But please don't forget that the professional game studios
have much better tools on one hand, but limited time on the other hand.
Which means: we need time got learn how to use the tools that exist for us,
and need more time to work on the mod.
Since we are taking the time we want, we can achieve any level of quality
up to the engine's limitations.
It is entirely up to the team, where we stop and when we decide a map is ready etc.