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Old 02-01-2006, 04:47 AM   #1
Capstani
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Abilities and such

I'm trying to create a couple of new unit abilities and I've run into a bit of an impasse... does anyone know where the abilties themselves are defined? I know how to add the existing abilities to other units, that's easy enough.

To start, I'm trying to create a special rocket attack for TIE bombers, something like Piett's ability, but instead of firing a single beam firing a pair or rockets from each bomber. Veers' ability works around the same way I wanted, so I tried <TYPE>MAXIMUM_FIREPOWER</TYPE> and used the associated code. Causes the game to crash. I checked the projectiles I was using by deleting the ability section and it worked fine.

The other thing I can think of the Y-Wing ion cannon attack, which has nothing modifiable in the ability list. So they must be defined somewhere else and just referenced... so does anyone know where?
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Old 02-05-2006, 05:55 AM   #2
Capstani
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I figured it out... simpler than it seemed. So here's a screenshot.


Yellow things are the rockets, blue things are my proton torpedo sprites (you might recognize the style as XvT). I've done a bunch more graphics modifications that I can post up if people want.


Next question: where are the tooltips, names and stuff stored? ie. the stuff the game looks for when it sees TEXT_ID_TIE_BOMBER in the xml file. Need to rename the ability now, Ion Torpedo isn't quite right.
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Old 02-05-2006, 05:28 PM   #3
Capstani
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Nobody knows? Or interested at all?

Anyways, did some more experiments with new projectile types and graphics.

This is the Imperial Modified corvette, which sacrifices speed and anti-fighter capacity for a slightly heavier armament and shield grid. Has 2 dual laser turrets (more powerful but less accurate against fighters) and a pair of light concussion missile launchers, as well as an "overcharge" ability which drops the corvette's shields, increases laser damage and doubles engine speed.
Really needs a new model, but the blue striped version of the corvette works ok.


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Old 02-07-2006, 05:26 PM   #4
Capstani
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Yet again, I figured it out myself...

I might as well make this my showoff thread, see if anyone become more interested....

FX editing continues...


Fighter explosion FX



Light laser cannon FX


Proton Torpedoes


Exploding Marauder corvette


ISD gun batteries (I think the ion cannons need to be more defined - they're the faint blue ones)


ISD exploding (as soon as I figure out how to get rid of the blue....)


..something blowing up


Something on the Acclamator blowing up
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Old 02-07-2006, 05:41 PM   #5
Ryebread
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I'm enjoying this. Keep em coming.
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Old 02-07-2006, 06:01 PM   #6
TerialPayne
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Im not a modder myself (too lazy), but this is very interesting. I like how easily people seem to be adding thier personal touches.

Awesome ideas BTW. I always thought the TIE Bomber needed some sort of special.
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Old 02-07-2006, 06:03 PM   #7
Nakatomi2010
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They're free, I think that's special enough.....

Personally I think the Imperial Star Destroyers need a compliment of Interceptors and bombers... I want to see TIE Interceptors
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Old 02-07-2006, 11:02 PM   #8
Iamme
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Quote:
Originally Posted by Nakatomi2010
They're free, I think that's special enough.....

Personally I think the Imperial Star Destroyers need a compliment of Interceptors and bombers... I want to see TIE Interceptors
We need the model. After we have that it should take ~2 minutes to mod in
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Old 02-07-2006, 11:36 PM   #9
wolfshadow
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Personally, the 3 units I want to see the mosy myself is the TIE Defender, TIE Advances and a SSD of some sort. The Executor class that is floating around in the full game mod forum is pretty.
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Old 02-08-2006, 01:53 PM   #10
lonepadawan
 
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Quote:
Really needs a new model, but the blue striped version of the corvette works ok.
Well Nertea you already know it's one of the things I want to try :P

Awsome stuff by the way.. haven't seen some of it.. now give the X-wing proton torpedoes like I've been pestering you to :P


"Your life does flash before your eyes before you die..... the process is called LIVING"
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Old 02-08-2006, 02:48 PM   #11
Admiral Sith
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The Text IDs and descriptions are located in the MasterTextFile, and did you find away to work around the two abilties max thing?



"It may be that the old astrologers had the truth exactly reversed, when they believed that the stars controlled the destinies of men. The time may come when men control the destinies of stars." -Arthur C. Clarke

"Ideals are like stars: you will not succeed in touching them with your hands, but like the seafaring man on the ocean desert of waters, you choose them as your guides, and following them, you reach your destiny." -Carl Schurz
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