Originally posted by Ruhan Raeyaz:
I am using v2.5, i also use rhino3d , in fact I HATE modeling in max.
So do I, that's why I just bought a copy of AutoCad 1.4 from my local paper.
Uh, if that question was directed at me, well I don't texture my Models in 3DSmax, I just make the wireframe and thats it, then export that to DXF fiel format to use in ACE_DXF. I edit existing or create my own textures in Paintshop Pro 5 and use those. Besides I don't think the DXF file you use to build a new ship contains any texture info, it's just all mesh, face and vertex data I think.
All textures that appear in the game are allocated to the models during creation of the OPT file as far as I know. When you import a DXF to create an OPT, all the faces in all meshes are set to the ACE_DXF default texture. That's why texturing is a pain in the butt (for me anyway), you have to go and make sure every face and texture is rotated and orientated just right.
"Peace through superior firepower"