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Old 01-30-2006, 11:13 PM   #1
DanteRenEvo
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WIP: EAW Model Viewer (ALPHA)

THIS IS A WORK IN PROGRESS



Should start the d3d work very shortly, and with proper file specs, could probably have a converter written soon as well. Importer, not yet, still have some things i need to figure out with the format, but for showing it in a small d3d window, im good to go.

Will keep posting updates.
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Old 01-30-2006, 11:16 PM   #2
yuppie
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oo pretty neat
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Old 01-31-2006, 12:38 AM   #3
GhOsT-Jedi
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Sorry I suck at things like this, so can you give me a idea on what all that means? thanks






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Old 01-31-2006, 12:42 AM   #4
Iamme
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GJ: It is/will be for viewing/extracting .alo files, apparently.
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Old 01-31-2006, 12:45 AM   #5
Epytron_Omega
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this is awsome, I will definitly keep my eyes out for this little treasure.

EO


if you dont know where I am... Then your lost...
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Old 01-31-2006, 12:53 AM   #6
DanteRenEvo
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viewing and exporting, not extracting.

going to try to support some popular simple formats, haven't investigated this yet though.
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Old 01-31-2006, 01:08 AM   #7
Iamme
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er, I meant exporting XD
Congrats, though, this is great great progress.
PS: If you manage to enable importing of models to .alo before the 16th I would.. something good.
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Old 01-31-2006, 01:09 AM   #8
Epytron_Omega
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Quote:
going to try to support some popular simple formats, haven't investigated this yet though.
so I assume that one of the most common you will be using is .3ds? I hope that it is, only because that is what almost every model program uses.

EO


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Old 01-31-2006, 01:25 AM   #9
DanteRenEvo
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that or .obj
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Old 01-31-2006, 01:51 AM   #10
Epytron_Omega
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either one works for me, Im not saying everyone will be happy with one or the other, but its a start. Keep up the good work.

EO


if you dont know where I am... Then your lost...
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Old 01-31-2006, 06:54 AM   #11
DanteRenEvo
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sure will, did some of the preliminary directx work tonight, getting there, still got some tweaks here and there though...


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Old 01-31-2006, 02:03 PM   #12
MDN14
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I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.
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Old 01-31-2006, 04:21 PM   #13
Epytron_Omega
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Its turning out great, I cant wait for the release. BTW, Dante, I have sent you a PM, please read it.

EO


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Old 01-31-2006, 05:41 PM   #14
Ali1392
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wtf is that
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Old 01-31-2006, 05:48 PM   #15
Andy819
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ISD o.O





Total War
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Old 01-31-2006, 05:55 PM   #16
DanteRenEvo
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Quote:
Originally Posted by MDN14
I dont know much about how to make thigns like this, but why couldnt you make it so you could export it as a .3ds OR a .obj? Maybe not right away, but maybe in its second release or something at least? That would make alot more people happy.
it is probably possible, i haven't investigated those fileformats in full yet, so i can't 100% say i am going to support them as of yet.
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Old 02-01-2006, 05:21 AM   #17
DanteRenEvo
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More work on it tonight, got some more items programmed, and some of the d3d optimized. Added a screenshot button for debug, might keep it, might not.

So far its looking pretty good, some of my next tasks are applying the effects, but i have some variables i need to set first, so that they are rendered properly.

I also need to create a default light, in order for some of the normals etc... that need to be applied to work.

Anyway, here is another pic, notice the rancor has his hands and feet, this is 2 different meshes in the same model, took me a bit to get that working lol.

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Old 02-01-2006, 09:20 AM   #18
CondarF
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Thats excellent work there Dante... just a quick question, did you ever work on Star Wars Rebellion?
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Old 02-11-2006, 01:59 PM   #19
Andy819
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When Will This be done, I NEED IT PLZ!!





Total War
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