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01-07-2007, 02:54 PM
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#2
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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You have to select the mesh, then push the mirror button and choose reference in the mirror window. Nice to see you around 
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01-07-2007, 06:12 PM
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#3
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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well, i haven't done that tutorial, and i've never used meshsmooth on my models, i'd recomend you www.poopinmymouth.com video tutorials, and also yep, remove your posts later please and we'll discuss it at JA Modelling forum.
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01-08-2007, 08:07 PM
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#5
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Junior Member
Join Date: Dec 2003
Posts: 444
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nice looking!
... plus for everyone still browsing these forums which I guess is just a handfull of modders it's good to see they're not the only ones with output.
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01-17-2007, 01:31 PM
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#7
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Lurker
Join Date: Apr 2006
Posts: 2
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Nice work. Inspired by Eragon ? 
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01-17-2007, 05:38 PM
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#8
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Hahah not really, I think... I just had to do a dragon model at least once in my life. A stupid reason maybe, but enough to do it 
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01-19-2007, 12:46 PM
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#9
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Awesome, truly Awesome 
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01-28-2007, 06:08 AM
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#10
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Forumite
Join Date: Sep 2003
Posts: 566
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how is Dragon doing ?
I hope coming soon 
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01-28-2007, 07:43 PM
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#11
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
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Its skinned, an awesome skin btw. When i have the skin i'll post an screenshot over here. Then when i'm done with the exams by the 19th feb i'll start animating it.
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01-29-2007, 04:52 PM
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#12
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
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01-29-2007, 05:10 PM
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#13
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Awesome! wow! 
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01-30-2007, 11:08 AM
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#14
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
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Another shot:

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01-30-2007, 11:15 AM
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#15
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Join Date: Apr 2002
Posts: 1,187
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Crazyness, wow.
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01-30-2007, 12:58 PM
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#16
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Veteran
Join Date: Mar 2004
Location: Belgium
Posts: 981
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Indeed, it looks very nice !
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01-31-2007, 01:35 AM
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#17
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Forumite
Join Date: Sep 2003
Posts: 566
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OMG ! WOW looks really nice !
Quote:
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Originally Posted by LightNinja
Another shot:

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cant wait !!!
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02-03-2007, 09:33 PM
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#18
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Rookie
Join Date: Feb 2004
Posts: 243
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Sweet!
How about smoke puffing from the nostrils every so often? 
"If you had really good dialogue in a Star Wars movie, it wouldn't be a Star Wars movie anymore."
-Ewan McGregor
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02-18-2007, 08:07 AM
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#19
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Rookie
Join Date: Sep 2005
Location: Paris, France
Posts: 58
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Cool dragon my friend ! What's your plan now ? 
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02-22-2007, 02:45 AM
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#20
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Junior Member
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 437
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Helloo??? when is the expected release date? I love the look of this thing! It will be a nice feature to Trinity TC if you would allow it.
Opera user.
IE hater.
JKA player.
DooM player.
Quake 2 player.
Real life player.
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02-25-2007, 04:28 AM
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#21
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Join Date: Jun 2002
Posts: 408
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Yo LN! Been a while man, you've gotten tons better at modelling
Dragon looks nice, did you know the raptor got ported to the HL2 engine and got really popular for a while in that "Garry's Mod?" I had to bust skulls until they gave all the proper credits 
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02-25-2007, 10:10 AM
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#22
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Junior Member
Join Date: Dec 2003
Posts: 444
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They've ported much stuff for Garry's mod including Haps models and my weapons. :/
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02-25-2007, 09:03 PM
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#23
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Junior Member
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 437
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Why is nothing being done about it? Did they give Fake Names or Email adress's?
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02-26-2007, 02:30 PM
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#24
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Hey Thrawn nice to see you  , thanks btw. Yep you told me it by msn and i saw some screenshots of the raptor ingame, it's good to know that you finally got the propper credits. Damn it I'm sorry to hear that Pahricida I hope those people don't put the dragon in HL2, once Its done without asking permission.
@Culliere, I'm just finishing a barbarian model and a knight model for a medieval mod for JKA and then I'll start animating the dragon which will be really really hard... btw.. do you still want to animate the juggernaught?? =P
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02-26-2007, 09:22 PM
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#25
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Rookie
Join Date: Sep 2005
Location: Paris, France
Posts: 58
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Quote:
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do you still want to animate the juggernaught?
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Send me a Tutorial "how Cuillere can put his stuff in JK with XSI because he sux in animation and rigging" and i can make anything you want  (I already have the plugins for maya to XSI)
Neo dark age is the medieval mod for JKA ? 
I see the models on filefront, and that really cool mod 
Can't wait to beat your dragon 
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02-28-2007, 01:26 PM
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#26
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Lol man i'm too bussy to make a tutorial on animating plus i dont have xsi mod tool so i don't know how to use it, you should ask minilogoguy who seems to know how to animate things in xsi mod tool, he may teach you. Anyway I have the juggernaut half weighted i believe, i don't know why i stopped on animating it, probably because i left modelling for a long time i can finish it since its only one animation (moving wheels) but i'd send you the .glm with the animations and you'd have to put it ingame and all that annoying work, you decide.
And yep, thats the mod  .
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05-01-2007, 06:46 PM
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#27
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Any news on animating, etc?
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05-03-2007, 02:53 AM
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#28
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Junior Member
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 437
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Yeah, it looks great. This will be realesed in the Dark Ages mod, right?
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05-04-2007, 07:32 AM
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#29
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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Yep it is for Dark Ages mod. Theres no news on animating, since i've done 2 models for the mod (warrior and barbarian) and this month im gonna have to study for june exams, so i think i'll animate it in summer, i won't leave it unanimated.
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06-13-2007, 06:28 AM
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#30
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Forumite
Join Date: Sep 2003
Posts: 566
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I hope this Dragon is not Dead ...
are you busy ... ?
hope coming soon ... 
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08-24-2007, 11:02 AM
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#31
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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still wip..

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08-25-2007, 12:45 AM
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#32
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3D Tech Support
Join Date: Jul 2002
Location: Adanac
Posts: 2,073
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Hehe cool!
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08-25-2007, 12:40 PM
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#33
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Rookie
Join Date: Dec 2004
Location: My Mind
Posts: 154
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Beautiful! 
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09-01-2007, 05:16 AM
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#34
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Junior Member
Join Date: Dec 2006
Location: Australia, The Place To Be.
Posts: 437
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By the way, if you guys are looking for the most recent updates, go here: http://forums.filefront.com/sw-jk3-m...onversion.html
Opera user.
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DooM player.
Quake 2 player.
Real life player.
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05-08-2008, 02:27 PM
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#35
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The Ninjonator
Join Date: Sep 2003
Location: Somewhere-Spain Status: Ninjonator
Posts: 1,998
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^^^
Go better to the link of my sig. 
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