lfnetwork.com mark read register faq members calendar

Thread: Hyper velocity gun
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-06-2006, 03:44 PM   #1
SFRMAINE
Lurker
 
Join Date: Jan 2006
Posts: 4
Hyper velocity gun

How can you increase the rate of fire for the hypervelocity gun? I find myself playing as the empire on bryants/garys mod 2.6g totally outgunned against the rebels (45 mon colamari cruisers) I love the hyper velocity gun and want to lay waste the rebel scum.

Last edited by SFRMAINE; 02-06-2006 at 05:02 PM.
SFRMAINE is offline   you may: quote & reply,
Old 02-06-2006, 10:20 PM   #2
Slocket
Junior Member
 
Join Date: Jan 2006
Posts: 309
If you are using BG Mod, look inside specialstructures.xml with any text editor. Search for *hypervelocity* there yonder down you will find a confusing two sets of data, as if there was going to be a land based AND a space based version. One got "axed" according to the designer notes comments there abouts.

One has its 'weapon_recharge" set for 15 seconds, the other is set for 60 seconds; which you can set to whatever. BTY how long is the recharge timer in your game, then I can be more specific and exactly what to change. I never built one yet...

I vaporize Rebels with my Mega Fleet of Doom and never get owned...

Last edited by Slocket; 02-07-2006 at 06:14 AM. Reason: spelling errors
Slocket is offline   you may: quote & reply,
Old 02-07-2006, 02:46 PM   #3
SFRMAINE
Lurker
 
Join Date: Jan 2006
Posts: 4
yea i found it thx for your help. it seems like 1-1:30 for the gun to recharge so i set it to about 5 seconds. Just seems that the AI on hard is very fast and gets many many ships and planets before i can. Although this is the best mod so far for EAW.
SFRMAINE is offline   you may: quote & reply,
Old 02-08-2006, 05:11 PM   #4
Grey_Ghost
Rookie
 
Grey_Ghost's Avatar
 
Join Date: Jan 2006
Posts: 109
Quote:
Originally Posted by SFRMAINE
yea i found it thx for your help. it seems like 1-1:30 for the gun to recharge so i set it to about 5 seconds.
The recharge time is modified by what speed you have your Space Battles set to in game.
Grey_Ghost is offline   you may: quote & reply,
Old 02-08-2006, 08:19 PM   #5
Iamme
Rookie
 
Iamme's Avatar
 
Join Date: Feb 2005
Posts: 115
Quote:
Originally Posted by Grey_Ghost
The recharge time is modified by what speed you have your Space Battles set to in game.
Erm, that's a global modifier, Grey_Ghost, not the actual value. I know first-hand that modifying everything but build times works so far.
Iamme is offline   you may: quote & reply,
Old 02-10-2006, 01:20 AM   #6
Grey_Ghost
Rookie
 
Grey_Ghost's Avatar
 
Join Date: Jan 2006
Posts: 109
What is that reply supposed to be meaning? What I wrote was correct, perhaps you misinterpreted it?
Grey_Ghost is offline   you may: quote & reply,
Old 02-10-2006, 05:35 AM   #7
wolfshadow
Rookie
 
wolfshadow's Avatar
 
Join Date: Jan 2005
Posts: 122
Iamme was saying that you can mod the actual time that it takes for the gun to recharge in specialstructures.xml I have it set for about 15 seconds.
wolfshadow is offline   you may: quote & reply,
Old 02-11-2006, 01:03 AM   #8
Grey_Ghost
Rookie
 
Grey_Ghost's Avatar
 
Join Date: Jan 2006
Posts: 109
Quote:
Originally Posted by Grey_Ghost
The recharge time is modified by what speed you have your Space Battles set to in game.
I meant after you change the recharge setting in the XML file it's then modified by the set Speed in game. Don't look for any deeper meaning, it wasn't there.
Grey_Ghost is offline   you may: quote & reply,
Old 02-11-2006, 01:47 PM   #9
comrade-max
Lurker
 
Join Date: Jan 2006
Posts: 9
Quote:
Originally Posted by Slocket
If you are using BG Mod, look inside specialstructures.xml with any text editor. Search for *hypervelocity* there yonder down you will find a confusing two sets of data, as if there was going to be a land based AND a space based version. One got "axed" according to the designer notes comments there abouts.

One has its 'weapon_recharge" set for 15 seconds, the other is set for 60 seconds; which you can set to whatever. BTY how long is the recharge timer in your game, then I can be more specific and exactly what to change. I never built one yet...

I vaporize Rebels with my Mega Fleet of Doom and never get owned...
the space based hypervelocity gun is still in its on the official website
comrade-max is offline   you may: quote & reply,
Old 02-12-2006, 01:09 PM   #10
Slocket
Junior Member
 
Join Date: Jan 2006
Posts: 309
Ah, yes. Your right. Silly me. There is a space gun and a land gun. One was set for 15 seconds, the other 60 seconds.

My Fleet of Doom ran into one of those nasty " Sir, I uhh...".....boom. I did not know the AI was smart enough to build one.
Slocket is offline   you may: quote & reply,
Old 02-14-2006, 04:47 PM   #11
rderveloy
Rookie
 
rderveloy's Avatar
 
Join Date: Jan 2006
Posts: 40
Building more than 1 hypervelocity cannon should help the recharge on that planet rate as well for those who prefer not to modify xml files.
rderveloy is offline   you may: quote & reply,
Old 02-14-2006, 07:57 PM   #12
Sithman1138
Junior Member
 
Sithman1138's Avatar
 
Join Date: Dec 2005
Posts: 288
I've been hearing alot about this hypervelocity gun. What is it? Like the gun the reborn Emperor used?


-Adthrawn of SWGBH
-Sithman1138 of TF.N

^^Sig by Sabretooth^^
ADTHRAWN DESIGN TEAM
Sithman1138 is offline   you may: quote & reply,
Old 02-15-2006, 03:47 AM   #13
Slocket
Junior Member
 
Join Date: Jan 2006
Posts: 309
Well, I do not know about Reborn, but the land based Hypervelocity Gun is similiar to a giant rail gun. Glorious in its design. A tribute to our great Emperor's forsight and vision.

Using powerful magnetic fields, it accelerates a metal projectile to extreme velocity, piercing a ships hull directly bypassing its shields.

It cannot target anything smaller than a corvette or a single hardpoint on a ship. A small matter, compared to what it can do...

In one shot it will take out a Corellian Corvette or Gunship; two shots removes a frigate, and three shots a Mon Cal. When it hits, the hull damage is severe plus the splash damage destroys/hurts the bigger ship's hard points a great deal.

One nasty weapon to surprise an insubornate Rebel attack force trifulling with one of our lightly defended system...especially with a gravity well generator installed on the space station to keep them from withdrawing into retreat like cowards.

The Rebels will come to understand our rightous rule. Peace and Tranquility all througout the universe. There shall be no more war under one Empire Rule.
Slocket is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Empire At War > EaW General Discussion > Modding forum > Hyper velocity gun

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:47 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.