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Old 12-30-2005, 11:37 PM   #1
kotor modder 10
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Exclamation return to taris idea

well i was thinking of at halfway into kotor about after dantooine carth comes find you and says my son is on taris we have to go after him kinda mod? id like to call it return to taris also at the end taris blows up again but before ya got ta return to daviks place find that the hawk is there and escape then you can play the escape fro taris movie i think its a good idea dont ya think
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Old 12-30-2005, 11:39 PM   #2
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aslo no need to put any rubble you can have it the same except peoples corpses and few characters there and the bodies dont dissaper
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Old 12-30-2005, 11:42 PM   #3
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And maybe make the appartments in the upper cuty look like the ones in the lower, just to make it look more damaged, as well as add rubble piles here and there (I think it's possible).
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Old 12-30-2005, 11:44 PM   #4
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yeah
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Old 12-31-2005, 01:10 AM   #5
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One plot concept you might consider would be for the Hawk to be stolen, just before Carth discovers information about Dustil, after a little more research, you find out that both are on Taris, and go to retrieve them (this gives a DS character a reason to return, because if his ship wasn't stolen he wouldn't go back to Taris just for Carth)


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Old 01-11-2006, 08:05 PM   #6
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Taris is rubble. I don't know if seeing Taris after Malak gives the order to destroy it is something a lot of people want to do. Nobody is going to be alive on the surface.


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Old 01-11-2006, 09:01 PM   #7
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It's one, big, steaming pile of debris. Maybe if it was a mod for KotOR II it would be more feasible, but in K1 it's too soon.

Besides, why would Dustil be on Taris?

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Old 01-11-2006, 09:07 PM   #8
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well i bet taris will be like ravenholm in half-life 2, except instead of zombies, its raghouls, and more fires and ruble. But someone must have survived, like the hobos in the under city.


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Old 01-11-2006, 09:23 PM   #9
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Maybe. But even so, there aren't any modules to fit that description, and an intact anything is going to look out of place.

I don't think this is happening. At least not until mapping is possible for KotOR.

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Old 01-11-2006, 10:47 PM   #10
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wait no one can model modules?


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Old 01-11-2006, 11:13 PM   #11
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Not yet.

The walkmesh is in work along with animations I believe. So it could be soon.


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Old 01-14-2006, 10:23 PM   #12
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i am currently thinking of somthing to do about this return to taris idea and i can do it because all i need to do is just reopen taris as selectable in the galaxy map and create new scripts and encounters and i think i will change the quest back to taris and i will include a new recruit....... the jedi (who we thought died on the endar spire) and she had survived and will replace juhani tho. and i just need to place rubble from korriban around the streets and few people around.
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Old 01-14-2006, 10:24 PM   #13
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also i have put a new area made from the unknown world moudules the promised land!
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Old 01-14-2006, 10:34 PM   #14
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Yeah, but that's the problem. You can't place rubble.

I think.


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Old 01-14-2006, 10:38 PM   #15
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actully i have before i had made a mod called broken dantooine pm for more info on the deadly hard drive frying mod i made on accident
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Old 02-25-2006, 08:47 PM   #16
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its not taris anyway, isnt it telos that carths son is on??
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Old 02-25-2006, 09:19 PM   #17
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Nope Korriban, Telos isn't even in kotor it is in TSL.
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Old 02-25-2006, 09:56 PM   #18
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Dustil Onasi is found on Korriban, if you turn him, he goes to Telos.
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Old 02-25-2006, 10:28 PM   #19
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I like the idea but at the moment i think it's not really possible
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