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01-30-2006, 11:13 PM
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#1
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Rookie
Join Date: Jan 2006
Posts: 16
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WIP: EAW Model Viewer (ALPHA)
THIS IS A WORK IN PROGRESS
Should start the d3d work very shortly, and with proper file specs, could probably have a converter written soon as well. Importer, not yet, still have some things i need to figure out with the format, but for showing it in a small d3d window, im good to go.
Will keep posting updates.
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01-30-2006, 11:16 PM
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#2
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Lurker
Join Date: Jan 2006
Posts: 3
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oo pretty neat
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01-31-2006, 12:38 AM
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#3
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Rookie
Join Date: Oct 2005
Location: Past the outer rims of the universe training my sith armies.
Posts: 159
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Sorry I suck at things like this, so can you give me a idea on what all that means? thanks 
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01-31-2006, 12:42 AM
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#4
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Join Date: Feb 2005
Posts: 115
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GJ: It is/will be for viewing/extracting .alo files, apparently.
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01-31-2006, 12:45 AM
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#5
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Rookie
Join Date: Jan 2006
Location: Reno, Nv
Posts: 36
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this is awsome, I will definitly keep my eyes out for this little treasure.
EO
if you dont know where I am... Then your lost...
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01-31-2006, 12:53 AM
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#6
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Rookie
Join Date: Jan 2006
Posts: 16
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viewing and exporting, not extracting.
going to try to support some popular simple formats, haven't investigated this yet though.
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01-31-2006, 01:08 AM
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#7
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Rookie
Join Date: Feb 2005
Posts: 115
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er, I meant exporting XD
Congrats, though, this is great great progress.
PS: If you manage to enable importing of models to .alo before the 16th I would.. something good.
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01-31-2006, 01:09 AM
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#8
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Rookie
Join Date: Jan 2006
Location: Reno, Nv
Posts: 36
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Quote:
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going to try to support some popular simple formats, haven't investigated this yet though.
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so I assume that one of the most common you will be using is .3ds? I hope that it is, only because that is what almost every model program uses.
EO
if you dont know where I am... Then your lost...
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01-31-2006, 01:25 AM
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#9
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Join Date: Jan 2006
Posts: 16
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that or .obj
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01-31-2006, 01:51 AM
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#10
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Join Date: Jan 2006
Location: Reno, Nv
Posts: 36
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either one works for me, Im not saying everyone will be happy with one or the other, but its a start. Keep up the good work.
EO
if you dont know where I am... Then your lost...
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01-31-2006, 06:54 AM
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#11
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Rookie
Join Date: Jan 2006
Posts: 16
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sure will, did some of the preliminary directx work tonight, getting there, still got some tweaks here and there though...

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01-31-2006, 02:03 PM
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#12
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Rookie
Join Date: Sep 2003
Posts: 159
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I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.
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01-31-2006, 04:21 PM
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#13
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Rookie
Join Date: Jan 2006
Location: Reno, Nv
Posts: 36
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Its turning out great, I cant wait for the release. BTW, Dante, I have sent you a PM, please read it.
EO
if you dont know where I am... Then your lost...
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01-31-2006, 05:41 PM
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#14
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Rookie
Join Date: Jan 2006
Posts: 205
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wtf is that
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01-31-2006, 05:48 PM
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#15
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Join Date: Dec 2005
Posts: 53
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ISD o.O
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01-31-2006, 05:55 PM
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#16
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Rookie
Join Date: Jan 2006
Posts: 16
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Quote:
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Originally Posted by MDN14
I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.
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it is probably possible, i haven't investigated those fileformats in full yet, so i can't 100% say i am going to support them as of yet.
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02-01-2006, 05:21 AM
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#17
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Rookie
Join Date: Jan 2006
Posts: 16
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More work on it tonight, got some more items programmed, and some of the d3d optimized. Added a screenshot button for debug, might keep it, might not.
So far its looking pretty good, some of my next tasks are applying the effects, but i have some variables i need to set first, so that they are rendered properly.
I also need to create a default light, in order for some of the normals etc... that need to be applied to work.
Anyway, here is another pic, notice the rancor has his hands and feet, this is 2 different meshes in the same model, took me a bit to get that working lol.

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02-01-2006, 09:20 AM
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#18
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Lurker
Join Date: Jan 2006
Posts: 2
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Thats excellent work there Dante... just a quick question, did you ever work on Star Wars Rebellion?
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02-11-2006, 01:59 PM
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#19
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Rookie
Join Date: Dec 2005
Posts: 53
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When Will This be done, I NEED IT PLZ!!
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