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Old 01-07-2006, 12:17 PM   #1
popcorn2008
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Darth_Torpid-PG Question & Answer Event

Quote:
Originally Posted by Darth_Torpid-PG
To help Delphi out, I would be happy to answer a compiled and structured Q&A email if you guys put one together. Please try to keep it to 20 questions or less - I'm sure the other guys here kinda want me working on balance
It looks like our new friend and petroglyph developer, Darth_Torpid-PG, is giving us a chance to send him a pretty decent sized question and answer. Alright this is your chance as the fan base and community to ask a developer any questions you have pertaining to EaW. Post questions that you would like to see on the Q&A here and then later on probably Monday or Tuesday (depending on how many people post) we, the mods/admins will take a look at you guys questions and select the best 5 or so that we can find for the actual Q&A event.

So get your thinking caps on and come up with some good ones!


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Last edited by popcorn2008; 01-08-2006 at 01:21 PM.
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Old 01-07-2006, 12:23 PM   #2
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How much support is going to be given to the modding community?
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Old 01-07-2006, 12:42 PM   #3
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I don't know if any of these have been answered yet...

How will fog of war be applied to the game, both on land and in space?

How destructive will the environments be?

What songs will be included in the game?

Will units have certain advantages and disadvantages against each other like they did in Galactic Battlegrounds?

Will there be any clips from the movies in the game, and if so what is the total amount of footage?

If a planetary race, such as Geonosians, are allied with you, does this mean you control them like your own units?

Since this is technically a prequel to Dark Forces 2, will we get any backstory on Kyle Katarn?

Who is doing the voiceovers for some of the hero characters in the game?


Yep, I have quite a few questions, if I think of anything else I'll post it.
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Old 01-07-2006, 01:22 PM   #4
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1: will there be hidden units ingame that can be unlucked (like you play out story campaign and unlock a unit for mp/skirmish?

2: are there plans/ talks at this point for expansions packs ?

3: will the weather elements and native species be key in conquering certain planets? and will weather be random or fixed on planets?

4: are sd's able to produce unlimited tie's or is there a limit on it for each battle (like you can only have 3 squads from one sd till one dies then you can reuse the build tie option for that sd)

5: a demo release date?

6: a officially updated unit-list
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Old 01-07-2006, 01:22 PM   #5
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Why can only bombers and airspeeders fight in ground battles, and not X-wings, TIE Fighters, etc.?

How will neutral civilizations work exactly?

When the Death Star destroys a planet, is there a popular support system that can cause planets that don't support the destruction to rebel?

That's all that I can think of for now.
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Old 01-07-2006, 01:56 PM   #6
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1) How does the Trench Run work, when destroying the death Star with Red Squad?

2) When Heros land on a planet to do you see them coming out of there hero Ship? eg Slave 1 lands and out comes Boba Fett?

3) Are you able to capture enermy hero units?

4) Is there any type of RPG element for the Heros to get there ablitys?

5) When in "Movie Cam" in space or land, are we able to follow a perticular ship/land unit? eg Slave 1?

I think that just about coves my questions so far

Thanks
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Old 01-07-2006, 03:13 PM   #7
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Hehe, the guy just offered a kind suggestion to help his co-dev, he didn't meant that also. As we say "few counted words, because you never know..."; nice work popcorn

Although the guys above have asked many interesting things, i'll add some here too. So, here i go:

1. Will the infiltrators be able to capture enemy ground vehicles? If no, what is their special ability?

2. Do the explosions of destructed objects/units -both in ground and space- affect the nearby area/units?

3. (and most important) What diplomacy features are we going to see? In relevance to a poll in this forum, are there: collection of info (with spies, locals, communication hacking), sabotages, assassinations, form up of alliances, trade blockades, "purchase" of loyalities (cause inter-faction problems/traitors).

Ok, i'm done, next one
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Old 01-07-2006, 05:31 PM   #8
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1. Will there be random events in Campaign/GConquest/Multiplayer? Such as the Katana fleet being found by a smuggler so you have to race to get a fleet there before you opponent. Or a astroid crashing into a planetoid, random stuff like that? And will you be able to mod in new ones?

2. Will you be able to make new campaigns or change the old ones? If so then will it be possible to make triggers like you Kill Han Solo and you gain 1,000,000 credits and stuff like that?

3. Will there be any way to increase the pop cap on a space map with certain abilitys ect?

4. Will it be possible to set where your fleet runs after you tell it to retreat?
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Old 01-07-2006, 07:04 PM   #9
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1: in multyplayer compagn, will players have pirate trouble, and if one player is dealing with pirates, will the other player have to wait for the first player to complete that mission? or do pirates only apear when 2 players are in combat with each other?

2: do you have to move your troop transports to a spasific location in space? or are they sitting ducks?

3: any chance of a reb vs reb battle?

4: can infintry be turned to the other team?

5: can rebels never have a higher tech then the empire?

6: can the empire steal vehicles or units?

7: whats the point of having 3 fleets in orbit? if some one has only 2 fleets, does that mean a third part of orbit is unpertected?

8: is there secrets or easter eggs in the game?

9: what units can both sides use from cantinas and merchent dock?

10. if 2 people want to play against each other, do they need to buy 2 cds?

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Old 01-07-2006, 07:12 PM   #10
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Well this is a unique chance. Speaking with a developer of a game. Hm, might as well take it up.

1. Will the events on the Galactic Map be set into Real-time; or will they happen like in a turn-based type like in Rome: Total War?

2. Will there be units like assasins and spies, to steal technology and kill certain people? Maybe assasinating an officer can be something like a goal.

3. How will the weapon or damaging system work? Will the ammunition always hit the targeted unit no matter if they are moving; or will the ammunition hit the targeted units based on luck/accuracy like in Homeworld?

4. I don't mean to be rude but: Why wasn't the Homeworld system considered? It functioned very well and it was easy to use.

5. Will the scaling of fighters and ships be as realistic as possible (Mon Calamari Crusiers enormous, X-Wings only cover a half of the hangar door), or will they be created like that they are all sort of the same size?

Well those are my questions for now.
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Old 01-07-2006, 07:20 PM   #11
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I only have one question at the moment.

Will broadsides and angles of attack come into play in space battles?

Also, will friendly fire have any effect?



Last edited by BattleDamage; 01-07-2006 at 09:45 PM.
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Old 01-07-2006, 07:45 PM   #12
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1. With the 2D planes in space battles, will the cap ships be able to move into a different plane to creater vertical formations? And, how will formations work in general?

2. Will the defender be able to call in reinforcements (not from the 10-unit slot) on the ground?

3. Will you be able to use natives and pirates as allies?

4. Is the scale actually adjustable? It was mentioned before, but no conformation was made.

5. Are ranges accurate? Can a group of ISDs satnd off and pummel the fleet while smaller units move in and split the enemy?

6. Does artillery have the range to stand behind a hill and hit enemys on the other side?


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Old 01-07-2006, 08:32 PM   #13
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1.) Could you tell us more about natives or other speices? Benifits? what they do? etc.

2.) Could you explain more in-depth about the ground buildings and structures. What they do, benifits?, etc.

3.) Confusion on powers, could you go more into depth with the heroes powers and or special abilities? And use some heroes for examples, maybe some ones were not 100% sure about like Mon Mothma, Luke, Leia etc.

4.) How is the scaling going to work? Minor info was mentioned on it may be adjusted? Could you elaborate more on this?

5.) Possibly could you explain why you choose the timeline you did?

Edit: Added 2 new questions.


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Old 01-07-2006, 09:10 PM   #14
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1) What is taking the demo so long to be released? Last month you said you just had to choose which maps to use? Did something happen or are you pllaning to release sooner to/at the release date?

2) What is the strategic depth? Is it the typical Brute Force Rock>Scissors>Paper, or the rarer, flat out, you make the victory through movement and such?
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Old 01-07-2006, 10:44 PM   #15
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I have a quick modding question, yes or no answer...

Will it be possible to add MAJOR (playable) factions, equivalent in function to the Empire and Rebellion? I want to make a Twilight Imperium 3 mod, and there's 10 races in that board game... but before I get comitted I want to even know if it's possible.


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Old 01-08-2006, 02:47 AM   #16
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I came up with a few more :P

How will lightsaber combat play out between characters such as Obi-Wan and Vader?

Will there be any unlockables?

Will there be ingame alerts, such as when your bases or armies are being attacked?

What will the multiplayer run off of? (MSN Gaming Zone, Gamespy, etc.)

Will there be any kind of registration for online play?

Will there be any kind of random events ingame?
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Old 01-08-2006, 05:17 AM   #17
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1. Will there be different "ages" or tech levels in this game, such as in age of empires?

2. How will balance work? Is it "X counters Y" or a more subtile way?

3. Will there be "super units" that destroy anything in it's path and counters are to inefficent?


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Old 01-08-2006, 05:52 AM   #18
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Oh, I have one more!

Without spoiling anything, will there be anything involving the CIS?
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Old 01-08-2006, 06:37 AM   #19
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how will the damage system work? is it based on 'old rts style" like: 1 unit is good against another unit and has a weakness to another unit? or is it like lets say: soldiers heroes of ww2 where the damage is based on the 'ammo' type and the 'armor/shield' type?
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Old 01-08-2006, 07:13 AM   #20
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ummmmmmmmmmmmmmmmmmmmmmmmmmmmm

1) How different are the Rebels and Emperials (sorry 4 bad spelling) like since the rebellion is just being built will the emperials be able to walk all over the rebels or can the rebels counter them quite well.

2) Can we capture planets in any pacticular order or do we have to go via specific routes.

3) Will multiplayer for EaW be restricted to game spy or will i be able to access server on places like Game Arena or is that Australia only?

4) Why did you choose game spy when people have had such bad experiences with it or was this call out of your duristriction.

5) Will soldiers be able to take cover behind debree ( will a strom tropper hide behind a tree and pop out from behind cover to take a shot)

6) how will cammoflage work with Storm Troopers. Like can i expect to see them where brown cammo when on a planet like Geonisis, Tatoinne, and Forest cammo on a planet like Endor, Yavin?

Thats all i can think off at this time... Thanks

Jason


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Old 01-08-2006, 08:47 AM   #21
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So, popcorn, did you start forming up the FAQ? I've seen some doubled questions above, but most are quite good. I think if you send 20 questions with 3 sub-questions each (ie. 1-a,b,c) , then we're done! A simply trick to get more stuff known
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Old 01-08-2006, 12:49 PM   #22
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I think were going to give everyone until Monday and then we'll start to form up the questions. It won't just be me but all the mods/admins that go through and will pick what we think are the best questions.

But yes, everyone you have until tommorow to get your questions here.


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Old 01-08-2006, 01:12 PM   #23
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Not that I am trying to take away from the Q&A session, but could you guys limit these to your top 5 questions that have not been asked? There is an approval process here at Petroglyph and it's easier to move 5 questions than 20.

Thanks guys!


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Old 01-08-2006, 01:21 PM   #24
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That's okay Delphi we thought 20 was a bit big as well. I was actually expecting you to say something . It shall be limited to top 5.


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Old 01-08-2006, 02:46 PM   #25
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(!@#$!@#$!@ you popcorn.......not even a "negotiation".........)

(DelphiPG) -Can we limit to 20 questions because...?
(popcorn) -No, we ask 20 and you answer them all.
(DelphiPG) -But...
(popcorn) -What?? Personally i think there are quite few...not to mention that demo matter...
(DelphiPG) -But...
(popcorn) -No but! We sold out of but! Tomorow i'll mail you the questions. Night!

(me) Ah, at last a good moderator

-----------

Anyway, just don't waste a question for the demo or release date
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Old 01-08-2006, 04:33 PM   #26
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Classic...just....classic


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Old 01-08-2006, 05:09 PM   #27
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I pretty much assumed that Delphi was going to limit the Q&A to five questions as did everyone else (mods/admins). We figured 20 was a lot more than the normal Q&A session. Not to worry though, at least we got a Q&A this wasnt even on the schedule.


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Old 01-08-2006, 06:18 PM   #28
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Quote:
Originally Posted by Delphi-PG
Not that I am trying to take away from the Q&A session, but could you guys limit these to your top 5 questions that have not been asked? There is an approval process here at Petroglyph and it's easier to move 5 questions than 20.

Thanks guys!
Moving ....
That had an almost criminal feel to it.


Negotiations ... hmmm ...
Well, since we're running alittle behind PFF, could we up it to 10?




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Old 01-08-2006, 10:31 PM   #29
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i second that motion
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Old 01-08-2006, 11:07 PM   #30
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Exclamation

I third
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Old 01-09-2006, 05:19 AM   #31
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Well I post this question

The A-wing design was completed just after Yavin with it being sent from Dodonna to Blissex for final completion. It was designed after Dodonna noticed that the Alliance needed speed to battle the Fast TIE Fighters. It was put into limited production prior to Hoth. We know this as Tycho Celchu mentions that the A-wings at Endor were made in small workshop setups with the interior of his A-wing haveing inlaid wood from Cardooine.

The Lancer Class Frigate was in limited production in the ANH-ESB period as a direct counter to the X-wing and Y-wing bomber threats against Imperial shipping concerns.

The SSD was in production prior to Yavin. In the Months subsequent to Yavin it was shook down and then the Executor was delivered to Vader's Death Squadron at the Yavin blockade. In this Fleet there were also the initial run of ISD2s.

According to this then all of the above ships should be in EAW!!! As The A-wing was produced AFTER the SSD was made.

As a Response to the SSD the B-wing was designed and made by Ackbar and some Verpine Techs.

Therefore Why oh Why is only the A-wing in the game?? All the main EU ships and fighters were produced alongside or before the A-wing. So why the Timeline Issues?? Just add in about 3 more units per side or remove the Tartan and Broadside to allow the Carrack and Lancer!!



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Old 01-09-2006, 07:37 AM   #32
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Personally, i'd like to see V-wing for rebs too; it's just cool in Rogue Squadron series, especially with its mutli-missiles system that can take out 3 ties (2 missiles per tie) at once. Yet, i don't know when it was produced...

As for the 10 questions you mention Jan, im with you mate, keep walking! I'll be in the (very) rear lines backing you up (*cough cough*)
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Old 01-09-2006, 08:51 AM   #33
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I don't know if these question was asked befor.

Is there a demo mode for MP, so that others can watch games after they are done?
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Old 01-09-2006, 11:49 AM   #34
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I dont know if i'm still on time, but i have a new question (2nd)

will you be able to call in reinforcements while you're in a space battle?
if yes:will it take time to get that fleet over to your current position and does that time depend on the distance how far the fleet is?
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Old 01-09-2006, 12:01 PM   #35
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Quote:
Originally Posted by Athanasios
Personally, i'd like to see V-wing for rebs too; it's just cool in Rogue Squadron series, especially with its mutli-missiles system that can take out 3 ties (2 missiles per tie) at once. Yet, i don't know when it was produced...

As for the 10 questions you mention Jan, im with you mate, keep walking! I'll be in the (very) rear lines backing you up (*cough cough*)
If everyone is at the rear won't you end up at the front?

I'll be far away providing data so the battle won't affect me. (but im with you)



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Old 01-09-2006, 12:02 PM   #36
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Quote:
Originally Posted by Tchilli
I dont know if i'm still on time, but i have a new question (2nd)

will you be able to call in reinforcements while you're in a space battle?
if yes:will it take time to get that fleet over to your current position and does that time depend on the distance how far the fleet is?
something I would like to know 2.



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Old 01-09-2006, 12:18 PM   #37
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Quote:
Originally Posted by Delphi-PG
Not that I am trying to take away from the Q&A session, but could you guys limit these to your top 5 questions that have not been asked? There is an approval process here at Petroglyph and it's easier to move 5 questions than 20.

Thanks guys!
LOL See, this is why I'm not usually allowed to post


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Old 01-09-2006, 12:24 PM   #38
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Not ur fault mate. Hope the staff are well. Look forward to the next few weeks!!



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Old 01-09-2006, 03:07 PM   #39
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Reminder!
Just to let everybody know today we will begin selecting our top 5 questions for the Q&A event. The deadline to post your question is tonight at 9:00 PM in Eastern Standard Time. As of this writing that is 6 hours away, to give you an idea for your own time zone. I posted this at about 3:00 PM (EST).

Thank you to everyone who has participated already and we will be sending and showing what the top 5 selected questions were most likely on Wednesday.


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Old 01-09-2006, 03:12 PM   #40
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Quote:
The A-wing design was completed just after Yavin with it being sent from Dodonna to Blissex for final completion. It was designed after Dodonna noticed that the Alliance needed speed to battle the Fast TIE Fighters. It was put into limited production prior to Hoth. We know this as Tycho Celchu mentions that the A-wings at Endor were made in small workshop setups with the interior of his A-wing haveing inlaid wood from Cardooine.

The Lancer Class Frigate was in limited production in the ANH-ESB period as a direct counter to the X-wing and Y-wing bomber threats against Imperial shipping concerns.

The SSD was in production prior to Yavin. In the Months subsequent to Yavin it was shook down and then the Executor was delivered to Vader's Death Squadron at the Yavin blockade. In this Fleet there were also the initial run of ISD2s.

According to this then all of the above ships should be in EAW!!! As The A-wing was produced AFTER the SSD was made.

As a Response to the SSD the B-wing was designed and made by Ackbar and some Verpine Techs.

Therefore Why oh Why is only the A-wing in the game?? All the main EU ships and fighters were produced alongside or before the A-wing. So why the Timeline Issues?? Just add in about 3 more units per side or remove the Tartan and Broadside to allow the Carrack and Lancer!!
Please dont use this question, they will not put these in the game no matter what you say and it takes away a question slot that could be used for an important question about whats actually going to be in.
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