, 02:08 PM   #208
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Remember people that not everyone is a mass star wars fan so they only know the basic story and this game will have to appeal to eveyone so lets keep the levels and stuff basic. Not everyone will know what a Manderlorian (spelling?) is and will porbably have no idea what the war was. Let's make sure we have a game everyone can enjoy. I'm not syaing your ideas are terrible but I think massive star wars fans are going to have to compramise so that not so massive star wars fans can enjoy SWBF3


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Old 01-28-2006, 02:58 PM   #209
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Right you are Jediofdoom, I think Rhen Var in SWBF1 was a high enough level of EU content.



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Old 01-28-2006, 03:26 PM   #210
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Looks like you beat me to the list lordzack, I think you've got all the major ideas most people agreed upon.


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Old 01-28-2006, 11:32 PM   #211
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ya no what would be cool
if they made more easter eggs
i mean jubjub was ok
but every1 loves easter eggs
like secret rooms and stuff



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Old 01-29-2006, 06:50 AM   #212
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Just because most people don't know alot of EU doesn't mean it shouldn't be in. Of course from what I've seen so far, new Eras seem to be a no-no. Battlefronts, heroes, vehicles ect. from the Clone Wars Video Games and Microseries could be used to flesh out the early days of the conflict in this game, though. Kudos with Galactic Civil War things like a few Rogue Squadron missions could be turned into Battlefronts.
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Old 01-29-2006, 06:55 AM   #213
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You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.


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Old 01-29-2006, 08:30 AM   #214
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well, Ive gotta agree with you mostly jediofdoom, but I still think there could be room for one or two EU levels. Most of the maps would be stuff any fan could recognize and enjoy of course. But I don't think a few EU maps would completely throw off the majority of star wars fans. Heck, I know I didn't have a problem with Rhen Var or Kashyyyk in BF1 (this was before Episode III so I had never seen Kashyyyk before of course it's not EU to me now). Just so long as the focus remains on classic movie locations I think a few EU maps could possibly be thrown in for good measure. But as you said, It's up to the creators if they want to add it. I'm not asking for EU maps specificly. I'm just saying I'm not going to reject the game, or dislike the level merely because it's EU.

That said, if enough people seem to want EU maps/eras/armies maybe they could make an expansion chock full of that stuff just for the people who would want it. If the demand was great enough of course.


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Old 01-29-2006, 09:10 AM   #215
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After playing KOTOR I wouldn't mind a Jedi Civil War era.



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Old 01-29-2006, 11:56 AM   #216
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After playing Rome: Total war, I wouldn't mind city sieges!

Y'know, for a War Game, Battlfront might as well be called a "Over-sized SWAT team" game. Where's the carnage? I want to be convinced that I'm fighting TO SAVE SOMETHING, no more running around like a lemming to save command posts, I want them to be seen as a critical loss/gain to have them because they're in strategic positions.

I do agree that mixing up eras should be at least allowed, especially as the classes as so similar that any lack of balance was chucked out ages ago. For example, why is the heavy class even in the game? They're all the same, and Destroyers get 0wned by grenades easily, as do tanks...so and and so on.


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Old 01-29-2006, 01:03 PM   #217
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Quote:
Originally Posted by jediofdoom
You obviosuly have no idea of how to get a game sold. They must appeal to the widest possible audience and that isn't going to happen in they're throwing in a load of EU that confuses anyone who dosn't have a knowledge outside the Star wars saga. What if they havn't watched the mini series? like me I would have no idea what was going on. Keep things simple. Not everyone likes the same ideas. And in the end it dosn't matter how much we all argue it's up to the games creators.
Well I'm not saying put every map I listed. Just a few. The list was just for fun, which I've already stated. And who cares if they've never heard of the planet before? They'll hear of it if it's in the game. And alot of of planets not seen in the movies are mentioned, or they're inhabitants are seen.

Also why would Lucasarts market the game to someone who doesn't know EU? Games are EU. This is a game. Therefore someone who doesn't buy EU, would most likely not buy this game.

I never said, though, that EU had to be in it, or a central part.
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Old 01-29-2006, 02:21 PM   #218
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heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer



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Old 01-29-2006, 02:41 PM   #219
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Also, aside from better, and more complex map design another thing I think the new maps could really use would be the ability to interact more with the enviroment. Now I don't mean that everytime you shoot a cannon it would leave a crater in the ground, or the ability to knock down tree's or maybe demolish a house in Mos Eisly if you plant enough time bombs on it, although those would be cool. I'm just talking about some simple stuff that would give the levels more depth.

Like on city levels like Theed or Mos Eisly you could open doors and enter buildings, heck the CP's could actually BE inside the buildings instead of just sitting randomly out their in the open. Maybe some choice destructable terrain as well like collapsable caverns in the Hoth tunnels, to help dissuade the use of explosives. Just simple stuff like that would really add somthing to the levels I think.


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Old 01-29-2006, 02:50 PM   #220
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Originally Posted by jawathehutt
heres another thought la
PUT THE FRICKEN CD KEY ON THE FRICKEN BOX
GOD I HATE U LA
because of that genus who decided to put the key in the manual is a complete moron
my dad threw it away on accident and now i can only play at my house on 1 computer
What are you babbling about? The CD key is usually on the manual and from the looks of it the only moron is you. It's not hard to find a keygen.



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Old 01-29-2006, 03:50 PM   #221
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um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games

and i also think destructable enviroments would be sweet



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Old 01-29-2006, 04:42 PM   #222
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Quote:
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...my dad threw it away on accident and now i can only play at my house on 1 computer
Its illegal to have the game installed on more than one computer at any given time (that goes with all software but free software). Read the EULA. You don't own the game, the comapny gives you the right to install and use it on one maching only, but it is still theirs.
Also, you can recover your game key, its in the Windows registry.



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Old 01-29-2006, 06:15 PM   #223
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Quote:
Originally Posted by jawathehutt
um what the heck are u talking about machine
did u start playing games yesterday
cause for the 10 years of playing that i have done, i have seen keys in mauals only on new games
Games have only recently started needing CD Keys, and half of the games out right now don't even need them. It is perfectly acceptable to put the CD Key on the manual, you're meant to read the manual so I doubt LucasArts would take into consideration the fact that someone would throw it away, and like zerted said, it's illegal.
Next time you want to argue, use actual sentences, words and punctuation.



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Old 01-29-2006, 10:31 PM   #224
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so basicly if you own 2 computers and have games installed on both then you are breaking the law
man im gonna be sent to death i geuss



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Old 01-30-2006, 10:14 AM   #225
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This is off-topic, discuss it somewhere else please. I believe their is an entire forum for that kind of talk.

I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles. Some might spawn fighters, such as LAAT/is for the Acclamator. Some might spawn lander corvettes (vehicles larger than fighters, smaller than frigates), including LAAT/cs (for AT-TEs) and LAAT/vs (for light scout vehicles or medium assault vehicles). Some might land themselves to allow vehicles to disembark as well as to pick them up and transport them.

And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it.
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Old 01-30-2006, 10:31 AM   #226
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i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED



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Old 01-30-2006, 10:34 AM   #227
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I don't like the command post function, mainly because the AI don't get it, whenever I land in the enemy hanger some stupid bot gets in and flies it away (usually destroying the ship in the process.)



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Old 01-30-2006, 12:11 PM   #228
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Quote:
Originally Posted by jawathehutt
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED
Not a chance. That is completely unrealistic especially for a Star ars game.


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Old 01-30-2006, 12:34 PM   #229
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i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
RAMMING SPEED
Thats stupid. There would be n00bs like you making huge holes ramming it over and over again.



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Old 01-30-2006, 03:52 PM   #230
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Quote:
I believe that some frigates, such as Acclamator assault ships and Trade Federation Landers should spawn vehicles.
Well, if they allow troops to spawn on them, and spawn vehicles then they effectivly become a toned down capital ship, right? These types of vehicles would no longer be considered "frigates" but instead they are

Quote:
And another minor concern. If a LAAT or other transport is just picking up, they should be able to turn off they're command post function, so the spawned units don't get murdalized when they're left behind or something. You might be able to dock down the transport so it can't move as well so bots do mess anything up by driving/flying it away or crashing it.
effectivly minor capital ships.

Yeah, it would suck to just spawn as the gunship is just taking off, leaving you stranded in the middle of some jungle surrounded by enemies. I think that as soon as it lifts off of the ground it ceases to become a spawn point for troops.

Of course the AI would have to be tweaked a bit to use gunships more effectivly as they would hopefully play a larger role in a SWBFIII being on several ground maps.

A neat idea might be to have all troops spawning spawn inside the transport, then they could immediatly get out and fight, or stay inside if the ship is in flight or about to retreat. Each Transport could only hold a certain amount of units, but units will only stay in it for transport purposes, once it lands you should probably exit. Also it would be cool if guys riding the transports could fire from inside, not in space of course as the hatches would be closed but in land battles.

Quote:
i think u should be able to ram capital ships and actauly make holes in the ships if there shields are down
I'm not sure this would be a good idea, In my opinion the capital ship drive setup should make purposly ramming other ships illegal. The only way it would be possible I say is if the engines or bridge are destroyed and you lose control of the ship, then it drifts aimlessly and could hit and damage other vessels.


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Old 01-30-2006, 10:30 PM   #231
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sure it would be bad but wouldnt it be fun
but dont include it la
cause ya retards would spam it
i think they need to fix the bug where ai take your transports from the enemy ship cause then they just crash them



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Old 01-31-2006, 06:08 AM   #232
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Punctuation isn't a crime y'know. Look, I used an comma!

Oh yeah, and Android does know what he's talking about.

Never thought about a ship drifting if the bridge is down. It'd be funny if it randomly rolled out of control. I wonder if it'd be fair for all "command vehicles" to have many passenger seats and you just spawn inside one of them, THEN decide if you want to leave or not.


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Old 01-31-2006, 07:55 PM   #233
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Perhaps being able to fly frigates with a set number of vehicles attatched.

Ima gonna change my avatar to something totally different!!!


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Old 01-31-2006, 10:47 PM   #234
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My...I just realized something. I forgot to add to the wishlist....Well, really my only wish is that LA and Pandemic don't make another Battlefront game. Yes...my opinion has changed. Now, I personally see it was a waste of money to buy Battlefront II. Meh, if they make a new Battlefront I hope it's decent.


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Old 02-01-2006, 06:57 PM   #235
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Me, I thought BF1 and 2 were fairly good. But always seemed to be a step or two away from the kind of game I could really go crazy over. That's my main wish for SWBF3, that it be that sort of game.

Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.


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Old 02-01-2006, 07:09 PM   #236
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Somthing that looks and feels more like a new game, instead of merely a souped up, improved, but ultimatly old version of the original.
A "new game" is defiantely what I would expect from SWBF3 but for some reason I got what I expected from SWBF2.



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Old 02-01-2006, 07:29 PM   #237
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Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?


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Old 02-01-2006, 07:43 PM   #238
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I want the game's timeline to expand into the days of the New Republic. I want a space battle with the deathstar. I also want them to take their time in making the game and fix all the noticable kinks in the game. Finally I want to the units actually get into the vehicle through a door and not just appear inside the vehicle.


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Old 02-01-2006, 08:37 PM   #239
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Quote:
Do you mean you'd like the "third" Battlefront, that is if there will be one, should be more of a game, like adventure game. Based on following the story wars story a bit more than SWBF2. What exactly mean by more of a "game"?
What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.


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Old 02-01-2006, 10:43 PM   #240
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Quote:
Originally Posted by ParanoidAndroid
What I mean is I'd like it to seem more like a new battlefront game. I mean, for me SWBF2 felt sort of like an expansion, sure their were some minor graphical updates, new maps, etc but it still felt like SWBF1 and still had most of it's disapointments and limitations.

What I meant when I said I want a new game, is I want a game thats still basicly battlefront, still the same basic concept but completely suped up and improved. Revised and Expanded: completely new, better graphics, improved, expanded gameplay, all sorts of revisions, most of the stuff we've talked about here actually.

I'd want them to take their time with it, to make it a definite, concrete improvement from the originals. With everything you liked giving you a much better experience overall.
I can agree with you on most of the things you should, except that it felt like an expansion. I personally found it felt rather different. I found it was more improved controls and better units. It just seemed totally different to me.


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