lfnetwork.com mark read register faq members calendar

Thread: Qui-Gon & Obi-Wan (Episode I)
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-12-2006, 01:04 PM   #41
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Well he asked for Icons and im gonna give him some. Yea I was planning on using Palpatines holoshader stuff and edit it onto quigon. I dont know how well it will work, but we shall see. Im fixing to start on team colors for quigon. Is there any skins you wanna do. I dont wanna over step ya now if you wanna do something. By clipping issues you mean the torso near the neck when the robe is on?

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:09 PM   #42
Theos
Rookie
 
Theos's Avatar
 
Join Date: Jan 2006
Location: London
Posts: 16
i hope these models are out soon, cos they look REALLY good, especially liam neeson (aka. qui-gon jinn). I think obi's face could use a bit more work though, cos to me it doesnt look like ewan mcgregor that much... or maybe im going blind.


Power! Unlimited Power!

Theos is offline   you may: quote & reply,
Old 02-12-2006, 01:11 PM   #43
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Looks like him to me.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:31 PM   #44
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Quigon team skins are about ready. Just gotta make the .skin files and then take the screens. Aswell do the robed skins.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:32 PM   #45
Selek
Rookie
 
Selek's Avatar
 
Join Date: Sep 2005
Location: Germany
Posts: 62
Quote:
Originally Posted by Zappa_0
Well he asked for Icons and im gonna give him some. Yea I was planning on using Palpatines holoshader stuff and edit it onto quigon. I dont know how well it will work, but we shall see. Im fixing to start on team colors for quigon. Is there any skins you wanna do. I dont wanna over step ya now if you wanna do something. By clipping issues you mean the torso near the neck when the robe is on?
Well, I got a Qui-Gon Jinn Glow Shader, and depends for which versions you want to create Ghost versions, for Robed and default? If both, send me Qui-Gon skins so I can create Shaders.


Oh and for Obi Wan, I think there just is missing the mole on his fore-head .


Selek is offline   you may: quote & reply,
Old 02-12-2006, 01:37 PM   #46
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Well you can go ahead and do the shader for the default quigon. You really dont need my team versions to do that. All you have to do is just copy the shader and edit it. Not really a big deal.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:37 PM   #47
RevanSithLord
Junior Member
 
RevanSithLord's Avatar
 
Join Date: Aug 2005
Location: Overviewing the constructions of the new STAR FORGE
Posts: 301
Very good guys! Keep it a goin :P

RevanSithLord is offline   you may: quote & reply,
Old 02-12-2006, 01:38 PM   #48
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Oh i am. Gonna have pics up here in the next few minutes.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:44 PM   #49
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Update: Qui-Gon Team Skins

Update



Comments?

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 01:58 PM   #50
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Nice work fellas!
In regards to Qui-Gon's ghost form: I tried using the palpatine shader but I was unsuccesful. Maybe you guys can do it

And, Coincidently, all I did this morning is work on one skin....

Here is an update on Obi's face, speak of the devil!










omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:01 PM   #51
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Looking good Zappa! Maybe for the red version we can alter the boots and belt to be Black? (maybe subtract the saturation?)
omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:02 PM   #52
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Cool....you know the saying 2 heads are better then one. Perhaps we can pull it off.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 02:04 PM   #53
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Imageshack seems to be slow/lagging today. (or maybe it's myy PC)

Did the pics show up for you guys?
omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:09 PM   #54
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Your pics yes and aswell as the others, must be your connection acting wierd.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 02:24 PM   #55
Selek
Rookie
 
Selek's Avatar
 
Join Date: Sep 2005
Location: Germany
Posts: 62
Quote:
Originally Posted by Zappa_0
Well you can go ahead and do the shader for the default quigon. You really dont need my team versions to do that. All you have to do is just copy the shader and edit it. Not really a big deal.
Well, I need the hologram texture names. If you want to do it yourself, here is the Code for Notepad or Editor:

Default:
Code:
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/legs_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/legs_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/torso_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/torso_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

Robed:
Code:
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/legs_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/legs_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/robe_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
	cull	disable
    {
        map models/players/quigon_otj/robe_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}

models/players/quigon_otj/torso_blue
{
	surfaceparm	metalsteps
	q3map_nolightmap
	sort	seeThrough
    {
        map models/players/quigon_otj/torso_blue
        blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
        depthWrite
        rgbGen lightingDiffuse
        alphaGen wave sin 0.7 0.1 0.1 0.1
    }
    {
        map models/players/quigon_otj/blue_glow
        blendFunc GL_ONE GL_ONE
        rgbGen wave sin 0.9 0.1 0.1 0.1
    }
}


Selek is offline   you may: quote & reply,
Old 02-12-2006, 02:25 PM   #56
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Yeah I just noticed- It was my DSL acting up.

Nothing a reboot didn't fix. :P

Update:

Tweaked the face a bit.



omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:26 PM   #57
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Well I was gonna look at the palpatine skin and see what we needed to do. Let me look at it right quick and I will get back to you.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 02:29 PM   #58
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Last thing I'll be working on for Obi-wan is adding more skin like texture and detailing the eyebrows.
omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:31 PM   #59
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Code:
models/players/ct_sidious/arms
{
	{
		map models/players/ct_sidious/arms
		blendfunc add
		rgbGen lightingdiffuse
		depthWrite
	}
}

models/players/ct_sidious/legs
{
	{
		map models/players/ct_sidious/legs
		blendfunc add
		rgbGen lightingdiffuse
		depthWrite
	}
}

models/players/ct_sidious/hands
{
	{
		map models/players/ct_sidious/hands
		blendfunc add
		rgbGen lightingdiffuse
		depthWrite
	}
}

models/players/ct_sidious/head
{
	{
		map models/players/ct_sidious/head
		blendfunc add
		rgbGen lightingdiffuse
		depthWrite
	}
}

models/players/ct_sidious/head_hood
{
	{
		map models/players/ct_sidious/head_hood
		blendfunc add
		rgbGen lightingdiffuse
		depthWrite
	}
}

models/players/ct_sidious/body
{
	{
		map models/players/ct_sidious/body
		blendfunc add
		depthWrite
		rgbGen lightingdiffuse
	}
}

models/players/ct_sidious/icon_default
{
	{
		map models/players/ct_sidious/icon_default
		blendfunc add
		rgbGen wave square 0 1 0 0.25 
	}
	{
		map models/players/ct_sidious/icon_interference
		blendfunc add
		rgbGen wave triangle 0 0.5 0 5
	}
	{
		map models/players/ct_sidious/icon_humlines
		blendfunc gl_dst_color gl_one
		rgbGen wave triangle 0 0.5 0 5
		tcMod scroll 0 -0.075
	}
	{
		map models/players/ct_sidious/mask
		blendfunc gl_one gl_src_alpha
	}
}

Thats what the shader file looks like for palpatine. Also the skin textures has been edited to look like a hologram. Im not really sure about how to go around editing the textures to get it to look good. Any ideas?

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 02:32 PM   #60
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Ok omee looks great I will send you the files and stuff later this evening sometime. I will post obi and quigon icons here in a few minutes.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 02:34 PM   #61
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Thanks for the shader Selek! I'm anxious to see what Zappa will come up with.
omeewan is offline   you may: quote & reply,
Old 02-12-2006, 02:36 PM   #62
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Oh yea when you get the obi-wan head texture finished send it to me so I can do some icons for it.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 04:05 PM   #63
Selek
Rookie
 
Selek's Avatar
 
Join Date: Sep 2005
Location: Germany
Posts: 62
Omeewan, np about the Shader.
Obi-Wan looks great now, but you still need to add Ewan McGregor's Forehead Mole

EDIT: Oh I see it, but its too small yet.


Selek is offline   you may: quote & reply,
Old 02-12-2006, 04:28 PM   #64
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Ok I think ive got an idea about how to do the ghost quigon. Im gonna try a method that I do with Holograms for my movies, but we will have to use shaders. So im gonna try editing the textures and then try adding a shader and then test it.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 05:10 PM   #65
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Ive got the textures ready for the ghost version of quigon ready. Im gonna send them to you selek and see what we can come up with.

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 05:21 PM   #66
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Heres whats the skin looks like before we get to add the shader. Hopefully by next time we update a post of quigon we will have the ghost version working.


Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 10:00 PM   #67
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
Looking good Zappa.

Here's a major update on Obi:








Side by side comparison with Qui-Gon:

omeewan is offline   you may: quote & reply,
Old 02-12-2006, 10:06 PM   #68
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Looks cool omee!

Zappa_0 is offline   you may: quote & reply,
Old 02-12-2006, 10:37 PM   #69
Ruku
Rookie
 
Ruku's Avatar
 
Join Date: Jul 2005
Posts: 119
I think the team skins would look less... contrasting, if you colored only the tabbards. Not only that, but it would create some consistancy with HS_Obiwan's team colors - and seeing as how they are all prequel Jedi and are using the same textures... this would just suit it better - as more of an "unofficial" Jedi suite.


Ruku is offline   you may: quote & reply,
Old 02-13-2006, 12:53 AM   #70
Buffy
Forumite
 
Buffy's Avatar
 
Join Date: Sep 2003
Posts: 566
Post OMG ObiEp1 looks really nice !


here is first beta I got ..
in game screenshot

Obiwant is handsome !

In battle



Buffy The Sith Slayer
If you want to change your life?
http://www.sgi-usa.org/
= Buffy The Jedi Knight =

Last edited by Buffy; 02-13-2006 at 04:21 AM.
Buffy is offline   you may: quote & reply,
Old 02-13-2006, 03:25 AM   #71
501st Trooper
Rookie
 
501st Trooper's Avatar
 
Join Date: Nov 2005
Posts: 98
:O those rock


"The reall commander Appo"
501st Trooper is offline   you may: quote & reply,
Old 02-13-2006, 06:25 AM   #72
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
WOW!!! Good job on those screens Buffy!
omeewan is offline   you may: quote & reply,
Old 02-13-2006, 07:40 AM   #73
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Yea looks awesome buffy, you should go with my suggestion....to do a wallpaper pack. Youve got the talents to make them good, and they would be big with the community.

Zappa_0 is offline   you may: quote & reply,
Old 02-13-2006, 08:32 AM   #74
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Omee when ever you can get me the new obiwan head textures I will do the icons for it. I will post quigons here in a few minutes.

Zappa_0 is offline   you may: quote & reply,
Old 02-13-2006, 08:34 AM   #75
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Qui-Gon Icons






Zappa_0 is offline   you may: quote & reply,
Old 02-13-2006, 08:56 AM   #76
Buffy
Forumite
 
Buffy's Avatar
 
Join Date: Sep 2003
Posts: 566
Thumbs up thanks Zappa san I will make some Wallpaper then

Quote:
Originally Posted by Zappa_0
WOW nice Icons too !
I cant wait to have Final version of this skin pack ...
I think too handsome this Quigon is ...



Buffy The Sith Slayer
If you want to change your life?
http://www.sgi-usa.org/
= Buffy The Jedi Knight =
Buffy is offline   you may: quote & reply,
Old 02-13-2006, 09:04 AM   #77
501st Trooper
Rookie
 
501st Trooper's Avatar
 
Join Date: Nov 2005
Posts: 98
so buffy hows the thing going ower *wink wink nudge nudge*lol you should know what i mean 2 mouths spooky lol


"The reall commander Appo"
501st Trooper is offline   you may: quote & reply,
Old 02-13-2006, 11:32 AM   #78
omeewan
Junior Member
 
omeewan's Avatar
 
Join Date: Dec 2003
Location: My Computer...
Posts: 339
This wretched firewall will not let me view the pics Zappa!
Is it possible for you or Buffy to send me some screens/icons to:
Omeewan's work E-mail

I'll be stuck here for a while...
omeewan is offline   you may: quote & reply,
Old 02-13-2006, 11:57 AM   #79
Zappa_0
JOM Director
 
Zappa_0's Avatar
 
Join Date: May 2002
Location: USA
Posts: 2,967
Ah I see your a teacher or something involved with a school system. I reconize the format of the email. I have sent you all pics that I have posted so far of the skins and icons I have done. Hope you like them. Also I zipped them up, im sure you will be able to open them to see them.

Zappa_0 is offline   you may: quote & reply,
Old 02-13-2006, 01:39 PM   #80
Pahricida
Junior Member
 
Pahricida's Avatar
 
Join Date: Dec 2003
Posts: 444
where'd you get the icon backgrounds from? I know Raven released them sometime but I swear I can't find them.

Both skins look really good now. Obi Wan seems to look a little older though, maybe just because I'm tired.


Pahricida is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > JediKnight Series > Editing Central > Showcase forum > Skinning > Qui-Gon & Obi-Wan (Episode I)

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:06 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.