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Old 03-18-2006, 04:58 PM   #41
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I'd like to see the modules be a lot bigger and have the quests take longer to do. I don't want the developers to just make the game's core storyline then dump a bunch of crap on top of it.



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Old 03-18-2006, 08:31 PM   #42
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I think it should be around 10-12 planets and about 2-3 hrs a planet so it takes forever to finish the game but still have a fun time doing so.


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Old 03-19-2006, 07:09 AM   #43
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Quote:
Originally Posted by DarkLord152
I think it should be around 10-12 planets and about 2-3 hrs a planet so it takes forever to finish the game but still have a fun time doing so.
2-3 hours of 10 -12 planets. You have to do better than that bro. It's almost as long as K1 and 2 depending on how you play. Lets say 6 major planets with 4hours of major plots in the story an 5 planets with lots of bonuses and new NPC story plots as side quests 1-2 hours each so you have almost 40 hours of game if you know it all and play 24/7 errrm... 20/7.



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Old 03-21-2006, 12:03 PM   #44
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Longer not necessarily...more complete yes. I thought where KOTOR 1 surpassed KOTOR 2 was depth of the gameplay/story outside of the main plot. Taris was a perfect example - Three seperate areas on one planet, multiple plot lines, huge number of quests/side quests that were all necessary to complete to move the story along. I like the idea of creating NPC party member areas that have specific quests in order to advance their story - if the devs could come up with a way to intricately tie those sidequests into the main plot that would be awesome - example: in KOTOR 1 needing to rescue Zaalbar before having him join the group and swearing the life debt to you - and then having his back story so intertwined with your mission to get one of the star maps - that was perfect!
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Old 03-22-2006, 08:01 PM   #45
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I'd like to see a much longer game, and a much more free-wheeling game as well. I'd like to see, if not more planets, certainly more on each planet.
By now, it can't have escaped Obsidian's or Lucasart's attention that there's an aggressive modding community out here. Let's have a game who's main quest(s) are a bit longer than the last two, but with a much more expanded availability for side quests. Say, "here's Coruscant, here's where the main quest takes place, here's where the main quest items are located." pause for dramatic effect. "Now see these hooks. They lead to other areas, which you can use this INCLUDED tool set to populate. And see this here? This lets you detach the main quest items and put them into the new areas you've built. Hope you have a large hard drive Suddenly, Coruscant has changed from a 5 hour level to a 35 hour level and the devs only added simple walkmeshes and tools, thereby not dramatically increasing developement time.
Give us some blank slates, a meaningful modding suite, and a way to tie them to the main modules more easily and the galaxy's our oyster!
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Old 03-22-2006, 09:42 PM   #46
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Quote:
Originally Posted by shinyjedi
Give us some blank slates, a meaningful modding suite, and a way to tie them to the main modules more easily and the galaxy's our oyster!
Never happen. LA won't let this happen, if they were going to there would have been some official support from the beginning, but there isn't. So no toolkits or fancy suites or any places meant for us to add stuff in...


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Old 03-23-2006, 06:40 AM   #47
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Longer, Better , Uncut



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Old 03-23-2006, 01:05 PM   #48
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I'd actually like a mix of big and small modules, alongside the larger planets in general. No particular gameplay reason, 'cept it would allow for a lot more stuff to happen when you enter a certain area, and of course, it makes modding easier



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Old 03-24-2006, 07:51 AM   #49
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Maybe enlargen modules to make it longer. Whole Coruscant with different districts where you could actually use a transport to move around while enjoying the view.



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Old 03-24-2006, 08:11 AM   #50
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what would be cool is KOTOR MMORPG. kick ass.


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Old 03-24-2006, 09:00 AM   #51
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Longer game, sure! I want maximum fun for the money I know I'm going to pay for the game.
I'd like more planets, more sidequests, more PC/NPC interactions, more PC/party member interactions, more party members who make quips like Jolee and HK, more cantina entertainment....
What I don't want is running around a lot on my own. I hate questing alone.
I'm sure none of us here is going to say: "I want a shorter game and less fun for my money!"


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Old 03-24-2006, 11:09 AM   #52
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Remember that longer != better.

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Old 03-24-2006, 12:20 PM   #53
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Quote:
Originally Posted by Prime
Remember that longer != better.
That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is.


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Old 03-24-2006, 10:26 PM   #54
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Quote:
Originally Posted by venom_tyrant
what would be cool is KOTOR MMORPG. kick ass.
They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.



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Old 03-25-2006, 02:44 AM   #55
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I didn't read the whole thread and frankly don't want to.

KotOR has always been a long, highly immersive plot. In short, if they keep the immersiveness of the plot, I see no problem with longer games. After all, I'm pretty sure that TSL was about 1.5 times the length of KotOR 1.



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Old 03-29-2006, 10:48 AM   #56
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How long do I want KotOR III?

... as long as the story needs it to be.


Yes, of course I'd like to play it forever and ever, but only if my fascination and attention are drawn to it.

If the story is poor, it won't matter how long it is.


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Old 03-29-2006, 11:09 AM   #57
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Quote:
Originally Posted by Jae Onasi
That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is.
They may want to, but a longer game means less effort on each individual piece.

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Old 03-29-2006, 11:30 AM   #58
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Quote:
Originally Posted by Prime
They may want to, but a longer game means less effort on each individual piece.
Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

I'm not a specialist on game development, but I do understand that everything is time & money.


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Old 03-31-2006, 07:03 AM   #59
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Great Ideas!!

Quote:
Originally Posted by jimbo fett 66
I would like the game to be longer than TSL, but not just because you are dong worthless stuff. The additional time would need to be spent advancing the story or providing additional role play. Just sitting at the work bench wading through additional possibilities for upgrading equipment or hacking and slashing through an additional 4 rooms to every level would not add to the game. Here's my list of suggestions to make KOTOR 3 longer, but not boring:
1) More opportunities for role playing. I want more conversations that really matter. However, please do not make 15 minute conversations. It was really irritating in TSL when I would be playing late at night and I could not end the game and get to sleep because I was stuck in an interminable conversation.
2) I would like to see a mix of side quests involving party members (like K1) and nonparty members (like K2).
3) A few more planets would be great, both for side quests and the main quest. I would like the main quest to be a bit longer, but not just because you add more pieces to the puzzle. Adding another star map to find in K1 would not have been so great, but adding something else that would enable you to get to the Star Forge would have been good.
4) Please, let there be no level cap! I don't want to sit in the Korriban tomb for hours exploiting the unlimited experience glitch so I can level up to infinity, but I would like to see how high I can go if I take advantage of every opportunity for xp I can find. I'm sure the devs can make it so the game knows how to make the bosses match your level when you come to fight them.
FWIW
1. I would also like to see more quest where you get called in by denziens of plantes or communitys to solve crimes or be an arbiter.

2. Also, maybe have a larger party, but enable it so you can send like half off to do other missions, like kotor II where they go off on dxun while you go to battle in onderon.

3. Who cares if any of the original members come back!! just ask the questions like in the beggining of kotor II when exile meets Atton and then they can say what happened, like revan was actually the sith wearing the mask in kotor II and they shot the exile out a torpedo tube because he caused all that trouble.

4. have some serious customization abbilities, go to a tailor and have them make you robes, be able to search more caves on different planets for crystals or hunt Krayt dragons, no more being able to buy them.

Any of these ideas sound good??
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Old 03-31-2006, 07:22 AM   #60
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Quote:
Originally Posted by †Saint_Killa†
They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.
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Old 03-31-2006, 10:23 AM   #61
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Quote:
Originally Posted by Cygnus Q'ol
Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.

I'm not a specialist on game development, but I do understand that everything is time & money.
You got it.

Time costs money. Ultimately the decision is this: does extending the development time (and therefore spending more money) to create a long game game of the same quality result in enough additional sales to recover that cost.

Also, often in the case of a liscenced game like Star Wars, the devs will negotiate the time up front, and other issues are taken into account.

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Old 03-31-2006, 11:06 PM   #62
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Old 04-04-2006, 09:06 AM   #63
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I usually finish the KOTOR games in about 40 hours. Maybe some hours more, but if it is to long, then the story will be to lengthy.

So i would say a planet more
ye thats about right what i'd like


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Old 04-05-2006, 12:59 PM   #64
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already have


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Old 04-05-2006, 09:31 PM   #65
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yes, i deffinately want a longer game. more plot, and side quest that you could do after the primary plot. and lots more planets, not nessisarily in the main game, but premade so editing the code would open them....

i take it all back, i just want MORE.
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Old 04-06-2006, 12:44 AM   #66
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Of course. As long as none of the quests get repetitive, by having to kill off some bad guys or save someone from a bounty.


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Old 04-06-2006, 01:06 AM   #67
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SInce the game will most likely be for pc/xbox360 and possibly ps3
then it would be longer and with more stuff.

Kotor I and II were not as long cause of the limits the xbox had
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Old 04-06-2006, 07:00 AM   #68
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Quote:
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already have
well all we have to do wait then if there are results.



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Old 04-06-2006, 10:19 AM   #69
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Quote:
Originally Posted by gstommylee
Kotor I and II were not as long cause of the limits the xbox had
I'm not sure if that is true.

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Old 04-08-2006, 10:20 AM   #70
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Kotor 3 should definatly be a longer game. They can lenghthen the game with more side quest, longer misssions, more planets and more sophisticated flight system. Id say there should be no less then 20 worlds in kotor 3. Each complete with side quest and a long main plot line. maby they should even add planets for you to have the option to go to with no connection to the plot just for the sake of exploring on your own time. also you should have the ability to continue playing after the game is over. the flight system should be able to dock the ebon hawk manualy(optional),take off and fly it through space and even engage in combat. All of these would add to the thength of the game.
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Old 04-08-2006, 10:26 AM   #71
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Yes, Kotor I and II each took 30-40 hours. Elder Scrolls III: Morrowind takes 3 years to complete! I'd like to see a Kotor game that long. The best way to do this would be to have an unbelievably complicated story, huge areas, huge quests, thousands of NPCs to talk to, ten times as many planets as before, and graphics so good you waste 75% of your time admiring them instead of actually getting anywhere in the game.

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Old 04-09-2006, 10:40 AM   #72
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I definitely would like a huge KOTOR game with a timeless quality, with lots of sidequests. And graphics like alkonium mentioned!
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Old 04-11-2006, 01:24 PM   #73
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Yes and No.

I’d rather a game with fewer, more developed and expansive planets than loads of deserted ones. I want more Taris-like locations. I also think they should include at least 1 planet from the films cos it would be nice to have some familiarity like KOTOR 1 had (Mustafar anyone?).
Also, for christ sake, I want a city that’s THRIVING! Less ****-box planets please I want a busy city that’s not about to go under. Screw Dantooine this time how about the Jedi academy on Coruscaunt?
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Old 04-11-2006, 07:13 PM   #74
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Heh. They'd have to make the Jedi inexplicably come back and thrive again. But what fun would there be in that? Either you help restore the Jedi or you just crush them again. Sounds like K1 and K2 combined...



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Old 04-11-2006, 07:51 PM   #75
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A thriving city doesn't have to have a single Jedi in it. How many Jedi you think are in L.A. right now? And don't count people who THINK they're jedi..
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Old 04-11-2006, 08:48 PM   #76
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Well, he said Jedi Academy on Coruscant...



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Old 04-11-2006, 09:01 PM   #77
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after adding the main missions, side missions, and gambling I would usually finish the game in about 16 hours. I would like the game to be extended to about 36 hours at least, so that will be at least 12-16 planets.


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Old 04-11-2006, 11:08 PM   #78
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Ah, I missed the jedi acadamy bit. Mea culpa. I'm guessing, though, that Coruscant would thrive with or without the jedi. Wouldn't mind rifling through the archives of that "abandoned" acadamy, though.
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Old 04-12-2006, 12:47 AM   #79
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Id just like to add that the next kotor will definetly, without a doubt, contain dantooine , thats where the new jedi order is going to be setup, SO SHUT UP ABOUT IT!!!!!

Corascant would only realy work, if you had some kind of mofia or if they let you get into politics. Getting involved in dirty politics would be a good sub plot for corascant, as the dark side of course, but you could still be involved in "clean" politics as the light side. Although this is a scary idea because LA would probably include there own political values in the game, which would piss people off.

Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.


I think they should also include more then one port in a system. Like an orbital space station or small moon. This would be a cool touch and would give you a reason to explore some.


There should also be more side quest for travel. Such as smuggling missions, bounty hunting, scouting, and legal cargo. A great deal of missions should be inter system or at the very least, inter planetary. This would be realy fun, give you alot of excusses to use your ship,actualy fly your ship (hopefully), and would greatly lengthen the game.

Planetary main quests should have more to them and should involve other planets. This would make planets take longer, adding to the length of the game.

The AI of the common NPC should be alot better. They should have there own homes, they should sleep, eat and entertain when they want. They should also have alot more diolouge options. They should have a like/dislike meter and you should be able to make ally and enemys among the populace. This would give you a chance to inter mingle with the populace and would add to the general length of the game.

Planets should have there own economy and prices should vary between shops, this would give the player a chance to spend some time trading. There should also be a trade/commerce skill that you can increase and more reasons to use money, so you actualy need it.


You've got a lot of guts...let's see what they look like!
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Old 04-12-2006, 12:56 AM   #80
†Saint_Killa†
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Quote:
Originally Posted by Darth Greg
Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.
I really hated that thing LA implemented on SW: Galaxies. It made the game suck.



"You cannot kill which you did not create."

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